mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-27 02:53:04 +00:00
Fix a bunch of issues with texture copy and flush (#32)
* Fix a bunch of issues with texture copy and flush * TextureCopy helper class, fix clear bug
This commit is contained in:
parent
0c1acb5107
commit
7b9b23e500
5 changed files with 351 additions and 115 deletions
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@ -318,11 +318,14 @@ namespace Ryujinx.Graphics.Metal
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0f,
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0f,
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1f);
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1f);
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Span<uint> componentMasks = stackalloc uint[index + 1];
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componentMasks[index] = componentMask;
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_pipeline.SetProgram(_programsColorClear[index]);
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_pipeline.SetProgram(_programsColorClear[index]);
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_pipeline.SetBlendState(index, new BlendDescriptor());
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_pipeline.SetBlendState(index, new BlendDescriptor());
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_pipeline.SetFaceCulling(false, Face.Front);
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_pipeline.SetFaceCulling(false, Face.Front);
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_pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
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_pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
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_pipeline.SetRenderTargetColorMasks([componentMask]);
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_pipeline.SetRenderTargetColorMasks(componentMasks);
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_pipeline.SetViewports(viewports);
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_pipeline.SetViewports(viewports);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.Draw(4, 1, 0, 0);
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_pipeline.Draw(4, 1, 0, 0);
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@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Metal
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return;
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return;
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}
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}
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bool signaled = result.Signalled || result.Waitable.WaitForFences(false);
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bool signaled = result.Signalled || result.Waitable.WaitForFences(true);
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if (!signaled)
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if (!signaled)
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{
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{
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@ -57,7 +57,10 @@ namespace Ryujinx.Graphics.Metal
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var swizzle = GetSwizzle(info, pixelFormat);
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var swizzle = GetSwizzle(info, pixelFormat);
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_mtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
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_mtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
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MtlFormat = pixelFormat;
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MtlFormat = pixelFormat;
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FirstLayer = firstLayer;
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FirstLevel = firstLevel;
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}
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}
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private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat)
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private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat)
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@ -94,6 +97,109 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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CommandBufferScoped cbs = _pipeline.Cbs;
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TextureBase src = this;
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TextureBase dst = (TextureBase)destination;
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var srcImage = GetHandle();
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var dstImage = dst.GetHandle();
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if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
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{
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//int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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//_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
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}
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else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
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{
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//int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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//_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
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}
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else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
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{
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//int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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//int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
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//_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
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}
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else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
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{
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int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
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int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
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// TODO: depth copy?
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//_gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
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}
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else
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{
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TextureCopy.Copy(
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cbs,
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srcImage,
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dstImage,
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src.Info,
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dst.Info,
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0,//src.FirstLayer,
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0,//dst.FirstLayer,
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0,//src.FirstLevel,
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0,//dst.FirstLevel,
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0,
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firstLayer,
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0,
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firstLevel);
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}
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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CommandBufferScoped cbs = _pipeline.Cbs;
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TextureBase src = this;
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TextureBase dst = (TextureBase)destination;
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var srcImage = GetHandle();
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var dstImage = dst.GetHandle();
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if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
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{
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//_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
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}
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else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
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{
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//_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
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}
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else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
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{
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//_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
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{
