From 53d096e392d85106a41d8edad1dcda5cce7446a2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 26 May 2024 13:30:19 -0300 Subject: [PATCH] Allow texture arrays to use separate descriptor sets on Vulkan (#6870) * Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace --- src/Ryujinx.Graphics.GAL/Capabilities.cs | 19 ++ src/Ryujinx.Graphics.GAL/IPipeline.cs | 2 + .../Multithreading/CommandHelper.cs | 2 + .../Multithreading/CommandType.cs | 2 + .../Commands/SetImageArraySeparateCommand.cs | 26 +++ .../SetTextureArraySeparateCommand.cs | 26 +++ .../Multithreading/ThreadedPipeline.cs | 12 ++ .../Image/TextureBindingInfo.cs | 13 +- .../Image/TextureBindingsArrayCache.cs | 70 +++++-- .../Shader/CachedShaderBindings.cs | 2 + .../Shader/DiskCache/DiskCacheHostStorage.cs | 2 +- .../Shader/GpuAccessorBase.cs | 26 ++- .../Shader/ResourceCounts.cs | 5 + .../Shader/ShaderInfoBuilder.cs | 144 ++++++++++---- src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 6 + src/Ryujinx.Graphics.OpenGL/Pipeline.cs | 10 + .../BufferDescriptor.cs | 7 +- .../Glsl/Instructions/InstGenMemory.cs | 8 +- .../CodeGen/Spirv/CodeGenContext.cs | 6 +- .../CodeGen/Spirv/Declarations.cs | 6 +- .../CodeGen/Spirv/Instructions.cs | 18 +- src/Ryujinx.Graphics.Shader/IGpuAccessor.cs | 25 ++- .../Instructions/InstEmitSurface.cs | 20 +- .../Instructions/InstEmitTexture.cs | 18 +- .../TextureOperation.cs | 22 ++- src/Ryujinx.Graphics.Shader/SetBindingPair.cs | 4 + .../StructuredIr/AstTextureOperation.cs | 16 ++ .../StructuredIr/ShaderProperties.cs | 16 +- .../StructuredIr/StructuredProgram.cs | 12 +- .../TextureDescriptor.cs | 3 + .../Translation/EmitterContext.cs | 4 +- .../Translation/EmitterContextInsts.cs | 91 +++++++-- .../Optimizations/BindlessElimination.cs | 12 +- .../Optimizations/BindlessToArray.cs | 4 +- .../Translation/ResourceManager.cs | 98 ++++++---- .../Translation/ResourceReservations.cs | 17 ++ .../Translation/Transforms/TexturePass.cs | 7 + .../Translation/Transforms/VertexToCompute.cs | 8 +- .../Translation/TranslatorContext.cs | 12 +- .../DescriptorSetUpdater.cs | 178 +++++++++++++----- src/Ryujinx.Graphics.Vulkan/ImageArray.cs | 75 +++++++- src/Ryujinx.Graphics.Vulkan/PipelineBase.cs | 16 +- .../PipelineLayoutCacheEntry.cs | 80 ++++++++ .../ShaderCollection.cs | 10 + src/Ryujinx.Graphics.Vulkan/TextureArray.cs | 76 +++++++- src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 6 + src/Ryujinx.ShaderTools/Program.cs | 16 +- 47 files changed, 996 insertions(+), 262 deletions(-) create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArraySeparateCommand.cs create mode 100644 src/Ryujinx.Graphics.Shader/SetBindingPair.cs diff --git a/src/Ryujinx.Graphics.GAL/Capabilities.cs b/src/Ryujinx.Graphics.GAL/Capabilities.cs index d758586ae..a5c6eb5c8 100644 --- a/src/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/src/Ryujinx.Graphics.GAL/Capabilities.cs @@ -51,6 +51,13 @@ namespace Ryujinx.Graphics.GAL public readonly bool SupportsIndirectParameters; public readonly bool SupportsDepthClipControl; + public readonly int UniformBufferSetIndex; + public readonly int StorageBufferSetIndex; + public readonly int TextureSetIndex; + public readonly int ImageSetIndex; + public readonly int ExtraSetBaseIndex; + public readonly int MaximumExtraSets; + public readonly uint MaximumUniformBuffersPerStage; public readonly uint MaximumStorageBuffersPerStage; public readonly uint MaximumTexturesPerStage; @@ -109,6 +116,12 @@ namespace Ryujinx.Graphics.GAL bool supportsViewportSwizzle, bool supportsIndirectParameters, bool supportsDepthClipControl, + int uniformBufferSetIndex, + int storageBufferSetIndex, + int textureSetIndex, + int imageSetIndex, + int extraSetBaseIndex, + int maximumExtraSets, uint maximumUniformBuffersPerStage, uint maximumStorageBuffersPerStage, uint maximumTexturesPerStage, @@ -164,6 +177,12 @@ namespace Ryujinx.Graphics.GAL SupportsViewportSwizzle = supportsViewportSwizzle; SupportsIndirectParameters = supportsIndirectParameters; SupportsDepthClipControl = supportsDepthClipControl; + UniformBufferSetIndex = uniformBufferSetIndex; + StorageBufferSetIndex = storageBufferSetIndex; + TextureSetIndex = textureSetIndex; + ImageSetIndex = imageSetIndex; + ExtraSetBaseIndex = extraSetBaseIndex; + MaximumExtraSets = maximumExtraSets; MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage; MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage; MaximumTexturesPerStage = maximumTexturesPerStage; diff --git a/src/Ryujinx.Graphics.GAL/IPipeline.cs b/src/Ryujinx.Graphics.GAL/IPipeline.cs index 9efb9e3e8..cbf1bc3a2 100644 --- a/src/Ryujinx.Graphics.GAL/IPipeline.cs +++ b/src/Ryujinx.Graphics.GAL/IPipeline.cs @@ -60,6 +60,7 @@ namespace Ryujinx.Graphics.GAL void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat); void SetImageArray(ShaderStage stage, int binding, IImageArray array); + void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array); void SetLineParameters(float width, bool smooth); @@ -91,6 +92,7 @@ namespace Ryujinx.Graphics.GAL void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler); void SetTextureArray(ShaderStage stage, int binding, ITextureArray array); + void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array); void SetTransformFeedbackBuffers(ReadOnlySpan buffers); void SetUniformBuffers(ReadOnlySpan buffers); diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index 23f1a64ef..edaae3042 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -124,6 +124,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register(CommandType.SetUniformBuffers); Register(CommandType.SetImage); Register(CommandType.SetImageArray); + Register(CommandType.SetImageArraySeparate); Register(CommandType.SetIndexBuffer); Register(CommandType.SetLineParameters); Register(CommandType.SetLogicOpState); @@ -141,6 +142,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register(CommandType.SetStencilTest); Register(CommandType.SetTextureAndSampler); Register(CommandType.SetTextureArray); + Register(CommandType.SetTextureArraySeparate); Register(CommandType.SetUserClipDistance); Register(CommandType.SetVertexAttribs); Register(CommandType.SetVertexBuffers); diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs index f95aab05b..758695352 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs @@ -84,6 +84,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading SetUniformBuffers, SetImage, SetImageArray, + SetImageArraySeparate, SetIndexBuffer, SetLineParameters, SetLogicOpState, @@ -101,6 +102,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading SetStencilTest, SetTextureAndSampler, SetTextureArray, + SetTextureArraySeparate, SetUserClipDistance, SetVertexAttribs, SetVertexBuffers, diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs new file mode 100644 index 000000000..abeb58a06 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs @@ -0,0 +1,26 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands +{ + struct SetImageArraySeparateCommand : IGALCommand, IGALCommand + { + public readonly CommandType CommandType => CommandType.SetImageArraySeparate; + private ShaderStage _stage; + private int _setIndex; + private TableRef _array; + + public void Set(ShaderStage stage, int setIndex, TableRef array) + { + _stage = stage; + _setIndex = setIndex; + _array = array; + } + + public static void Run(ref SetImageArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + renderer.Pipeline.SetImageArraySeparate(command._stage, command._setIndex, command._array.GetAs(threaded)?.Base); + } + } +} diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArraySeparateCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArraySeparateCommand.cs new file mode 100644 index 000000000..b179f2e70 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArraySeparateCommand.cs @@ -0,0 +1,26 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands +{ + struct SetTextureArraySeparateCommand : IGALCommand, IGALCommand + { + public readonly CommandType CommandType => CommandType.SetTextureArraySeparate; + private ShaderStage _stage; + private int _setIndex; + private TableRef _array; + + public void Set(ShaderStage stage, int setIndex, TableRef array) + { + _stage = stage; + _setIndex = setIndex; + _array = array; + } + + public static void Run(ref SetTextureArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + renderer.Pipeline.SetTextureArraySeparate(command._stage, command._setIndex, command._array.GetAs(threaded)?.Base); + } + } +} diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs index 697894eb5..edd79d8a0 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs @@ -189,6 +189,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading _renderer.QueueCommand(); } + public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array) + { + _renderer.New().Set(stage, setIndex, Ref(array)); + _renderer.QueueCommand(); + } + public void SetIndexBuffer(BufferRange buffer, IndexType type) { _renderer.New().Set(buffer, type); @@ -297,6 +303,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading _renderer.QueueCommand(); } + public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array) + { + _renderer.New().Set(stage, setIndex, Ref(array)); + _renderer.QueueCommand(); + } + public void SetTransformFeedbackBuffers(ReadOnlySpan buffers) { _renderer.New().Set(_renderer.CopySpan(buffers)); diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs index ba895c60a..31abc21e8 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs @@ -19,6 +19,11 @@ namespace Ryujinx.Graphics.Gpu.Image /// public Format Format { get; } + /// + /// Shader texture host set index. + /// + public int Set { get; } + /// /// Shader texture host binding point. /// @@ -54,15 +59,17 @@ namespace Ryujinx.Graphics.Gpu.Image /// /// The shader sampler target type /// Format of the image as declared on the shader + /// Shader texture host set index /// The shader texture binding point /// For array of textures, this indicates the length of the array. A value of one indicates it is not an array /// Constant buffer slot where the texture handle is located /// The shader texture handle (read index into the texture constant buffer) /// The texture's usage flags, indicating how it is used in the shader - public TextureBindingInfo(Target target, Format format, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) + public TextureBindingInfo(Target target, Format format, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) { Target = target; Format = format; + Set = set; Binding = binding; ArrayLength = arrayLength; CbufSlot = cbufSlot; @@ -74,6 +81,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Constructs the texture binding information structure. /// /// The shader sampler target type + /// Shader texture host set index /// The shader texture binding point /// For array of textures, this indicates the length of the array. A value of one indicates it is not an array /// Constant buffer slot where the texture handle is located @@ -82,12 +90,13 @@ namespace Ryujinx.Graphics.Gpu.Image /// Indicates that the binding is for a sampler public TextureBindingInfo( Target target, + int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags, - bool isSamplerOnly) : this(target, 0, binding, arrayLength, cbufSlot, handle, flags) + bool isSamplerOnly) : this(target, 0, set, binding, arrayLength, cbufSlot, handle, flags) { IsSamplerOnly = isSamplerOnly; } diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs index a54d07000..18e28b3dd 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs @@ -566,7 +566,7 @@ namespace Ryujinx.Graphics.Gpu.Image int stageIndex, int textureBufferIndex, SamplerIndex samplerIndex, - TextureBindingInfo bindingInfo) + in TextureBindingInfo bindingInfo) { Update(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage: false, samplerIndex, bindingInfo); } @@ -579,7 +579,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Shader