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A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V in… (#3712)
* A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V instructions; they use "Round to Nearest with Ties to Away" rounding mode not supported in x86. All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. The titles Mario Strikers and Super Smash Bros. U. use these instructions intensively. * Update Ptc.cs * A32: Add fast path for Vcvta_RM, Vrinta_RM and Vrinta_V instructions aswell.
This commit is contained in:
parent
77c4291c34
commit
5af8ce7c38
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@ -1616,20 +1616,34 @@ namespace ARMeilleure.Instructions
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}
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public static void Frinta_S(ArmEmitterContext context)
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{
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if (Optimizations.UseSse41)
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{
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EmitSse41ScalarRoundOpF(context, FPRoundingMode.ToNearestAway);
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}
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else
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{
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EmitScalarUnaryOpF(context, (op1) =>
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{
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return EmitRoundMathCall(context, MidpointRounding.AwayFromZero, op1);
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});
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}
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}
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public static void Frinta_V(ArmEmitterContext context)
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{
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if (Optimizations.UseSse41)
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{
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EmitSse41VectorRoundOpF(context, FPRoundingMode.ToNearestAway);
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}
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else
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{
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EmitVectorUnaryOpF(context, (op1) =>
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{
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return EmitRoundMathCall(context, MidpointRounding.AwayFromZero, op1);
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});
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}
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}
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public static void Frinti_S(ArmEmitterContext context)
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{
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@ -3516,9 +3530,18 @@ namespace ARMeilleure.Instructions
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Operand n = GetVec(op.Rn);
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Operand res;
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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Intrinsic inst = (op.Size & 1) != 0 ? Intrinsic.X86Roundsd : Intrinsic.X86Roundss;
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Operand res = context.AddIntrinsic(inst, n, Const(X86GetRoundControl(roundMode)));
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res = context.AddIntrinsic(inst, n, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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res = EmitSse41RoundToNearestWithTiesToAwayOpF(context, n, scalar: true);
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}
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if ((op.Size & 1) != 0)
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{
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@ -3538,9 +3561,18 @@ namespace ARMeilleure.Instructions
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Operand n = GetVec(op.Rn);
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Operand res;
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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Intrinsic inst = (op.Size & 1) != 0 ? Intrinsic.X86Roundpd : Intrinsic.X86Roundps;
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Operand res = context.AddIntrinsic(inst, n, Const(X86GetRoundControl(roundMode)));
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res = context.AddIntrinsic(inst, n, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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res = EmitSse41RoundToNearestWithTiesToAwayOpF(context, n, scalar: false);
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}
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if (op.RegisterSize == RegisterSize.Simd64)
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{
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@ -163,34 +163,76 @@ namespace ARMeilleure.Instructions
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}
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public static void Fcvtas_Gp(ArmEmitterContext context)
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{
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if (Optimizations.UseSse41)
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{
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EmitSse41Fcvts_Gp(context, FPRoundingMode.ToNearestAway, isFixed: false);
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}
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else
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{
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EmitFcvt_s_Gp(context, (op1) => EmitRoundMathCall(context, MidpointRounding.AwayFromZero, op1));
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}
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}
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public static void Fcvtas_S(ArmEmitterContext context)
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{
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if (Optimizations.UseSse41)
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{
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EmitSse41FcvtsOpF(context, FPRoundingMode.ToNearestAway, scalar: true);
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}
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else
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{
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EmitFcvt(context, (op1) => EmitRoundMathCall(context, MidpointRounding.AwayFromZero, op1), signed: true, scalar: true);
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}
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}
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public static void Fcvtas_V(ArmEmitterContext context)
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{
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if (Optimizations.UseSse41)
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{
