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Image Subclasses
This commit is contained in:
parent
4301dbaca6
commit
5f1c880805
5 changed files with 121 additions and 115 deletions
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@ -6,8 +6,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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ITextureInfo Storage { get; }
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uint Handle { get; }
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int FirstLayer => 0;
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int FirstLevel => 0;
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uint FirstLayer => 0;
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uint FirstLevel => 0;
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TextureCreateInfo Info { get; }
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}
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@ -245,16 +245,16 @@ namespace Ryujinx.Graphics.OpenGL.Image
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_api.CopyImageSubData(
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src.Storage.Handle,
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src.Storage.Info.Target.ConvertToImageTarget(),
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src.FirstLevel + srcLevel + level,
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(int)src.FirstLevel + srcLevel + level,
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0,
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0,
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src.FirstLayer + srcLayer,
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(int)src.FirstLayer + srcLayer,
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dst.Storage.Handle,
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dst.Storage.Info.Target.ConvertToImageTarget(),
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dst.FirstLevel + dstLevel + level,
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(int)dst.FirstLevel + dstLevel + level,
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0,
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0,
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dst.FirstLayer + dstLayer,
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(int)dst.FirstLayer + dstLayer,
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(uint)copyWidth,
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(uint)copyHeight,
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(uint)depth);
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@ -67,15 +67,17 @@ void main()
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imageStore(dst, ivec2(coords), uvec4(r, g, b, a));
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}";
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private readonly GL _api;
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private readonly OpenGLRenderer _renderer;
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private readonly Dictionary<int, int> _shorteningProgramHandles;
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private readonly Dictionary<int, int> _wideningProgramHandles;
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private readonly Dictionary<int, uint> _shorteningProgramHandles;
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private readonly Dictionary<int, uint> _wideningProgramHandles;
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public TextureCopyIncompatible(OpenGLRenderer renderer)
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public TextureCopyIncompatible(GL api, OpenGLRenderer renderer)
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{
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_api = api;
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_renderer = renderer;
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_shorteningProgramHandles = new Dictionary<int, int>();
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_wideningProgramHandles = new Dictionary<int, int>();
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_shorteningProgramHandles = new Dictionary<int, uint>();
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_wideningProgramHandles = new Dictionary<int, uint>();
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}
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public void CopyIncompatibleFormats(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int depth, int levels)
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@ -91,10 +93,10 @@ void main()
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int srcComponentsCount = srcBpp / componentSize;
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int dstComponentsCount = dstBpp / componentSize;
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var srcFormat = GetFormat(componentSize, srcComponentsCount);
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var dstFormat = GetFormat(componentSize, dstComponentsCount);
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var srcFormat = (InternalFormat)GetFormat(componentSize, srcComponentsCount);
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var dstFormat = (InternalFormat)GetFormat(componentSize, dstComponentsCount);
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GL.UseProgram(srcBpp < dstBpp
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_api.UseProgram(srcBpp < dstBpp
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? GetWideningShader(componentSize, srcComponentsCount, dstComponentsCount)
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: GetShorteningShader(componentSize, srcComponentsCount, dstComponentsCount));
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@ -106,15 +108,15 @@ void main()
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int dstWidth = Math.Max(1, dst.Info.Width >> l);
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int dstHeight = Math.Max(1, dst.Info.Height >> l);
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int width = Math.Min(srcWidth, dstWidth);
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int height = Math.Min(srcHeight, dstHeight);
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uint width = (uint)Math.Min(srcWidth, dstWidth);
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uint height = (uint)Math.Min(srcHeight, dstHeight);
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for (int z = 0; z < depth; z++)
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{
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GL.BindImageTexture(0, src.Handle, srcLevel + l, false, srcLayer + z, BufferAccessARB.ReadOnly, srcFormat);
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GL.BindImageTexture(1, dst.Handle, dstLevel + l, false, dstLayer + z, BufferAccessARB.WriteOnly, dstFormat);
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_api.BindImageTexture(0, src.Handle, srcLevel + l, false, srcLayer + z, BufferAccessARB.ReadOnly, srcFormat);