stage index where the array is used /// Texture constant buffer index /// Array binding information - public void UpdateImageArray(TexturePool texturePool, ShaderStage stage, int stageIndex, int textureBufferIndex, TextureBindingInfo bindingInfo) + public void UpdateImageArray(TexturePool texturePool, ShaderStage stage, int stageIndex, int textureBufferIndex, in TextureBindingInfo bindingInfo) { Update(texturePool, null, stage, stageIndex, textureBufferIndex, isImage: true, SamplerIndex.ViaHeaderIndex, bindingInfo); } @@ -603,7 +603,7 @@ namespace Ryujinx.Graphics.Gpu.Image int textureBufferIndex, bool isImage, SamplerIndex samplerIndex, - TextureBindingInfo bindingInfo) + in TextureBindingInfo bindingInfo) { if (IsDirectHandleType(bindingInfo.Handle)) { @@ -623,7 +623,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Shader stage where the array is used /// Whether the array is a image or texture array /// Array binding information - private void UpdateFromPool(TexturePool texturePool, SamplerPool samplerPool, ShaderStage stage, bool isImage, TextureBindingInfo bindingInfo) + private void UpdateFromPool(TexturePool texturePool, SamplerPool samplerPool, ShaderStage stage, bool isImage, in TextureBindingInfo bindingInfo) { CacheEntry entry = GetOrAddEntry(texturePool, samplerPool, bindingInfo, isImage, out bool isNewEntry); @@ -638,11 +638,11 @@ namespace Ryujinx.Graphics.Gpu.Image if (isImage) { - _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray); + SetImageArray(stage, bindingInfo, entry.ImageArray); } else { - _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray); + SetTextureArray(stage, bindingInfo, entry.TextureArray); } return; @@ -737,14 +737,14 @@ namespace Ryujinx.Graphics.Gpu.Image entry.ImageArray.SetFormats(0, formats); entry.ImageArray.SetImages(0, textures); - _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray); + SetImageArray(stage, bindingInfo, entry.ImageArray); } else { entry.TextureArray.SetSamplers(0, samplers); entry.TextureArray.SetTextures(0, textures); - _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray); + SetTextureArray(stage, bindingInfo, entry.TextureArray); } } @@ -767,7 +767,7 @@ namespace Ryujinx.Graphics.Gpu.Image int textureBufferIndex, bool isImage, SamplerIndex samplerIndex, - TextureBindingInfo bindingInfo) + in TextureBindingInfo bindingInfo) { (textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex); @@ -800,11 +800,11 @@ namespace Ryujinx.Graphics.Gpu.Image if (isImage) { - _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray); + SetImageArray(stage, bindingInfo, entry.ImageArray); } else { - _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray); + SetTextureArray(stage, bindingInfo, entry.TextureArray); } return; @@ -829,11 +829,11 @@ namespace Ryujinx.Graphics.Gpu.Image if (isImage) { - _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray); + SetImageArray(stage, bindingInfo, entry.ImageArray); } else { - _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray); + SetTextureArray(stage, bindingInfo, entry.TextureArray); } return; @@ -950,14 +950,50 @@ namespace Ryujinx.Graphics.Gpu.Image entry.ImageArray.SetFormats(0, formats); entry.ImageArray.SetImages(0, textures); - _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray); + SetImageArray(stage, bindingInfo, entry.ImageArray); } else { entry.TextureArray.SetSamplers(0, samplers); entry.TextureArray.SetTextures(0, textures); - _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray); + SetTextureArray(stage, bindingInfo, entry.TextureArray); + } + } + + /// + /// Updates a texture array binding on the host. + /// + /// Shader stage where the array is used + /// Array binding information + /// Texture array + private void SetTextureArray(ShaderStage stage, in TextureBindingInfo bindingInfo, ITextureArray array) + { + if (bindingInfo.Set >= _context.Capabilities.ExtraSetBaseIndex && _context.Capabilities.MaximumExtraSets != 0) + { + _context.Renderer.Pipeline.SetTextureArraySeparate(stage, bindingInfo.Set, array); + } + else + { + _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, array); + } + } + + /// + /// Updates a image array binding on the host. + /// + /// Shader stage where the array is used + /// Array binding information + /// Image array + private void SetImageArray(ShaderStage stage, in TextureBindingInfo bindingInfo, IImageArray array) + { + if (bindingInfo.Set >= _context.Capabilities.ExtraSetBaseIndex && _context.Capabilities.MaximumExtraSets != 0) + { + _context.Renderer.Pipeline.SetImageArraySeparate(stage, bindingInfo.Set, array); + } + else + { + _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, array); } } @@ -973,7 +1009,7 @@ namespace Ryujinx.Graphics.Gpu.Image private CacheEntry GetOrAddEntry( TexturePool texturePool, SamplerPool samplerPool, - TextureBindingInfo bindingInfo, + in TextureBindingInfo bindingInfo, bool isImage, out bool isNew) { @@ -1015,7 +1051,7 @@ namespace Ryujinx.Graphics.Gpu.Image private CacheEntryFromBuffer GetOrAddEntry( TexturePool texturePool, SamplerPool samplerPool, - TextureBindingInfo bindingInfo, + in TextureBindingInfo bindingInfo, bool isImage, ref BufferBounds textureBufferBounds, out bool isNew) diff --git a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs index a80dcbc87..51be00b6e 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs @@ -62,6 +62,7 @@ namespace Ryujinx.Graphics.Gpu.Shader var result = new TextureBindingInfo( target, + descriptor.Set, descriptor.Binding, descriptor.ArrayLength, descriptor.CbufSlot, @@ -90,6 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Shader var result = new TextureBindingInfo( target, format, + descriptor.Set, descriptor.Binding, descriptor.ArrayLength, descriptor.CbufSlot, diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index ea54049c2..990c6ba3b 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 5936; + private const uint CodeGenVersion = 6870; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs index 0d562b0da..d89eebabf 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs @@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader _reservedImages = rrc.ReservedImages; } - public int CreateConstantBufferBinding(int index) + public SetBindingPair CreateConstantBufferBinding(int index) { int binding; @@ -64,10 +64,10 @@ namespace Ryujinx.Graphics.Gpu.Shader binding = _resourceCounts.UniformBuffersCount++; } - return binding + _reservedConstantBuffers; + return new SetBindingPair(_context.Capabilities.UniformBufferSetIndex, binding + _reservedConstantBuffers); } - public int CreateImageBinding(int count, bool isBuffer) + public SetBindingPair CreateImageBinding(int count, bool isBuffer) { int binding; @@ -96,10 +96,10 @@ namespace Ryujinx.Graphics.Gpu.Shader _resourceCounts.ImagesCount += count; } - return binding + _reservedImages; + return new SetBindingPair(_context.Capabilities.ImageSetIndex, binding + _reservedImages); } - public int CreateStorageBufferBinding(int index) + public SetBindingPair CreateStorageBufferBinding(int index) { int binding; @@ -112,10 +112,10 @@ namespace Ryujinx.Graphics.Gpu.Shader binding = _resourceCounts.StorageBuffersCount++; } - return binding + _reservedStorageBuffers; + return new SetBindingPair(_context.Capabilities.StorageBufferSetIndex, binding + _reservedStorageBuffers); } - public int CreateTextureBinding(int count, bool isBuffer) + public SetBindingPair CreateTextureBinding(int count, bool isBuffer) { int binding; @@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Gpu.Shader _resourceCounts.TexturesCount += count; } - return binding + _reservedTextures; + return new SetBindingPair(_context.Capabilities.TextureSetIndex, binding + _reservedTextures); } private int GetBindingFromIndex(int index, uint maxPerStage, string resourceName) @@ -183,6 +183,16 @@ namespace Ryujinx.Graphics.Gpu.Shader return maxPerStage * Constants.ShaderStages; } + public int CreateExtraSet() + { + if (_resourceCounts.SetsCount >= _context.Capabilities.MaximumExtraSets) + { + return -1; + } + + return _context.Capabilities.ExtraSetBaseIndex + _resourceCounts.SetsCount++; + } + public int QueryHostGatherBiasPrecision() => _context.Capabilities.GatherBiasPrecision; public bool QueryHostReducedPrecision() => _context.Capabilities.ReduceShaderPrecision; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs b/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs index 126e3249c..59ab378cf 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs @@ -24,5 +24,10 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Total of images used by the shaders. /// public int ImagesCount; + + /// + /// Total of extra sets used by the shaders. + /// + public int SetsCount; } } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs index ed56db3b3..42b2cbb59 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; +using System; using System.Collections.Generic; namespace Ryujinx.Graphics.Gpu.Shader @@ -9,13 +10,6 @@ namespace Ryujinx.Graphics.Gpu.Shader /// class ShaderInfoBuilder { - private const int TotalSets = 4; - - private const int UniformSetIndex = 0; - private const int StorageSetIndex = 1; - private const int TextureSetIndex = 2; - private const int ImageSetIndex = 3; - private const ResourceStages SupportBufferStages = ResourceStages.Compute | ResourceStages.Vertex | @@ -36,8 +30,8 @@ namespace Ryujinx.Graphics.Gpu.Shader private readonly int _reservedTextures; private readonly int _reservedImages; - private readonly List[] _resourceDescriptors; - private readonly List[] _resourceUsages; + private List[] _resourceDescriptors; + private List[] _resourceUsages; /// /// Creates a new shader info builder. @@ -51,17 +45,27 @@ namespace Ryujinx.Graphics.Gpu.Shader _fragmentOutputMap = -1; - _resourceDescriptors = new List[TotalSets]; - _resourceUsages = new List[TotalSets]; + int uniformSetIndex = context.Capabilities.UniformBufferSetIndex; + int storageSetIndex = context.Capabilities.StorageBufferSetIndex; + int textureSetIndex = context.Capabilities.TextureSetIndex; + int imageSetIndex = context.Capabilities.ImageSetIndex; - for (int index = 0; index < TotalSets; index++) + int totalSets = Math.Max(uniformSetIndex, storageSetIndex); + totalSets = Math.Max(totalSets, textureSetIndex); + totalSets = Math.Max(totalSets, imageSetIndex); + totalSets++; + + _resourceDescriptors = new List[totalSets]; + _resourceUsages = new List[totalSets]; + + for (int index = 0; index < totalSets; index++) { _resourceDescriptors[index] = new(); _resourceUsages[index] = new(); } - AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1); - AddUsage(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1); + AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, uniformSetIndex, 0, 1); + AddUsage(SupportBufferStages, ResourceType.UniformBuffer, uniformSetIndex, 0, 1); ResourceReservationCounts rrc = new(!context.Capabilities.SupportsTransformFeedback && tfEnabled, vertexAsCompute); @@ -73,12 +77,20 @@ namespace Ryujinx.Graphics.Gpu.Shader // TODO: Handle that better? Maybe we should only set the binding that are really needed on each shader. ResourceStages stages = vertexAsCompute ? ResourceStages.Compute | ResourceStages.Vertex : VtgStages; - PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, UniformSetIndex, 1, rrc.ReservedConstantBuffers - 1); - PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, StorageSetIndex, 0, rrc.ReservedStorageBuffers); - PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, TextureSetIndex, 0, rrc.ReservedTextures); - PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, ImageSetIndex, 0, rrc.ReservedImages); + PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, uniformSetIndex, 1, rrc.ReservedConstantBuffers - 1); + PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, storageSetIndex, 0, rrc.ReservedStorageBuffers); + PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, textureSetIndex, 