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EmitSse41FcvtsOpF(context, FPRoundingMode.ToNearestAway, scalar: false);
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}
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else
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{
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EmitFcvt(context, (op1) => EmitRoundMathCall(context, MidpointRounding.AwayFromZero, op1), signed: true, scalar: false);
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}
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}
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public static void Fcvtau_Gp(ArmEmitterContext context)
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{
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if (Optimizations.UseSse41)
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{
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EmitSse41Fcvtu_Gp(context, FPRoundingMode.ToNearestAway, isFixed: false);
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}
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else
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{
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EmitFcvt_u_Gp(context, (op1) => EmitRoundMathCall(context, MidpointRounding.AwayFromZero, op1));
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}
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}
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public static void Fcvtau_S(ArmEmitterContext context)
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{
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if (Optimizations.UseSse41)
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{
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EmitSse41FcvtuOpF(context, FPRoundingMode.ToNearestAway, scalar: true);
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}
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else
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{
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EmitFcvt(context, (op1) => EmitRoundMathCall(context, MidpointRounding.AwayFromZero, op1), signed: false, scalar: true);
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}
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}
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public static void Fcvtau_V(ArmEmitterContext context)
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{
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if (Optimizations.UseSse41)
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{
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EmitSse41FcvtuOpF(context, FPRoundingMode.ToNearestAway, scalar: false);
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}
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else
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{
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EmitFcvt(context, (op1) => EmitRoundMathCall(context, MidpointRounding.AwayFromZero, op1), signed: false, scalar: false);
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}
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}
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public static void Fcvtl_V(ArmEmitterContext context)
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{
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@ -1223,7 +1265,14 @@ namespace ARMeilleure.Instructions
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nRes = context.AddIntrinsic(Intrinsic.X86Mulps, nRes, fpScaledMask);
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}
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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nRes = context.AddIntrinsic(Intrinsic.X86Roundps, nRes, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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nRes = EmitSse41RoundToNearestWithTiesToAwayOpF(context, nRes, scalar);
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}
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Operand nInt = context.AddIntrinsic(Intrinsic.X86Cvtps2dq, nRes);
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@ -1265,7 +1314,14 @@ namespace ARMeilleure.Instructions
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nRes = context.AddIntrinsic(Intrinsic.X86Mulpd, nRes, fpScaledMask);
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}
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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nRes = context.AddIntrinsic(Intrinsic.X86Roundpd, nRes, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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nRes = EmitSse41RoundToNearestWithTiesToAwayOpF(context, nRes, scalar);
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}
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Operand nLong = EmitSse2CvtDoubleToInt64OpF(context, nRes, scalar);
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@ -1314,7 +1370,14 @@ namespace ARMeilleure.Instructions
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nRes = context.AddIntrinsic(Intrinsic.X86Mulps, nRes, fpScaledMask);
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}
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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nRes = context.AddIntrinsic(Intrinsic.X86Roundps, nRes, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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nRes = EmitSse41RoundToNearestWithTiesToAwayOpF(context, nRes, scalar);
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}
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Operand zero = context.VectorZero();
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@ -1369,7 +1432,14 @@ namespace ARMeilleure.Instructions
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nRes = context.AddIntrinsic(Intrinsic.X86Mulpd, nRes, fpScaledMask);
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}
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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nRes = context.AddIntrinsic(Intrinsic.X86Roundpd, nRes, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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nRes = EmitSse41RoundToNearestWithTiesToAwayOpF(context, nRes, scalar);
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}
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Operand zero = context.VectorZero();
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@ -1424,7 +1494,14 @@ namespace ARMeilleure.Instructions
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nRes = context.AddIntrinsic(Intrinsic.X86Mulss, nRes, fpScaledMask);
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}
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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nRes = context.AddIntrinsic(Intrinsic.X86Roundss, nRes, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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nRes = EmitSse41RoundToNearestWithTiesToAwayOpF(context, nRes, scalar: true);
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}
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Operand nIntOrLong = op.RegisterSize == RegisterSize.Int32
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? context.AddIntrinsicInt (Intrinsic.X86Cvtss2si, nRes)
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nRes = context.AddIntrinsic(Intrinsic.X86Mulsd, nRes, fpScaledMask);
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}
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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nRes = context.AddIntrinsic(Intrinsic.X86Roundsd, nRes, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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nRes = EmitSse41RoundToNearestWithTiesToAwayOpF(context, nRes, scalar: true);
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}
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Operand nIntOrLong = op.RegisterSize == RegisterSize.Int32
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? context.AddIntrinsicInt (Intrinsic.X86Cvtsd2si, nRes)
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nRes = context.AddIntrinsic(Intrinsic.X86Mulss, nRes, fpScaledMask);
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}
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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nRes = context.AddIntrinsic(Intrinsic.X86Roundss, nRes, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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nRes = EmitSse41RoundToNearestWithTiesToAwayOpF(context, nRes, scalar: true);
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}
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Operand zero = context.VectorZero();
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nRes = context.AddIntrinsic(Intrinsic.X86Mulsd, nRes, fpScaledMask);
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}
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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nRes = context.AddIntrinsic(Intrinsic.X86Roundsd, nRes, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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nRes = EmitSse41RoundToNearestWithTiesToAwayOpF(context, nRes, scalar: true);
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}
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Operand zero = context.VectorZero();
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@ -203,6 +203,9 @@ namespace ARMeilleure.Instructions
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FPRoundingMode roundMode;
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switch (rm)
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{
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case 0b00:
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roundMode = FPRoundingMode.ToNearestAway;
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break;
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case 0b01:
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roundMode = FPRoundingMode.ToNearest;
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break;
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@ -228,7 +231,7 @@ namespace ARMeilleure.Instructions
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bool unsigned = op.Opc == 0;
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int rm = op.Opc2 & 3;
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if (Optimizations.UseSse41 && rm != 0b00)
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if (Optimizations.UseSse41)
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{
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EmitSse41ConvertInt32(context, RMToRoundMode(rm), !unsigned);
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}
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int rm = op.Opc2 & 3;
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if (Optimizations.UseSse2 && rm != 0b00)
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if (Optimizations.UseSse41)
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{
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EmitScalarUnaryOpSimd32(context, (m) =>
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{
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Intrinsic inst = (op.Size & 1) == 0 ? Intrinsic.X86Roundss : Intrinsic.X86Roundsd;
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FPRoundingMode roundMode = RMToRoundMode(rm);
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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Intrinsic inst = (op.Size & 1) == 0 ? Intrinsic.X86Roundss : Intrinsic.X86Roundsd;
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return context.AddIntrinsic(inst, m, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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return EmitSse41RoundToNearestWithTiesToAwayOpF(context, m, scalar: true);
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}
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});
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}
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else
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@ -304,9 +313,19 @@ namespace ARMeilleure.Instructions
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// VRINTA (vector).
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public static void Vrinta_V(ArmEmitterContext context)
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{
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if (Optimizations.UseSse41)
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{
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EmitVectorUnaryOpSimd32(context, (m) =>
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{
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return EmitSse41RoundToNearestWithTiesToAwayOpF(context, m, scalar: false);
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});
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}
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else
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{
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EmitVectorUnaryOpF32(context, (m) => EmitRoundMathCall(context, MidpointRounding.AwayFromZero, m));
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}
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}
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// VRINTM (vector).
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public static void Vrintm_V(ArmEmitterContext context)
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@ -413,7 +432,14 @@ namespace ARMeilleure.Instructions
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Operand nRes = context.AddIntrinsic(Intrinsic.X86Cmpss, n, n, Const((int)CmpCondition.OrderedQ));
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nRes = context.AddIntrinsic(Intrinsic.X86Pand, nRes, n);
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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nRes = context.AddIntrinsic(Intrinsic.X86Roundss, nRes, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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nRes = EmitSse41RoundToNearestWithTiesToAwayOpF(context, nRes, scalar: true);