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_api.BindImageTexture(1, dst.Handle, dstLevel + l, false, dstLayer + z, BufferAccessARB.WriteOnly, dstFormat);
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GL.DispatchCompute((width + 31) / 32, (height + 31) / 32, 1);
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_api.DispatchCompute((width + 31) / 32, (height + 31) / 32, 1);
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}
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}
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@ -162,19 +164,19 @@ void main()
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}
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}
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private int GetShorteningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
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private uint GetShorteningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
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{
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return GetShader(ComputeShaderShortening, _shorteningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
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}
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private int GetWideningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
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private uint GetWideningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
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{
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return GetShader(ComputeShaderWidening, _wideningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
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}
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private static int GetShader(
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private uint GetShader(
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string code,
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Dictionary<int, int> programHandles,
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Dictionary<int, uint> programHandles,
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int componentSize,
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int srcComponentsCount,
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int dstComponentsCount)
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@ -186,9 +188,9 @@ void main()
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int key = srcIndex | (dstIndex << 8);
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if (!programHandles.TryGetValue(key, out int programHandle))
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if (!programHandles.TryGetValue(key, out uint programHandle))
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{
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int csHandle = GL.CreateShader(ShaderType.ComputeShader);
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uint csHandle = _api.CreateShader(ShaderType.ComputeShader);
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string[] formatTable = new[] { "r8ui", "r16ui", "r32ui", "rg8ui", "rg16ui", "rg32ui", "rgba8ui", "rgba16ui", "rgba32ui" };
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@ -201,25 +203,25 @@ void main()
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int ratio = srcBpp < dstBpp ? dstBpp / srcBpp : srcBpp / dstBpp;
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int ratioLog2 = BitOperations.Log2((uint)ratio);
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GL.ShaderSource(csHandle, code
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_api.ShaderSource(csHandle, code
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.Replace("$SRC_FORMAT$", srcFormat)
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.Replace("$DST_FORMAT$", dstFormat)
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.Replace("$RATIO_LOG2$", ratioLog2.ToString(CultureInfo.InvariantCulture)));
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GL.CompileShader(csHandle);
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_api.CompileShader(csHandle);
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programHandle = GL.CreateProgram();
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programHandle = _api.CreateProgram();
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GL.AttachShader(programHandle, csHandle);
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GL.LinkProgram(programHandle);
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GL.DetachShader(programHandle, csHandle);
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GL.DeleteShader(csHandle);
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_api.AttachShader(programHandle, csHandle);
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_api.LinkProgram(programHandle);
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_api.DetachShader(programHandle, csHandle);
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_api.DeleteShader(csHandle);
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GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out int status);
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_api.GetProgram(programHandle, ProgramPropertyARB.LinkStatus, out int status);
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if (status == 0)
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{
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throw new Exception(GL.GetProgramInfoLog(programHandle));
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throw new Exception(_api.GetProgramInfoLog(programHandle));
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}
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programHandles.Add(key, programHandle);
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@ -230,16 +232,16 @@ void main()
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public void Dispose()
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{
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foreach (int handle in _shorteningProgramHandles.Values)
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foreach (uint handle in _shorteningProgramHandles.Values)
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{
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GL.DeleteProgram(handle);
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_api.DeleteProgram(handle);
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}
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_shorteningProgramHandles.Clear();
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foreach (int handle in _wideningProgramHandles.Values)
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foreach (uint handle in _wideningProgramHandles.Values)
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{
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GL.DeleteProgram(handle);
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_api.DeleteProgram(handle);