0, rrc.ReservedTextures); + PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, imageSetIndex, 0, rrc.ReservedImages); } + /// + /// Populates descriptors and usages for vertex as compute and transform feedback emulation reserved resources. + /// + /// Shader stages where the resources are used + /// Resource type + /// Resource set index where the resources are used + /// First binding number + /// Amount of bindings private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count) { AddDescriptor(stages, type, setIndex, start, count); @@ -127,18 +139,23 @@ namespace Ryujinx.Graphics.Gpu.Shader int textureBinding = _reservedTextures + stageIndex * texturesPerStage * 2; int imageBinding = _reservedImages + stageIndex * imagesPerStage * 2; - AddDescriptor(stages, ResourceType.UniformBuffer, UniformSetIndex, uniformBinding, uniformsPerStage); - AddDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage); - AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage); - AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage); + int uniformSetIndex = _context.Capabilities.UniformBufferSetIndex; + int storageSetIndex = _context.Capabilities.StorageBufferSetIndex; + int textureSetIndex = _context.Capabilities.TextureSetIndex; + int imageSetIndex = _context.Capabilities.ImageSetIndex; - AddArrayDescriptors(info.Textures, stages, TextureSetIndex, isImage: false); - AddArrayDescriptors(info.Images, stages, TextureSetIndex, isImage: true); + AddDescriptor(stages, ResourceType.UniformBuffer, uniformSetIndex, uniformBinding, uniformsPerStage); + AddDescriptor(stages, ResourceType.StorageBuffer, storageSetIndex, storageBinding, storagesPerStage); + AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, textureSetIndex, textureBinding, texturesPerStage); + AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, imageSetIndex, imageBinding, imagesPerStage); - AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false); - AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true); - AddUsage(info.Textures, stages, TextureSetIndex, isImage: false); - AddUsage(info.Images, stages, ImageSetIndex, isImage: true); + AddArrayDescriptors(info.Textures, stages, isImage: false); + AddArrayDescriptors(info.Images, stages, isImage: true); + + AddUsage(info.CBuffers, stages, isStorage: false); + AddUsage(info.SBuffers, stages, isStorage: true); + AddUsage(info.Textures, stages, isImage: false); + AddUsage(info.Images, stages, isImage: true); } /// @@ -177,9 +194,8 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Textures to be added /// Stages where the textures are used - /// Descriptor set index where the textures will be bound /// True for images, false for textures - private void AddArrayDescriptors(IEnumerable textures, ResourceStages stages, int setIndex, bool isImage) + private void AddArrayDescriptors(IEnumerable textures, ResourceStages stages, bool isImage) { foreach (TextureDescriptor texture in textures) { @@ -187,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { ResourceType type = GetTextureResourceType(texture, isImage); - _resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages)); + GetDescriptors(texture.Set).Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages)); } } } @@ -213,13 +229,12 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Buffers to be added /// Stages where the buffers are used - /// Descriptor set index where the buffers will be bound /// True for storage buffers, false for uniform buffers - private void AddUsage(IEnumerable buffers, ResourceStages stages, int setIndex, bool isStorage) + private void AddUsage(IEnumerable buffers, ResourceStages stages, bool isStorage) { foreach (BufferDescriptor buffer in buffers) { - _resourceUsages[setIndex].Add(new ResourceUsage( + GetUsages(buffer.Set).Add(new ResourceUsage( buffer.Binding, 1, isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer, @@ -232,18 +247,65 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Textures to be added /// Stages where the textures are used - /// Descriptor set index where the textures will be bound /// True for images, false for textures - private void AddUsage(IEnumerable textures, ResourceStages stages, int setIndex, bool isImage) + private void AddUsage(IEnumerable textures, ResourceStages stages, bool isImage) { foreach (TextureDescriptor texture in textures) { ResourceType type = GetTextureResourceType(texture, isImage); - _resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages)); + GetUsages(texture.Set).Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages)); } } + /// + /// Gets the list of resource descriptors for a given set index. A new list will be created if needed. + /// + /// Resource set index + /// List of resource descriptors + private List GetDescriptors(int setIndex) + { + if (_resourceDescriptors.Length <= setIndex) + { + int oldLength = _resourceDescriptors.Length; + Array.Resize(ref _resourceDescriptors, setIndex + 1); + + for (int index = oldLength; index <= setIndex; index++) + { + _resourceDescriptors[index] = new(); + } + } + + return _resourceDescriptors[setIndex]; + } + + /// + /// Gets the list of resource usages for a given set index. A new list will be created if needed. + /// + /// Resource set index + /// List of resource usages + private List GetUsages(int setIndex) + { + if (_resourceUsages.Length <= setIndex) + { + int oldLength = _resourceUsages.Length; + Array.Resize(ref _resourceUsages, setIndex + 1); + + for (int index = oldLength; index <= setIndex; index++) + { + _resourceUsages[index] = new(); + } + } + + return _resourceUsages[setIndex]; + } + + /// + /// Gets a resource type from a texture descriptor. + /// + /// Texture descriptor + /// Whether the texture is a image texture (writable) or not (sampled) + /// Resource type private static ResourceType GetTextureResourceType(TextureDescriptor texture, bool isImage) { bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer; @@ -278,10 +340,12 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Shader information public ShaderInfo Build(ProgramPipelineState? pipeline, bool fromCache = false) { - var descriptors = new ResourceDescriptorCollection[TotalSets]; - var usages = new ResourceUsageCollection[TotalSets]; + int totalSets = _resourceDescriptors.Length; - for (int index = 0; index < TotalSets; index++) + var descriptors = new ResourceDescriptorCollection[totalSets]; + var usages = new ResourceUsageCollection[totalSets]; + + for (int index = 0; index < totalSets; index++) { descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly()); usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly()); diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 7bcff947e..ba9cd45c6 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -187,6 +187,12 @@ namespace Ryujinx.Graphics.OpenGL supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle, supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters, supportsDepthClipControl: true, + uniformBufferSetIndex: 0, + storageBufferSetIndex: 1, + textureSetIndex: 2, + imageSetIndex: 3, + extraSetBaseIndex: 0, + maximumExtraSets: 0, maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver? maximumStorageBuffersPerStage: 16, maximumTexturesPerStage: 32, diff --git a/src/Ryujinx.Graphics.OpenGL/Pipeline.cs b/src/Ryujinx.Graphics.OpenGL/Pipeline.cs index 6d066bb67..54f6b3f7b 100644 --- a/src/Ryujinx.Graphics.OpenGL/Pipeline.cs +++ b/src/Ryujinx.Graphics.OpenGL/Pipeline.cs @@ -963,6 +963,11 @@ namespace Ryujinx.Graphics.OpenGL (array as ImageArray).Bind(binding); } + public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array) + { + throw new NotSupportedException("OpenGL does not support descriptor sets."); + } + public void SetIndexBuffer(BufferRange buffer, IndexType type) { _elementsType = type.Convert(); @@ -1312,6 +1317,11 @@ namespace Ryujinx.Graphics.OpenGL (array as TextureArray).Bind(binding); } + public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array) + { + throw new NotSupportedException("OpenGL does not support descriptor sets."); + } + public void SetTransformFeedbackBuffers(ReadOnlySpan buffers) { if (_tfEnabled) diff --git a/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs b/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs index ead1c5e67..11d4e3c11 100644 --- a/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs +++ b/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs @@ -4,14 +4,16 @@ namespace Ryujinx.Graphics.Shader { // New fields should be added to the end of the struct to keep disk shader cache compatibility. + public readonly int Set; public readonly int Binding; public readonly byte Slot; public readonly byte SbCbSlot; public readonly ushort SbCbOffset; public readonly BufferUsageFlags Flags; - public BufferDescriptor(int binding, int slot) + public BufferDescriptor(int set, int binding, int slot) { + Set = set; Binding = binding; Slot = (byte)slot; SbCbSlot = 0; @@ -19,8 +21,9 @@ namespace Ryujinx.Graphics.Shader Flags = BufferUsageFlags.None; } - public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset, BufferUsageFlags flags) + public BufferDescriptor(int set, int binding, int slot, int sbCbSlot, int sbCbOffset, BufferUsageFlags flags) { + Set = set; Binding = binding; Slot = (byte)slot; SbCbSlot = (byte)sbCbSlot; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs index f0e57b534..4308b08f8 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -462,7 +462,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions } else { - context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition); + context.Properties.Textures.TryGetValue(texOp.GetTextureSetAndBinding(), out TextureDefinition definition); bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer; string texCall; @@ -639,7 +639,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) { - TextureDefinition textureDefinition = context.Properties.Textures[texOp.Binding]; + TextureDefinition textureDefinition = context.Properties.Textures[texOp.GetTextureSetAndBinding()]; string name = textureDefinition.Name; if (textureDefinition.ArrayLength != 1) @@ -649,7 +649,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if (texOp.IsSeparate) { - TextureDefinition samplerDefinition = context.Properties.Textures[texOp.SamplerBinding]; + TextureDefinition samplerDefinition = context.Properties.Textures[texOp.GetSamplerSetAndBinding()]; string samplerName = samplerDefinition.Name; if (samplerDefinition.ArrayLength != 1) @@ -665,7 +665,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions private static string GetImageName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) { - TextureDefinition definition = context.Properties.Images[texOp.Binding]; + TextureDefinition definition = context.Properties.Images[texOp.GetTextureSetAndBinding()]; string name = definition.Name; if (definition.ArrayLength != 1) diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs index 2b1fdf44c..f3be29bb9 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -33,9 +33,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public Dictionary LocalMemories { get; } = new(); public Dictionary SharedMemories { get; } = new(); - public Dictionary SamplersTypes { get; } = new(); - public Dictionary Samplers { get; } = new(); - public Dictionary Images { get; } = new(); + public Dictionary SamplersTypes { get; } = new(); + public Dictionary Samplers { get; } = new(); + public Dictionary Images { get; } = new(); public Dictionary Inputs { get; } = new(); public Dictionary Outputs { get; } = new(); diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index 37df4df80..55d35bf0d 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -208,13 +208,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant); - context.Samplers.Add(sampler.Binding, new SamplerDeclaration( + context.Samplers.Add(new(sampler.Set, sampler.Binding), new