Merge branch 'master' into fix_unnecessary_dylib

This commit is contained in:
Marc-Antoine Godde 2023-05-29 01:00:42 +02:00 committed by GitHub
commit 70fb06f4f2
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67 changed files with 1261 additions and 701 deletions

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@ -27,7 +27,7 @@ jobs:
build:
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }}
timeout-minutes: 35
timeout-minutes: 45
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
@ -110,7 +110,7 @@ jobs:
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 35
timeout-minutes: 45
strategy:
matrix:
configuration: [ Debug, Release ]

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@ -12,7 +12,7 @@ concurrency: flatpak-release
jobs:
release:
timeout-minutes: 35
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
runs-on: ubuntu-latest
env:

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@ -7,7 +7,7 @@ jobs:
pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
timeout-minutes: 35
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/github-script@v6
with:

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@ -33,7 +33,7 @@ jobs:
shell: bash
- name: Create tag
uses: actions/github-script@v5
uses: actions/github-script@v6
with:
script: |
github.rest.git.createRef({
@ -46,7 +46,7 @@ jobs:
release:
name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.os }}
timeout-minutes: 35
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy:
matrix:
os: [ ubuntu-latest, windows-latest ]
@ -144,7 +144,7 @@ jobs:
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
timeout-minutes: 35
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/checkout@v3

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@ -3,11 +3,11 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="0.10.19" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.19" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.19" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.19" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.19" />
<PackageVersion Include="Avalonia" Version="0.10.21" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.21" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.21" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.21" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.21" />
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />

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@ -11,4 +11,10 @@ if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi
env DOTNET_EnableAlternateStackCheck=1 "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun"
fi
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"

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@ -25,14 +25,27 @@ error_handler() {
exit 1
}
# Wait for Ryujinx to exit
# NOTE: in case no fds are open, lsof could be returning with a process still living.
# We wait 1s and assume the process stopped after that
lsof -p $APP_PID +r 1 &>/dev/null
sleep 1
trap 'error_handler ${LINENO}' ERR
# Wait for Ryujinx to exit.
# If the main process is still acitve, we wait for 1 second and check it again.
# After the fifth time checking, this script exits with status 1.
attempt=0
while true; do
if lsof -p $APP_PID +r 1 &>/dev/null || ps -p "$APP_PID" &>/dev/null; then
if [ "$attempt" -eq 4 ]; then
exit 1
fi
sleep 1
else
break
fi
(( attempt++ ))
done
sleep 1
# Now replace and reopen.
rm -rf "$INSTALL_DIRECTORY"
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"

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@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Backends.SDL2
}
else
{
_supportSurroundConfiguration = spec.channels == 6;
_supportSurroundConfiguration = spec.channels >= 6;
}
}

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@ -31,7 +31,6 @@ namespace Ryujinx.Audio.Renderer.Server
private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode;
private IWritableEvent _systemEvent;
private ManualResetEvent _terminationEvent;
private MemoryPoolState _dspMemoryPoolState;
private VoiceContext _voiceContext;
private MixContext _mixContext;
@ -83,7 +82,6 @@ namespace Ryujinx.Audio.Renderer.Server
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
{
_manager = manager;
_terminationEvent = new ManualResetEvent(false);
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
_voiceContext = new VoiceContext();
_mixContext = new MixContext();
@ -387,11 +385,6 @@ namespace Ryujinx.Audio.Renderer.Server
_isActive = false;
}
if (_executionMode == AudioRendererExecutionMode.Auto)
{
_terminationEvent.WaitOne();
}
Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
}
@ -668,8 +661,6 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (_isActive)
{
_terminationEvent.Reset();
if (!_manager.Processor.HasRemainingCommands(_sessionId))
{
GenerateCommandList(out CommandList commands);
@ -686,10 +677,6 @@ namespace Ryujinx.Audio.Renderer.Server
_isDspRunningBehind = true;
}
}
else
{
_terminationEvent.Set();
}
}
}
@ -857,7 +844,6 @@ namespace Ryujinx.Audio.Renderer.Server
}
_manager.Unregister(this);
_terminationEvent.Dispose();
_workBufferMemoryPin.Dispose();
if (MemoryManager is IRefCounted rc)

View file

@ -270,7 +270,7 @@ namespace Ryujinx.Ava
string directory = AppDataManager.Mode switch
{
AppDataManager.LaunchMode.Portable => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
};

View file

@ -637,5 +637,7 @@
"SettingsTabNetworkInterface": "Network Interface:",
"NetworkInterfaceTooltip": "The network interface used for LAN features",
"NetworkInterfaceDefault": "Default",
"PackagingShaders": "Packaging Shaders"
"PackagingShaders": "Packaging Shaders",
"AboutChangelogButton": "View Changelog on GitHub",
"AboutChangelogButtonTooltipMessage": "Click to open the changelog for this version in your default browser."
}

View file

@ -3,21 +3,20 @@ using Avalonia.Controls;
using Avalonia.Controls.Notifications;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common;
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Helpers
{
public static class NotificationHelper
{
private const int MaxNotifications = 4;
private const int MaxNotifications = 4;
private const int NotificationDelayInMs = 5000;
private static WindowNotificationManager _notificationManager;
private static readonly ManualResetEvent _templateAppliedEvent = new(false);
private static readonly BlockingCollection<Notification> _notifications = new();
public static void SetNotificationManager(Window host)
@ -29,25 +28,31 @@ namespace Ryujinx.Ava.UI.Helpers
Margin = new Thickness(0, 0, 15, 40)
};
var maybeAsyncWorkQueue = new Lazy<AsyncWorkQueue<Notification>>(
() => new AsyncWorkQueue<Notification>(notification =>
{
Dispatcher.UIThread.Post(() =>
{
_notificationManager.Show(notification);
});
},
"UI.NotificationThread",
_notifications),
LazyThreadSafetyMode.ExecutionAndPublication);
_notificationManager.TemplateApplied += (sender, args) =>
{
_templateAppliedEvent.Set();
// NOTE: Force creation of the AsyncWorkQueue.
_ = maybeAsyncWorkQueue.Value;
};
Task.Run(async () =>
host.Closing += (sender, args) =>
{
_templateAppliedEvent.WaitOne();
foreach (var notification in _notifications.GetConsumingEnumerable())
if (maybeAsyncWorkQueue.IsValueCreated)
{
Dispatcher.UIThread.Post(() =>
{
_notificationManager.Show(notification);
});
await Task.Delay(NotificationDelayInMs / MaxNotifications);
maybeAsyncWorkQueue.Value.Dispose();
}
});
};
}
public static void Show(string title, string text, NotificationType type, bool waitingExit = false, Action onClick = null, Action onClose = null)

View file

@ -1529,6 +1529,8 @@ namespace Ryujinx.Ava.UI.ViewModels
double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
}
appMetadata.LastPlayed = DateTime.UtcNow;
});
}

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@ -72,6 +72,18 @@
LineHeight="12"
Text="{Binding Version}"
TextAlignment="Center" />
<Button
Padding="5"
HorizontalAlignment="Center"
Background="Transparent"
Click="Button_OnClick"
Tag="https://github.com/Ryujinx/Ryujinx/wiki/Changelog#ryujinx-changelog">
<TextBlock
FontSize="10"
Text="{locale:Locale AboutChangelogButton}"
TextAlignment="Center"
ToolTip.Tip="{locale:Locale AboutChangelogButtonTooltipMessage}" />
</Button>
</StackPanel>
<StackPanel
Grid.Row="2"

View file

@ -22,9 +22,11 @@ namespace Ryujinx.Common
_cts = new CancellationTokenSource();
_queue = collection;
_workerAction = callback;
_workerThread = new Thread(DoWork) { Name = name };
_workerThread.IsBackground = true;
_workerThread = new Thread(DoWork)
{
Name = name,
IsBackground = true
};
_workerThread.Start();
}

View file

@ -39,6 +39,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsViewportMask;
public readonly bool SupportsViewportSwizzle;
public readonly bool SupportsIndirectParameters;
public readonly bool SupportsDepthClipControl;
public readonly uint MaximumUniformBuffersPerStage;
public readonly uint MaximumStorageBuffersPerStage;
@ -85,6 +86,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsViewportMask,
bool supportsViewportSwizzle,
bool supportsIndirectParameters,
bool supportsDepthClipControl,
uint maximumUniformBuffersPerStage,
uint maximumStorageBuffersPerStage,
uint maximumTexturesPerStage,
@ -127,6 +129,7 @@ namespace Ryujinx.Graphics.GAL
SupportsViewportMask = supportsViewportMask;
SupportsViewportSwizzle = supportsViewportSwizzle;
SupportsIndirectParameters = supportsIndirectParameters;
SupportsDepthClipControl = supportsDepthClipControl;
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
MaximumTexturesPerStage = maximumTexturesPerStage;

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4646;
private const uint CodeGenVersion = 5027;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View file

@ -165,6 +165,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
public bool QueryHostSupportsDepthClipControl() => _context.Capabilities.SupportsDepthClipControl;
/// <summary>
/// Converts a packed Maxwell texture format to the shader translator texture format.
/// </summary>

View file

@ -163,6 +163,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsViewportMask: HwCapabilities.SupportsViewportArray2,
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
supportsDepthClipControl: true,
maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
maximumStorageBuffersPerStage: 16,
maximumTexturesPerStage: 32,

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@ -239,33 +239,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
bool isFragment = context.Config.Stage == ShaderStage.Fragment;
if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex)
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryEarlyZForce())
{
if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
{
context.AppendLine("layout(early_fragment_tests) in;");
context.AppendLine();
}
if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
{
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
if (isFragment)
{
scaleElements++; // Also includes render target scale, for gl_FragCoord.
}
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling) && scaleElements != 0)
{
AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
context.AppendLine();
}
}
context.AppendLine("layout(early_fragment_tests) in;");
context.AppendLine();
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)

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@ -1,19 +0,0 @@
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
{
float scale = support_buffer.s_render_scale[1 + samplerIndex];
if (scale == 1.0)
{
return inputVec;
}
return ivec2(vec2(inputVec) * scale);
}
int Helper_TextureSizeUnscale(int size, int samplerIndex)
{
float scale = support_buffer.s_render_scale[1 + samplerIndex];
if (scale == 1.0)
{
return size;
}
return int(float(size) / scale);
}

View file

@ -1,26 +0,0 @@
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
{
float scale = support_buffer.s_render_scale[1 + samplerIndex];
if (scale == 1.0)
{
return inputVec;
}
if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
{
return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, 0.0 - scale));
}
else
{
return ivec2(vec2(inputVec) * scale);
}
}
int Helper_TextureSizeUnscale(int size, int samplerIndex)
{
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex]);
if (scale == 1.0)
{
return size;
}
return int(float(size) / scale);
}

