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Don't pause transform feedback for multi draw
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1 changed files with 0 additions and 4 deletions
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@ -364,8 +364,6 @@ namespace Ryujinx.Graphics.Vulkan
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(ulong)parameterBuffer.Offset,
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(uint)maxDrawCount,
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(uint)stride);
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PauseTransformFeedbackInternal();
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}
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public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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@ -396,8 +394,6 @@ namespace Ryujinx.Graphics.Vulkan
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(ulong)parameterBuffer.Offset,
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(uint)maxDrawCount,
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(uint)stride);
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PauseTransformFeedbackInternal();
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}
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public void SetAlphaTest(bool enable, float reference, GAL.CompareOp op)
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