mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 01:25:25 +00:00
Add Direct Mouse Support (#2374)
* and direct mouse support * and direct mouse support * hide cursor if mouse enabled * add config * update docs * sorted usings
This commit is contained in:
parent
a10b2c5ff2
commit
77aab9aca3
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@ -7,7 +7,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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{
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{
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public MouseDevice(Switch device, bool active) : base(device, active) { }
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public MouseDevice(Switch device, bool active) : base(device, active) { }
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public void Update(int mouseX, int mouseY, uint buttons = 0, int scrollX = 0, int scrollY = 0)
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public void Update(int mouseX, int mouseY, uint buttons = 0, int scrollX = 0, int scrollY = 0, bool connected = false)
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{
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{
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ref RingLifo<MouseState> lifo = ref _device.Hid.SharedMemory.Mouse;
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ref RingLifo<MouseState> lifo = ref _device.Hid.SharedMemory.Mouse;
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@ -27,6 +27,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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newState.DeltaY = mouseY - previousEntry.DeltaY;
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newState.DeltaY = mouseY - previousEntry.DeltaY;
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newState.WheelDeltaX = scrollX;
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newState.WheelDeltaX = scrollX;
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newState.WheelDeltaY = scrollY;
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newState.WheelDeltaY = scrollY;
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newState.Attributes = connected ? MouseAttribute.IsConnected : MouseAttribute.None;
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}
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}
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lifo.Write(ref newState);
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lifo.Write(ref newState);
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@ -23,7 +23,7 @@ namespace Ryujinx.Input.HLE
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public NpadManager CreateNpadManager()
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public NpadManager CreateNpadManager()
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{
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{
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return new NpadManager(KeyboardDriver, GamepadDriver);
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return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
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}
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}
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public TouchScreenManager CreateTouchScreenManager()
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public TouchScreenManager CreateTouchScreenManager()
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@ -1,4 +1,4 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.HOS.Services.Hid;
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@ -6,7 +6,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
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using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
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using Switch = Ryujinx.HLE.Switch;
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using Switch = Ryujinx.HLE.Switch;
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@ -26,22 +25,23 @@ namespace Ryujinx.Input.HLE
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private readonly IGamepadDriver _keyboardDriver;
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private readonly IGamepadDriver _keyboardDriver;
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private readonly IGamepadDriver _gamepadDriver;
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private readonly IGamepadDriver _gamepadDriver;
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private readonly IGamepadDriver _mouseDriver;
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private bool _isDisposed;
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private bool _isDisposed;
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private List<InputConfig> _inputConfig;
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private List<InputConfig> _inputConfig;
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private bool _enableKeyboard;
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private bool _enableKeyboard;
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private bool _enableMouse;
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private Switch _device;
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private Switch _device;
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public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
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public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
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{
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{
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_controllers = new NpadController[MaxControllers];
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_controllers = new NpadController[MaxControllers];
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_cemuHookClient = new CemuHookClient(this);
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_cemuHookClient = new CemuHookClient(this);
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_keyboardDriver = keyboardDriver;
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_keyboardDriver = keyboardDriver;
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_gamepadDriver = gamepadDriver;
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_gamepadDriver = gamepadDriver;
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_mouseDriver = mouseDriver;
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_inputConfig = new List<InputConfig>();
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_inputConfig = new List<InputConfig>();
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_enableKeyboard = false;
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_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
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_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
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_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
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_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
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@ -58,13 +58,13 @@ namespace Ryujinx.Input.HLE
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private void HandleOnGamepadDisconnected(string obj)
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private void HandleOnGamepadDisconnected(string obj)
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{
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{
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// Force input reload
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// Force input reload
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ReloadConfiguration(_inputConfig, _enableKeyboard);
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ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
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}
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}
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private void HandleOnGamepadConnected(string id)
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private void HandleOnGamepadConnected(string id)
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{
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{
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// Force input reload
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// Force input reload
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ReloadConfiguration(_inputConfig, _enableKeyboard);
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ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -93,7 +93,7 @@ namespace Ryujinx.Input.HLE
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}
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}
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}
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}
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public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard)
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public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
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{
