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Ensure account save data exists when launching an extracted game (#1108)
Also fix a regression from cecbd256
where the dummy control data wouldn't be used
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parent
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@ -254,6 +254,11 @@ namespace Ryujinx.HLE.HOS
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LocalFileSystem codeFs = new LocalFileSystem(exeFsDir);
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LocalFileSystem codeFs = new LocalFileSystem(exeFsDir);
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LoadExeFs(codeFs, out _);
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LoadExeFs(codeFs, out _);
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if (TitleId != 0)
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{
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EnsureSaveData(new TitleId(TitleId));
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}
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}
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}
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public void LoadXci(string xciFile)
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public void LoadXci(string xciFile)
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@ -755,14 +760,14 @@ namespace Ryujinx.HLE.HOS
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FileSystemClient fs = Device.FileSystem.FsClient;
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FileSystemClient fs = Device.FileSystem.FsClient;
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Result rc = fs.EnsureApplicationCacheStorage(out _, titleId, ref ControlData.Value);
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Result rc = fs.EnsureApplicationCacheStorage(out _, titleId, ref control);
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if (rc.IsFailure())
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if (rc.IsFailure())
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{
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{
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Logger.PrintError(LogClass.Application, $"Error calling EnsureApplicationCacheStorage. Result code {rc.ToStringWithName()}");
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Logger.PrintError(LogClass.Application, $"Error calling EnsureApplicationCacheStorage. Result code {rc.ToStringWithName()}");
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}
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}
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rc = EnsureApplicationSaveData(fs, out _, titleId, ref ControlData.Value, ref user);
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rc = EnsureApplicationSaveData(fs, out _, titleId, ref control, ref user);
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if (rc.IsFailure())
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if (rc.IsFailure())
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{
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{
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