SamplerDeclaration( imageType, sampledImageType, sampledImagePointerType, sampledImageVariable, sampler.ArrayLength != 1)); - context.SamplersTypes.Add(sampler.Binding, sampler.Type); + context.SamplersTypes.Add(new(sampler.Set, sampler.Binding), sampler.Type); context.Name(sampledImageVariable, sampler.Name); context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); @@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant); - context.Images.Add(image.Binding, new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1)); + context.Images.Add(new(image.Set, image.Binding), new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1)); context.Name(imageVariable, image.Name); context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index 34f8532a6..6206985d8 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -602,7 +602,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - ImageDeclaration declaration = context.Images[texOp.Binding]; + ImageDeclaration declaration = context.Images[texOp.GetTextureSetAndBinding()]; SpvInstruction image = declaration.Image; SpvInstruction resultType = context.GetType(componentType); @@ -681,7 +681,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - ImageDeclaration declaration = context.Images[texOp.Binding]; + ImageDeclaration declaration = context.Images[texOp.GetTextureSetAndBinding()]; SpvInstruction image = declaration.Image; if (declaration.IsIndexed) @@ -738,7 +738,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - ImageDeclaration declaration = context.Images[texOp.Binding]; + ImageDeclaration declaration = context.Images[texOp.GetTextureSetAndBinding()]; SpvInstruction image = declaration.Image; if (declaration.IsIndexed) @@ -837,7 +837,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SamplerDeclaration declaration = context.Samplers[texOp.GetTextureSetAndBinding()]; SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); int pCount = texOp.Type.GetDimensions(); @@ -1161,7 +1161,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv return context.Get(type, texOp.GetSource(srcIndex++)); } - SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SamplerDeclaration declaration = context.Samplers[texOp.GetTextureSetAndBinding()]; SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); int coordsCount = texOp.Type.GetDimensions(); @@ -1433,7 +1433,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv int srcIndex = 0; - SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SamplerDeclaration declaration = context.Samplers[texOp.GetTextureSetAndBinding()]; SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); image = context.Image(declaration.ImageType, image); @@ -1449,7 +1449,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv int srcIndex = 0; - SamplerDeclaration declaration = context.Samplers[texOp.Binding]; + SamplerDeclaration declaration = context.Samplers[texOp.GetTextureSetAndBinding()]; SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); image = context.Image(declaration.ImageType, image); @@ -1460,7 +1460,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } else { - var type = context.SamplersTypes[texOp.Binding]; + var type = context.SamplersTypes[texOp.GetTextureSetAndBinding()]; bool hasLod = !type.HasFlag(SamplerType.Multisample) && type != SamplerType.TextureBuffer; int dimensions = (type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : type.GetDimensions(); @@ -1889,7 +1889,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { image = context.Load(declaration.ImageType, image); - SamplerDeclaration samplerDeclaration = context.Samplers[texOp.SamplerBinding]; + SamplerDeclaration samplerDeclaration = context.Samplers[texOp.GetSamplerSetAndBinding()]; SpvInstruction sampler = samplerDeclaration.Image; diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs index 3dc4ad907..4e6d6edf9 100644 --- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -27,34 +27,43 @@ namespace Ryujinx.Graphics.Shader ReadOnlySpan GetCode(ulong address, int minimumSize); /// - /// Queries the binding number of a constant buffer. + /// Gets the binding number of a constant buffer. /// /// Constant buffer index /// Binding number - int CreateConstantBufferBinding(int index); + SetBindingPair CreateConstantBufferBinding(int index); /// - /// Queries the binding number of an image. + /// Gets the binding number of an image. /// /// For array of images, the number of elements of the array, otherwise it should be 1 /// Indicates if the image is a buffer image /// Binding number - int CreateImageBinding(int count, bool isBuffer); + SetBindingPair CreateImageBinding(int count, bool isBuffer); /// - /// Queries the binding number of a storage buffer. + /// Gets the binding number of a storage buffer. /// /// Storage buffer index /// Binding number - int CreateStorageBufferBinding(int index); + SetBindingPair CreateStorageBufferBinding(int index); /// - /// Queries the binding number of a texture. + /// Gets the binding number of a texture. /// /// For array of textures, the number of elements of the array, otherwise it should be 1 /// Indicates if the texture is a buffer texture /// Binding number - int CreateTextureBinding(int count, bool isBuffer); + SetBindingPair CreateTextureBinding(int count, bool isBuffer); + + /// + /// Gets the set index for an additional set, or -1 if there's no extra set available. + /// + /// Extra set index, or -1 if not available + int CreateExtraSet() + { + return -1; + } /// /// Queries Local Size X for compute shaders. diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs index 0aac0ffa8..383e82c69 100644 --- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs @@ -278,7 +278,7 @@ namespace Ryujinx.Graphics.Shader.Instructions flags |= TextureFlags.Bindless; } - int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding( Instruction.ImageAtomic, type, format, @@ -286,7 +286,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TextureOperation.DefaultCbufSlot, imm); - Operand res = context.ImageAtomic(type, format, flags, binding, sources); + Operand res = context.ImageAtomic(type, format, flags, setAndBinding, sources); context.Copy(d, res); } @@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TextureFormat format = isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, handle); - int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding( Instruction.ImageLoad, type, format, @@ -397,7 +397,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TextureOperation.DefaultCbufSlot, handle); - context.ImageLoad(type, format, flags, binding, (int)componentMask, dests, sources); + context.ImageLoad(type, format, flags, setAndBinding, (int)componentMask, dests, sources); } else { @@ -432,7 +432,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TextureFormat format = GetTextureFormat(size); - int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding( Instruction.ImageLoad, type, format, @@ -440,7 +440,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TextureOperation.DefaultCbufSlot, handle); - context.ImageLoad(type, format, flags, binding, compMask, dests, sources); + context.ImageLoad(type, format, flags, setAndBinding, compMask, dests, sources); switch (size) { @@ -552,7 +552,7 @@ namespace Ryujinx.Graphics.Shader.Instructions flags |= TextureFlags.Bindless; } - int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding( Instruction.ImageAtomic, type, format, @@ -560,7 +560,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TextureOperation.DefaultCbufSlot, imm); - context.ImageAtomic(type, format, flags, binding, sources); + context.ImageAtomic(type, format, flags, setAndBinding, sources); } private static void EmitSust( @@ -679,7 +679,7 @@ namespace Ryujinx.Graphics.Shader.Instructions flags |= TextureFlags.Coherent; } - int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding( Instruction.ImageStore, type, format, @@ -687,7 +687,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TextureOperation.DefaultCbufSlot, handle); - context.ImageStore(type, format, flags, binding, sources); + context.ImageStore(type, format, flags, setAndBinding, sources); } private static int GetComponentSizeInBytesLog2(SuatomSize size) diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs index 06daa26a0..2076262da 100644 --- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs +++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs @@ -885,7 +885,7 @@ namespace Ryujinx.Graphics.Shader.Instructions return Register(dest++, RegisterType.Gpr); } - int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding( Instruction.Lod, type, TextureFormat.Unknown, @@ -913,7 +913,7 @@ namespace Ryujinx.Graphics.Shader.Instructions else { // The instruction component order is the inverse of GLSL's. - Operand res = context.Lod(type, flags, binding, compIndex ^ 1, sources); + Operand res = context.Lod(type, flags, setAndBinding, compIndex ^ 1, sources); res = context.FPMultiply(res, ConstF(256.0f)); @@ -1116,12 +1116,12 @@ namespace Ryujinx.Graphics.Shader.Instructions } TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None; - int binding; + SetBindingPair setAndBinding; switch (query) { case TexQuery.TexHeaderDimension: - binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding( + setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding( Instruction.TextureQuerySize, type, TextureFormat.Unknown, @@ -1140,13 +1140,13 @@ namespace Ryujinx.Graphics.Shader.Instructions break; } - context.Copy(d, context.TextureQuerySize(type, flags, binding, compIndex, sources)); + context.Copy(d, context.TextureQuerySize(type, flags, setAndBinding, compIndex, sources)); } } break; case TexQuery.TexHeaderTextureType: - binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding( + setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding( Instruction.TextureQuerySamples, type, TextureFormat.Unknown, @@ -1171,7 +1171,7 @@ namespace Ryujinx.Graphics.Shader.Instructions if (d != null) { - context.Copy(d, context.TextureQuerySamples(type, flags, binding, sources)); + context.Copy(d, context.TextureQuerySamples(type, flags, setAndBinding, sources)); } } break; @@ -1191,7 +1191,7 @@ namespace Ryujinx.Graphics.Shader.Instructions Operand[] dests, Operand[] sources) { - int binding = flags.HasFlag(TextureFlags.Bindless) ? 