View file

@ -1,20 +0,0 @@
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
{
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex + support_buffer.s_frag_scale_count]);
if (scale == 1.0)
{
return inputVec;
}
return ivec2(vec2(inputVec) * scale);
}
int Helper_TextureSizeUnscale(int size, int samplerIndex)
{
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex + support_buffer.s_frag_scale_count]);
if (scale == 1.0)
{
return size;
}
return int(float(size) / scale);
}

View file

@ -101,6 +101,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier");
Add(Instruction.Minimum, InstType.CallBinary, "min");
Add(Instruction.MinimumU32, InstType.CallBinary, "min");
Add(Instruction.Modulo, InstType.CallBinary, "mod");
Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
Add(Instruction.MultiplyHighS32, InstType.CallBinary, HelperFunctionNames.MultiplyHighS32);
Add(Instruction.MultiplyHighU32, InstType.CallBinary, HelperFunctionNames.MultiplyHighU32);

View file

@ -97,30 +97,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCallBuilder.Append(str);
}
string ApplyScaling(string vector)
{
if (context.Config.Stage.SupportsRenderScale() &&
texOp.Inst == Instruction.ImageLoad &&
!isBindless &&
!isIndexed)
{
// Image scales start after texture ones.
int scaleIndex = context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp);
if (pCount == 3 && isArray)
{
// The array index is not scaled, just x and y.
vector = $"ivec3(Helper_TexelFetchScale(({vector}).xy, {scaleIndex}), ({vector}).z)";
}
else if (pCount == 2 && !isArray)
{
vector = $"Helper_TexelFetchScale({vector}, {scaleIndex})";
}
}
return vector;
}
if (pCount > 1)
{
string[] elems = new string[pCount];
@ -130,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
elems[index] = Src(AggregateType.S32);
}
Append(ApplyScaling($"ivec{pCount}({string.Join(", ", elems)})"));
Append($"ivec{pCount}({string.Join(", ", elems)})");
}
else
{
@ -584,53 +560,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
}
string ApplyScaling(string vector)
{
if (intCoords)
{
if (context.Config.Stage.SupportsRenderScale() &&
!isBindless &&
!isIndexed)
{
int index = context.Config.FindTextureDescriptorIndex(texOp);
if (pCount == 3 && isArray)
{
// The array index is not scaled, just x and y.
vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
}
else if (pCount == 2 && !isArray)
{
vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
}
}
}
return vector;
}
string ApplyBias(string vector)
{
int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision();
if (isGather && gatherBiasPrecision != 0)
{
// GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels.
// Offset by the gather precision divided by 2 to correct for rounding.
if (pCount == 1)
{
vector = $"{vector} + (1.0 / (float(textureSize({samplerName}, 0)) * float({1 << (gatherBiasPrecision + 1)})))";
}
else
{
vector = $"{vector} + (1.0 / (vec{pCount}(textureSize({samplerName}, 0).{"xyz".Substring(0, pCount)}) * float({1 << (gatherBiasPrecision + 1)})))";
}
}
return vector;
}
Append(ApplyBias(ApplyScaling(AssemblePVector(pCount))));
Append(AssemblePVector(pCount));
string AssembleDerivativesVector(int count)
{
@ -750,7 +680,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else
{
(TextureDescriptor descriptor, int descriptorIndex) = context.Config.FindTextureDescriptor(texOp);
TextureDescriptor descriptor = context.Config.FindTextureDescriptor(texOp);
bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
string texCall;
@ -767,14 +697,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}";
}
if (context.Config.Stage.SupportsRenderScale() &&
(texOp.Index < 2 || (texOp.Type & SamplerType.Mask) == SamplerType.Texture3D) &&
!isBindless &&
!isIndexed)
{
texCall = $"Helper_TextureSizeUnscale({texCall}, {descriptorIndex})";
}
return texCall;
}
}

View file

@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
public Instruction CoordTemp { get; set; }
public StructuredFunction CurrentFunction { get; set; }
private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();

View file

@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using static Spv.Specification;
@ -114,6 +113,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Add(Instruction.MemoryBarrier, GenerateMemoryBarrier);
Add(Instruction.Minimum, GenerateMinimum);
Add(Instruction.MinimumU32, GenerateMinimumU32);
Add(Instruction.Modulo, GenerateModulo);
Add(Instruction.Multiply, GenerateMultiply);
Add(Instruction.MultiplyHighS32, GenerateMultiplyHighS32);
Add(Instruction.MultiplyHighU32, GenerateMultiplyHighU32);
@ -744,8 +744,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
pCoords = Src(AggregateType.S32);
}
pCoords = ScalingHelpers.ApplyScaling(context, texOp, pCoords, intCoords: true, isBindless, isIndexed, isArray, pCount);
(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
var image = context.Load(imageType, imageVariable);
@ -1040,6 +1038,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return GenerateBinaryU32(context, operation, context.Delegates.GlslUMin);
}
private static OperationResult GenerateModulo(CodeGenContext context, AstOperation operation)
{
return GenerateBinary(context, operation, context.Delegates.FMod, null);
}
private static OperationResult GenerateMultiply(CodeGenContext context, AstOperation operation)
{
return GenerateBinary(context, operation, context.Delegates.FMul, context.Delegates.IMul);
@ -1101,7 +1104,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateReturn(CodeGenContext context, AstOperation operation)
{
context.Return();
if (operation.SourcesCount != 0)
{
context.ReturnValue(context.Get(context.CurrentFunction.ReturnType, operation.GetSource(0)));
}
else
{
context.Return();
}
return OperationResult.Invalid;
}
@ -1439,35 +1450,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
SpvInstruction ApplyBias(SpvInstruction vector, SpvInstruction image)
{
int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision();
if (isGather && gatherBiasPrecision != 0)
{
// GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels.
// Offset by the gather precision divided by 2 to correct for rounding.
var sizeType = pCount == 1 ? context.TypeS32() : context.TypeVector(context.TypeS32(), pCount);
var pVectorType = pCount == 1 ? context.TypeFP32() : context.TypeVector(context.TypeFP32(), pCount);
var bias = context.Constant(context.TypeFP32(), (float)(1 << (gatherBiasPrecision + 1)));
var biasVector = context.CompositeConstruct(pVectorType, Enumerable.Repeat(bias, pCount).ToArray());
var one = context.Constant(context.TypeFP32(), 1f);
var oneVector = context.CompositeConstruct(pVectorType, Enumerable.Repeat(one, pCount).ToArray());
var divisor = context.FMul(
pVectorType,
context.ConvertSToF(pVectorType, context.ImageQuerySize(sizeType, image)),
biasVector);
vector = context.FAdd(pVectorType, vector, context.FDiv(pVectorType, oneVector, divisor));
}
return vector;
}
SpvInstruction pCoords = AssemblePVector(pCount);
pCoords = ScalingHelpers.ApplyScaling(context, texOp, pCoords, intCoords, isBindless, isIndexed, isArray, pCount);
SpvInstruction AssembleDerivativesVector(int count)
{
@ -1638,8 +1621,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
image = context.Image(imageType, image);
}
pCoords = ApplyBias(pCoords, image);
var operands = operandsList.ToArray();
SpvInstruction result;
@ -1755,11 +1736,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
result = context.CompositeExtract(context.TypeS32(), result, (SpvLiteralInteger)texOp.Index);
}
if (texOp.Index < 2 || (type & SamplerType.Mask) == SamplerType.Texture3D)
{
result = ScalingHelpers.ApplyUnscaling(context, texOp.WithType(type), result, isBindless, isIndexed);
}
return new OperationResult(AggregateType.S32, result);
}
}
@ -2269,7 +2245,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
@ -2280,7 +2256,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
@ -2340,7 +2316,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
@ -2351,7 +2327,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
if (!context.Config.GpuAccessor.QueryHostReducedPrecision())
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}

