mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
Prefer texture over textureSize for sampler type (#3132)
* Prefer texture over textureSize for sampler type * Shader cache version bump
This commit is contained in:
parent
98c838b24c
commit
72e543e946
|
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||
/// </summary>
|
||||
private const ulong ShaderCodeGenVersion = 3063;
|
||||
private const ulong ShaderCodeGenVersion = 3132;
|
||||
|
||||
// Progress reporting helpers
|
||||
private volatile int _shaderCount;
|
||||
|
|
|
@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
inst &= Instruction.Mask;
|
||||
bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
|
||||
bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
|
||||
bool accurateType = inst != Instruction.Lod;
|
||||
bool accurateType = inst != Instruction.Lod && inst != Instruction.TextureSize;
|
||||
bool coherent = flags.HasFlag(TextureFlags.Coherent);
|
||||
|
||||
if (isImage)
|
||||
|
|
Loading…
Reference in a new issue