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Fix compressed to non-compressed texture copy size (#1649)
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@ -46,8 +46,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
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{
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dstWidth *= dstInfo.BlockWidth;
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dstHeight *= dstInfo.BlockHeight;
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dstWidth *= srcInfo.BlockWidth;
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dstHeight *= srcInfo.BlockHeight;
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}
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int width = Math.Min(srcWidth, dstWidth);
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