View file

@ -1,227 +0,0 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using SpvInstruction = Spv.Generator.Instruction;
static class ScalingHelpers
{
public static SpvInstruction ApplyScaling(
CodeGenContext context,
AstTextureOperation texOp,
SpvInstruction vector,
bool intCoords,
bool isBindless,
bool isIndexed,
bool isArray,
int pCount)
{
if (intCoords)
{
if (context.Config.Stage.SupportsRenderScale() &&
!isBindless &&
!isIndexed)
{
int index = texOp.Inst == Instruction.ImageLoad
? context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp)
: context.Config.FindTextureDescriptorIndex(texOp);
if (pCount == 3 && isArray)
{
return ApplyScaling2DArray(context, vector, index);
}
else if (pCount == 2 && !isArray)
{
return ApplyScaling2D(context, vector, index);
}
}
}
return vector;
}
private static SpvInstruction ApplyScaling2DArray(CodeGenContext context, SpvInstruction vector, int index)
{
// The array index is not scaled, just x and y.
var vectorXY = context.VectorShuffle(context.TypeVector(context.TypeS32(), 2), vector, vector, 0, 1);
var vectorZ = context.CompositeExtract(context.TypeS32(), vector, 2);
var vectorXYScaled = ApplyScaling2D(context, vectorXY, index);
var vectorScaled = context.CompositeConstruct(context.TypeVector(context.TypeS32(), 3), vectorXYScaled, vectorZ);
return vectorScaled;
}
private static SpvInstruction ApplyScaling2D(CodeGenContext context, SpvInstruction vector, int index)
{
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
var fieldIndex = context.Constant(context.TypeU32(), 4);
var scaleIndex = context.Constant(context.TypeU32(), index);
if (context.Config.Stage == ShaderStage.Vertex)
{
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.ConstantBuffers[0], context.Constant(context.TypeU32(), 3));
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
}
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
var scaleElemPointer = context.AccessChain(pointerType, context.ConstantBuffers[0], fieldIndex, scaleIndex);
var scale = context.Load(context.TypeFP32(), scaleElemPointer);
var ivector2Type = context.TypeVector(context.TypeS32(), 2);
var localVector = context.CoordTemp;
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
var mergeLabel = context.Label();
if (context.Config.Stage == ShaderStage.Fragment)
{
var scaledInterpolatedLabel = context.Label();
var scaledNoInterpolationLabel = context.Label();
var needsInterpolation = context.FOrdLessThan(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 0f));
context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
context.BranchConditional(needsInterpolation, scaledInterpolatedLabel, scaledNoInterpolationLabel);
// scale < 0.0
context.AddLabel(scaledInterpolatedLabel);
ApplyScalingInterpolated(context, localVector, vector, scale);
context.Branch(mergeLabel);
// scale >= 0.0
context.AddLabel(scaledNoInterpolationLabel);
ApplyScalingNoInterpolation(context, localVector, vector, scale);
context.Branch(mergeLabel);
context.AddLabel(mergeLabel);
var passthroughLabel = context.Label();
var finalMergeLabel = context.Label();
context.SelectionMerge(finalMergeLabel, SelectionControlMask.MaskNone);
context.BranchConditional(passthrough, passthroughLabel, finalMergeLabel);
context.AddLabel(passthroughLabel);
context.Store(localVector, vector);
context.Branch(finalMergeLabel);
context.AddLabel(finalMergeLabel);
return context.Load(ivector2Type, localVector);
}
else
{
var passthroughLabel = context.Label();
var scaledLabel = context.Label();
context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
context.BranchConditional(passthrough, passthroughLabel, scaledLabel);
// scale == 1.0
context.AddLabel(passthroughLabel);
context.Store(localVector, vector);
context.Branch(mergeLabel);
// scale != 1.0
context.AddLabel(scaledLabel);
ApplyScalingNoInterpolation(context, localVector, vector, scale);
context.Branch(mergeLabel);
context.AddLabel(mergeLabel);
return context.Load(ivector2Type, localVector);
}
}
private static void ApplyScalingInterpolated(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
{
var vector2Type = context.TypeVector(context.TypeFP32(), 2);
var scaleNegated = context.FNegate(context.TypeFP32(), scale);
var scaleVector = context.CompositeConstruct(vector2Type, scaleNegated, scaleNegated);
var vectorFloat = context.ConvertSToF(vector2Type, vector);
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scaleNegated);
var fragCoordPointer = context.Inputs[new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord)];
var fragCoord = context.Load(context.TypeVector(context.TypeFP32(), 4), fragCoordPointer);
var fragCoordXY = context.VectorShuffle(vector2Type, fragCoord, fragCoord, 0, 1);
var scaleMod = context.FMod(vector2Type, fragCoordXY, scaleVector);
var vectorInterpolated = context.FAdd(vector2Type, vectorScaled, scaleMod);
context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorInterpolated));
}
private static void ApplyScalingNoInterpolation(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
{
if (context.Config.Stage == ShaderStage.Vertex)
{
scale = context.GlslFAbs(context.TypeFP32(), scale);
}
var vector2Type = context.TypeVector(context.TypeFP32(), 2);
var vectorFloat = context.ConvertSToF(vector2Type, vector);
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scale);
context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorScaled));
}
public static SpvInstruction ApplyUnscaling(
CodeGenContext context,
AstTextureOperation texOp,
SpvInstruction size,
bool isBindless,
bool isIndexed)
{
if (context.Config.Stage.SupportsRenderScale() &&
!isBindless &&
!isIndexed)
{
int index = context.Config.FindTextureDescriptorIndex(texOp);
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
var fieldIndex = context.Constant(context.TypeU32(), 4);
var scaleIndex = context.Constant(context.TypeU32(), index);
if (context.Config.Stage == ShaderStage.Vertex)
{
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.ConstantBuffers[0], context.Constant(context.TypeU32(), 3));
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
}
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
var scaleElemPointer = context.AccessChain(pointerType, context.ConstantBuffers[0], fieldIndex, scaleIndex);
var scale = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer));
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
var sizeFloat = context.ConvertSToF(context.TypeFP32(), size);
var sizeUnscaled = context.FDiv(context.TypeFP32(), sizeFloat, scale);
var sizeUnscaledInt = context.ConvertFToS(context.TypeS32(), sizeUnscaled);
return context.Select(context.TypeS32(), passthrough, size, sizeUnscaledInt);
}
return size;
}
}
}

View file

@ -67,6 +67,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public readonly FuncBinaryInstruction GlslSMax;
public readonly FuncBinaryInstruction GlslFMin;
public readonly FuncBinaryInstruction GlslSMin;
public readonly FuncBinaryInstruction FMod;
public readonly FuncBinaryInstruction FMul;
public readonly FuncBinaryInstruction IMul;
public readonly FuncBinaryInstruction FSub;
@ -174,6 +175,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
GlslSMax = context.GlslSMax;
GlslFMin = context.GlslFMin;
GlslSMin = context.GlslSMin;
FMod = context.FMod;
FMul = context.FMul;
IMul = context.IMul;
FSub = context.FSub;

View file

@ -144,10 +144,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex)
{
var function = info.Functions[funcIndex];
(_, var spvFunc) = context.GetFunction(funcIndex);
(var function, var spvFunc) = context.GetFunction(funcIndex);
context.CurrentFunction = function;
context.AddFunction(spvFunc);
context.StartFunction();

View file

@ -367,6 +367,15 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Queries whether the host supports depth clip control.
/// </summary>
/// <returns>True if the GPU and driver supports depth clip control, false otherwise</returns>
bool QueryHostSupportsDepthClipControl()
{
return true;
}
/// <summary>
/// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
/// </summary>

View file

@ -187,27 +187,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
}
public static void P2rR(EmitterContext context)
{
InstP2rR op = context.GetOp<InstP2rR>();
context.Config.GpuAccessor.Log("Shader instruction P2rR is not implemented.");
}
public static void P2rI(EmitterContext context)
{
InstP2rI op = context.GetOp<InstP2rI>();
context.Config.GpuAccessor.Log("Shader instruction P2rI is not implemented.");
}
public static void P2rC(EmitterContext context)
{
InstP2rC op = context.GetOp<InstP2rC>();
context.Config.GpuAccessor.Log("Shader instruction P2rC is not implemented.");
}
public static void Pexit(EmitterContext context)
{
InstPexit op = context.GetOp<InstPexit>();

View file

@ -209,21 +209,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.ICompareNotEqual(context.BitwiseAnd(value, Const(1 << bit)), Const(0));
}
if (ccpr)
int count = ccpr ? RegisterConsts.FlagsCount : RegisterConsts.PredsCount;
RegisterType type = ccpr ? RegisterType.Flag : RegisterType.Predicate;
int shift = (int)byteSel * 8;
for (int bit = 0; bit < count; bit++)
{
// TODO: Support Register to condition code flags copy.
context.Config.GpuAccessor.Log("R2P.CC not implemented.");
}
else
{
int shift = (int)byteSel * 8;
for (int bit = 0; bit < RegisterConsts.PredsCount; bit++)
{
Operand pred = Register(bit, RegisterType.Predicate);
Operand res = context.ConditionalSelect(Test(mask, bit), Test(value, bit + shift), pred);
context.Copy(pred, res);
}
Operand flag = Register(bit, type);
Operand res = context.ConditionalSelect(Test(mask, bit), Test(value, bit + shift), flag);
context.Copy(flag, res);
}
}

View file

@ -1,7 +1,6 @@
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
@ -50,5 +49,68 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(Register(op.DestPred, RegisterType.Predicate), p0Res);
context.Copy(Register(op.DestPredInv, RegisterType.Predicate), p1Res);
}
public static void P2rC(EmitterContext context)
{
InstP2rC op = context.GetOp<InstP2rC>();
Operand srcA = GetSrcReg(context, op.SrcA);
Operand dest = GetSrcReg(context, op.Dest);
Operand mask = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
EmitP2r(context, srcA, dest, mask, op.ByteSel, op.Ccpr);
}
public static void P2rI(EmitterContext context)
{
InstP2rI op = context.GetOp<InstP2rI>();
Operand srcA = GetSrcReg(context, op.SrcA);
Operand dest = GetSrcReg(context, op.Dest);
Operand mask = GetSrcImm(context, op.Imm20);
EmitP2r(context, srcA, dest, mask, op.ByteSel, op.Ccpr);
}
public static void P2rR(EmitterContext context)
{
InstP2rR op = context.GetOp<InstP2rR>();
Operand srcA = GetSrcReg(context, op.SrcA);
Operand dest = GetSrcReg(context, op.Dest);
Operand mask = GetSrcReg(context, op.SrcB);
EmitP2r(context, srcA, dest, mask, op.ByteSel, op.Ccpr);
}
private static void EmitP2r(
EmitterContext context,
Operand srcA,
Operand dest,
Operand mask,
ByteSel byteSel,
bool ccpr)
{
int count = ccpr ? RegisterConsts.FlagsCount : RegisterConsts.PredsCount;
int shift = (int)byteSel * 8;
mask = context.BitwiseAnd(mask, Const(0xff));
Operand insert = Const(0);
for (int i = 0; i < count; i++)
{
Operand condition = ccpr
? Register(i, RegisterType.Flag)
: Register(i, RegisterType.Predicate);
Operand bit = context.ConditionalSelect(condition, Const(1 << (i + shift)), Const(0));
insert = context.BitwiseOr(insert, bit);
}
Operand maskShifted = context.ShiftLeft(mask, Const(shift));
Operand masked = context.BitwiseAnd(srcA, context.BitwiseNot(maskShifted));
Operand res = context.BitwiseOr(masked, context.BitwiseAnd(insert, maskShifted));
context.Copy(dest, res);
}
}
}

View file

@ -97,6 +97,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
MemoryBarrier,
Minimum,
MinimumU32,
Modulo,
Multiply,
MultiplyHighS32,
MultiplyHighU32,

View file

@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
public Instruction Inst { get; private set; }
public StorageKind StorageKind { get; }
public bool ForcePrecise { get; set; }
private Operand[] _dests;
public Operand Dest

View file

@ -4,10 +4,6 @@
<TargetFramework>net7.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<None Remove="CodeGen\Glsl\HelperFunctions\TexelFetchScale_vp.glsl" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Spv.Generator\Spv.Generator.csproj" />
@ -25,9 +21,6 @@
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreSharedSmallInt.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreStorageSmallInt.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_vp.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_fp.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_cp.glsl" />
</ItemGroup>
</Project>

View file

@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
public Instruction Inst { get; }
public StorageKind StorageKind { get; }
public bool ForcePrecise { get; }
public int Index { get; }
@ -17,10 +18,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public int SourcesCount => _sources.Length;
public AstOperation(Instruction inst, StorageKind storageKind, IAstNode[] sources, int sourcesCount)
public AstOperation(Instruction inst, StorageKind storageKind, bool forcePrecise, IAstNode[] sources, int sourcesCount)
{
Inst = inst;
StorageKind = storageKind;
ForcePrecise = forcePrecise;
_sources = sources;
for (int index = 0; index < sources.Length; index++)
@ -38,12 +40,18 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Index = 0;
}
public AstOperation(Instruction inst, StorageKind storageKind, int index, IAstNode[] sources, int sourcesCount) : this(inst, storageKind, sources, sourcesCount)
public AstOperation(
Instruction inst,
StorageKind storageKind,
bool forcePrecise,
int index,
IAstNode[] sources,
int sourcesCount) : this(inst, storageKind, forcePrecise, sources, sourcesCount)
{
Index = index;
}
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, StorageKind.None, sources, sources.Length)
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, StorageKind.None, false, sources, sources.Length)
{
}