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{
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lock (_lock)
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lock (_lock)
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{
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{
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@ -119,8 +119,9 @@ namespace Ryujinx.Input.HLE
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}
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}
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}
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}
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_inputConfig = inputConfig;
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_inputConfig = inputConfig;
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_enableKeyboard = enableKeyboard;
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_enableKeyboard = enableKeyboard;
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_enableMouse = enableMouse;
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_device.Hid.RefreshInputConfig(inputConfig);
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_device.Hid.RefreshInputConfig(inputConfig);
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}
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}
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@ -142,15 +143,15 @@ namespace Ryujinx.Input.HLE
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}
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}
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}
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}
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public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard)
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public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
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{
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{
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_device = device;
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_device = device;
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_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
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_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
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ReloadConfiguration(inputConfig, enableKeyboard);
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ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
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}
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}
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public void Update()
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public void Update(float aspectRatio = 0)
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{
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{
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lock (_lock)
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lock (_lock)
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{
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{
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@ -206,6 +207,48 @@ namespace Ryujinx.Input.HLE
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_device.Hid.Keyboard.Update(hleKeyboardInput.Value);
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_device.Hid.Keyboard.Update(hleKeyboardInput.Value);
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}
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}
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if (_enableMouse)
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{
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var mouse = _mouseDriver.GetGamepad("0") as IMouse;
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var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
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uint buttons = 0;
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if (mouseInput.IsPressed(MouseButton.Button1))
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{
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buttons |= 1 << 0;
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}
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if (mouseInput.IsPressed(MouseButton.Button2))
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{
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buttons |= 1 << 1;
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}
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if (mouseInput.IsPressed(MouseButton.Button3))
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{
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buttons |= 1 << 2;
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}
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if (mouseInput.IsPressed(MouseButton.Button4))
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{
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buttons |= 1 << 3;
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}
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if (mouseInput.IsPressed(MouseButton.Button5))
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{
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buttons |= 1 << 4;
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}
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var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
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_device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
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}
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else
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{
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_device.Hid.Mouse.Update(0, 0);
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}
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_device.TamperMachine.UpdateInput(hleInputStates);
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_device.TamperMachine.UpdateInput(hleInputStates);
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}
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}
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}
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}
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@ -29,7 +29,7 @@ namespace Ryujinx.Input.HLE
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if (_wasClicking && !isClicking)
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if (_wasClicking && !isClicking)
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{
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{
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MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
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MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
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var touchPosition = IMouse.GetTouchPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
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var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
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TouchPoint currentPoint = new TouchPoint
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TouchPoint currentPoint = new TouchPoint
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{
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{
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if (aspectRatio > 0)
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if (aspectRatio > 0)
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{
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{
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MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
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MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
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var touchPosition = IMouse.GetTouchPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
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var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
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TouchAttribute attribute = TouchAttribute.None;
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TouchAttribute attribute = TouchAttribute.None;
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/// </summary>
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/// </summary>
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Vector2 GetPosition();
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Vector2 GetPosition();
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/// <summary>
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/// Get the mouse scroll delta.
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/// </summary>
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Vector2 GetScroll();
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/// <summary>
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/// <summary>
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/// Get the client size.
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/// Get the client size.
