Don't pause transform feedback for multi draw

This commit is contained in:
gdk 2022-01-26 09:41:06 -03:00 committed by riperiperi
parent 52249e50dd
commit 5a3695c968

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@ -364,8 +364,6 @@ namespace Ryujinx.Graphics.Vulkan
(ulong)parameterBuffer.Offset, (ulong)parameterBuffer.Offset,
(uint)maxDrawCount, (uint)maxDrawCount,
(uint)stride); (uint)stride);
PauseTransformFeedbackInternal();
} }
public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
@ -396,8 +394,6 @@ namespace Ryujinx.Graphics.Vulkan
(ulong)parameterBuffer.Offset, (ulong)parameterBuffer.Offset,
(uint)maxDrawCount, (uint)maxDrawCount,
(uint)stride); (uint)stride);
PauseTransformFeedbackInternal();
} }
public void SetAlphaTest(bool enable, float reference, GAL.CompareOp op) public void SetAlphaTest(bool enable, float reference, GAL.CompareOp op)