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Fix rebase build break
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parent
ae783c5b5e
commit
616f14c46d
2 changed files with 8 additions and 10 deletions
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@ -60,10 +60,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Add(Instruction.ConditionalSelect, GenerateConditionalSelect);
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Add(Instruction.ConvertFP32ToFP64, GenerateConvertFP32ToFP64);
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Add(Instruction.ConvertFP64ToFP32, GenerateConvertFP64ToFP32);
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Add(Instruction.ConvertFP32ToS32, GenerateConvertFPToS32);
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Add(Instruction.ConvertFP32ToU32, GenerateConvertFPToU32);
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Add(Instruction.ConvertS32ToFP32, GenerateConvertS32ToFP);
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Add(Instruction.ConvertU32ToFP32, GenerateConvertU32ToFP);
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Add(Instruction.ConvertFP32ToS32, GenerateConvertFP32ToS32);
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Add(Instruction.ConvertFP32ToU32, GenerateConvertFP32ToU32);
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Add(Instruction.ConvertS32ToFP32, GenerateConvertS32ToFP32);
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Add(Instruction.ConvertU32ToFP32, GenerateConvertU32ToFP32);
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Add(Instruction.Cosine, GenerateCosine);
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Add(Instruction.Ddx, GenerateDdx);
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Add(Instruction.Ddy, GenerateDdy);
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@ -409,7 +409,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return new OperationResult(AggregateType.FP32, context.FConvert(context.TypeFP32(), context.GetFP64(source)));
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}
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private static OperationResult GenerateConvertFPToS32(CodeGenContext context, AstOperation operation)
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private static OperationResult GenerateConvertFP32ToS32(CodeGenContext context, AstOperation operation)
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{
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var source = operation.GetSource(0);
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@ -423,7 +423,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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private static OperationResult GenerateConvertFPToU32(CodeGenContext context, AstOperation operation)
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private static OperationResult GenerateConvertFP32ToU32(CodeGenContext context, AstOperation operation)
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{
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var source = operation.GetSource(0);
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@ -437,7 +437,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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private static OperationResult GenerateConvertS32ToFP(CodeGenContext context, AstOperation operation)
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private static OperationResult GenerateConvertS32ToFP32(CodeGenContext context, AstOperation operation)
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{
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var source = operation.GetSource(0);
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@ -451,7 +451,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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private static OperationResult GenerateConvertU32ToFP(CodeGenContext context, AstOperation operation)
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private static OperationResult GenerateConvertU32ToFP32(CodeGenContext context, AstOperation operation)
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{
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var source = operation.GetSource(0);
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@ -234,8 +234,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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else if (Config.Stage == ShaderStage.Fragment)
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{
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bool supportsBgra = Config.Options.TargetApi == TargetApi.Vulkan;
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if (Config.OmapDepth)
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{
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Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
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