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Changes in compliance with review
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parent
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commit
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4 changed files with 19 additions and 19 deletions
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@ -1,5 +1,5 @@
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using OpenTK.Input;
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using OpenTK.Input;
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using Ryujinx.HLE.Input;
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using Ryujinx.UI.Input;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.Logging;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -59,58 +59,58 @@ namespace Ryujinx
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private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button) //Please make this prettier if you can.
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private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button) //Please make this prettier if you can.
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{
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{
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ButtonState result = GamePad.Buttons.A;
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ButtonState Result = GamePad.Buttons.A;
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switch (Button)
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switch (Button)
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{
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{
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case "A":
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case "A":
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result = GamePad.Buttons.A;
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Result = GamePad.Buttons.A;
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break;
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break;
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case "B":
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case "B":
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result = GamePad.Buttons.B;
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Result = GamePad.Buttons.B;
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break;
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break;
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case "X":
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case "X":
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result = GamePad.Buttons.X;
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Result = GamePad.Buttons.X;
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break;
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break;
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case "Y":
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case "Y":
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result = GamePad.Buttons.Y;
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Result = GamePad.Buttons.Y;
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break;
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break;
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case "LStick":
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case "LStick":
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result = GamePad.Buttons.LeftStick;
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Result = GamePad.Buttons.LeftStick;
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break;
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break;
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case "RStick":
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case "RStick":
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result = GamePad.Buttons.RightStick;
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Result = GamePad.Buttons.RightStick;
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break;
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break;
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case "LShoulder":
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case "LShoulder":
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result = GamePad.Buttons.LeftShoulder;
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Result = GamePad.Buttons.LeftShoulder;
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break;
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break;
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case "RShoulder":
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case "RShoulder":
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result = GamePad.Buttons.RightShoulder;
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Result = GamePad.Buttons.RightShoulder;
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break;
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break;
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case "DPadUp":
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case "DPadUp":
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result = GamePad.DPad.Up;
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Result = GamePad.DPad.Up;
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break;
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break;
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case "DPadDown":
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case "DPadDown":
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result = GamePad.DPad.Down;
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Result = GamePad.DPad.Down;
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break;
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break;
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case "DPadLeft":
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case "DPadLeft":
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result = GamePad.DPad.Left;
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Result = GamePad.DPad.Left;
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break;
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break;
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case "DPadRight":
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case "DPadRight":
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result = GamePad.DPad.Right;
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Result = GamePad.DPad.Right;
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break;
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break;
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case "Start":
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case "Start":
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result = GamePad.Buttons.Start;
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Result = GamePad.Buttons.Start;
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break;
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break;
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case "Back":
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case "Back":
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result = GamePad.Buttons.Back;
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Result = GamePad.Buttons.Back;
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break;
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break;
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default:
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default:
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Console.Error.WriteLine("Invalid Button Mapping \"" + Button + "\"! Defaulting to Button A.");
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Console.Error.WriteLine("Invalid Button Mapping \"" + Button + "\"! Defaulting to Button A.");
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break;
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break;
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}
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}
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return result;
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return Result;
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}
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}
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private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
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private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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namespace Ryujinx.HLE.Input
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namespace Ryujinx.UI.Input
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{
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{
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public struct JoyConControllerLeft
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public struct JoyConControllerLeft
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{
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.HLE.Input
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namespace Ryujinx.UI.Input
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{
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{
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public struct JoyConKeyboardLeft
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public struct JoyConKeyboardLeft
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{
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{
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