mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
Fix SPIR-V when all inputs/outputs are indexed (#4389)
This commit is contained in:
parent
7bae440d3a
commit
5f38086f94
|
@ -397,6 +397,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
|
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
|
||||||
{
|
{
|
||||||
bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing);
|
bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing);
|
||||||
|
|
||||||
|
if (iaIndexing && !perPatch)
|
||||||
|
{
|
||||||
|
var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
|
||||||
|
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
|
||||||
|
|
||||||
|
if (context.Config.Stage == ShaderStage.Geometry)
|
||||||
|
{
|
||||||
|
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices));
|
||||||
|
}
|
||||||
|
|
||||||
|
var spvType = context.TypePointer(StorageClass.Input, attrType);
|
||||||
|
var spvVar = context.Variable(spvType, StorageClass.Input);
|
||||||
|
|
||||||
|
if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||||
|
{
|
||||||
|
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||||
|
}
|
||||||
|
|
||||||
|
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
|
||||||
|
|
||||||
|
context.AddGlobalVariable(spvVar);
|
||||||
|
context.InputsArray = spvVar;
|
||||||
|
}
|
||||||
|
|
||||||
var inputs = perPatch ? info.InputsPerPatch : info.Inputs;
|
var inputs = perPatch ? info.InputsPerPatch : info.Inputs;
|
||||||
|
|
||||||
foreach (int attr in inputs)
|
foreach (int attr in inputs)
|
||||||
|
@ -410,60 +435,56 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
|
|
||||||
if (iaIndexing && isUserAttr && !perPatch)
|
if (iaIndexing && isUserAttr && !perPatch)
|
||||||
{
|
{
|
||||||
if (context.InputsArray == null)
|
continue;
|
||||||
{
|
|
||||||
var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
|
|
||||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
|
|
||||||
|
|
||||||
if (context.Config.Stage == ShaderStage.Geometry)
|
|
||||||
{
|
|
||||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices));
|
|
||||||
}
|
|
||||||
|
|
||||||
var spvType = context.TypePointer(StorageClass.Input, attrType);
|
|
||||||
var spvVar = context.Variable(spvType, StorageClass.Input);
|
|
||||||
|
|
||||||
if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
|
||||||
{
|
|
||||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
|
||||||
}
|
|
||||||
|
|
||||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
|
|
||||||
|
|
||||||
context.AddGlobalVariable(spvVar);
|
|
||||||
context.InputsArray = spvVar;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
PixelImap iq = PixelImap.Unused;
|
||||||
|
|
||||||
|
if (context.Config.Stage == ShaderStage.Fragment)
|
||||||
{
|
{
|
||||||
PixelImap iq = PixelImap.Unused;
|
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
||||||
|
|
||||||
if (context.Config.Stage == ShaderStage.Fragment)
|
|
||||||
{
|
{
|
||||||
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
|
||||||
{
|
}
|
||||||
iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
|
else
|
||||||
}
|
{
|
||||||
else
|
AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
|
||||||
{
|
AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||||
AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
|
|
||||||
AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
|
||||||
|
|
||||||
if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32))
|
if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32))
|
||||||
{
|
{
|
||||||
iq = PixelImap.Constant;
|
iq = PixelImap.Constant;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
|
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
|
||||||
{
|
{
|
||||||
bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing);
|
bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing);
|
||||||
|
|
||||||
|
if (oaIndexing && !perPatch)
|
||||||
|
{
|
||||||
|
var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
|
||||||
|
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
|
||||||
|
|
||||||
|
if (context.Config.Stage == ShaderStage.TessellationControl)
|
||||||
|
{
|
||||||
|
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
|
||||||
|
}
|
||||||
|
|
||||||
|
var spvType = context.TypePointer(StorageClass.Output, attrType);
|
||||||
|
var spvVar = context.Variable(spvType, StorageClass.Output);
|
||||||
|
|
||||||
|
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
|
||||||
|
|
||||||
|
context.AddGlobalVariable(spvVar);
|
||||||
|
context.OutputsArray = spvVar;
|
||||||
|
}
|
||||||
|
|
||||||
var outputs = perPatch ? info.OutputsPerPatch : info.Outputs;
|
var outputs = perPatch ? info.OutputsPerPatch : info.Outputs;
|
||||||
|
|
||||||
foreach (int attr in outputs)
|
foreach (int attr in outputs)
|
||||||
|
@ -477,29 +498,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
|
|
||||||
if (oaIndexing && isUserAttr && !perPatch)
|
if (oaIndexing && isUserAttr && !perPatch)
|
||||||
{
|
{
|
||||||
if (context.OutputsArray == null)
|
continue;
|
||||||
{
|
|
||||||
var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
|
|
||||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
|
|
||||||
|
|
||||||
if (context.Config.Stage == ShaderStage.TessellationControl)
|
|
||||||
{
|
|
||||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
|
|
||||||
}
|
|
||||||
|
|
||||||
var spvType = context.TypePointer(StorageClass.Output, attrType);
|
|
||||||
var spvVar = context.Variable(spvType, StorageClass.Output);
|
|
||||||
|
|
||||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
|
|
||||||
|
|
||||||
context.AddGlobalVariable(spvVar);
|
|
||||||
context.OutputsArray = spvVar;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DeclareOutputAttribute(context, attr, perPatch);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DeclareOutputAttribute(context, attr, perPatch);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (context.Config.Stage == ShaderStage.Vertex)
|
if (context.Config.Stage == ShaderStage.Vertex)
|
||||||
|
|
Loading…
Reference in a new issue