0 : context.ResourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = flags.HasFlag(TextureFlags.Bindless) ? default : context.ResourceManager.GetTextureOrImageBinding( Instruction.TextureSample, type, TextureFormat.Unknown, @@ -1199,7 +1199,7 @@ namespace Ryujinx.Graphics.Shader.Instructions TextureOperation.DefaultCbufSlot, handle); - context.TextureSample(type, flags, binding, componentMask, dests, sources); + context.TextureSample(type, flags, setAndBinding, componentMask, dests, sources); } private static SamplerType ConvertSamplerType(TexDim dimensions) diff --git a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs index 74ec5ca61..7eee8f2e9 100644 --- a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs +++ b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs @@ -8,7 +8,9 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation public TextureFormat Format { get; set; } public TextureFlags Flags { get; private set; } + public int Set { get; private set; } public int Binding { get; private set; } + public int SamplerSet { get; private set; } public int SamplerBinding { get; private set; } public TextureOperation( @@ -16,6 +18,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation SamplerType type, TextureFormat format, TextureFlags flags, + int set, int binding, int compIndex, Operand[] dests, @@ -24,24 +27,28 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation Type = type; Format = format; Flags = flags; + Set = set; Binding = binding; + SamplerSet = -1; SamplerBinding = -1; } - public void TurnIntoArray(int binding) + public void TurnIntoArray(SetBindingPair setAndBinding) { Flags &= ~TextureFlags.Bindless; - Binding = binding; + Set = setAndBinding.SetIndex; + Binding = setAndBinding.Binding; } - public void TurnIntoArray(int textureBinding, int samplerBinding) + public void TurnIntoArray(SetBindingPair textureSetAndBinding, SetBindingPair samplerSetAndBinding) { - TurnIntoArray(textureBinding); + TurnIntoArray(textureSetAndBinding); - SamplerBinding = samplerBinding; + SamplerSet = samplerSetAndBinding.SetIndex; + SamplerBinding = samplerSetAndBinding.Binding; } - public void SetBinding(int binding) + public void SetBinding(SetBindingPair setAndBinding) { if ((Flags & TextureFlags.Bindless) != 0) { @@ -50,7 +57,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation RemoveSource(0); } - Binding = binding; + Set = setAndBinding.SetIndex; + Binding = setAndBinding.Binding; } public void SetLodLevelFlag() diff --git a/src/Ryujinx.Graphics.Shader/SetBindingPair.cs b/src/Ryujinx.Graphics.Shader/SetBindingPair.cs new file mode 100644 index 000000000..1e8a4f9c6 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/SetBindingPair.cs @@ -0,0 +1,4 @@ +namespace Ryujinx.Graphics.Shader +{ + public readonly record struct SetBindingPair(int SetIndex, int Binding); +} diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs index 4068c4127..867cae853 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs @@ -8,7 +8,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public TextureFormat Format { get; } public TextureFlags Flags { get; } + public int Set { get; } public int Binding { get; } + public int SamplerSet { get; } public int SamplerBinding { get; } public bool IsSeparate => SamplerBinding >= 0; @@ -18,7 +20,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr SamplerType type, TextureFormat format, TextureFlags flags, + int set, int binding, + int samplerSet, int samplerBinding, int index, params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length) @@ -26,8 +30,20 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Type = type; Format = format; Flags = flags; + Set = set; Binding = binding; + SamplerSet = samplerSet; SamplerBinding = samplerBinding; } + + public SetBindingPair GetTextureSetAndBinding() + { + return new SetBindingPair(Set, Binding); + } + + public SetBindingPair GetSamplerSetAndBinding() + { + return new SetBindingPair(SamplerSet, SamplerBinding); + } } } diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs index 8c12c2aaf..53ed6bfcc 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs @@ -6,15 +6,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { private readonly Dictionary _constantBuffers; private readonly Dictionary _storageBuffers; - private readonly Dictionary _textures; - private readonly Dictionary _images; + private readonly Dictionary _textures; + private readonly Dictionary _images; private readonly Dictionary _localMemories; private readonly Dictionary _sharedMemories; public IReadOnlyDictionary ConstantBuffers => _constantBuffers; public IReadOnlyDictionary StorageBuffers => _storageBuffers; - public IReadOnlyDictionary Textures => _textures; - public IReadOnlyDictionary Images => _images; + public IReadOnlyDictionary Textures => _textures; + public IReadOnlyDictionary Images => _images; public IReadOnlyDictionary LocalMemories => _localMemories; public IReadOnlyDictionary SharedMemories => _sharedMemories; @@ -22,8 +22,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { _constantBuffers = new Dictionary(); _storageBuffers = new Dictionary(); - _textures = new Dictionary(); - _images = new Dictionary(); + _textures = new Dictionary(); + _images = new Dictionary(); _localMemories = new Dictionary(); _sharedMemories = new Dictionary(); } @@ -40,12 +40,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public void AddOrUpdateTexture(TextureDefinition definition) { - _textures[definition.Binding] = definition; + _textures[new(definition.Set, definition.Binding)] = definition; } public void AddOrUpdateImage(TextureDefinition definition) { - _images[definition.Binding] = definition; + _images[new(definition.Set, definition.Binding)] = definition; } public int AddLocalMemory(MemoryDefinition definition) diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index c4ebaee73..88053658d 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -169,7 +169,17 @@ namespace Ryujinx.Graphics.Shader.StructuredIr AstTextureOperation GetAstTextureOperation(TextureOperation texOp) { - return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.SamplerBinding, texOp.Index, sources); + return new AstTextureOperation( + inst, + texOp.Type, + texOp.Format, + texOp.Flags, + texOp.Set, + texOp.Binding, + texOp.SamplerSet, + texOp.SamplerBinding, + texOp.Index, + sources); } int componentsCount = BitOperations.PopCount((uint)operation.Index); diff --git a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs index d287a1aa7..1e387407d 100644 --- a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs +++ b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs @@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader { // New fields should be added to the end of the struct to keep disk shader cache compatibility. + public readonly int Set; public readonly int Binding; public readonly SamplerType Type; @@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader public readonly TextureUsageFlags Flags; public TextureDescriptor( + int set, int binding, SamplerType type, TextureFormat format, @@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader bool separate, TextureUsageFlags flags) { + Set = set; Binding = binding; Type = type; Format = format; diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index e1157eea4..5e07b39f1 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Shader.Translation this.TextureSample( SamplerType.TextureBuffer, TextureFlags.IntCoords, - ResourceManager.Reservations.IndexBufferTextureBinding, + ResourceManager.Reservations.GetIndexBufferTextureSetAndBinding(), 1, new[] { vertexIndexVr }, new[] { this.IAdd(ibBaseOffset, outputVertexOffset) }); @@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.Shader.Translation this.TextureSample( SamplerType.TextureBuffer, TextureFlags.IntCoords, - ResourceManager.Reservations.TopologyRemapBufferTextureBinding, + ResourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding(), 1, new[] { vertexIndex }, new[] { this.IAdd(baseVertex, Const(index)) }); diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs index 9e314c620..5bdbb0025 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs @@ -618,12 +618,21 @@ namespace Ryujinx.Graphics.Shader.Translation SamplerType type, TextureFormat format, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, Operand[] sources) { Operand dest = Local(); - context.Add(new TextureOperation(Instruction.ImageAtomic, type, format, flags, binding, 0, new[] { dest }, sources)); + context.Add(new TextureOperation( + Instruction.ImageAtomic, + type, + format, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + 0, + new[] { dest }, + sources)); return dest; } @@ -633,12 +642,21 @@ namespace Ryujinx.Graphics.Shader.Translation SamplerType type, TextureFormat format, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, int compMask, Operand[] dests, Operand[] sources) { - context.Add(new TextureOperation(Instruction.ImageLoad, type, format, flags, binding, compMask, dests, sources)); + context.Add(new TextureOperation( + Instruction.ImageLoad, + type, + format, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + compMask, + dests, + sources)); } public static void ImageStore( @@ -646,10 +664,19 @@ namespace Ryujinx.Graphics.Shader.Translation SamplerType type, TextureFormat format, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, Operand[] sources) { - context.Add(new TextureOperation(Instruction.ImageStore, type, format, flags, binding, 0, null, sources)); + context.Add(new TextureOperation( + Instruction.ImageStore, + type, + format, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + 0, + null, + sources)); } public static Operand IsNan(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) @@ -718,13 +745,22 @@ namespace Ryujinx.Graphics.Shader.Translation this EmitterContext context, SamplerType type, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, int compIndex, Operand[] sources) { Operand dest = Local(); - context.Add(new TextureOperation(Instruction.Lod, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources)); + context.Add(new TextureOperation( + Instruction.Lod, + type, + TextureFormat.Unknown, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + compIndex, + new[] { dest }, + sources)); return dest; } @@ -889,24 +925,42 @@ namespace Ryujinx.Graphics.Shader.Translation this EmitterContext context, SamplerType type, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, int compMask, Operand[] dests, Operand[] sources) { - context.Add(new TextureOperation(Instruction.TextureSample, type, TextureFormat.Unknown, flags, binding, compMask, dests, sources)); + context.Add(new TextureOperation( + Instruction.TextureSample, + type, + TextureFormat.Unknown, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + compMask, + dests, + sources)); } public static Operand TextureQuerySamples( this EmitterContext context, SamplerType type, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, Operand[] sources) { Operand dest = Local(); - context.Add(new TextureOperation(Instruction.TextureQuerySamples, type, TextureFormat.Unknown, flags, binding, 0, new[] { dest }, sources)); + context.Add(new TextureOperation( + Instruction.TextureQuerySamples, + type, + TextureFormat.Unknown, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + 0, + new[] { dest }, + sources)); return dest; } @@ -915,13 +969,22 @@ namespace Ryujinx.Graphics.Shader.Translation this EmitterContext context, SamplerType type, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, int compIndex, Operand[] sources) { Operand dest = Local(); - context.Add(new TextureOperation(Instruction.TextureQuerySize, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources)); + context.Add(new TextureOperation( + Instruction.TextureQuerySize, + type, + TextureFormat.Unknown, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + compIndex, + new[] { dest }, + sources)); return dest; } diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs index 4128af241..29501b710 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs @@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations bool hasSampler = !texOp.Inst.IsImage(); - int textureBinding = resourceManager.GetTextureOrImageBinding( + SetBindingPair textureSetAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, texOp.Type, texOp.Format, @@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations texOp.InsertSource(1, samplerIndex); - int samplerBinding = resourceManager.GetTextureOrImageBinding( + SetBindingPair samplerSetAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, SamplerType.None, texOp.Format, @@ -120,11 +120,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct), samplerPoolLength); - texOp.TurnIntoArray(textureBinding, samplerBinding); + texOp.TurnIntoArray(textureSetAndBinding, samplerSetAndBinding); } else { - texOp.TurnIntoArray(textureBinding); + texOp.TurnIntoArray(textureSetAndBinding); } return true; @@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations } } - int binding = resourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, texOp.Type, texOp.Format, @@ -453,7 +453,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations cbufSlot, cbufOffset); - texOp.SetBinding(binding); + texOp.SetBinding(setAndBinding); } } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs index f2be7975d..8eed139d6 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs @@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations private static void TurnIntoArray(ResourceManager resourceManager, TextureOperation texOp, int cbufSlot, int handleIndex, int length) { - int binding = resourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, texOp.Type, texOp.Format, @@ -230,7 +230,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations handleIndex, length); - texOp.TurnIntoArray(binding); + texOp.TurnIntoArray(setAndBinding); } } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs index 890501c91..94691a5b4 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs @@ -20,8 +20,8 @@ namespace Ryujinx.Graphics.Shader.Translation private readonly ShaderStage _stage; private readonly string _stagePrefix; - private readonly int[] _cbSlotToBindingMap; - private readonly int[] _sbSlotToBindingMap; + private readonly SetBindingPair[] _cbSlotToBindingMap; + private readonly SetBindingPair[] _sbSlotToBindingMap; private uint _sbSlotWritten; private readonly Dictionary _sbSlots; @@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Shader.Translation private struct TextureMeta { + public int Set; public int Binding; public bool AccurateType; public SamplerType Type; @@ -64,10 +65,10 @@ namespace Ryujinx.Graphics.Shader.Translation _stage = stage; _stagePrefix = GetShaderStagePrefix(stage); - _cbSlotToBindingMap = new int[18]; - _sbSlotToBindingMap = new int[16]; - _cbSlotToBindingMap.AsSpan().Fill(-1); - _sbSlotToBindingMap.AsSpan().Fill(-1); + _cbSlotToBindingMap = new SetBindingPair[18]; + _sbSlotToBindingMap = new SetBindingPair[16]; + _cbSlotToBindingMap.AsSpan().Fill(new(-1, -1)); + _sbSlotToBindingMap.AsSpan().Fill(new(-1, -1)); _sbSlots = new(); _sbSlotsReverse = new(); @@ -146,16 +147,16 @@ namespace Ryujinx.Graphics.Shader.Translation public int GetConstantBufferBinding(int slot) { - int binding = _cbSlotToBindingMap[slot]; - if (binding < 0) + SetBindingPair setAndBinding = _cbSlotToBindingMap[slot]; + if (setAndBinding.Binding < 0) { - binding = _gpuAccessor.CreateConstantBufferBinding(slot); - _cbSlotToBindingMap[slot] = binding; + setAndBinding = _gpuAccessor.CreateConstantBufferBinding(slot); + _cbSlotToBindingMap[slot] = setAndBinding; string slotNumber = slot.ToString(CultureInfo.InvariantCulture); - AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}"); + AddNewConstantBuffer(setAndBinding.SetIndex, setAndBinding.Binding, $"{_stagePrefix}_c{slotNumber}"); } - return binding; + return setAndBinding.Binding; } public bool TryGetStorageBufferBinding(int sbCbSlot, int sbCbOffset, bool write, out int binding) @@ -166,14 +167,14 @@ namespace Ryujinx.Graphics.Shader.Translation return false; } - binding = _sbSlotToBindingMap[slot]; + SetBindingPair setAndBinding = _sbSlotToBindingMap[slot]; - if (binding < 0) + if (setAndBinding.Binding < 0) { - binding = _gpuAccessor.CreateStorageBufferBinding(slot); - _sbSlotToBindingMap[slot] = binding; + setAndBinding = _gpuAccessor.CreateStorageBufferBinding(slot); + _sbSlotToBindingMap[slot] = setAndBinding; string slotNumber = slot.ToString(CultureInfo.InvariantCulture); - AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}"); + AddNewStorageBuffer(setAndBinding.SetIndex, setAndBinding.Binding, $"{_stagePrefix}_s{slotNumber}"); } if (write) @@ -181,6 +182,7 @@ namespace Ryujinx.Graphics.Shader.Translation _sbSlotWritten |= 1u << slot; } + binding = setAndBinding.Binding; return true; } @@ -208,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.Translation { for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++) { - if (_cbSlotToBindingMap[slot] == binding) + if (_cbSlotToBindingMap[slot].Binding == binding) { return true; } @@ -218,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.Translation return false; } - public int GetTextureOrImageBinding( + public SetBindingPair GetTextureOrImageBinding( Instruction inst, SamplerType type, TextureFormat format, @@ -240,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.Translation format = TextureFormat.Unknown; } - int binding = GetTextureOrImageBinding( + SetBindingPair setAndBinding = GetTextureOrImageBinding( cbufSlot, handle, arrayLength, @@ -255,10 +257,10 @@ namespace Ryujinx.Graphics.Shader.Translation _gpuAccessor.RegisterTexture(handle, cbufSlot); - return binding; + return setAndBinding; } - private int GetTextureOrImageBinding( + private SetBindingPair GetTextureOrImageBinding( int cbufSlot, int handle, int arrayLength, @@ -311,21 +313,38 @@ namespace Ryujinx.Graphics.Shader.Translation UsageFlags = usageFlags, }; + int setIndex; int binding; if (dict.TryGetValue(info, out var existingMeta)) { dict[info] = MergeTextureMeta(meta, existingMeta); + setIndex = existingMeta.Set; binding = existingMeta.Binding; } else { - bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer; + if (arrayLength > 1 && (setIndex = _gpuAccessor.CreateExtraSet()) >= 0) + { + // We reserved an "extra set" for the array. + // In this case the binding is always the first one (0). + // Using separate sets for array is better as we need to do less descriptor set updates. - binding = isImage - ? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer) - : _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer); + binding = 0; + } + else + { + bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer; + SetBindingPair setAndBinding = isImage + ? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer) + : _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer); + + setIndex = setAndBinding.SetIndex; + binding = setAndBinding.Binding; + } + + meta.Set = setIndex; meta.Binding = binding; dict.Add(info, meta); @@ -355,7 +374,7 @@ namespace Ryujinx.Graphics.Shader.Translation } var definition = new TextureDefinition( - isImage ? 3 : 2, + setIndex, binding, arrayLength, separate, @@ -373,11 +392,12 @@ namespace Ryujinx.Graphics.Shader.Translation Properties.AddOrUpdateTexture(definition); } - return binding; + return new SetBindingPair(setIndex, binding); } private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta) { + meta.Set = existingMeta.Set; meta.Binding = existingMeta.Binding; meta.UsageFlags |= existingMeta.UsageFlags; @@ -440,11 +460,11 @@ namespace Ryujinx.Graphics.Shader.Translation for (int slot = 0; slot < _cbSlotToBindingMap.Length; slot++) { - int binding = _cbSlotToBindingMap[slot]; + SetBindingPair setAndBinding = _cbSlotToBindingMap[slot]; - if (binding >= 0 && _usedConstantBufferBindings.Contains(binding)) + if (setAndBinding.Binding >= 0 && _usedConstantBufferBindings.Contains(setAndBinding.Binding)) { - descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot); + descriptors[descriptorIndex++] = new BufferDescriptor(setAndBinding.SetIndex, setAndBinding.Binding, slot); } } @@ -464,13 +484,13 @@ namespace Ryujinx.Graphics.Shader.Translation foreach ((int key, int slot) in _sbSlots) { - int binding = _sbSlotToBindingMap[slot]; + SetBindingPair setAndBinding = _sbSlotToBindingMap[slot]; - if (binding >= 0) + if (setAndBinding.Binding >= 0) { (int sbCbSlot, int sbCbOffset) = UnpackSbCbInfo(key); BufferUsageFlags flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None; - descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot, sbCbSlot, sbCbOffset, flags); + descriptors[descriptorIndex++] = new BufferDescriptor(setAndBinding.SetIndex, setAndBinding.Binding, slot, sbCbSlot, sbCbOffset, flags); } } @@ -507,6 +527,7 @@ namespace Ryujinx.Graphics.Shader.Translation } descriptors.Add(new TextureDescriptor( + meta.Set, meta.Binding, meta.Type, info.Format, @@ -527,6 +548,7 @@ namespace Ryujinx.Graphics.Shader.Translation } descriptors.Add(new TextureDescriptor( + meta.Set, meta.Binding, meta.Type, info.Format, @@ -587,24 +609,24 @@ namespace Ryujinx.Graphics.Shader.Translation return false; } - private void AddNewConstantBuffer(int binding, string name) + private void AddNewConstantBuffer(int setIndex, int binding, string name) { StructureType type = new(new[] { new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16), }); - Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, binding, name, type)); + Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, setIndex, binding, name, type)); } - private void AddNewStorageBuffer(int binding, string name) + private void AddNewStorageBuffer(int setIndex, int binding, string name) { StructureType type = new(new[] { new StructureField(AggregateType.Array | AggregateType.U32, "data", 0), }); - Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, 1, binding, name, type)); + Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type)); } public static string GetShaderStagePrefix(ShaderStage stage) diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs index d559f6699..c89c4d0b6 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs @@ -11,6 +11,8 @@ namespace Ryujinx.Graphics.Shader.Translation public const int MaxVertexBufferTextures = 32; + private const int TextureSetIndex = 2; // TODO: Get from GPU accessor. + public int VertexInfoConstantBufferBinding { get; } public int VertexOutputStorageBufferBinding { get; } public int GeometryVertexOutputStorageBufferBinding { get; } @@ -163,6 +165,21 @@ namespace Ryujinx.Graphics.Shader.Translation return _vertexBufferTextureBaseBinding + vaLocation; } + public SetBindingPair GetVertexBufferTextureSetAndBinding(int vaLocation) + { + return new SetBindingPair(TextureSetIndex, GetVertexBufferTextureBinding(vaLocation)); + } + + public SetBindingPair GetIndexBufferTextureSetAndBinding() + { + return new SetBindingPair(TextureSetIndex, IndexBufferTextureBinding); + } + + public SetBindingPair GetTopologyRemapBufferTextureSetAndBinding() + { + return new SetBindingPair(TextureSetIndex, TopologyRemapBufferTextureBinding); + } + internal bool TryGetOffset(StorageKind storageKind, int location, int component, out int offset) { return _offsets.TryGetValue(new IoDefinition(storageKind, IoVariable.UserDefined, location, component), out offset); diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs index 072b45695..6ba8cb44a 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs @@ -182,6 +182,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags, + texOp.Set, texOp.Binding, index, new[] { coordSize }, @@ -251,6 +252,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags, + texOp.Set, texOp.Binding, index, new[] { coordSize }, @@ -471,6 +473,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets), + texOp.Set, texOp.Binding, 1 << 3, // W component: i=0, j=0 new[] { dests[destIndex++] }, @@ -527,6 +530,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets), + texOp.Set, texOp.Binding, componentIndex, dests, @@ -573,6 +577,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags, + texOp.Set, texOp.Binding, index, new[] { texSizes[index] }, @@ -603,6 +608,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags, + texOp.Set, texOp.Binding, 0, new[] { lod }, @@ -633,6 +639,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags, + texOp.Set, texOp.Binding, index, new[] { texSizes[index] }, diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs index d71ada865..ddd2134d2 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs @@ -54,6 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms { bool needsSextNorm = context.Definitions.IsAttributePackedRgb10A2Signed(location); + SetBindingPair setAndBinding = context.ResourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location); Operand temp = needsSextNorm ? Local() : dest; Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, location, 0); @@ -62,7 +63,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms SamplerType.TextureBuffer, TextureFormat.Unknown, TextureFlags.IntCoords, - context.ResourceManager.Reservations.GetVertexBufferTextureBinding(location), + setAndBinding.SetIndex, + setAndBinding.Binding, 1 << component, new[] { temp }, new[] { vertexElemOffset })); @@ -75,6 +77,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms } else { + SetBindingPair setAndBinding = context.ResourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location); Operand temp = component > 0 ? Local() : dest; Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, location, component); @@ -83,7 +86,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms SamplerType.TextureBuffer, TextureFormat.Unknown, TextureFlags.IntCoords, - context.ResourceManager.Reservations.GetVertexBufferTextureBinding(location), + setAndBinding.SetIndex, + setAndBinding.Binding, 1, new[] { temp }, new[] { vertexElemOffset })); diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 106535588..59914736e 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -412,8 +412,8 @@ namespace Ryujinx.Graphics.Shader.Translation if (Stage == ShaderStage.Vertex) { - int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding; - TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer); + SetBindingPair ibSetAndBinding = resourceManager.Reservations.GetIndexBufferTextureSetAndBinding(); + TextureDefinition indexBuffer = new(ibSetAndBinding.SetIndex, ibSetAndBinding.Binding, "ib_data", SamplerType.TextureBuffer); resourceManager.Properties.AddOrUpdateTexture(indexBuffer); int inputMap = _program.AttributeUsage.UsedInputAttributes; @@ -421,8 +421,8 @@ namespace Ryujinx.Graphics.Shader.Translation while (inputMap != 0) { int location = BitOperations.TrailingZeroCount(inputMap); - int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location); - TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer); + SetBindingPair setAndBinding = resourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location); + TextureDefinition vaBuffer = new(setAndBinding.SetIndex, setAndBinding.Binding, $"vb_data{location}", SamplerType.TextureBuffer); resourceManager.Properties.AddOrUpdateTexture(vaBuffer); inputMap &= ~(1 << location); @@ -430,8 +430,8 @@ namespace Ryujinx.Graphics.Shader.Translation } else if (Stage == ShaderStage.Geometry) { - int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding; - TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer); + SetBindingPair trbSetAndBinding = resourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding(); + TextureDefinition remapBuffer = new(trbSetAndBinding.SetIndex, trbSetAndBinding.Binding, "trb_data", SamplerType.TextureBuffer); resourceManager.Properties.AddOrUpdateTexture(remapBuffer); int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding; diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs index a0010e660..382f88d05 100644 --- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs +++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs @@ -69,17 +69,7 @@ namespace Ryujinx.Graphics.Vulkan } } - private record struct ArrayRef - { - public ShaderStage Stage; - public T Array; - - public ArrayRef(ShaderStage stage, T array) - { - Stage = stage; - Array = array; - } - } + private readonly record struct ArrayRef(ShaderStage Stage, T Array); private readonly VulkanRenderer _gd; private readonly Device _device; @@ -97,6 +87,9 @@ namespace Ryujinx.Graphics.Vulkan private ArrayRef[] _textureArrayRefs; private ArrayRef[] _imageArrayRefs; + private ArrayRef[] _textureArrayExtraRefs; + private ArrayRef[] _imageArrayExtraRefs; + private readonly DescriptorBufferInfo[] _uniformBuffers; private readonly DescriptorBufferInfo[] _storageBuffers; private readonly DescriptorImageInfo[] _textures; @@ -152,6 +145,9 @@ namespace Ryujinx.Graphics.Vulkan _textureArrayRefs = Array.Empty>(); _imageArrayRefs = Array.Empty>(); + _textureArrayExtraRefs = Array.Empty>(); + _imageArrayExtraRefs = Array.Empty>(); + _uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings]; _storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings]; _textures = new DescriptorImageInfo[Constants.MaxTexturesPerStage]; @@ -495,25 +491,39 @@ namespace Ryujinx.Graphics.Vulkan public void SetTextureArray(CommandBufferScoped cbs, ShaderStage stage, int binding, ITextureArray array) { - if (_textureArrayRefs.Length <= binding) - { - Array.Resize(ref _textureArrayRefs, binding + ArrayGrowthSize); - } + ref ArrayRef arrayRef = ref GetArrayRef(ref _textureArrayRefs, binding, ArrayGrowthSize); - if (_textureArrayRefs[binding].Stage != stage || _textureArrayRefs[binding].Array != array) + if (arrayRef.Stage != stage || arrayRef.Array != array) { - if (_textureArrayRefs[binding].Array != null) - { - _textureArrayRefs[binding].Array.Bound = false; - } + arrayRef.Array?.DecrementBindCount(); if (array is TextureArray textureArray) { - textureArray.Bound = true; + textureArray.IncrementBindCount(); textureArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags()); } - _textureArrayRefs[binding] = new ArrayRef(stage, array as TextureArray); + arrayRef = new ArrayRef(stage, array as TextureArray); + + SignalDirty(DirtyFlags.Texture); + } + } + + public void SetTextureArraySeparate(CommandBufferScoped cbs, ShaderStage stage, int setIndex, ITextureArray array) + { + ref ArrayRef arrayRef = ref GetArrayRef(ref _textureArrayExtraRefs, setIndex - PipelineBase.DescriptorSetLayouts); + + if (arrayRef.Stage != stage || arrayRef.Array != array) + { + arrayRef.Array?.DecrementBindCount(); + + if (array is TextureArray textureArray) + { + textureArray.IncrementBindCount(); + textureArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags()); + } + + arrayRef = new ArrayRef(stage, array as TextureArray); SignalDirty(DirtyFlags.Texture); } @@ -521,30 +531,56 @@ namespace Ryujinx.Graphics.Vulkan public void SetImageArray(CommandBufferScoped cbs, ShaderStage stage, int binding, IImageArray array) { - if (_imageArrayRefs.Length <= binding) - { - Array.Resize(ref _imageArrayRefs, binding + ArrayGrowthSize); - } + ref ArrayRef arrayRef = ref GetArrayRef(ref _imageArrayRefs, binding, ArrayGrowthSize); - if (_imageArrayRefs[binding].Stage != stage || _imageArrayRefs[binding].Array != array) + if (arrayRef.Stage != stage || arrayRef.Array != array) { - if (_imageArrayRefs[binding].Array != null) - { - _imageArrayRefs[binding].Array.Bound = false; - } + arrayRef.Array?.DecrementBindCount(); if (array is ImageArray imageArray) { - imageArray.Bound = true; + imageArray.IncrementBindCount(); imageArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags()); } - _imageArrayRefs[binding] = new ArrayRef(stage, array as ImageArray); + arrayRef = new ArrayRef(stage, array as ImageArray); SignalDirty(DirtyFlags.Image); } } + public void SetImageArraySeparate(CommandBufferScoped cbs, ShaderStage stage, int setIndex, IImageArray array) + { + ref ArrayRef arrayRef = ref GetArrayRef(ref _imageArrayExtraRefs, setIndex - PipelineBase.DescriptorSetLayouts); + + if (arrayRef.Stage != stage || arrayRef.Array != array) + { + arrayRef.Array?.DecrementBindCount(); + + if (array is ImageArray imageArray) + { + imageArray.IncrementBindCount(); + imageArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags()); + } + + arrayRef = new ArrayRef(stage, array as ImageArray); + + SignalDirty(DirtyFlags.Image); + } + } + + private static ref ArrayRef GetArrayRef(ref ArrayRef[] array, int index, int growthSize = 1) + { + ArgumentOutOfRangeException.ThrowIfNegative(index); + + if (array.Length <= index) + { + Array.Resize(ref array, index + growthSize); + } + + return ref array[index]; + } + public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan buffers) { for (int i = 0; i < buffers.Length; i++) @@ -594,31 +630,40 @@ namespace Ryujinx.Graphics.Vulkan return; } + var program = _program; + if (_dirty.HasFlag(DirtyFlags.Uniform)) { - if (_program.UsePushDescriptors) + if (program.UsePushDescriptors) { - UpdateAndBindUniformBufferPd(cbs, pbp); + UpdateAndBindUniformBufferPd(cbs); } else { - UpdateAndBind(cbs, PipelineBase.UniformSetIndex, pbp); + UpdateAndBind(cbs, program, PipelineBase.UniformSetIndex, pbp); } } if (_dirty.HasFlag(DirtyFlags.Storage)) { - UpdateAndBind(cbs, PipelineBase.StorageSetIndex, pbp); + UpdateAndBind(cbs, program, PipelineBase.StorageSetIndex, pbp); } if (_dirty.HasFlag(DirtyFlags.Texture)) { - UpdateAndBind(cbs, PipelineBase.TextureSetIndex, pbp); + UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp); } if (_dirty.HasFlag(DirtyFlags.Image)) { - UpdateAndBind(cbs, PipelineBase.ImageSetIndex, pbp); + UpdateAndBind(cbs, program, PipelineBase.ImageSetIndex, pbp); + } + + if (program.BindingSegments.Length > PipelineBase.DescriptorSetLayouts) + { + // Program is using extra sets, we need to bind those too. + + BindExtraSets(cbs, program, pbp); } _dirty = DirtyFlags.None; @@ -658,9 +703,8 @@ namespace Ryujinx.Graphics.Vulkan } [MethodImpl(MethodImplOptions.AggressiveInlining)] - private void UpdateAndBind(CommandBufferScoped cbs, int setIndex, PipelineBindPoint pbp) + private void UpdateAndBind(CommandBufferScoped cbs, ShaderCollection program, int setIndex, PipelineBindPoint pbp) { - var program = _program; var bindingSegments = program.BindingSegments[setIndex]; if (bindingSegments.Length == 0) @@ -869,7 +913,7 @@ namespace Ryujinx.Graphics.Vulkan } [MethodImpl(MethodImplOptions.AggressiveInlining)] - private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs, PipelineBindPoint pbp) + private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs) { int sequence = _pdSequence; var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex]; @@ -933,6 +977,56 @@ namespace Ryujinx.Graphics.Vulkan } } + private void BindExtraSets(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp) + { + for (int setIndex = PipelineBase.DescriptorSetLayouts; setIndex < program.BindingSegments.Length; setIndex++) + { + var bindingSegments = program.BindingSegments[setIndex]; + + if (bindingSegments.Length == 0) + { + continue; + } + + ResourceBindingSegment segment = bindingSegments[0]; + + if (segment.IsArray) + { + DescriptorSet[] sets = null; + + if (segment.Type == ResourceType.Texture || + segment.Type == ResourceType.Sampler || + segment.Type == ResourceType.TextureAndSampler || + segment.Type == ResourceType.BufferTexture) + { + sets = _textureArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts].Array.GetDescriptorSets( + _device, + cbs, + _templateUpdater, + program, + setIndex, + _dummyTexture, + _dummySampler); + } + else if (segment.Type == ResourceType.Image || segment.Type == ResourceType.BufferImage) + { + sets = _imageArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts].Array.GetDescriptorSets( + _device, + cbs, + _templateUpdater, + program, + setIndex, + _dummyTexture); + } + + if (sets != null) + { + _gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan.Empty); + } + } + } + } + public void SignalCommandBufferChange() { _updateDescriptorCacheCbIndex = true; diff --git a/src/Ryujinx.Graphics.Vulkan/ImageArray.cs b/src/Ryujinx.Graphics.Vulkan/ImageArray.cs index 38a5b6b48..3c7f321ff 100644 --- a/src/Ryujinx.Graphics.Vulkan/ImageArray.cs +++ b/src/Ryujinx.Graphics.Vulkan/ImageArray.cs @@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL; using Silk.NET.Vulkan; using System; using System.Collections.Generic; +using System.Diagnostics; namespace Ryujinx.Graphics.Vulkan { @@ -24,12 +25,18 @@ namespace Ryujinx.Graphics.Vulkan private HashSet _storages; + private DescriptorSet[] _cachedDescriptorSets; + private int _cachedCommandBufferIndex; private int _cachedSubmissionCount; + private ShaderCollection _cachedDscProgram; + private int _cachedDscSetIndex; + private int _cachedDscIndex; + private readonly bool _isBuffer; - public bool Bound; + private int _bindCount; public ImageArray(VulkanRenderer gd, int size, bool isBuffer) { @@ -97,8 +104,12 @@ namespace Ryujinx.Graphics.Vulkan { _cachedCommandBufferIndex = -1; _storages = null; + _cachedDescriptorSets = null; - _gd.PipelineInternal.ForceImageDirty(); + if (_bindCount != 0) + { + _gd.PipelineInternal.ForceImageDirty(); + } } public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags) @@ -175,5 +186,65 @@ namespace Ryujinx.Graphics.Vulkan return bufferTextures; } + + public DescriptorSet[] GetDescriptorSets( + Device device, + CommandBufferScoped cbs, + DescriptorSetTemplateUpdater templateUpdater, + ShaderCollection program, + int setIndex, + TextureView dummyTexture) + { + if (_cachedDescriptorSets != null) + { + // We still need to ensure the current command buffer holds a reference to all used textures. + + if (!_isBuffer) + { + GetImageInfos(_gd, cbs, dummyTexture); + } + else + { + GetBufferViews(cbs); + } + + return _cachedDescriptorSets; + } + + _cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex); + var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs); + + DescriptorSetTemplate template = program.Templates[setIndex]; + + DescriptorSetTemplateWriter tu = templateUpdater.Begin(template); + + if (!_isBuffer) + { + tu.Push(GetImageInfos(_gd, cbs, dummyTexture)); + } + else + { + tu.Push(GetBufferViews(cbs)); + } + + var sets = dsc.GetSets(); + templateUpdater.Commit(_gd, device, sets[0]); + _cachedDescriptorSets = sets; + _cachedDscProgram = program; + _cachedDscSetIndex = setIndex; + + return sets; + } + + public void IncrementBindCount() + { + _bindCount++; + } + + public void DecrementBindCount() + { + int newBindCount = --_bindCount; + Debug.Assert(newBindCount >= 0); + } } } diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs index 3776e2f69..918de59b7 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs @@ -751,14 +751,12 @@ namespace Ryujinx.Graphics.Vulkan _vertexBufferUpdater.Commit(Cbs); } -#pragma warning disable CA1822 // Mark member as static public void SetAlphaTest(bool enable, float reference, CompareOp op) { // This is currently handled using shader specialization, as Vulkan does not support alpha test. // In the future, we may want to use this to write the reference value into the support buffer, // to avoid creating one version of the shader per reference value used. } -#pragma warning restore CA1822 public void SetBlendState(AdvancedBlendDescriptor blend) { @@ -903,6 +901,11 @@ namespace Ryujinx.Graphics.Vulkan _descriptorSetUpdater.SetImageArray(Cbs, stage, binding, array); } + public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array) + { + _descriptorSetUpdater.SetImageArraySeparate(Cbs, stage, setIndex, array); + } + public void SetIndexBuffer(BufferRange buffer, IndexType type) { if (buffer.Handle != BufferHandle.Null) @@ -945,7 +948,6 @@ namespace Ryujinx.Graphics.Vulkan // TODO: Default levels (likely needs emulation on shaders?) } -#pragma warning disable CA1822 // Mark member as static public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin) { // TODO. @@ -955,7 +957,6 @@ namespace Ryujinx.Graphics.Vulkan { // TODO. } -#pragma warning restore CA1822 public void SetPrimitiveRestart(bool enable, int index) { @@ -1156,6 +1157,11 @@ namespace Ryujinx.Graphics.Vulkan _descriptorSetUpdater.SetTextureArray(Cbs, stage, binding, array); } + public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array) + { + _descriptorSetUpdater.SetTextureArraySeparate(Cbs, stage, setIndex, array); + } + public void SetTransformFeedbackBuffers(ReadOnlySpan buffers) { PauseTransformFeedbackInternal(); @@ -1186,12 +1192,10 @@ namespace Ryujinx.Graphics.Vulkan _descriptorSetUpdater.SetUniformBuffers(CommandBuffer, buffers); } -#pragma warning disable CA1822 // Mark member as static public void SetUserClipDistance(int index, bool enableClip) { // TODO. } -#pragma warning restore CA1822 public void SetVertexAttribs(ReadOnlySpan vertexAttribs) { diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs b/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs index fb1f0a5ff..7d0948d6e 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs @@ -3,6 +3,7 @@ using Silk.NET.Vulkan; using System; using System.Collections.Generic; using System.Collections.ObjectModel; +using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Vulkan { @@ -27,6 +28,24 @@ namespace Ryujinx.Graphics.Vulkan private int _dsLastCbIndex; private int _dsLastSubmissionCount; + private struct ManualDescriptorSetEntry + { + public Auto DescriptorSet; + public int CbIndex; + public int CbSubmissionCount; + public bool InUse; + + public ManualDescriptorSetEntry(Auto descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse) + { + DescriptorSet = descriptorSet; + CbIndex = cbIndex; + CbSubmissionCount = cbSubmissionCount; + InUse = inUse; + } + } + + private readonly List[] _manualDsCache; + private readonly Dictionary _pdTemplates; private readonly ResourceDescriptorCollection _pdDescriptors; private long _lastPdUsage; @@ -50,6 +69,7 @@ namespace Ryujinx.Graphics.Vulkan } _dsCacheCursor = new int[setsCount]; + _manualDsCache = new List[setsCount]; } public PipelineLayoutCacheEntry( @@ -124,6 +144,51 @@ namespace Ryujinx.Graphics.Vulkan return list[index]; } + public Auto GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex) + { + int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex); + + var list = _manualDsCache[setIndex] ??= new(); + var span = CollectionsMarshal.AsSpan(list); + + for (int index = 0; index < span.Length; index++) + { + ref ManualDescriptorSetEntry entry = ref span[index]; + + if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount)) + { + entry.InUse = true; + entry.CbIndex = commandBufferIndex; + entry.CbSubmissionCount = submissionCount; + + cacheIndex = index; + + return entry.DescriptorSet; + } + } + + var dsc = _descriptorSetManager.AllocateDescriptorSet( + _gd.Api, + DescriptorSetLayouts[setIndex], + _poolSizes[setIndex], + setIndex, + _consumedDescriptorsPerSet[setIndex], + false); + + cacheIndex = list.Count; + list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true)); + + return dsc; + } + + public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex) + { + var list = _manualDsCache[setIndex]; + var span = CollectionsMarshal.AsSpan(list); + + span[cacheIndex].InUse = false; + } + private static Span GetDescriptorPoolSizes(Span output, ResourceDescriptorCollection setDescriptor, uint multiplier) { int count = 0; @@ -204,6 +269,21 @@ namespace Ryujinx.Graphics.Vulkan } } + for (int i = 0; i < _manualDsCache.Length; i++) + { + if (_manualDsCache[i] == null) + { + continue; + } + + for (int j = 0; j < _manualDsCache[i].Count; j++) + { + _manualDsCache[i][j].DescriptorSet.Dispose(); + } + + _manualDsCache[i].Clear(); + } + _gd.Api.DestroyPipelineLayout(_device, PipelineLayout, null); for (int i = 0; i < DescriptorSetLayouts.Length; i++) diff --git a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs index 178546983..f2d648a51 100644 --- a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs +++ b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs @@ -604,6 +604,16 @@ namespace Ryujinx.Graphics.Vulkan return _plce.GetNewDescriptorSetCollection(setIndex, out isNew); } + public Auto GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex) + { + return _plce.GetNewManualDescriptorSetCollection(commandBufferIndex, setIndex, out cacheIndex); + } + + public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex) + { + _plce.ReleaseManualDescriptorSetCollection(setIndex, cacheIndex); + } + public bool HasSameLayout(ShaderCollection other) { return other != null && _plce == other._plce; diff --git a/src/Ryujinx.Graphics.Vulkan/TextureArray.cs b/src/Ryujinx.Graphics.Vulkan/TextureArray.cs index 6ef9087bc..fe834225c 100644 --- a/src/Ryujinx.Graphics.Vulkan/TextureArray.cs +++ b/src/Ryujinx.Graphics.Vulkan/TextureArray.cs @@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL; using Silk.NET.Vulkan; using System; using System.Collections.Generic; +using System.Diagnostics; namespace Ryujinx.Graphics.Vulkan { @@ -24,12 +25,18 @@ namespace Ryujinx.Graphics.Vulkan private HashSet _storages; + private DescriptorSet[] _cachedDescriptorSets; + private int _cachedCommandBufferIndex; private int _cachedSubmissionCount; + private ShaderCollection _cachedDscProgram; + private int _cachedDscSetIndex; + private int _cachedDscIndex; + private readonly bool _isBuffer; - public bool Bound; + private int _bindCount; public TextureArray(VulkanRenderer gd, int size, bool isBuffer) { @@ -106,8 +113,12 @@ namespace Ryujinx.Graphics.Vulkan { _cachedCommandBufferIndex = -1; _storages = null; + _cachedDescriptorSets = null; - _gd.PipelineInternal.ForceTextureDirty(); + if (_bindCount != 0) + { + _gd.PipelineInternal.ForceTextureDirty(); + } } public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags) @@ -190,5 +201,66 @@ namespace Ryujinx.Graphics.Vulkan return bufferTextures; } + + public DescriptorSet[] GetDescriptorSets( + Device device, + CommandBufferScoped cbs, + DescriptorSetTemplateUpdater templateUpdater, + ShaderCollection program, + int setIndex, + TextureView dummyTexture, + SamplerHolder dummySampler) + { + if (_cachedDescriptorSets != null) + { + // We still need to ensure the current command buffer holds a reference to all used textures. + + if (!_isBuffer) + { + GetImageInfos(_gd, cbs, dummyTexture, dummySampler); + } + else + { + GetBufferViews(cbs); + } + + return _cachedDescriptorSets; + } + + _cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex); + var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs); + + DescriptorSetTemplate template = program.Templates[setIndex]; + + DescriptorSetTemplateWriter tu = templateUpdater.Begin(template); + + if (!_isBuffer) + { + tu.Push(GetImageInfos(_gd, cbs, dummyTexture, dummySampler)); + } + else + { + tu.Push(GetBufferViews(cbs)); + } + + var sets = dsc.GetSets(); + templateUpdater.Commit(_gd, device, sets[0]); + _cachedDescriptorSets = sets; + _cachedDscProgram = program; + _cachedDscSetIndex = setIndex; + + return sets; + } + + public void IncrementBindCount() + { + _bindCount++; + } + + public void DecrementBindCount() + { + int newBindCount = --_bindCount; + Debug.Assert(newBindCount >= 0); + } } } diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index 175d5e3ea..86a347e01 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -728,6 +728,12 @@ namespace Ryujinx.Graphics.Vulkan supportsViewportSwizzle: false, supportsIndirectParameters: true, supportsDepthClipControl: Capabilities.SupportsDepthClipControl, + uniformBufferSetIndex: PipelineBase.UniformSetIndex, + storageBufferSetIndex: PipelineBase.StorageSetIndex, + textureSetIndex: PipelineBase.TextureSetIndex, + imageSetIndex: PipelineBase.ImageSetIndex, + extraSetBaseIndex: PipelineBase.DescriptorSetLayouts, + maximumExtraSets: Math.Max(0, (int)limits.MaxBoundDescriptorSets - PipelineBase.DescriptorSetLayouts), maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage, maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage, maximumTexturesPerStage: Constants.MaxTexturesPerStage, diff --git a/src/Ryujinx.ShaderTools/Program.cs b/src/Ryujinx.ShaderTools/Program.cs index d2c6bd59e..a84d7b466 100644 --- a/src/Ryujinx.ShaderTools/Program.cs +++ b/src/Ryujinx.ShaderTools/Program.cs @@ -25,32 +25,32 @@ namespace Ryujinx.ShaderTools _imagesCount = 0; } - public int CreateConstantBufferBinding(int index) + public SetBindingPair CreateConstantBufferBinding(int index) { - return index + 1; + return new SetBindingPair(0, index + 1); } - public int CreateImageBinding(int count, bool isBuffer) + public SetBindingPair CreateImageBinding(int count, bool isBuffer) { int binding = _imagesCount; _imagesCount += count; - return binding; + return new SetBindingPair(3, binding); } - public int CreateStorageBufferBinding(int index) + public SetBindingPair CreateStorageBufferBinding(int index) { - return index; + return new SetBindingPair(1, index); } - public int CreateTextureBinding(int count, bool isBuffer) + public SetBindingPair CreateTextureBinding(int count, bool isBuffer) { int binding = _texturesCount; _texturesCount += count; - return binding; + return new SetBindingPair(2, binding); } public ReadOnlySpan GetCode(ulong address, int minimumSize)