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/// </summary>
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/// </summary>
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/// <returns>A snaphost of the state of the mouse.</returns>
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/// <returns>A snaphost of the state of the mouse.</returns>
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public static MouseStateSnapshot GetMouseStateSnapshot(IMouse mouse)
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public static MouseStateSnapshot GetMouseStateSnapshot(IMouse mouse)
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{
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{
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var position = mouse.GetPosition();
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bool[] buttons = new bool[(int)MouseButton.Count];
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bool[] buttons = new bool[(int)MouseButton.Count];
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mouse.Buttons.CopyTo(buttons, 0);
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mouse.Buttons.CopyTo(buttons, 0);
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return new MouseStateSnapshot(buttons, position);
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return new MouseStateSnapshot(buttons, mouse.GetPosition(), mouse.GetScroll());
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}
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}
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/// <summary>
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/// <summary>
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/// Get the touch position of a mouse position relative to the app's view
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/// Get the position of a mouse on screen relative to the app's view
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/// </summary>
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/// </summary>
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/// <param name="mousePosition">The position of the mouse in the client</param>
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/// <param name="mousePosition">The position of the mouse in the client</param>
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/// <param name="clientSize">The size of the client</param>
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/// <param name="clientSize">The size of the client</param>
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/// <param name="aspectRatio">The aspect ratio of the view</param>
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/// <param name="aspectRatio">The aspect ratio of the view</param>
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/// <returns>A snaphost of the state of the mouse.</returns>
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/// <returns>A snaphost of the state of the mouse.</returns>
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public static Vector2 GetTouchPosition(Vector2 mousePosition, Size clientSize, float aspectRatio)
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public static Vector2 GetScreenPosition(Vector2 mousePosition, Size clientSize, float aspectRatio)
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{
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{
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float mouseX = mousePosition.X;
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float mouseX = mousePosition.X;
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float mouseY = mousePosition.Y;
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float mouseY = mousePosition.Y;
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@ -10,17 +10,28 @@ namespace Ryujinx.Input
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{
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{
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private bool[] _buttonState;
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private bool[] _buttonState;
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/// <summary>
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/// The position of the mouse cursor
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/// </summary>
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public Vector2 Position { get; }
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public Vector2 Position { get; }
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/// <summary>
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/// The scroll delta of the mouse
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/// </summary>
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public Vector2 Scroll { get; }
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/// <summary>
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/// <summary>
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/// Create a new <see cref="MouseStateSnapshot"/>.
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/// Create a new <see cref="MouseStateSnapshot"/>.
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/// </summary>
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/// </summary>
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/// <param name="buttonState">The keys state</param>
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/// <param name="buttonState">The button state</param>
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public MouseStateSnapshot(bool[] buttonState, Vector2 position)
