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Fix FADD32I check for Ra negation
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@ -104,7 +104,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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bool absoluteA = false, negateA = false;
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bool absoluteA = false, negateA = false;
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if (isAdd || op is IOpCodeCbuf || op is IOpCodeImm)
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if (op is OpCodeAluImm32 && isAdd)
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{
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negateA = op.RawOpCode.Extract(56);
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}
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else if (isAdd || op is IOpCodeCbuf || op is IOpCodeImm)
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{
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{
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negateA = op.RawOpCode.Extract(43);
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negateA = op.RawOpCode.Extract(43);
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absoluteA = op.RawOpCode.Extract(44);
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absoluteA = op.RawOpCode.Extract(44);
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@ -113,10 +117,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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{
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absoluteA = op.RawOpCode.Extract(44);
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absoluteA = op.RawOpCode.Extract(44);
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}
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}
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else if (op is OpCodeAluImm32 && isAdd)
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{
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negateA = op.RawOpCode.Extract(56);
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}
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FPHalfSwizzle swizzle = (FPHalfSwizzle)op.RawOpCode.Extract(47, 2);
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FPHalfSwizzle swizzle = (FPHalfSwizzle)op.RawOpCode.Extract(47, 2);
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