View file

@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
int cbufSlot,
int handle,
int index,
params IAstNode[] sources) : base(inst, StorageKind.None, index, sources, sources.Length)
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
{
Type = type;
Format = format;
@ -27,10 +27,5 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
CbufSlot = cbufSlot;
Handle = handle;
}
public AstTextureOperation WithType(SamplerType type)
{
return new AstTextureOperation(Inst, type, Format, Flags, CbufSlot, Handle, Index);
}
}
}

View file

@ -104,6 +104,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.MaximumU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
Add(Instruction.Minimum, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.MinimumU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
Add(Instruction.Modulo, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.Multiply, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.MultiplyHighS32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.MultiplyHighU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);

View file

@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class StructuredProgram
{
public static StructuredProgramInfo MakeStructuredProgram(Function[] functions, ShaderConfig config)
public static StructuredProgramInfo MakeStructuredProgram(IReadOnlyList<Function> functions, ShaderConfig config)
{
StructuredProgramContext context = new StructuredProgramContext(config);
for (int funcIndex = 0; funcIndex < functions.Length; funcIndex++)
for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
{
Function function = functions[funcIndex];
@ -156,7 +156,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else
{
source = new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount);
source = new AstOperation(
inst,
operation.StorageKind,
operation.ForcePrecise,
operation.Index,
sources,
operation.SourcesCount);
}
AggregateType destElemType = destType;
@ -179,7 +185,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
dest.VarType = destElemType;
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, new[] { destVec, index }, 2)));
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, false, new[] { destVec, index }, 2)));
}
}
else if (operation.Dest != null)
@ -227,7 +233,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else if (!isCopy)
{
source = new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount);
source = new AstOperation(
inst,
operation.StorageKind,
operation.ForcePrecise,
operation.Index,
sources,
operation.SourcesCount);
}
else
{
@ -248,7 +260,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else
{
context.AddNode(new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount));
context.AddNode(new AstOperation(
inst,
operation.StorageKind,
operation.ForcePrecise,
operation.Index,
sources,
operation.SourcesCount));
}
// Those instructions needs to be emulated by using helper functions,

View file

@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
new AstOperand(OperandType.Constant, elemIndex)
};
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, sources, sources.Length);
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
}
return GetOperand(operand);

View file

@ -49,13 +49,17 @@ namespace Ryujinx.Graphics.Shader.Translation
private readonly List<Operation> _operations;
private readonly Dictionary<ulong, BlockLabel> _labels;
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
public EmitterContext()
{
_operations = new List<Operation>();
_labels = new Dictionary<ulong, BlockLabel>();
}
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain) : this()
{
Program = program;
Config = config;
IsNonMain = isNonMain;
_operations = new List<Operation>();
_labels = new Dictionary<ulong, BlockLabel>();
EmitStart();
}
@ -242,7 +246,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
}
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
{
Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
@ -279,7 +283,7 @@ namespace Ryujinx.Graphics.Shader.Translation
oldYLocal = null;
}
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
{
oldZLocal = Local();
this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));

View file

@ -307,6 +307,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(fpType | Instruction.Minimum, Local(), a, b);
}
public static Operand FPModulo(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
{
return context.Add(fpType | Instruction.Modulo, Local(), a, b);
}
public static Operand FPMultiply(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
{
return context.Add(fpType | Instruction.Multiply, Local(), a, b);
@ -656,7 +661,6 @@ namespace Ryujinx.Graphics.Shader.Translation
public static void Return(this EmitterContext context, Operand returnValue)
{
context.PrepareForReturn();
context.Add(Instruction.Return, null, returnValue);
}

View file

@ -0,0 +1,134 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation
{
class HelperFunctionManager
{
private readonly List<Function> _functionList;
private readonly Dictionary<HelperFunctionName, int> _functionIds;
private readonly ShaderStage _stage;
public HelperFunctionManager(List<Function> functionList, ShaderStage stage)
{
_functionList = functionList;
_functionIds = new Dictionary<HelperFunctionName, int>();
_stage = stage;
}
public int GetOrCreateFunctionId(HelperFunctionName functionName)
{
if (_functionIds.TryGetValue(functionName, out int functionId))
{
return functionId;
}
Function function = GenerateFunction(functionName);
functionId = _functionList.Count;
_functionList.Add(function);
_functionIds.Add(functionName, functionId);
return functionId;
}
private Function GenerateFunction(HelperFunctionName functionName)
{
return functionName switch
{
HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
_ => throw new ArgumentException($"Invalid function name {functionName}")
};
}
private Function GenerateTexelFetchScaleFunction()
{
EmitterContext context = new EmitterContext();
Operand input = Argument(0);
Operand samplerIndex = Argument(1);
Operand index = GetScaleIndex(context, samplerIndex);
Operand scale = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index);
Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f));
Operand lblScaleNotOne = Label();
context.BranchIfFalse(lblScaleNotOne, scaleIsOne);
context.Return(input);
context.MarkLabel(lblScaleNotOne);
int inArgumentsCount;
if (_stage == ShaderStage.Fragment)
{
Operand scaleIsLessThanZero = context.FPCompareLess(scale, ConstF(0f));
Operand lblScaleGreaterOrEqualZero = Label();
context.BranchIfFalse(lblScaleGreaterOrEqualZero, scaleIsLessThanZero);
Operand negScale = context.FPNegate(scale);
Operand inputScaled = context.FPMultiply(context.IConvertS32ToFP32(input), negScale);
Operand fragCoordX = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0));
Operand fragCoordY = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1));
Operand fragCoord = context.ConditionalSelect(Argument(2), fragCoordY, fragCoordX);
Operand inputBias = context.FPModulo(fragCoord, negScale);
Operand inputWithBias = context.FPAdd(inputScaled, inputBias);
context.Return(context.FP32ConvertToS32(inputWithBias));
context.MarkLabel(lblScaleGreaterOrEqualZero);
inArgumentsCount = 3;
}
else
{
inArgumentsCount = 2;
}
Operand inputScaled2 = context.FPMultiply(context.IConvertS32ToFP32(input), scale);
context.Return(context.FP32ConvertToS32(inputScaled2));
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TexelFetchScale", true, inArgumentsCount, 0);
}
private Function GenerateTextureSizeUnscaleFunction()
{
EmitterContext context = new EmitterContext();
Operand input = Argument(0);
Operand samplerIndex = Argument(1);
Operand index = GetScaleIndex(context, samplerIndex);
Operand scale = context.FPAbsolute(context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index));
Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f));
Operand lblScaleNotOne = Label();
context.BranchIfFalse(lblScaleNotOne, scaleIsOne);
context.Return(input);
context.MarkLabel(lblScaleNotOne);
Operand inputUnscaled = context.FPDivide(context.IConvertS32ToFP32(input), scale);
context.Return(context.FP32ConvertToS32(inputUnscaled));
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TextureSizeUnscale", true, 2, 0);
}
private Operand GetScaleIndex(EmitterContext context, Operand index)
{
switch (_stage)
{
case ShaderStage.Vertex:
Operand fragScaleCount = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.FragmentRenderScaleCount));
return context.IAdd(Const(1), context.IAdd(index, fragScaleCount));
default:
return context.IAdd(Const(1), index);
}
}
}
}

View file

@ -0,0 +1,11 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Translation
{
enum HelperFunctionName
{
TexelFetchScale,
TextureSizeUnscale
}
}