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/// <param name="position">The position of the cursor</param>
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/// <param name="scroll">The scroll delta</param>
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public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll)
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{
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{
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_buttonState = buttonState;
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_buttonState = buttonState;
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Position = position;
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Position = position;
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Scroll = scroll;
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}
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}
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/// <summary>
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/// <summary>
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@ -1,5 +1,5 @@
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{
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{
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"version": 24,
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"version": 27,
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"enable_file_log": true,
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"enable_file_log": true,
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"res_scale": 1,
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"res_scale": 1,
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"res_scale_custom": 1,
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"res_scale_custom": 1,
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"custom_theme_path": "",
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"custom_theme_path": "",
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"start_fullscreen": false,
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"start_fullscreen": false,
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"enable_keyboard": false,
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"enable_keyboard": false,
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"enable_mouse": false,
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"hotkeys": {
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"hotkeys": {
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"toggle_vsync": "Tab"
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"toggle_vsync": "Tab"
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},
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},
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@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// <summary>
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/// The current version of the file format
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/// The current version of the file format
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/// </summary>
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/// </summary>
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public const int CurrentVersion = 26;
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public const int CurrentVersion = 27;
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public int Version { get; set; }
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public int Version { get; set; }
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/// </summary>
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/// </summary>
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public bool EnableKeyboard { get; set; }
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public bool EnableKeyboard { get; set; }
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/// <summary>
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/// Enable or disable mouse support (Independent from controllers binding)
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/// </summary>
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public bool EnableMouse { get; set; }
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/// <summary>
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// Hotkey Keyboard Bindings
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/// </summary>
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/// </summary>
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@ -268,6 +268,11 @@ namespace Ryujinx.Configuration
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/// Enable or disable keyboard support (Independent from controllers binding)
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/// Enable or disable keyboard support (Independent from controllers binding)
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/// </summary>
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/// </summary>
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public ReactiveObject<bool> EnableKeyboard { get; private set; }
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public ReactiveObject<bool> EnableKeyboard { get; private set; }
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/// <summary>
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/// Enable or disable mouse support (Independent from controllers binding)
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/// </summary>
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public ReactiveObject<bool> EnableMouse { get; private set; }
