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Redact usernames from logs (#6255)
* Redact usernames from logs * Changed internal vars to private and applied naming rules * Use Directory.GetParent() instead of DirectoryInfo * Update src/Ryujinx.Common/Logging/Logger.cs --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -3,6 +3,7 @@ using Ryujinx.Common.SystemInterop;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading;
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@ -22,6 +23,9 @@ namespace Ryujinx.Common.Logging
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public readonly struct Log
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public readonly struct Log
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{
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{
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private static readonly string _homeDir = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
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private static readonly string _homeDirRedacted = Path.Combine(Directory.GetParent(_homeDir).FullName, "[redacted]");
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internal readonly LogLevel Level;
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internal readonly LogLevel Level;
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internal Log(LogLevel level)
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internal Log(LogLevel level)
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@ -100,7 +104,12 @@ namespace Ryujinx.Common.Logging
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static string FormatMessage(LogClass logClass, string caller, string message) => $"{logClass} {caller}: {message}";
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private static string FormatMessage(LogClass logClass, string caller, string message)
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{
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message = message.Replace(_homeDir, _homeDirRedacted);
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return $"{logClass} {caller}: {message}";
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}
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}
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}
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public static Log? Debug { get; private set; }
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public static Log? Debug { get; private set; }
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