View file

@ -11,9 +11,10 @@ namespace Ryujinx.Graphics.Shader.Translation
{
static class Rewriter
{
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
{
bool isVertexShader = config.Stage == ShaderStage.Vertex;
bool isImpreciseFragmentShader = config.Stage == ShaderStage.Fragment && config.GpuAccessor.QueryHostReducedPrecision();
bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
bool hasVectorIndexingBug = config.GpuAccessor.QueryHostHasVectorIndexingBug();
bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat();
@ -45,6 +46,11 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
if (isImpreciseFragmentShader)
{
EnableForcePreciseIfNeeded(operation);
}
if (hasVectorIndexingBug)
{
InsertVectorComponentSelect(node, config);
@ -54,9 +60,14 @@ namespace Ryujinx.Graphics.Shader.Translation
if (operation is TextureOperation texOp)
{
node = InsertTexelFetchScale(hfm, node, config);
node = InsertTextureSizeUnscale(hfm, node, config);
if (texOp.Inst == Instruction.TextureSample)
{
node = RewriteTextureSample(node, config);
node = InsertCoordNormalization(node, config);
node = InsertCoordGatherBias(node, config);
node = InsertConstOffsets(node, config);
if (texOp.Type == SamplerType.TextureBuffer && !supportsSnormBufferTextureFormat)
{
@ -76,6 +87,25 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
private static void EnableForcePreciseIfNeeded(Operation operation)
{
// There are some cases where a small bias is added to values to prevent division by zero.
// When operating with reduced precision, it is possible for this bias to get rounded to 0
// and cause a division by zero.
// To prevent that, we force those operations to be precise even if the host wants
// imprecise operations for performance.
if (operation.Inst == (Instruction.FP32 | Instruction.Divide) &&
operation.GetSource(0).Type == OperandType.Constant &&
operation.GetSource(0).AsFloat() == 1f &&
operation.GetSource(1).AsgOp is Operation addOp &&
addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
addOp.GetSource(1).Type == OperandType.Constant)
{
addOp.ForcePrecise = true;
}
}
private static void InsertVectorComponentSelect(LinkedListNode<INode> node, ShaderConfig config)
{
Operation operation = (Operation)node.Value;
@ -344,10 +374,279 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
private static LinkedListNode<INode> RewriteTextureSample(LinkedListNode<INode> node, ShaderConfig config)
private static LinkedListNode<INode> InsertTexelFetchScale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
{
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless || isIndexed ? 1 : 0;
bool isImage = IsImageInstructionWithScale(texOp.Inst);
if ((texOp.Inst == Instruction.TextureSample || isImage) &&
(intCoords || isImage) &&
!isBindless &&
!isIndexed &&
config.Stage.SupportsRenderScale() &&
TypeSupportsScale(texOp.Type))
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
int samplerIndex = isImage
? config.GetTextureDescriptors().Length + config.FindImageDescriptorIndex(texOp)
: config.FindTextureDescriptorIndex(texOp);
for (int index = 0; index < coordsCount; index++)
{
Operand scaledCoord = Local();
Operand[] callArgs;
if (config.Stage == ShaderStage.Fragment)
{
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index) };
}
else
{
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex) };
}
node.List.AddBefore(node, new Operation(Instruction.Call, 0, scaledCoord, callArgs));
texOp.SetSource(coordsIndex + index, scaledCoord);
}
}
return node;
}
private static LinkedListNode<INode> InsertTextureSizeUnscale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
{
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
if (texOp.Inst == Instruction.TextureSize &&
texOp.Index < 2 &&
!isBindless &&
!isIndexed &&
config.Stage.SupportsRenderScale() &&
TypeSupportsScale(texOp.Type))
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TextureSizeUnscale);
int samplerIndex = config.FindTextureDescriptorIndex(texOp, ignoreType: true);
for (int index = texOp.DestsCount - 1; index >= 0; index--)
{
Operand dest = texOp.GetDest(index);
Operand unscaledSize = Local();
// Replace all uses with the unscaled size value.
// This must be done before the call is added, since it also is a use of the original size.
foreach (INode useOp in dest.UseOps)
{
for (int srcIndex = 0; srcIndex < useOp.SourcesCount; srcIndex++)
{
if (useOp.GetSource(srcIndex) == dest)
{
useOp.SetSource(srcIndex, unscaledSize);
}
}
}
Operand[] callArgs = new Operand[] { Const(functionId), dest, Const(samplerIndex) };
node.List.AddAfter(node, new Operation(Instruction.Call, 0, unscaledSize, callArgs));
}
}
return node;
}
private static bool IsImageInstructionWithScale(Instruction inst)
{
// Currently, we don't support scaling images that are modified,
// so we only need to care about the load instruction.
return inst == Instruction.ImageLoad;
}
private static bool TypeSupportsScale(SamplerType type)
{
return (type & SamplerType.Mask) == SamplerType.Texture2D;
}
private static LinkedListNode<INode> InsertCoordNormalization(LinkedListNode<INode> node, ShaderConfig config)
{
// Emulate non-normalized coordinates by normalizing the coordinates on the shader.
// Without normalization, the coordinates are expected to the in the [0, W or H] range,
// and otherwise, it is expected to be in the [0, 1] range.
// We normalize by dividing the coords by the texture size.
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
if (isCoordNormalized || intCoords)
{
return node;
}
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless || isIndexed ? 1 : 0;
config.SetUsedFeature(FeatureFlags.IntegerSampling);
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
for (int index = 0; index < normCoordsCount; index++)
{
Operand coordSize = Local();
Operand[] texSizeSources;
if (isBindless || isIndexed)
{
texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
}
else
{
texSizeSources = new Operand[] { Const(0) };
}
node.List.AddBefore(node, new TextureOperation(
Instruction.TextureSize,
texOp.Type,
texOp.Format,
texOp.Flags,
texOp.CbufSlot,
texOp.Handle,
index,
new[] { coordSize },
texSizeSources));
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
Operand source = texOp.GetSource(coordsIndex + index);
Operand coordNormalized = Local();
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, GenerateI2f(node, coordSize)));
texOp.SetSource(coordsIndex + index, coordNormalized);
}
return node;
}
private static LinkedListNode<INode> InsertCoordGatherBias(LinkedListNode<INode> node, ShaderConfig config)
{
// The gather behavior when the coordinate sits right in the middle of two texels is not well defined.
// To ensure the correct texel is sampled, we add a small bias value to the coordinate.
// This value is calculated as the minimum value required to change the texel it will sample from,
// and is 0 if the host does not require the bias.
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
int gatherBiasPrecision = config.GpuAccessor.QueryHostGatherBiasPrecision();
if (!isGather || gatherBiasPrecision == 0)
{
return node;
}
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless || isIndexed ? 1 : 0;
config.SetUsedFeature(FeatureFlags.IntegerSampling);
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
for (int index = 0; index < normCoordsCount; index++)
{
Operand coordSize = Local();
Operand scaledSize = Local();
Operand bias = Local();
Operand[] texSizeSources;
if (isBindless || isIndexed)
{
texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
}
else
{
texSizeSources = new Operand[] { Const(0) };
}
node.List.AddBefore(node, new TextureOperation(
Instruction.TextureSize,
texOp.Type,
texOp.Format,
texOp.Flags,
texOp.CbufSlot,
texOp.Handle,
index,
new[] { coordSize },
texSizeSources));
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
node.List.AddBefore(node, new Operation(
Instruction.FP32 | Instruction.Multiply,
scaledSize,
GenerateI2f(node, coordSize),
ConstF((float)(1 << (gatherBiasPrecision + 1)))));
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, bias, ConstF(1f), scaledSize));
Operand source = texOp.GetSource(coordsIndex + index);
Operand coordBiased = Local();
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordBiased, source, bias));
texOp.SetSource(coordsIndex + index, coordBiased);
}
return node;
}
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ShaderConfig config)
{
// Non-constant texture offsets are not allowed (according to the spec),
// however some GPUs does support that.
// For GPUs where it is not supported, we can replace the instruction with the following:
// For texture*Offset, we replace it by texture*, and add the offset to the P coords.
// The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
// For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
// For textureGatherOffset, we split the operation into up to 4 operations, one for each component
// that is accessed, where each textureGather operation has a different offset for each pixel.
TextureOperation texOp = (TextureOperation)node.Value;
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
@ -355,9 +654,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
if (!hasInvalidOffset && isCoordNormalized)
if (!hasInvalidOffset)
{
return node;
}
@ -454,7 +751,7 @@ namespace Ryujinx.Graphics.Shader.Translation
hasInvalidOffset &= !areAllOffsetsConstant;
if (!hasInvalidOffset && isCoordNormalized)
if (!hasInvalidOffset)
{
return node;
}
@ -473,63 +770,6 @@ namespace Ryujinx.Graphics.Shader.Translation
int componentIndex = texOp.Index;
Operand Float(Operand value)
{
Operand res = Local();
node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value));
return res;
}
// Emulate non-normalized coordinates by normalizing the coordinates on the shader.
// Without normalization, the coordinates are expected to the in the [0, W or H] range,
// and otherwise, it is expected to be in the [0, 1] range.
// We normalize by dividing the coords by the texture size.
if (!isCoordNormalized && !intCoords)
{
config.SetUsedFeature(FeatureFlags.IntegerSampling);
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
for (int index = 0; index < normCoordsCount; index++)
{
Operand coordSize = Local();
Operand[] texSizeSources;
if (isBindless || isIndexed)
{
texSizeSources = new Operand[] { sources[0], Const(0) };
}
else
{
texSizeSources = new Operand[] { Const(0) };
}
node.List.AddBefore(node, new TextureOperation(
Instruction.TextureSize,
texOp.Type,
texOp.Format,
texOp.Flags,
texOp.CbufSlot,
texOp.Handle,
index,
new[] { coordSize },
texSizeSources));
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
Operand source = sources[coordsIndex + index];
Operand coordNormalized = Local();
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, Float(coordSize)));
sources[coordsIndex + index] = coordNormalized;
}
}
Operand[] dests = new Operand[texOp.DestsCount];
for (int i = 0; i < texOp.DestsCount; i++)
@ -541,15 +781,7 @@ namespace Ryujinx.Graphics.Shader.Translation
LinkedListNode<INode> oldNode = node;
// Technically, non-constant texture offsets are not allowed (according to the spec),
// however some GPUs does support that.
// For GPUs where it is not supported, we can replace the instruction with the following:
// For texture*Offset, we replace it by texture*, and add the offset to the P coords.
// The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
// For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
// For textureGatherOffset, we split the operation into up to 4 operations, one for each component
// that is accessed, where each textureGather operation has a different offset for each pixel.
if (hasInvalidOffset && isGather && !isShadow)
if (isGather && !isShadow)
{
config.SetUsedFeature(FeatureFlags.IntegerSampling);
@ -557,7 +789,7 @@ namespace Ryujinx.Graphics.Shader.Translation
sources.CopyTo(newSources, 0);
Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
int destIndex = 0;
@ -576,7 +808,11 @@ namespace Ryujinx.Graphics.Shader.Translation
Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)];
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
node.List.AddBefore(node, new Operation(
Instruction.FP32 | Instruction.Divide,
offset,
GenerateI2f(node, intOffset),
GenerateI2f(node, texSizes[index])));
Operand source = sources[coordsIndex + index];
@ -603,45 +839,46 @@ namespace Ryujinx.Graphics.Shader.Translation
}
else
{
if (hasInvalidOffset)
if (intCoords)
{
if (intCoords)
for (int index = 0; index < coordsCount; index++)
{
for (int index = 0; index < coordsCount; index++)
{
Operand source = sources[coordsIndex + index];
Operand source = sources[coordsIndex + index];
Operand coordPlusOffset = Local();
Operand coordPlusOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
sources[coordsIndex + index] = coordPlusOffset;
}
sources[coordsIndex + index] = coordPlusOffset;
}
else
}
else
{
config.SetUsedFeature(FeatureFlags.IntegerSampling);
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
for (int index = 0; index < coordsCount; index++)
{
config.SetUsedFeature(FeatureFlags.IntegerSampling);
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
Operand offset = Local();
for (int index = 0; index < coordsCount; index++)
{
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
Operand intOffset = offsets[index];
Operand offset = Local();
node.List.AddBefore(node, new Operation(
Instruction.FP32 | Instruction.Divide,
offset,
GenerateI2f(node, intOffset),
GenerateI2f(node, texSizes[index])));
Operand intOffset = offsets[index];
Operand source = sources[coordsIndex + index];
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
Operand coordPlusOffset = Local();
Operand source = sources[coordsIndex + index];
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
Operand coordPlusOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
sources[coordsIndex + index] = coordPlusOffset;
}
sources[coordsIndex + index] = coordPlusOffset;
}
}
@ -669,22 +906,13 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
private static Operand[] InsertTextureSize(
private static Operand[] InsertTextureLod(
LinkedListNode<INode> node,
TextureOperation texOp,
Operand[] lodSources,
Operand bindlessHandle,
int coordsCount)
{
Operand Int(Operand value)
{
Operand res = Local();
node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
return res;
}
Operand[] texSizes = new Operand[coordsCount];
Operand lod = Local();
@ -708,11 +936,11 @@ namespace Ryujinx.Graphics.Shader.Translation
if (bindlessHandle != null)
{
texSizeSources = new Operand[] { bindlessHandle, Int(lod) };
texSizeSources = new Operand[] { bindlessHandle, GenerateF2i(node, lod) };
}
else
{
texSizeSources = new Operand[] { Int(lod) };
texSizeSources = new Operand[] { GenerateF2i(node, lod) };
}
node.List.AddBefore(node, new TextureOperation(
@ -796,6 +1024,24 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
private static Operand GenerateI2f(LinkedListNode<INode> node, Operand value)
{
Operand res = Local();
node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value));
return res;
}
private static Operand GenerateF2i(LinkedListNode<INode> node, Operand value)
{
Operand res = Local();
node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
return res;
}
private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
{
Operand GenerateLoad(IoVariable ioVariable)