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//_gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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else
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{
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TextureCopy.Copy(
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cbs,
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srcImage,
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dstImage,
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src.Info,
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dst.Info,
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0, //src.FirstLayer,
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0, //dst.FirstLayer,
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0, //src.FirstLevel,
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0, //dst.FirstLevel,
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srcLayer,
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dstLayer,
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srcLevel,
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dstLevel,
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1,
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1);
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}
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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{
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if (!_renderer.CommandBufferPool.OwnedByCurrentThread)
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if (!_renderer.CommandBufferPool.OwnedByCurrentThread)
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{
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{
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@ -102,107 +208,31 @@ namespace Ryujinx.Graphics.Metal
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return;
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return;
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}
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}
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var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
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if (destination is Texture destinationTexture)
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{
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if (destinationTexture.Info.Target == Target.Texture3D)
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{
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blitCommandEncoder.CopyFromTexture(
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_mtlTexture,
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0,
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(ulong)firstLevel,
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new MTLOrigin { x = 0, y = 0, z = (ulong)firstLayer },
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new MTLSize { width = (ulong)Math.Min(Info.Width, destinationTexture.Info.Width), height = (ulong)Math.Min(Info.Height, destinationTexture.Info.Height), depth = 1 },
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destinationTexture._mtlTexture,
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0,
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(ulong)firstLevel,
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new MTLOrigin { x = 0, y = 0, z = (ulong)firstLayer });
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}
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else
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{
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blitCommandEncoder.CopyFromTexture(
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_mtlTexture,
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(ulong)firstLayer,
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(ulong)firstLevel,
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destinationTexture._mtlTexture,
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(ulong)firstLayer,
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(ulong)firstLevel,
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_mtlTexture.ArrayLength,
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_mtlTexture.MipmapLevelCount);
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}
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}
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
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if (destination is Texture destinationTexture)
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{
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if (destinationTexture.Info.Target == Target.Texture3D)
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{
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blitCommandEncoder.CopyFromTexture(
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_mtlTexture,
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0,
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(ulong)srcLevel,
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new MTLOrigin { x = 0, y = 0, z = (ulong)srcLayer },
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new MTLSize { width = (ulong)Math.Min(Info.Width, destinationTexture.Info.Width), height = (ulong)Math.Min(Info.Height, destinationTexture.Info.Height), depth = 1 },
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destinationTexture._mtlTexture,
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0,
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(ulong)dstLevel,
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new MTLOrigin { x = 0, y = 0, z = (ulong)dstLayer });
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}
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else
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{
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blitCommandEncoder.CopyFromTexture(
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_mtlTexture,
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(ulong)srcLayer,
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(ulong)srcLevel,
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destinationTexture._mtlTexture,
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(ulong)dstLayer,
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(ulong)dstLevel,
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_mtlTexture.ArrayLength,
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_mtlTexture.MipmapLevelCount);
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}
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}
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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var dst = (Texture)destination;
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var dst = (Texture)destination;
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bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
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bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
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if (dst.Info.IsCompressed) {
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Console.WriteLine("shit");
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}
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_pipeline.Blit(this, destination, srcRegion, dstRegion, isDepthOrStencil, linearFilter);
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_pipeline.Blit(this, destination, srcRegion, dstRegion, isDepthOrStencil, linearFilter);
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}
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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{
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var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
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var cbs = _pipeline.Cbs;
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var cbs = _pipeline.Cbs;
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int outSize = Info.GetMipSize(level);
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int outSize = Info.GetMipSize(level);
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int hostSize = GetBufferDataLength(outSize);
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ulong bytesPerRow = (ulong)Info.GetMipStride(level);
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int offset = range.Offset;
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ulong bytesPerImage = 0;
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if (_mtlTexture.TextureType == MTLTextureType.Type3D)
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{
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bytesPerImage = bytesPerRow * (ulong)Info.Height;
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}
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var autoBuffer = _renderer.BufferManager.GetBuffer(range.Handle, true);
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var autoBuffer = _renderer.BufferManager.GetBuffer(range.Handle, true);
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var mtlBuffer = autoBuffer.Get(cbs, range.Offset, outSize).Value;
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var mtlBuffer = autoBuffer.Get(cbs, range.Offset, outSize).Value;
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blitCommandEncoder.CopyFromTexture(