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}
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Operand zero = context.VectorZero();
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@ -464,7 +490,14 @@ namespace ARMeilleure.Instructions
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Operand nRes = context.AddIntrinsic(Intrinsic.X86Cmpsd, n, n, Const((int)CmpCondition.OrderedQ));
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nRes = context.AddIntrinsic(Intrinsic.X86Pand, nRes, n);
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if (roundMode != FPRoundingMode.ToNearestAway)
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{
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nRes = context.AddIntrinsic(Intrinsic.X86Roundsd, nRes, Const(X86GetRoundControl(roundMode)));
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}
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else
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{
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nRes = EmitSse41RoundToNearestWithTiesToAwayOpF(context, nRes, scalar: true);
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}
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Operand zero = context.VectorZero();
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@ -33,6 +33,14 @@ namespace ARMeilleure.Instructions
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};
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public static readonly long ZeroMask = 128L << 56 | 128L << 48 | 128L << 40 | 128L << 32 | 128L << 24 | 128L << 16 | 128L << 8 | 128L << 0;
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public static ulong X86GetGf2p8LogicalShiftLeft(int shift)
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{
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ulong identity = (0b00000001UL << 56) | (0b00000010UL << 48) | (0b00000100UL << 40) | (0b00001000UL << 32) |
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(0b00010000UL << 24) | (0b00100000UL << 16) | (0b01000000UL << 8) | (0b10000000UL << 0);
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return shift >= 0 ? identity >> (shift * 8) : identity << (-shift * 8);
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}
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#endregion
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#region "X86 SSE Intrinsics"
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@ -243,19 +251,44 @@ namespace ARMeilleure.Instructions
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throw new ArgumentException($"Invalid rounding mode \"{roundMode}\".");
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}
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public static ulong X86GetGf2p8LogicalShiftLeft(int shift)
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public static Operand EmitSse41RoundToNearestWithTiesToAwayOpF(ArmEmitterContext context, Operand n, bool scalar)
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{
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ulong identity =
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(0b00000001UL << 56) |
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(0b00000010UL << 48) |
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(0b00000100UL << 40) |
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(0b00001000UL << 32) |
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(0b00010000UL << 24) |
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(0b00100000UL << 16) |
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(0b01000000UL << 8) |
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(0b10000000UL << 0);
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Debug.Assert(n.Type == OperandType.V128);
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return shift >= 0 ? identity >> (shift * 8) : identity << (-shift * 8);
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Operand nCopy = context.Copy(n);
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Operand rC = Const(X86GetRoundControl(FPRoundingMode.TowardsZero));
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IOpCodeSimd op = (IOpCodeSimd)context.CurrOp;
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if ((op.Size & 1) == 0)
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{
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Operand signMask = scalar ? X86GetScalar(context, int.MinValue) : X86GetAllElements(context, int.MinValue);
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signMask = context.AddIntrinsic(Intrinsic.X86Pand, signMask, nCopy);
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// 0x3EFFFFFF == BitConverter.SingleToInt32Bits(0.5f) - 1
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Operand valueMask = scalar ? X86GetScalar(context, 0x3EFFFFFF) : X86GetAllElements(context, 0x3EFFFFFF);
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valueMask = context.AddIntrinsic(Intrinsic.X86Por, valueMask, signMask);
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nCopy = context.AddIntrinsic(scalar ? Intrinsic.X86Addss : Intrinsic.X86Addps, nCopy, valueMask);
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nCopy = context.AddIntrinsic(scalar ? Intrinsic.X86Roundss : Intrinsic.X86Roundps, nCopy, rC);
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}
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else
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{
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Operand signMask = scalar ? X86GetScalar(context, long.MinValue) : X86GetAllElements(context, long.MinValue);
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signMask = context.AddIntrinsic(Intrinsic.X86Pand, signMask, nCopy);
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// 0x3FDFFFFFFFFFFFFFL == BitConverter.DoubleToInt64Bits(0.5d) - 1L
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Operand valueMask = scalar ? X86GetScalar(context, 0x3FDFFFFFFFFFFFFFL) : X86GetAllElements(context, 0x3FDFFFFFFFFFFFFFL);
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valueMask = context.AddIntrinsic(Intrinsic.X86Por, valueMask, signMask);
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|
||||
nCopy = context.AddIntrinsic(scalar ? Intrinsic.X86Addsd : Intrinsic.X86Addpd, nCopy, valueMask);
|
||||
|
||||
nCopy = context.AddIntrinsic(scalar ? Intrinsic.X86Roundsd : Intrinsic.X86Roundpd, nCopy, rC);
|
||||
}
|
||||
|
||||
return nCopy;
|
||||
}
|
||||
|
||||
public static Operand EmitCountSetBits8(ArmEmitterContext context, Operand op) // "size" is 8 (SIMD&FP Inst.).
|
||||
|
|
|
@ -2,9 +2,10 @@ namespace ARMeilleure.State
|
|||
{
|
||||
public enum FPRoundingMode
|
||||
{
|
||||
ToNearest = 0,
|
||||
ToNearest = 0, // With ties to even.
|
||||
TowardsPlusInfinity = 1,
|
||||
TowardsMinusInfinity = 2,
|
||||
TowardsZero = 3
|
||||
TowardsZero = 3,
|
||||
ToNearestAway = 4 // With ties to away.
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
|
|||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 3710; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 3713; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
|
|
Loading…
Reference in a new issue