View file

@ -860,7 +860,7 @@ namespace Ryujinx.Graphics.Shader.Translation
return descriptors;
}
public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp)
public TextureDescriptor FindTextureDescriptor(AstTextureOperation texOp)
{
TextureDescriptor[] descriptors = GetTextureDescriptors();
@ -872,11 +872,11 @@ namespace Ryujinx.Graphics.Shader.Translation
descriptor.HandleIndex == texOp.Handle &&
descriptor.Format == texOp.Format)
{
return (descriptor, i);
return descriptor;
}
}
return (default, -1);
return default;
}
private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
@ -897,12 +897,30 @@ namespace Ryujinx.Graphics.Shader.Translation
return -1;
}
public int FindTextureDescriptorIndex(AstTextureOperation texOp)
private static int FindDescriptorIndex(TextureDescriptor[] array, TextureOperation texOp, bool ignoreType = false)
{
return FindDescriptorIndex(GetTextureDescriptors(), texOp);
for (int i = 0; i < array.Length; i++)
{
var descriptor = array[i];
if ((descriptor.Type == texOp.Type || ignoreType) &&
descriptor.CbufSlot == texOp.CbufSlot &&
descriptor.HandleIndex == texOp.Handle &&
descriptor.Format == texOp.Format)
{
return i;
}
}
return -1;
}
public int FindImageDescriptorIndex(AstTextureOperation texOp)
public int FindTextureDescriptorIndex(TextureOperation texOp, bool ignoreType = false)
{
return FindDescriptorIndex(GetTextureDescriptors(), texOp, ignoreType);
}
public int FindImageDescriptorIndex(TextureOperation texOp)
{
return FindDescriptorIndex(GetImageDescriptors(), texOp);
}

View file

@ -1,11 +1,11 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Translation
{
static class ShaderIdentifier
{
public static ShaderIdentification Identify(Function[] functions, ShaderConfig config)
public static ShaderIdentification Identify(IReadOnlyList<Function> functions, ShaderConfig config)
{
if (config.Stage == ShaderStage.Geometry &&
config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles &&
@ -20,12 +20,12 @@ namespace Ryujinx.Graphics.Shader.Translation
return ShaderIdentification.None;
}
private static bool IsLayerPassthroughGeometryShader(Function[] functions, out int layerInputAttr)
private static bool IsLayerPassthroughGeometryShader(IReadOnlyList<Function> functions, out int layerInputAttr)
{
bool writesLayer = false;
layerInputAttr = 0;
if (functions.Length != 1)
if (functions.Count != 1)
{
return false;
}

View file

@ -5,6 +5,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System;
using System.Collections.Generic;
using System.Linq;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
@ -44,7 +45,14 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
Function[] funcs = new Function[functions.Length];
List<Function> funcs = new List<Function>(functions.Length);
for (int i = 0; i < functions.Length; i++)
{
funcs.Add(null);
}
HelperFunctionManager hfm = new HelperFunctionManager(funcs, config.Stage);
for (int i = 0; i < functions.Length; i++)
{
@ -71,7 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Ssa.Rename(cfg.Blocks);
Optimizer.RunPass(cfg.Blocks, config);
Rewriter.RunPass(cfg.Blocks, config);
Rewriter.RunPass(hfm, cfg.Blocks, config);
}
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);

View file

@ -65,6 +65,13 @@ namespace Ryujinx.Graphics.Vulkan
return (formatFeatureFlags & flags) == flags;
}
public bool BufferFormatSupports(FormatFeatureFlags flags, VkFormat format)
{
_api.GetPhysicalDeviceFormatProperties(_physicalDevice, format, out var fp);
return (fp.BufferFeatures & flags) == flags;
}
public bool OptimalFormatSupports(FormatFeatureFlags flags, GAL.Format format)
{
var formatFeatureFlags = _optimalTable[(int)format];

View file

@ -168,5 +168,223 @@ namespace Ryujinx.Graphics.Vulkan
{
return _table[(int)format];
}
public static int GetAttributeFormatSize(VkFormat format)
{
switch (format)
{
case VkFormat.R8Unorm:
case VkFormat.R8SNorm:
case VkFormat.R8Uint:
case VkFormat.R8Sint:
case VkFormat.R8Uscaled:
case VkFormat.R8Sscaled:
return 1;
case VkFormat.R8G8Unorm:
case VkFormat.R8G8SNorm:
case VkFormat.R8G8Uint:
case VkFormat.R8G8Sint:
case VkFormat.R8G8Uscaled:
case VkFormat.R8G8Sscaled:
case VkFormat.R16Sfloat:
case VkFormat.R16Unorm:
case VkFormat.R16SNorm:
case VkFormat.R16Uint:
case VkFormat.R16Sint:
case VkFormat.R16Uscaled:
case VkFormat.R16Sscaled:
return 2;
case VkFormat.R8G8B8Unorm:
case VkFormat.R8G8B8SNorm:
case VkFormat.R8G8B8Uint:
case VkFormat.R8G8B8Sint:
case VkFormat.R8G8B8Uscaled:
case VkFormat.R8G8B8Sscaled:
return 3;
case VkFormat.R8G8B8A8Unorm:
case VkFormat.R8G8B8A8SNorm:
case VkFormat.R8G8B8A8Uint:
case VkFormat.R8G8B8A8Sint:
case VkFormat.R8G8B8A8Srgb:
case VkFormat.R8G8B8A8Uscaled:
case VkFormat.R8G8B8A8Sscaled:
case VkFormat.B8G8R8A8Unorm:
case VkFormat.B8G8R8A8Srgb:
case VkFormat.R16G16Sfloat:
case VkFormat.R16G16Unorm:
case VkFormat.R16G16SNorm:
case VkFormat.R16G16Uint:
case VkFormat.R16G16Sint:
case VkFormat.R16G16Uscaled:
case VkFormat.R16G16Sscaled:
case VkFormat.R32Sfloat:
case VkFormat.R32Uint:
case VkFormat.R32Sint:
case VkFormat.A2B10G10R10UnormPack32:
case VkFormat.A2B10G10R10UintPack32:
case VkFormat.B10G11R11UfloatPack32:
case VkFormat.E5B9G9R9UfloatPack32:
case VkFormat.A2B10G10R10SNormPack32:
case VkFormat.A2B10G10R10SintPack32:
case VkFormat.A2B10G10R10UscaledPack32:
case VkFormat.A2B10G10R10SscaledPack32:
return 4;
case VkFormat.R16G16B16Sfloat:
case VkFormat.R16G16B16Unorm:
case VkFormat.R16G16B16SNorm:
case VkFormat.R16G16B16Uint:
case VkFormat.R16G16B16Sint:
case VkFormat.R16G16B16Uscaled:
case VkFormat.R16G16B16Sscaled:
return 6;
case VkFormat.R16G16B16A16Sfloat:
case VkFormat.R16G16B16A16Unorm:
case VkFormat.R16G16B16A16SNorm:
case VkFormat.R16G16B16A16Uint:
case VkFormat.R16G16B16A16Sint:
case VkFormat.R16G16B16A16Uscaled:
case VkFormat.R16G16B16A16Sscaled:
case VkFormat.R32G32Sfloat:
case VkFormat.R32G32Uint:
case VkFormat.R32G32Sint:
return 8;
case VkFormat.R32G32B32Sfloat:
case VkFormat.R32G32B32Uint:
case VkFormat.R32G32B32Sint:
return 12;
case VkFormat.R32G32B32A32Sfloat:
case VkFormat.R32G32B32A32Uint:
case VkFormat.R32G32B32A32Sint:
return 16;
}
return 1;
}
public static VkFormat DropLastComponent(VkFormat format)
{
switch (format)
{
case VkFormat.R8G8Unorm:
return VkFormat.R8Unorm;
case VkFormat.R8G8SNorm:
return VkFormat.R8SNorm;
case VkFormat.R8G8Uint:
return VkFormat.R8Uint;
case VkFormat.R8G8Sint:
return VkFormat.R8Sint;
case VkFormat.R8G8Uscaled:
return VkFormat.R8Uscaled;
case VkFormat.R8G8Sscaled:
return VkFormat.R8Sscaled;
case VkFormat.R8G8B8Unorm:
return VkFormat.R8G8Unorm;
case VkFormat.R8G8B8SNorm:
return VkFormat.R8G8SNorm;
case VkFormat.R8G8B8Uint:
return VkFormat.R8G8Uint;
case VkFormat.R8G8B8Sint:
return VkFormat.R8G8Sint;
case VkFormat.R8G8B8Uscaled:
return VkFormat.R8G8Uscaled;
case VkFormat.R8G8B8Sscaled:
return VkFormat.R8G8Sscaled;
case VkFormat.R8G8B8A8Unorm:
return VkFormat.R8G8B8Unorm;
case VkFormat.R8G8B8A8SNorm:
return VkFormat.R8G8B8SNorm;
case VkFormat.R8G8B8A8Uint:
return VkFormat.R8G8B8Uint;
case VkFormat.R8G8B8A8Sint:
return VkFormat.R8G8B8Sint;
case VkFormat.R8G8B8A8Srgb:
return VkFormat.R8G8B8Srgb;
case VkFormat.R8G8B8A8Uscaled:
return VkFormat.R8G8B8Uscaled;
case VkFormat.R8G8B8A8Sscaled:
return VkFormat.R8G8B8Sscaled;
case VkFormat.B8G8R8A8Unorm:
return VkFormat.B8G8R8Unorm;
case VkFormat.B8G8R8A8Srgb:
return VkFormat.B8G8R8Srgb;
case VkFormat.R16G16Sfloat:
return VkFormat.R16Sfloat;
case VkFormat.R16G16Unorm:
return VkFormat.R16Unorm;
case VkFormat.R16G16SNorm:
return VkFormat.R16SNorm;
case VkFormat.R16G16Uint:
return VkFormat.R16Uint;
case VkFormat.R16G16Sint:
return VkFormat.R16Sint;
case VkFormat.R16G16Uscaled:
return VkFormat.R16Uscaled;
case VkFormat.R16G16Sscaled:
return VkFormat.R16Sscaled;
case VkFormat.R16G16B16Sfloat:
return VkFormat.R16G16Sfloat;
case VkFormat.R16G16B16Unorm:
return VkFormat.R16G16Unorm;
case VkFormat.R16G16B16SNorm:
return VkFormat.R16G16SNorm;
case VkFormat.R16G16B16Uint:
return VkFormat.R16G16Uint;
case VkFormat.R16G16B16Sint:
return VkFormat.R16G16Sint;
case VkFormat.R16G16B16Uscaled:
return VkFormat.R16G16Uscaled;
case VkFormat.R16G16B16Sscaled:
return VkFormat.R16G16Sscaled;
case VkFormat.R16G16B16A16Sfloat:
return VkFormat.R16G16B16Sfloat;
case VkFormat.R16G16B16A16Unorm:
return VkFormat.R16G16B16Unorm;
case VkFormat.R16G16B16A16SNorm:
return VkFormat.R16G16B16SNorm;
case VkFormat.R16G16B16A16Uint:
return VkFormat.R16G16B16Uint;
case VkFormat.R16G16B16A16Sint:
return VkFormat.R16G16B16Sint;
case VkFormat.R16G16B16A16Uscaled:
return VkFormat.R16G16B16Uscaled;
case VkFormat.R16G16B16A16Sscaled:
return VkFormat.R16G16B16Sscaled;
case VkFormat.R32G32Sfloat:
return VkFormat.R32Sfloat;
case VkFormat.R32G32Uint:
return VkFormat.R32Uint;
case VkFormat.R32G32Sint:
return VkFormat.R32Sint;
case VkFormat.R32G32B32Sfloat:
return VkFormat.R32G32Sfloat;
case VkFormat.R32G32B32Uint:
return VkFormat.R32G32Uint;
case VkFormat.R32G32B32Sint:
return VkFormat.R32G32Sint;
case VkFormat.R32G32B32A32Sfloat:
return VkFormat.R32G32B32Sfloat;
case VkFormat.R32G32B32A32Uint:
return VkFormat.R32G32B32Uint;
case VkFormat.R32G32B32A32Sint:
return VkFormat.R32G32B32Sint;
}
return format;
}
}
}