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/// <summary>
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// Hotkey Keyboard Bindings
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@ -284,6 +289,7 @@ namespace Ryujinx.Configuration
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public HidSection()
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public HidSection()
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{
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{
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EnableKeyboard = new ReactiveObject<bool>();
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EnableKeyboard = new ReactiveObject<bool>();
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EnableMouse = new ReactiveObject<bool>();
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Hotkeys = new ReactiveObject<KeyboardHotkeys>();
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Hotkeys = new ReactiveObject<KeyboardHotkeys>();
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InputConfig = new ReactiveObject<List<InputConfig>>();
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InputConfig = new ReactiveObject<List<InputConfig>>();
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}
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}
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@ -471,6 +477,7 @@ namespace Ryujinx.Configuration
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CustomThemePath = Ui.CustomThemePath,
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CustomThemePath = Ui.CustomThemePath,
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StartFullscreen = Ui.StartFullscreen,
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StartFullscreen = Ui.StartFullscreen,
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EnableKeyboard = Hid.EnableKeyboard,
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EnableKeyboard = Hid.EnableKeyboard,
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EnableMouse = Hid.EnableMouse,
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Hotkeys = Hid.Hotkeys,
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Hotkeys = Hid.Hotkeys,
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KeyboardConfig = new List<object>(),
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KeyboardConfig = new List<object>(),
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ControllerConfig = new List<object>(),
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ControllerConfig = new List<object>(),
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@ -532,6 +539,7 @@ namespace Ryujinx.Configuration
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Ui.CustomThemePath.Value = "";
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Ui.CustomThemePath.Value = "";
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Ui.StartFullscreen.Value = false;
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Ui.StartFullscreen.Value = false;
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Hid.EnableKeyboard.Value = false;
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Hid.EnableKeyboard.Value = false;
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Hid.EnableMouse.Value = false;
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Hid.Hotkeys.Value = new KeyboardHotkeys
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Hid.Hotkeys.Value = new KeyboardHotkeys
|
||||||
{
|
{
|
||||||
ToggleVsync = Key.Tab
|
ToggleVsync = Key.Tab
|
||||||
|
@ -828,6 +836,15 @@ namespace Ryujinx.Configuration
|
||||||
configurationFileUpdated = true;
|
configurationFileUpdated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (configurationFileFormat.Version < 27)
|
||||||
|
{
|
||||||
|
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 27.");
|
||||||
|
|
||||||
|
configurationFileFormat.EnableMouse = false;
|
||||||
|
|
||||||
|
configurationFileUpdated = true;
|
||||||
|
}
|
||||||
|
|
||||||
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
|
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
|
||||||
Graphics.ResScale.Value = configurationFileFormat.ResScale;
|
Graphics.ResScale.Value = configurationFileFormat.ResScale;
|
||||||
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
|
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
|
||||||
|
@ -878,6 +895,7 @@ namespace Ryujinx.Configuration
|
||||||
Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
|
Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
|
||||||
Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
|
Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
|
||||||
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
|
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
|
||||||
|
Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
|
||||||
Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
|
Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
|
||||||
Hid.InputConfig.Value = configurationFileFormat.InputConfig;
|
Hid.InputConfig.Value = configurationFileFormat.InputConfig;
|
||||||
|
|
||||||
|
|
|
@ -31,6 +31,11 @@ namespace Ryujinx.Input.GTK3
|
||||||
return _driver.CurrentPosition;
|
return _driver.CurrentPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2 GetScroll()
|
||||||
|
{
|
||||||
|
return _driver.Scroll;
|
||||||
|
}
|
||||||
|
|
||||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
|
|
|
@ -14,18 +14,27 @@ namespace Ryujinx.Input.GTK3
|
||||||
public bool[] PressedButtons { get; }
|
public bool[] PressedButtons { get; }
|
||||||
|
|
||||||
public Vector2 CurrentPosition { get; private set; }
|
public Vector2 CurrentPosition { get; private set; }