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// TODO: D32S8 conversion via temp copy holder
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_mtlTexture,
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(ulong)layer,
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CopyFromOrToBuffer(cbs, mtlBuffer, _mtlTexture, hostSize, true, layer, level, 1, 1, singleSlice: true, offset: offset, stride: stride);
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(ulong)level,
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new MTLOrigin(),
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new MTLSize { width = _mtlTexture.Width, height = _mtlTexture.Height, depth = _mtlTexture.Depth },
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mtlBuffer,
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(ulong)range.Offset,
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bytesPerRow,
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bytesPerImage);
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}
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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@ -217,6 +247,13 @@ namespace Ryujinx.Graphics.Metal
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return size;
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return size;
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}
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}
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private void CopyDataToBuffer(Span<byte> storage, ReadOnlySpan<byte> input)
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{
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// TODO: D32S8 conversion
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input.CopyTo(storage);
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}
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private ReadOnlySpan<byte> GetDataFromBuffer(ReadOnlySpan<byte> storage, int size, Span<byte> output)
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private ReadOnlySpan<byte> GetDataFromBuffer(ReadOnlySpan<byte> storage, int size, Span<byte> output)
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{
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{
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// TODO: D32S8 conversion
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// TODO: D32S8 conversion
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@ -422,37 +459,29 @@ namespace Ryujinx.Graphics.Metal
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buffer.Dispose();
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buffer.Dispose();
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}
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}
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private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice)
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{
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int bufferDataLength = GetBufferDataLength(data.Length);
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using var bufferHolder = _renderer.BufferManager.Create(bufferDataLength);
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// TODO: loadInline logic
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var cbs = _pipeline.Cbs;
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CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data);
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var buffer = bufferHolder.GetBuffer().Get(cbs).Value;
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var image = GetHandle();
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CopyFromOrToBuffer(cbs, buffer, image, bufferDataLength, false, layer, level, layers, levels, singleSlice);
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}
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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{
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{
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var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
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SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
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ulong bytesPerRow = (ulong)Info.GetMipStride(level);
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data.Dispose();
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ulong bytesPerImage = 0;
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if (_mtlTexture.TextureType == MTLTextureType.Type3D)
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{
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bytesPerImage = bytesPerRow * (ulong)Info.Height;
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}
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var dataSpan = data.Memory.Span;
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var buffer = _renderer.BufferManager.Create(dataSpan.Length);
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buffer.SetDataUnchecked(0, dataSpan);
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var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
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blitCommandEncoder.CopyFromBuffer(
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mtlBuffer,
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0,
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bytesPerRow,
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bytesPerImage,
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new MTLSize { width = _mtlTexture.Width, height = _mtlTexture.Height, depth = _mtlTexture.Depth },
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_mtlTexture,
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(ulong)layer,
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(ulong)level,
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new MTLOrigin()
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);
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// Cleanup
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buffer.Dispose();
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}
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}
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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@ -21,7 +21,10 @@ namespace Ryujinx.Graphics.Metal
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public int Width => Info.Width;
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public int Width => Info.Width;
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public int Height => Info.Height;
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public int Height => Info.Height;
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public int Depth => Info.Depth;
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public int Depth => Info.Depth;
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public MTLPixelFormat MtlFormat { get; protected set; }
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public MTLPixelFormat MtlFormat { get; protected set; }
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public int FirstLayer { get; protected set; }
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public int FirstLevel { get; protected set; }
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public TextureBase(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info)
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public TextureBase(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info)
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{
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{
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201
src/Ryujinx.Graphics.Metal/TextureCopy.cs
Normal file
201
src/Ryujinx.Graphics.Metal/TextureCopy.cs
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.Metal
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{
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static class TextureCopy
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{
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public static void Copy(
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CommandBufferScoped cbs,
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MTLTexture srcImage,
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MTLTexture dstImage,
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TextureCreateInfo srcInfo,
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TextureCreateInfo dstInfo,
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int srcViewLayer,
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int dstViewLayer,
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int srcViewLevel,
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int dstViewLevel,
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel)
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{
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcLevels = srcInfo.Levels;
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstLevels = dstInfo.Levels;
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if (dstInfo.Target == Target.Texture3D)
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{
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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}