View file

@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Vulkan
public uint[] AttachmentSamples { get; }
public VkFormat[] AttachmentFormats { get; }
public int[] AttachmentIndices { get; }
public uint AttachmentIntegerFormatMask { get; }
public int AttachmentsCount { get; }
public int MaxColorAttachmentIndex => AttachmentIndices.Length > 0 ? AttachmentIndices[AttachmentIndices.Length - 1] : -1;
@ -74,6 +75,7 @@ namespace Ryujinx.Graphics.Vulkan
int index = 0;
int bindIndex = 0;
uint attachmentIntegerFormatMask = 0;
foreach (ITexture color in colors)
{
@ -89,6 +91,11 @@ namespace Ryujinx.Graphics.Vulkan
AttachmentFormats[index] = texture.VkFormat;
AttachmentIndices[index] = bindIndex;
if (texture.Info.Format.IsInteger())
{
attachmentIntegerFormatMask |= 1u << bindIndex;
}
width = Math.Min(width, (uint)texture.Width);
height = Math.Min(height, (uint)texture.Height);
layers = Math.Min(layers, (uint)texture.Layers);
@ -102,6 +109,8 @@ namespace Ryujinx.Graphics.Vulkan
bindIndex++;
}
AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
if (depthStencil is TextureView dsTexture && dsTexture.Valid)
{
_attachments[count - 1] = dsTexture.GetImageViewForAttachment();

View file

@ -28,6 +28,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsSubgroupSizeControl;
public readonly bool SupportsShaderInt8;
public readonly bool SupportsShaderStencilExport;
public readonly bool SupportsShaderStorageImageMultisample;
public readonly bool SupportsConditionalRendering;
public readonly bool SupportsExtendedDynamicState;
public readonly bool SupportsMultiView;
@ -42,6 +43,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsGeometryShader;
public readonly bool SupportsViewportArray2;
public readonly bool SupportsHostImportedMemory;
public readonly bool SupportsDepthClipControl;
public readonly uint MinSubgroupSize;
public readonly uint MaxSubgroupSize;
public readonly ShaderStageFlags RequiredSubgroupSizeStages;
@ -63,6 +65,7 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsSubgroupSizeControl,
bool supportsShaderInt8,
bool supportsShaderStencilExport,
bool supportsShaderStorageImageMultisample,
bool supportsConditionalRendering,
bool supportsExtendedDynamicState,
bool supportsMultiView,
@ -77,6 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsGeometryShader,
bool supportsViewportArray2,
bool supportsHostImportedMemory,
bool supportsDepthClipControl,
uint minSubgroupSize,
uint maxSubgroupSize,
ShaderStageFlags requiredSubgroupSizeStages,
@ -97,6 +101,7 @@ namespace Ryujinx.Graphics.Vulkan
SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
SupportsShaderInt8 = supportsShaderInt8;
SupportsShaderStencilExport = supportsShaderStencilExport;
SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample;
SupportsConditionalRendering = supportsConditionalRendering;
SupportsExtendedDynamicState = supportsExtendedDynamicState;
SupportsMultiView = supportsMultiView;
@ -111,6 +116,7 @@ namespace Ryujinx.Graphics.Vulkan
SupportsGeometryShader = supportsGeometryShader;
SupportsViewportArray2 = supportsViewportArray2;
SupportsHostImportedMemory = supportsHostImportedMemory;
SupportsDepthClipControl = supportsDepthClipControl;
MinSubgroupSize = minSubgroupSize;
MaxSubgroupSize = maxSubgroupSize;
RequiredSubgroupSizeStages = requiredSubgroupSizeStages;

View file

@ -80,6 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
private PipelineColorBlendAttachmentState[] _storedBlend;
private ulong _drawCountSinceBarrier;
public ulong DrawCount { get; private set; }
public bool RenderPassActive { get; private set; }
@ -133,6 +134,18 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe void Barrier()
{
if (_drawCountSinceBarrier != DrawCount)
{
_drawCountSinceBarrier = DrawCount;
// Barriers apparently have no effect inside a render pass on MoltenVK.
// As a workaround, end the render pass.
if (Gd.IsMoltenVk)
{
EndRenderPass();
}
}
MemoryBarrier memoryBarrier = new MemoryBarrier()
{
SType = StructureType.MemoryBarrier,
@ -551,7 +564,6 @@ namespace Ryujinx.Graphics.Vulkan
(uint)maxDrawCount,
(uint)stride);
}
}
else
{
@ -813,8 +825,12 @@ namespace Ryujinx.Graphics.Vulkan
public void SetDepthMode(DepthMode mode)
{
// Currently this is emulated on the shader, because Vulkan had no support for changing the depth mode.
// In the future, we may want to use the VK_EXT_depth_clip_control extension to change it here.
bool oldMode = _newState.DepthMode;
_newState.DepthMode = mode == DepthMode.MinusOneToOne;
if (_newState.DepthMode != oldMode)
{
SignalStateChange();
}
}
public void SetDepthTest(DepthTestDescriptor depthTest)
@ -1471,6 +1487,7 @@ namespace Ryujinx.Graphics.Vulkan
{
var dstAttachmentFormats = _newState.Internal.AttachmentFormats.AsSpan();
FramebufferParams.AttachmentFormats.CopyTo(dstAttachmentFormats);
_newState.Internal.AttachmentIntegerFormatMask = FramebufferParams.AttachmentIntegerFormatMask;
for (int i = FramebufferParams.AttachmentFormats.Length; i < dstAttachmentFormats.Length; i++)
{

View file

@ -294,6 +294,7 @@ namespace Ryujinx.Graphics.Vulkan
int attachmentCount = 0;
int maxColorAttachmentIndex = -1;
uint attachmentIntegerFormatMask = 0;
for (int i = 0; i < Constants.MaxRenderTargets; i++)
{
@ -301,6 +302,11 @@ namespace Ryujinx.Graphics.Vulkan
{
pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]);
maxColorAttachmentIndex = i;
if (state.AttachmentFormats[i].IsInteger())
{
attachmentIntegerFormatMask |= 1u << i;
}
}
}
@ -311,6 +317,7 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.ColorBlendAttachmentStateCount = (uint)(maxColorAttachmentIndex + 1);
pipeline.VertexAttributeDescriptionsCount = (uint)Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
pipeline.Internal.AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
return pipeline;
}

View file

@ -1,5 +1,7 @@
using Silk.NET.Vulkan;
using Ryujinx.Common.Memory;
using Silk.NET.Vulkan;
using System;
using System.Numerics;
namespace Ryujinx.Graphics.Vulkan
{
@ -303,11 +305,19 @@ namespace Ryujinx.Graphics.Vulkan
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
}
public bool DepthMode
{
get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
}
public NativeArray<PipelineShaderStageCreateInfo> Stages;
public NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT> StageRequiredSubgroupSizes;
public PipelineLayout PipelineLayout;
public SpecData SpecializationData;
private Array32<VertexInputAttributeDescription> _vertexAttributeDescriptions2;
public void Initialize()
{
Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
@ -328,6 +338,7 @@ namespace Ryujinx.Graphics.Vulkan
LineWidth = 1f;
SamplesCount = 1;
DepthMode = true;
}
public unsafe Auto<DisposablePipeline> CreateComputePipeline(
@ -400,7 +411,15 @@ namespace Ryujinx.Graphics.Vulkan
Pipeline pipelineHandle = default;
bool isMoltenVk = gd.IsMoltenVk;
if (isMoltenVk)
{
UpdateVertexAttributeDescriptions(gd);
}
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
fixed (Viewport* pViewports = &Internal.Viewports[0])
fixed (Rect2D* pScissors = &Internal.Scissors[0])
@ -410,7 +429,7 @@ namespace Ryujinx.Graphics.Vulkan
{
SType = StructureType.PipelineVertexInputStateCreateInfo,
VertexAttributeDescriptionCount = VertexAttributeDescriptionsCount,
PVertexAttributeDescriptions = pVertexAttributeDescriptions,
PVertexAttributeDescriptions = isMoltenVk ? pVertexAttributeDescriptions2 : pVertexAttributeDescriptions,
VertexBindingDescriptionCount = VertexBindingDescriptionsCount,
PVertexBindingDescriptions = pVertexBindingDescriptions
};
@ -471,6 +490,17 @@ namespace Ryujinx.Graphics.Vulkan
PScissors = pScissors
};
if (gd.Capabilities.SupportsDepthClipControl)
{
var viewportDepthClipControlState = new PipelineViewportDepthClipControlCreateInfoEXT()
{
SType = StructureType.PipelineViewportDepthClipControlCreateInfoExt,
NegativeOneToOne = DepthMode
};
viewportState.PNext = &viewportDepthClipControlState;
}
var multisampleState = new PipelineMultisampleStateCreateInfo
{
SType = StructureType.PipelineMultisampleStateCreateInfo,
@ -513,6 +543,27 @@ namespace Ryujinx.Graphics.Vulkan
MaxDepthBounds = MaxDepthBounds
};
uint blendEnables = 0;
if (gd.IsMoltenVk && Internal.AttachmentIntegerFormatMask != 0)
{
// Blend can't be enabled for integer formats, so let's make sure it is disabled.
uint attachmentIntegerFormatMask = Internal.AttachmentIntegerFormatMask;
while (attachmentIntegerFormatMask != 0)
{
int i = BitOperations.TrailingZeroCount(attachmentIntegerFormatMask);
if (Internal.ColorBlendAttachmentState[i].BlendEnable)
{
blendEnables |= 1u << i;
}
Internal.ColorBlendAttachmentState[i].BlendEnable = false;
attachmentIntegerFormatMask &= ~(1u << i);
}
}
var colorBlendState = new PipelineColorBlendStateCreateInfo()
{
SType = StructureType.PipelineColorBlendStateCreateInfo,
@ -590,6 +641,15 @@ namespace Ryujinx.Graphics.Vulkan
};
gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
// Restore previous blend enable values if we changed it.
while (blendEnables != 0)
{
int i = BitOperations.TrailingZeroCount(blendEnables);
Internal.ColorBlendAttachmentState[i].BlendEnable = true;
blendEnables &= ~(1u << i);
}
}
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
@ -612,6 +672,62 @@ namespace Ryujinx.Graphics.Vulkan
}
}
private void UpdateVertexAttributeDescriptions(VulkanRenderer gd)
{
// Vertex attributes exceeding the stride are invalid.
// In metal, they cause glitches with the vertex shader fetching incorrect values.
// To work around this, we reduce the format to something that doesn't exceed the stride if possible.
// The assumption is that the exceeding components are not actually accessed on the shader.
for (int index = 0; index < VertexAttributeDescriptionsCount; index++)
{
var attribute = Internal.VertexAttributeDescriptions[index];
int vbIndex = GetVertexBufferIndex(attribute.Binding);
if (vbIndex >= 0)
{
ref var vb = ref Internal.VertexBindingDescriptions[vbIndex];
Format format = attribute.Format;
while (vb.Stride != 0 && attribute.Offset + FormatTable.GetAttributeFormatSize(format) > vb.Stride)
{
Format newFormat = FormatTable.DropLastComponent(format);
if (newFormat == format)
{
// That case means we failed to find a format that fits within the stride,
// so just restore the original format and give up.
format = attribute.Format;
break;
}
format = newFormat;
}
if (attribute.Format != format && gd.FormatCapabilities.BufferFormatSupports(FormatFeatureFlags.VertexBufferBit, format))
{
attribute.Format = format;
}
}
_vertexAttributeDescriptions2[index] = attribute;
}
}
private int GetVertexBufferIndex(uint binding)
{
for (int index = 0; index < VertexBindingDescriptionsCount; index++)
{
if (Internal.VertexBindingDescriptions[index].Binding == binding)
{
return index;
}
}
return -1;
}
public void Dispose()
{
Stages.Dispose();

