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Update performance mode when docked mode changes. (#1696)
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@ -250,6 +250,7 @@ namespace Ryujinx.HLE.HOS
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if (e.NewValue != State.DockedMode)
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{
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State.DockedMode = e.NewValue;
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PerformanceState.PerformanceMode = State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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AppletState.EnqueueMessage(MessageInfo.OperationModeChanged);
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AppletState.EnqueueMessage(MessageInfo.PerformanceModeChanged);
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@ -10,6 +10,7 @@ using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services;
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using Ryujinx.HLE.HOS.Services.Apm;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.Memory;
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@ -111,6 +112,8 @@ namespace Ryujinx.HLE
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System.State.DockedMode = ConfigurationState.Instance.System.EnableDockedMode;
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System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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if (ConfigurationState.Instance.System.EnableMulticoreScheduling)
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{
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System.EnableMultiCoreScheduling();
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