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}
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_wideningProgramHandles.Clear();
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@ -93,12 +93,14 @@ void main()
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imageStore(imgOut, ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2), sampleIdx, value);
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}";
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private readonly GL _api;
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private readonly OpenGLRenderer _renderer;
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private readonly uint[] _msToNonMSProgramHandles;
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private readonly uint[] _nonMSToMSProgramHandles;
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public TextureCopyMS(OpenGLRenderer renderer)
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public TextureCopyMS(GL api, OpenGLRenderer renderer)
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{
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_api = api;
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_renderer = renderer;
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_msToNonMSProgramHandles = new uint[5];
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_nonMSToMSProgramHandles = new uint[5];
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@ -109,20 +111,20 @@ void main()
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TextureCreateInfo srcInfo = src.Info;
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TextureCreateInfo dstInfo = dst.Info;
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int srcHandle = CreateViewIfNeeded(src);
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int dstHandle = CreateViewIfNeeded(dst);
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uint srcHandle = CreateViewIfNeeded(src);
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uint dstHandle = CreateViewIfNeeded(dst);
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int dstWidth = dstInfo.Width;
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int dstHeight = dstInfo.Height;
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uint dstWidth = (uint)dstInfo.Width;
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uint dstHeight = (uint)dstInfo.Height;
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GL.UseProgram(GetMSToNonMSShader(srcInfo.BytesPerPixel));
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_api.UseProgram(GetMSToNonMSShader(srcInfo.BytesPerPixel));
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for (int z = 0; z < depth; z++)
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{
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GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, BufferAccessARB.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
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GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, BufferAccessARB.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
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_api.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, BufferAccessARB.ReadOnly, (InternalFormat)GetFormat(srcInfo.BytesPerPixel));
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_api.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, BufferAccessARB.WriteOnly, (InternalFormat)GetFormat(dstInfo.BytesPerPixel));
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GL.DispatchCompute((dstWidth + 31) / 32, (dstHeight + 31) / 32, 1);
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_api.DispatchCompute((dstWidth + 31) / 32, (dstHeight + 31) / 32, 1);
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}
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Pipeline pipeline = (Pipeline)_renderer.Pipeline;
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@ -139,20 +141,20 @@ void main()
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TextureCreateInfo srcInfo = src.Info;
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TextureCreateInfo dstInfo = dst.Info;
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int srcHandle = CreateViewIfNeeded(src);
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int dstHandle = CreateViewIfNeeded(dst);
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uint srcHandle = CreateViewIfNeeded(src);
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uint dstHandle = CreateViewIfNeeded(dst);
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int srcWidth = srcInfo.Width;
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int srcHeight = srcInfo.Height;
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uint srcWidth = (uint)srcInfo.Width;
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uint srcHeight = (uint)srcInfo.Height;
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GL.UseProgram(GetNonMSToMSShader(srcInfo.BytesPerPixel));
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_api.UseProgram(GetNonMSToMSShader(srcInfo.BytesPerPixel));
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for (int z = 0; z < depth; z++)
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{
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GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, BufferAccessARB.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
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GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, BufferAccessARB.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
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_api.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, BufferAccessARB.ReadOnly, (InternalFormat)GetFormat(srcInfo.BytesPerPixel));
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_api.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, BufferAccessARB.WriteOnly, (InternalFormat)GetFormat(dstInfo.BytesPerPixel));
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GL.DispatchCompute((srcWidth + 31) / 32, (srcHeight + 31) / 32, 1);
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_api.DispatchCompute((srcWidth + 31) / 32, (srcHeight + 31) / 32, 1);
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}
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Pipeline pipeline = (Pipeline)_renderer.Pipeline;
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@ -177,23 +179,23 @@ void main()
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};
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}
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private static uint CreateViewIfNeeded(ITextureInfo texture)
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private uint CreateViewIfNeeded(ITextureInfo texture)
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{
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// Binding sRGB textures as images doesn't work on NVIDIA,
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// we need to create and bind a RGBA view for it to work.