View file

@ -35,6 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
public Array16<Rect2D> Scissors;
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
public Array9<Format> AttachmentFormats;
public uint AttachmentIntegerFormatMask;
public override bool Equals(object obj)
{

View file

@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
var usage = GetImageUsageFromFormat(info.Format);
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
var flags = ImageCreateFlags.CreateMutableFormatBit;
@ -293,7 +293,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public static ImageUsageFlags GetImageUsageFromFormat(GAL.Format format)
public static ImageUsageFlags GetImageUsage(GAL.Format format, Target target, bool supportsMsStorage)
{
var usage = DefaultUsageFlags;
@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Vulkan
usage |= ImageUsageFlags.ColorAttachmentBit;
}
if (format.IsImageCompatible())
if (format.IsImageCompatible() && (supportsMsStorage || !target.IsMultisample()))
{
usage |= ImageUsageFlags.StorageBit;
}

View file

@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Textures.Add(this);
var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
var usage = TextureStorage.GetImageUsageFromFormat(info.Format);
var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
var levels = (uint)info.Levels;
var layers = (uint)info.GetLayers();

View file

@ -41,6 +41,7 @@ namespace Ryujinx.Graphics.Vulkan
"VK_EXT_subgroup_size_control",
"VK_NV_geometry_shader_passthrough",
"VK_NV_viewport_array2",
"VK_EXT_depth_clip_control",
"VK_KHR_portability_subset" // As per spec, we should enable this if present.
};
@ -345,6 +346,17 @@ namespace Ryujinx.Graphics.Vulkan
features2.PNext = &supportedFeaturesRobustness2;
}
PhysicalDeviceDepthClipControlFeaturesEXT supportedFeaturesDepthClipControl = new PhysicalDeviceDepthClipControlFeaturesEXT()
{
SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt,
PNext = features2.PNext
};
if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_depth_clip_control"))
{
features2.PNext = &supportedFeaturesDepthClipControl;
}
api.GetPhysicalDeviceFeatures2(physicalDevice.PhysicalDevice, &features2);
var supportedFeatures = features2.Features;
@ -507,6 +519,21 @@ namespace Ryujinx.Graphics.Vulkan
pExtendedFeatures = &featuresCustomBorderColor;
}
PhysicalDeviceDepthClipControlFeaturesEXT featuresDepthClipControl;
if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_depth_clip_control") &&
supportedFeaturesDepthClipControl.DepthClipControl)
{
featuresDepthClipControl = new PhysicalDeviceDepthClipControlFeaturesEXT()
{
SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt,
PNext = pExtendedFeatures,
DepthClipControl = true
};
pExtendedFeatures = &featuresDepthClipControl;
}
var enabledExtensions = _requiredExtensions.Union(_desirableExtensions.Intersect(physicalDevice.DeviceExtensions)).ToArray();
IntPtr* ppEnabledExtensions = stackalloc IntPtr[enabledExtensions.Length];

View file

@ -216,6 +216,11 @@ namespace Ryujinx.Graphics.Vulkan
SType = StructureType.PhysicalDeviceCustomBorderColorFeaturesExt
};
PhysicalDeviceDepthClipControlFeaturesEXT featuresDepthClipControl = new PhysicalDeviceDepthClipControlFeaturesEXT()
{
SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt
};
PhysicalDevicePortabilitySubsetFeaturesKHR featuresPortabilitySubset = new PhysicalDevicePortabilitySubsetFeaturesKHR()
{
SType = StructureType.PhysicalDevicePortabilitySubsetFeaturesKhr
@ -244,6 +249,14 @@ namespace Ryujinx.Graphics.Vulkan
features2.PNext = &featuresCustomBorderColor;
}
bool supportsDepthClipControl = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_depth_clip_control");
if (supportsDepthClipControl)
{
featuresDepthClipControl.PNext = features2.PNext;
features2.PNext = &featuresDepthClipControl;
}
bool usePortability = _physicalDevice.IsDeviceExtensionPresent("VK_KHR_portability_subset");
if (usePortability)
@ -295,6 +308,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsSubgroupSizeControl,
featuresShaderInt8.ShaderInt8,
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_shader_stencil_export"),
features2.Features.ShaderStorageImageMultisample,
_physicalDevice.IsDeviceExtensionPresent(ExtConditionalRendering.ExtensionName),
_physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState.ExtensionName),
features2.Features.MultiViewport,
@ -309,6 +323,7 @@ namespace Ryujinx.Graphics.Vulkan
_physicalDevice.PhysicalDeviceFeatures.GeometryShader,
_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
supportsDepthClipControl && featuresDepthClipControl.DepthClipControl,
propertiesSubgroupSizeControl.MinSubgroupSize,
propertiesSubgroupSizeControl.MaxSubgroupSize,
propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
@ -584,6 +599,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsViewportMask: Capabilities.SupportsViewportArray2,
supportsViewportSwizzle: false,
supportsIndirectParameters: true,
supportsDepthClipControl: Capabilities.SupportsDepthClipControl,
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
maximumTexturesPerStage: Constants.MaxTexturesPerStage,

View file

@ -167,12 +167,12 @@ namespace Ryujinx.HLE.HOS
if (StrEquals(RomfsDir, modDir.Name))
{
mods.RomfsDirs.Add(mod = new Mod<DirectoryInfo>($"<{titleId} RomFs>", modDir));
mods.RomfsDirs.Add(mod = new Mod<DirectoryInfo>(dir.Name, modDir));
types.Append('R');
}
else if (StrEquals(ExefsDir, modDir.Name))
{
mods.ExefsDirs.Add(mod = new Mod<DirectoryInfo>($"<{titleId} ExeFs>", modDir));
mods.ExefsDirs.Add(mod = new Mod<DirectoryInfo>(dir.Name, modDir));
types.Append('E');
}
else if (StrEquals(CheatDir, modDir.Name))

View file

@ -1024,6 +1024,8 @@ namespace Ryujinx.Ui
double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
}
appMetadata.LastPlayed = DateTime.UtcNow;
});
}
}

View file

@ -381,7 +381,7 @@ namespace Ryujinx.Ui
string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
string directory = AppDataManager.Mode switch
{
AppDataManager.LaunchMode.Portable => System.IO.Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => System.IO.Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
_ => System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
};

View file

@ -48,6 +48,8 @@ namespace Ryujinx.Ui.Windows
private Label _patreonNamesLabel;
private ScrolledWindow _patreonNamesScrolled;
private TextView _patreonNamesText;
private EventBox _changelogEventBox;
private Label _changelogLinkLabel;
private void InitializeComponent()
{
@ -148,6 +150,23 @@ namespace Ryujinx.Ui.Windows
Margin = 5
};
//
// _changelogEventBox
//
_changelogEventBox = new EventBox();
_changelogEventBox.ButtonPressEvent += ChangelogButton_Pressed;
//
// _changelogLinkLabel
//
_changelogLinkLabel = new Label("View Changelog on GitHub")
{
TooltipText = "Click to open the changelog for this version in your default browser.",
Justify = Justification.Center,
Attributes = new AttrList()
};
_changelogLinkLabel.Attributes.Insert(new Pango.AttrUnderline(Underline.Single));
//
// _disclaimerLabel
//
@ -464,8 +483,11 @@ namespace Ryujinx.Ui.Windows
_socialBox.Add(_discordEventBox);
_socialBox.Add(_twitterEventBox);
_changelogEventBox.Add(_changelogLinkLabel);
_leftBox.Add(_logoBox);
_leftBox.Add(_versionLabel);
_leftBox.Add(_changelogEventBox);
_leftBox.Add(_disclaimerLabel);
_leftBox.Add(_amiiboApiLink);
_leftBox.Add(_socialBox);

View file

@ -76,5 +76,10 @@ namespace Ryujinx.Ui.Windows
{
OpenHelper.OpenUrl("https://github.com/Ryujinx/Ryujinx/graphs/contributors?type=a");
}
private void ChangelogButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://github.com/Ryujinx/Ryujinx/wiki/Changelog#ryujinx-changelog");
}
}
}