|
||||||
|
public Vector2 Scroll{ get; private set; }
|
||||||
|
|
||||||
public GTK3MouseDriver(Widget parent)
|
public GTK3MouseDriver(Widget parent)
|
||||||
{
|
{
|
||||||
_widget = parent;
|
_widget = parent;
|
||||||
|
|
||||||
_widget.MotionNotifyEvent += Parent_MotionNotifyEvent;
|
_widget.MotionNotifyEvent += Parent_MotionNotifyEvent;
|
||||||
_widget.ButtonPressEvent += Parent_ButtonPressEvent;
|
_widget.ButtonPressEvent += Parent_ButtonPressEvent;
|
||||||
_widget.ButtonReleaseEvent += Parent_ButtonReleaseEvent;
|
_widget.ButtonReleaseEvent += Parent_ButtonReleaseEvent;
|
||||||
|
_widget.ScrollEvent += Parent_ScrollEvent;
|
||||||
|
|
||||||
PressedButtons = new bool[(int)MouseButton.Count];
|
PressedButtons = new bool[(int)MouseButton.Count];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[GLib.ConnectBefore]
|
||||||
|
private void Parent_ScrollEvent(object o, ScrollEventArgs args)
|
||||||
|
{
|
||||||
|
Scroll = new Vector2((float)args.Event.X, (float)args.Event.Y);
|
||||||
|
}
|
||||||
|
|
||||||
[GLib.ConnectBefore]
|
[GLib.ConnectBefore]
|
||||||
private void Parent_ButtonReleaseEvent(object o, ButtonReleaseEventArgs args)
|
private void Parent_ButtonReleaseEvent(object o, ButtonReleaseEventArgs args)
|
||||||
{
|
{
|
||||||
|
|
|
@ -63,6 +63,7 @@ namespace Ryujinx.Ui
|
||||||
|
|
||||||
private int _windowHeight;
|
private int _windowHeight;
|
||||||
private int _windowWidth;
|
private int _windowWidth;
|
||||||
|
private bool _isMouseInClient;
|
||||||
|
|
||||||
public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
|
public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
|
||||||
{
|
{
|
||||||
|
@ -87,6 +88,9 @@ namespace Ryujinx.Ui
|
||||||
AddEvents((int)(EventMask.ButtonPressMask
|
AddEvents((int)(EventMask.ButtonPressMask
|
||||||
| EventMask.ButtonReleaseMask
|
| EventMask.ButtonReleaseMask
|
||||||
| EventMask.PointerMotionMask
|
| EventMask.PointerMotionMask
|
||||||
|
| EventMask.ScrollMask
|
||||||
|
| EventMask.EnterNotifyMask
|
||||||
|
| EventMask.LeaveNotifyMask
|
||||||
| EventMask.KeyPressMask
|
| EventMask.KeyPressMask
|
||||||
| EventMask.KeyReleaseMask));
|
| EventMask.KeyReleaseMask));
|
||||||
|
|
||||||
|
@ -125,6 +129,8 @@ namespace Ryujinx.Ui
|
||||||
{
|
{
|
||||||
ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
|
ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
|
||||||
|
|
||||||
|
Window.Cursor = null;
|
||||||
|
|
||||||
NpadManager.Dispose();
|
NpadManager.Dispose();
|
||||||
Dispose();
|
Dispose();
|
||||||
}
|
}
|
||||||
|
@ -136,9 +142,34 @@ namespace Ryujinx.Ui
|
||||||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(ConfigurationState.Instance.Hid.EnableMouse)
|
||||||
|
{
|
||||||
|
Window.Cursor = _invisibleCursor;
|
||||||
|
}
|
||||||
|
|
||||||
|
_isMouseInClient = true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnEnterNotifyEvent(EventCrossing evnt)
|
||||||
|
{
|
||||||
|
Window.Cursor = ConfigurationState.Instance.Hid.EnableMouse ? _invisibleCursor : null;
|
||||||
|
|
||||||
|
_isMouseInClient = true;
|
||||||
|
|
||||||
|
return base.OnEnterNotifyEvent(evnt);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnLeaveNotifyEvent(EventCrossing evnt)
|
||||||
|
{
|
||||||
|
Window.Cursor = null;
|
||||||
|
|
||||||
|
_isMouseInClient = false;
|
||||||
|
|
||||||
|
return base.OnLeaveNotifyEvent(evnt);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
|
protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
|
||||||
{
|
{
|
||||||
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
|
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
|
||||||
|
@ -241,11 +272,16 @@ namespace Ryujinx.Ui
|
||||||
|
|
||||||
_toggleDockedMode = toggleDockedMode;
|
_toggleDockedMode = toggleDockedMode;
|
||||||
|
|
||||||
if (_hideCursorOnIdle)
|
if (_hideCursorOnIdle && !ConfigurationState.Instance.Hid.EnableMouse)
|
||||||
{
|
{
|
||||||
long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
|
long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
|
||||||
Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
|
Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(ConfigurationState.Instance.Hid.EnableMouse && _isMouseInClient)
|
||||||
|
{
|
||||||
|
Window.Cursor = _invisibleCursor;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize(Switch device)
|
public void Initialize(Switch device)
|
||||||
|
@ -254,7 +290,7 @@ namespace Ryujinx.Ui
|
||||||
Renderer = Device.Gpu.Renderer;
|
Renderer = Device.Gpu.Renderer;
|
||||||
Renderer?.Window.SetSize(_windowWidth, _windowHeight);
|
Renderer?.Window.SetSize(_windowWidth, _windowHeight);
|
||||||
|
|
||||||
NpadManager.Initialize(device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard);
|
NpadManager.Initialize(device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
|
||||||
TouchScreenManager.Initialize(device);
|
TouchScreenManager.Initialize(device);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -442,7 +478,7 @@ namespace Ryujinx.Ui
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
NpadManager.Update();
|
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
||||||
|
|
||||||
if ((Toplevel as MainWindow).IsFocused)
|
if ((Toplevel as MainWindow).IsFocused)
|
||||||
{
|
{
|
||||||
|
@ -461,7 +497,7 @@ namespace Ryujinx.Ui
|
||||||
bool hasTouch = false;
|
bool hasTouch = false;
|
||||||
|
|
||||||
// Get screen touch position
|
// Get screen touch position
|
||||||
if ((Toplevel as MainWindow).IsFocused)
|
if ((Toplevel as MainWindow).IsFocused && !ConfigurationState.Instance.Hid.EnableMouse)
|
||||||
{
|
{
|
||||||
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as GTK3MouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as GTK3MouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
||||||
}
|
}
|
||||||
|
|
|
@ -1150,7 +1150,7 @@ namespace Ryujinx.Ui.Windows
|
||||||
|
|
||||||
if (_mainWindow.RendererWidget != null)
|
if (_mainWindow.RendererWidget != null)
|
||||||
{
|
{
|
||||||
_mainWindow.RendererWidget.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard);
|
_mainWindow.RendererWidget.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Atomically replace and signal input change.
|
// Atomically replace and signal input change.
|
||||||
|
|
|
@ -56,6 +56,7 @@ namespace Ryujinx.Ui.Windows
|
||||||
[GUI] CheckButton _expandRamToggle;
|
[GUI] CheckButton _expandRamToggle;
|
||||||
[GUI] CheckButton _ignoreToggle;
|
[GUI] CheckButton _ignoreToggle;
|
||||||
[GUI] CheckButton _directKeyboardAccess;
|
[GUI] CheckButton _directKeyboardAccess;
|
||||||
|
[GUI] CheckButton _directMouseAccess;
|
||||||
[GUI] ComboBoxText _systemLanguageSelect;
|
[GUI] ComboBoxText _systemLanguageSelect;
|
||||||
[GUI] ComboBoxText _systemRegionSelect;
|
[GUI] ComboBoxText _systemRegionSelect;
|
||||||
[GUI] Entry _systemTimeZoneEntry;
|
[GUI] Entry _systemTimeZoneEntry;
|
||||||
|
@ -245,6 +246,11 @@ namespace Ryujinx.Ui.Windows
|
||||||
_directKeyboardAccess.Click();
|
_directKeyboardAccess.Click();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ConfigurationState.Instance.Hid.EnableMouse)
|
||||||
|
{
|
||||||
|
_directMouseAccess.Click();
|
||||||
|
}
|
||||||
|
|
||||||
if (ConfigurationState.Instance.Ui.EnableCustomTheme)
|
if (ConfigurationState.Instance.Ui.EnableCustomTheme)
|
||||||
{
|
{
|
||||||
_custThemeToggle.Click();
|
_custThemeToggle.Click();
|
||||||
|
@ -461,6 +467,7 @@ namespace Ryujinx.Ui.Windows
|
||||||
ConfigurationState.Instance.System.ExpandRam.Value = _expandRamToggle.Active;
|
ConfigurationState.Instance.System.ExpandRam.Value = _expandRamToggle.Active;
|
||||||
ConfigurationState.Instance.System.IgnoreMissingServices.Value = _ignoreToggle.Active;
|
ConfigurationState.Instance.System.IgnoreMissingServices.Value = _ignoreToggle.Active;
|
||||||
ConfigurationState.Instance.Hid.EnableKeyboard.Value = _directKeyboardAccess.Active;
|
ConfigurationState.Instance.Hid.EnableKeyboard.Value = _directKeyboardAccess.Active;
|
||||||
|
ConfigurationState.Instance.Hid.EnableMouse.Value = _directMouseAccess.Active;
|
||||||
ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active;
|
ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active;
|
||||||
ConfigurationState.Instance.System.Language.Value = Enum.Parse<Language>(_systemLanguageSelect.ActiveId);
|
ConfigurationState.Instance.System.Language.Value = Enum.Parse<Language>(_systemLanguageSelect.ActiveId);
|
||||||
ConfigurationState.Instance.System.Region.Value = Enum.Parse<Configuration.System.Region>(_systemRegionSelect.ActiveId);
|
ConfigurationState.Instance.System.Region.Value = Enum.Parse<Configuration.System.Region>(_systemRegionSelect.ActiveId);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<!-- Generated with glade 3.38.1 -->
|
<!-- Generated with glade 3.38.2 -->
|
||||||
<interface>
|
<interface>
|
||||||
<requires lib="gtk+" version="3.20"/>
|
<requires lib="gtk+" version="3.20"/>
|
||||||
<object class="GtkAdjustment" id="_fsLogSpinAdjustment">
|
<object class="GtkAdjustment" id="_fsLogSpinAdjustment">
|
||||||
|
@ -520,6 +520,22 @@
|
||||||
<property name="position">1</property>
|
<property name="position">1</property>
|
||||||
</packing>
|
</packing>
|
||||||
</child>
|
</child>
|
||||||
|
<child>
|
||||||
|
<object class="GtkCheckButton" id="_directMouseAccess">
|
||||||
|
<property name="label" translatable="yes">Direct Mouse Access</property>
|
||||||
|
<property name="visible">True</property>
|
||||||
|
<property name="can-focus">True</property>
|
||||||
|
<property name="receives-default">False</property>
|
||||||
|
<property name="tooltip-text" translatable="yes">Enable or disable "direct keyboard access (HID) support" (Provides games access to your keyboard as a text entry device)</property>
|
||||||
|
<property name="draw-indicator">True</property>
|
||||||
|
</object>
|
||||||
|
<packing>
|
||||||
|
<property name="expand">False</property>
|
||||||
|
<property name="fill">False</property>
|
||||||
|
<property name="padding">10</property>
|
||||||
|
<property name="position">2</property>
|
||||||
|
</packing>
|
||||||
|
</child>
|
||||||
</object>
|
</object>
|
||||||
<packing>
|
<packing>
|
||||||
<property name="expand">False</property>
|
<property name="expand">False</property>
|
||||||
|
|
|
@ -22,6 +22,7 @@
|
||||||
"enable_fs_integrity_checks",
|
"enable_fs_integrity_checks",
|
||||||
"fs_global_access_log_mode",
|
"fs_global_access_log_mode",
|
||||||
"enable_keyboard",
|
"enable_keyboard",
|
||||||
|
"enable_mouse",
|
||||||
"keyboard_config",
|
"keyboard_config",
|
||||||
"controller_config"
|
"controller_config"
|
||||||
],
|
],
|
||||||
|
@ -1438,6 +1439,17 @@
|
||||||
false
|
false
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
"enable_mouse": {
|
||||||
|
"$id": "#/properties/enable_mouse",
|
||||||
|
"type": "boolean",
|
||||||
|
"title": "(HID) Mouse Enable",
|
||||||
|
"description": "Enable or disable direct mouse access (HID) support (Provides games access to your mouse as a pointing device)",
|
||||||
|
"default": false,
|
||||||
|
"examples": [
|
||||||
|
true,
|
||||||
|
false
|
||||||
|
]
|
||||||
|
},
|
||||||
"hotkeys": {
|
"hotkeys": {
|
||||||
"$id": "#/properties/hotkeys",
|
"$id": "#/properties/hotkeys",
|
||||||
"type": "object",
|
"type": "object",
|
||||||
|
|
Loading…
Reference in a new issue