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if (texture.Info.Format == Format.R8G8B8A8Srgb)
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{
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int handle = GL.GenTexture();
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uint handle = _api.GenTexture();
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GL.TextureView(
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_api.TextureView(
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handle,
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texture.Info.Target.Convert(),
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texture.Storage.Handle,
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InternalFormat.Rgba8,
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SizedInternalFormat.Rgba8,
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texture.FirstLevel,
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1,
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texture.FirstLayer,
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texture.Info.GetLayers());
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(uint)texture.Info.GetLayers());
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return handle;
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}
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@ -201,49 +203,49 @@ void main()
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return texture.Handle;
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}
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private static void DestroyViewIfNeeded(ITextureInfo info, int handle)
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private void DestroyViewIfNeeded(ITextureInfo info, uint handle)
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{
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if (info.Handle != handle)
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{
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GL.DeleteTexture(handle);
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_api.DeleteTexture(handle);
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}
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}
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private int GetMSToNonMSShader(int bytesPerPixel)
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private uint GetMSToNonMSShader(int bytesPerPixel)
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{
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return GetShader(ComputeShaderMSToNonMS, _msToNonMSProgramHandles, bytesPerPixel);
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}
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private int GetNonMSToMSShader(int bytesPerPixel)
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private uint GetNonMSToMSShader(int bytesPerPixel)
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{
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return GetShader(ComputeShaderNonMSToMS, _nonMSToMSProgramHandles, bytesPerPixel);
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}
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private static int GetShader(string code, int[] programHandles, int bytesPerPixel)
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private uint GetShader(string code, uint[] programHandles, int bytesPerPixel)
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{
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int index = BitOperations.Log2((uint)bytesPerPixel);
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if (programHandles[index] == 0)
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{
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int csHandle = GL.CreateShader(ShaderType.ComputeShader);
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uint csHandle = _api.CreateShader(ShaderType.ComputeShader);
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string format = new[] { "r8ui", "r16ui", "r32ui", "rg32ui", "rgba32ui" }[index];
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GL.ShaderSource(csHandle, code.Replace("$FORMAT$", format));
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GL.CompileShader(csHandle);
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_api.ShaderSource(csHandle, code.Replace("$FORMAT$", format));
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_api.CompileShader(csHandle);
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int programHandle = GL.CreateProgram();
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uint programHandle = _api.CreateProgram();
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GL.AttachShader(programHandle, csHandle);
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GL.LinkProgram(programHandle);
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GL.DetachShader(programHandle, csHandle);
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GL.DeleteShader(csHandle);
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_api.AttachShader(programHandle, csHandle);
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_api.LinkProgram(programHandle);
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_api.DetachShader(programHandle, csHandle);
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_api.DeleteShader(csHandle);
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GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out int status);
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_api.GetProgram(programHandle, ProgramPropertyARB.LinkStatus, out int status);
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if (status == 0)
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{
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throw new Exception(GL.GetProgramInfoLog(programHandle));
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throw new Exception(_api.GetProgramInfoLog(programHandle));
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}
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programHandles[index] = programHandle;
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@ -258,7 +260,7 @@ void main()
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{
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if (_msToNonMSProgramHandles[i] != 0)
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{
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GL.DeleteProgram(_msToNonMSProgramHandles[i]);
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_api.DeleteProgram(_msToNonMSProgramHandles[i]);
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_msToNonMSProgramHandles[i] = 0;
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}
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}
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@ -267,7 +269,7 @@ void main()
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{
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if (_nonMSToMSProgramHandles[i] != 0)
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{
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GL.DeleteProgram(_nonMSToMSProgramHandles[i]);
