From 7b2d42f017e9b3cc6ed01db510ee61762a9bcd5d Mon Sep 17 00:00:00 2001 From: gdk Date: Thu, 10 Feb 2022 18:03:52 -0300 Subject: [PATCH] nit: Mask -> Masks --- Ryujinx.Graphics.OpenGL/Pipeline.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs index c8434404d..be15d805d 100644 --- a/Ryujinx.Graphics.OpenGL/Pipeline.cs +++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs @@ -54,8 +54,8 @@ namespace Ryujinx.Graphics.OpenGL private ClipDepthMode _clipDepthMode; private uint _fragmentOutputMap; - private uint _componentMask; - private uint _currentComponentMask; + private uint _componentMasks; + private uint _currentComponentMasks; private uint _scissorEnables; @@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.OpenGL _clipDepthMode = ClipDepthMode.NegativeOneToOne; _fragmentOutputMap = uint.MaxValue; - _componentMask = uint.MaxValue; + _componentMasks = uint.MaxValue; var defaultScale = new Vector4 { X = 1f, Y = 0f, Z = 0f, W = 0f }; new Span>(_renderScale).Fill(defaultScale); @@ -1047,11 +1047,11 @@ namespace Ryujinx.Graphics.OpenGL public void SetRenderTargetColorMasks(ReadOnlySpan componentMasks) { - _componentMask = 0; + _componentMasks = 0; for (int index = 0; index < componentMasks.Length; index++) { - _componentMask |= componentMasks[index] << (index * 4); + _componentMasks |= componentMasks[index] << (index * 4); RestoreComponentMask(index, force: false); } @@ -1455,10 +1455,10 @@ namespace Ryujinx.Graphics.OpenGL uint blueMask = _fpIsBgra[index].X == 0 ? 4u : 1u; int shift = index * 4; - uint componentMask = _componentMask & _fragmentOutputMap; + uint componentMask = _componentMasks & _fragmentOutputMap; uint checkMask = 0xfu << shift; - if (!force && (componentMask & checkMask) == (_currentComponentMask & checkMask)) + if (!force && (componentMask & checkMask) == (_currentComponentMasks & checkMask)) { return; } @@ -1473,8 +1473,8 @@ namespace Ryujinx.Graphics.OpenGL (componentMask & blueMask) != 0, (componentMask & 8u) != 0); - _currentComponentMask &= ~checkMask; - _currentComponentMask |= componentMask; + _currentComponentMasks &= ~checkMask; + _currentComponentMasks |= componentMask; } public void RestoreScissor0Enable()