Fix rebase build break

This commit is contained in:
gdk 2021-11-15 14:36:07 -03:00 committed by riperiperi
parent ae783c5b5e
commit 616f14c46d
2 changed files with 8 additions and 10 deletions

View file

@ -60,10 +60,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Add(Instruction.ConditionalSelect, GenerateConditionalSelect);
Add(Instruction.ConvertFP32ToFP64, GenerateConvertFP32ToFP64);
Add(Instruction.ConvertFP64ToFP32, GenerateConvertFP64ToFP32);
Add(Instruction.ConvertFP32ToS32, GenerateConvertFPToS32);
Add(Instruction.ConvertFP32ToU32, GenerateConvertFPToU32);
Add(Instruction.ConvertS32ToFP32, GenerateConvertS32ToFP);
Add(Instruction.ConvertU32ToFP32, GenerateConvertU32ToFP);
Add(Instruction.ConvertFP32ToS32, GenerateConvertFP32ToS32);
Add(Instruction.ConvertFP32ToU32, GenerateConvertFP32ToU32);
Add(Instruction.ConvertS32ToFP32, GenerateConvertS32ToFP32);
Add(Instruction.ConvertU32ToFP32, GenerateConvertU32ToFP32);
Add(Instruction.Cosine, GenerateCosine);
Add(Instruction.Ddx, GenerateDdx);
Add(Instruction.Ddy, GenerateDdy);
@ -409,7 +409,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return new OperationResult(AggregateType.FP32, context.FConvert(context.TypeFP32(), context.GetFP64(source)));
}
private static OperationResult GenerateConvertFPToS32(CodeGenContext context, AstOperation operation)
private static OperationResult GenerateConvertFP32ToS32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
@ -423,7 +423,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
private static OperationResult GenerateConvertFPToU32(CodeGenContext context, AstOperation operation)
private static OperationResult GenerateConvertFP32ToU32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
@ -437,7 +437,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
private static OperationResult GenerateConvertS32ToFP(CodeGenContext context, AstOperation operation)
private static OperationResult GenerateConvertS32ToFP32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);
@ -451,7 +451,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
private static OperationResult GenerateConvertU32ToFP(CodeGenContext context, AstOperation operation)
private static OperationResult GenerateConvertU32ToFP32(CodeGenContext context, AstOperation operation)
{
var source = operation.GetSource(0);

View file

@ -234,8 +234,6 @@ namespace Ryujinx.Graphics.Shader.Translation
}
else if (Config.Stage == ShaderStage.Fragment)
{
bool supportsBgra = Config.Options.TargetApi == TargetApi.Vulkan;
if (Config.OmapDepth)
{
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);