mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-25 10:03:05 +00:00
Disable DMA GPU copy for block linear to linear copies (#5927)
* Disable DMA GPU copy for block linear to linear copies * Simplify check * PR feedback
This commit is contained in:
parent
1329c47ea4
commit
5b3662b793
1 changed files with 5 additions and 1 deletions
|
@ -279,7 +279,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
|
||||
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
|
||||
|
||||
if (completeSource && completeDest)
|
||||
// Try to set the texture data directly,
|
||||
// but only if we are doing a complete copy,
|
||||
// and not for block linear to linear copies, since those are typically accessed from the CPU.
|
||||
|
||||
if (completeSource && completeDest && !(dstLinear && !srcLinear))
|
||||
{
|
||||
var target = memoryManager.Physical.TextureCache.FindTexture(
|
||||
memoryManager,
|
||||
|
|
Loading…
Reference in a new issue