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_api.DeleteProgram(_nonMSToMSProgramHandles[i]);
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_nonMSToMSProgramHandles[i] = 0;
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}
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}
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@ -12,17 +12,19 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureCreateInfo Info { get; }
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private readonly OpenGLRenderer _renderer;
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private readonly GL _api;
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private int _viewsCount;
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internal ITexture DefaultView { get; private set; }
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public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info)
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public TextureStorage(GL api, OpenGLRenderer renderer, TextureCreateInfo info)
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{
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_api = api;
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_renderer = renderer;
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Info = info;
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Handle = GL.GenTexture();
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Handle = _api.GenTexture();
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CreateImmutableStorage();
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}
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@ -31,9 +33,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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TextureTarget target = Info.Target.Convert();
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GL.ActiveTexture(TextureUnit.Texture0);
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_api.ActiveTexture(TextureUnit.Texture0);
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GL.BindTexture(target, Handle);
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_api.BindTexture(target, Handle);
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FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
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@ -48,94 +50,94 @@ namespace Ryujinx.Graphics.OpenGL.Image
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internalFormat = (SizedInternalFormat)format.InternalFormat;
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}
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int levels = Info.GetLevelsClamped();
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uint levels = (uint)Info.GetLevelsClamped();
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switch (Info.Target)
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{
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case Target.Texture1D:
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GL.TexStorage1D(
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_api.TexStorage1D(
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TextureTarget.Texture1D,
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levels,
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internalFormat,
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Info.Width);
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(uint)Info.Width);
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break;
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case Target.Texture1DArray:
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GL.TexStorage2D(
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_api.TexStorage2D(
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TextureTarget.Texture1DArray,
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levels,
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internalFormat,
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Info.Width,
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Info.Height);
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(uint)Info.Width,
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(uint)Info.Height);
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break;
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case Target.Texture2D:
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GL.TexStorage2D(
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_api.TexStorage2D(
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TextureTarget.Texture2D,
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levels,
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internalFormat,
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Info.Width,
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Info.Height);
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(uint)Info.Width,
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(uint)Info.Height);
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break;
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||||
|
||||
case Target.Texture2DArray:
|
||||
GL.TexStorage3D(
|
||||
_api.TexStorage3D(
|
||||
TextureTarget.Texture2DArray,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
Info.Depth);
|
||||
(uint)Info.Width,
|
||||
(uint)Info.Height,
|
||||
(uint)Info.Depth);
|
||||
break;
|
||||
|
||||
case Target.Texture2DMultisample:
|
||||
GL.TexStorage2DMultisample(
|
||||
_api.TexStorage2DMultisample(
|
||||
TextureTarget.Texture2DMultisample,
|
||||
Info.Samples,
|
||||
(uint)Info.Samples,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
(uint)Info.Width,
|
||||
(uint)Info.Height,
|
||||
true);
|
||||
break;
|
||||
|
||||
case Target.Texture2DMultisampleArray:
|
||||
GL.TexStorage3DMultisample(
|
||||
_api.TexStorage3DMultisample(
|
||||
TextureTarget.Texture2DMultisampleArray,
|
||||
Info.Samples,
|
||||
(uint)Info.Samples,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
Info.Depth,
|
||||
(uint)Info.Width,
|
||||
(uint)Info.Height,
|
||||
(uint)Info.Depth,
|
||||
true);
|
||||
break;
|
||||
|
||||
case Target.Texture3D:
|
||||
GL.TexStorage3D(
|
||||
_api.TexStorage3D(
|
||||
TextureTarget.Texture3D,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
Info.Depth);
|
||||
(uint)Info.Width,
|
||||
(uint)Info.Height,
|
||||
(uint)Info.Depth);
|
||||
break;
|
||||
|
||||
case Target.Cubemap:
|
||||
GL.TexStorage2D(
|
||||
_api.TexStorage2D(
|
||||
TextureTarget.TextureCubeMap,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height);
|
||||
(uint)Info.Width,
|
||||
(uint)Info.Height);
|
||||
break;
|
||||
|
||||
case Target.CubemapArray:
|
||||
GL.TexStorage3D(
|
||||
_api.TexStorage3D(
|
||||
TextureTarget.TextureCubeMapArray,
|
||||
levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
Info.Depth);
|
||||
(uint)Info.Width,
|
||||
(uint)Info.Height,
|
||||
(uint)Info.Depth);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -201,7 +203,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
|
||||
if (Handle != 0)
|
||||
{
|
||||
GL.DeleteTexture(Handle);
|
||||
_api.DeleteTexture(Handle);
|
||||
|
||||
Handle = 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue