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Fix RGB Seizure
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parent
07be20c369
commit
541cdfebb7
3 changed files with 8 additions and 4 deletions
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@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Metal
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private MTLBuffer _indexBuffer;
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private MTLIndexType _indexType;
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private ulong _indexBufferOffset;
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private MTLClearColor _clearColor = new() { alpha = 1.0f };
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private MTLClearColor _clearColor;
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private int frameCount = 0;
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public Pipeline(MTLDevice device, MTLCommandQueue commandQueue, CAMetalLayer metalLayer)
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@ -54,7 +54,12 @@ namespace Ryujinx.Graphics.Metal
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renderPipelineDescriptor.VertexFunction = vertexFunction;
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renderPipelineDescriptor.FragmentFunction = fragmentFunction;
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// TODO: This should not be hardcoded, but a bug in SharpMetal prevents me from doing this correctly
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renderPipelineDescriptor.ColorAttachments.Object(0).SetBlendingEnabled(true);
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renderPipelineDescriptor.ColorAttachments.Object(0).PixelFormat = MTLPixelFormat.BGRA8Unorm;
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renderPipelineDescriptor.ColorAttachments.Object(0).SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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var renderPipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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if (error != IntPtr.Zero)
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@ -32,6 +32,5 @@ fragment float4 fragmentMain(CopyVertexOut in [[stage_in]],
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texture2d<float> tex) {
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constexpr sampler sam(min_filter::nearest, mag_filter::nearest, mip_filter::none);
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float3 color = tex.sample(sam, in.uv).xyz;
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return float4(color, 1.0f);
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return tex.sample(sam, in.uv).xyzw;
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}
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@ -1,6 +1,5 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using SharpMetal.ObjectiveCCore;
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using SharpMetal.QuartzCore;
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using System;
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@ -20,6 +19,7 @@ namespace Ryujinx.Graphics.Metal
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_metalLayer = metalLayer;
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}
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// TODO: Handle ImageCrop
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public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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{
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if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
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