Changes in compliance with review

This commit is contained in:
John Clemis 2018-06-28 17:47:05 -05:00
parent 42c3bde419
commit 6a4cabba1e
4 changed files with 19 additions and 19 deletions

View file

@ -1,5 +1,5 @@
using OpenTK.Input;
using Ryujinx.HLE.Input;
using Ryujinx.UI.Input;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Generic;

View file

@ -59,58 +59,58 @@ namespace Ryujinx
private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button) //Please make this prettier if you can.
{
ButtonState result = GamePad.Buttons.A;
ButtonState Result = GamePad.Buttons.A;
switch (Button)
{
case "A":
result = GamePad.Buttons.A;
Result = GamePad.Buttons.A;
break;
case "B":
result = GamePad.Buttons.B;
Result = GamePad.Buttons.B;
break;
case "X":
result = GamePad.Buttons.X;
Result = GamePad.Buttons.X;
break;
case "Y":
result = GamePad.Buttons.Y;
Result = GamePad.Buttons.Y;
break;
case "LStick":
result = GamePad.Buttons.LeftStick;
Result = GamePad.Buttons.LeftStick;
break;
case "RStick":
result = GamePad.Buttons.RightStick;
Result = GamePad.Buttons.RightStick;
break;
case "LShoulder":
result = GamePad.Buttons.LeftShoulder;
Result = GamePad.Buttons.LeftShoulder;
break;
case "RShoulder":
result = GamePad.Buttons.RightShoulder;
Result = GamePad.Buttons.RightShoulder;
break;
case "DPadUp":
result = GamePad.DPad.Up;
Result = GamePad.DPad.Up;
break;
case "DPadDown":
result = GamePad.DPad.Down;
Result = GamePad.DPad.Down;
break;
case "DPadLeft":
result = GamePad.DPad.Left;
Result = GamePad.DPad.Left;
break;
case "DPadRight":
result = GamePad.DPad.Right;
Result = GamePad.DPad.Right;
break;
case "Start":
result = GamePad.Buttons.Start;
Result = GamePad.Buttons.Start;
break;
case "Back":
result = GamePad.Buttons.Back;
Result = GamePad.Buttons.Back;
break;
default:
Console.Error.WriteLine("Invalid Button Mapping \"" + Button + "\"! Defaulting to Button A.");
break;
}
return result;
return Result;
}
private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)

View file

@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.HLE.Input
namespace Ryujinx.UI.Input
{
public struct JoyConControllerLeft
{

View file

@ -1,4 +1,4 @@
namespace Ryujinx.HLE.Input
namespace Ryujinx.UI.Input
{
public struct JoyConKeyboardLeft
{