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int depth = Math.Min(srcDepth, dstDepth);
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int levels = Math.Min(srcLevels, dstLevels);
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Copy(
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cbs,
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srcImage,
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dstImage,
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srcInfo,
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dstInfo,
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srcViewLayer,
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dstViewLayer,
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srcViewLevel,
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dstViewLevel,
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srcLayer,
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dstLayer,
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srcLevel,
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dstLevel,
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depth,
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levels);
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}
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public static void Copy(
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CommandBufferScoped cbs,
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MTLTexture srcImage,
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MTLTexture dstImage,
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TextureCreateInfo srcInfo,
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TextureCreateInfo dstInfo,
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int srcViewLayer,
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int dstViewLayer,
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int srcViewLevel,
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int dstViewLevel,
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int srcDepthOrLayer,
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int dstDepthOrLayer,
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int srcLevel,
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int dstLevel,
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int depthOrLayers,
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int levels)
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{
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MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder();
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int srcZ;
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int srcLayer;
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int srcDepth;
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int srcLayers;
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if (srcInfo.Target == Target.Texture3D)
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{
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srcZ = srcDepthOrLayer;
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srcLayer = 0;
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srcDepth = depthOrLayers;
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srcLayers = 1;
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}
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else
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{
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srcZ = 0;
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srcLayer = srcDepthOrLayer;
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srcDepth = 1;
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srcLayers = depthOrLayers;
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}
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int dstZ;
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int dstLayer;
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int dstLayers;
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if (dstInfo.Target == Target.Texture3D)
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{
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dstZ = dstDepthOrLayer;
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dstLayer = 0;
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dstLayers = 1;
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}
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else
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{
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dstZ = 0;
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dstLayer = dstDepthOrLayer;
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|
dstLayers = depthOrLayers;
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|
}
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int srcWidth = srcInfo.Width;
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int srcHeight = srcInfo.Height;
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int dstWidth = dstInfo.Width;
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int dstHeight = dstInfo.Height;
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srcWidth = Math.Max(1, srcWidth >> srcLevel);
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srcHeight = Math.Max(1, srcHeight >> srcLevel);
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dstWidth = Math.Max(1, dstWidth >> dstLevel);
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dstHeight = Math.Max(1, dstHeight >> dstLevel);
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int blockWidth = 1;
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int blockHeight = 1;
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bool sizeInBlocks = false;
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// When copying from a compressed to a non-compressed format,
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// the non-compressed texture will have the size of the texture
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// in blocks (not in texels), so we must adjust that size to
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// match the size in texels of the compressed texture.
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if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
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{
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srcWidth *= dstInfo.BlockWidth;
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srcHeight *= dstInfo.BlockHeight;
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blockWidth = dstInfo.BlockWidth;
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blockHeight = dstInfo.BlockHeight;
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sizeInBlocks = true;
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}
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else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
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{
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dstWidth *= srcInfo.BlockWidth;
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dstHeight *= srcInfo.BlockHeight;
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|
blockWidth = srcInfo.BlockWidth;
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blockHeight = srcInfo.BlockHeight;
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|
}
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|
int width = Math.Min(srcWidth, dstWidth);
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int height = Math.Min(srcHeight, dstHeight);
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for (int level = 0; level < levels; level++)
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{
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// Stop copy if we are already out of the levels range.
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if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
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{
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break;
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}
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int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
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int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
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int layers = Math.Max(dstLayers - dstLayer, srcLayers);
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for (int layer = 0; layer < layers; layer++)
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{
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if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples)
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|
{
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|
// TODO
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|
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|
Logger.Warning?.PrintMsg(LogClass.Gpu, "Unsupported mismatching sample count copy");
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|
}
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|
else
|
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|
{
|
||||||
|
blitCommandEncoder.CopyFromTexture(
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srcImage,
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|
(ulong)(srcViewLevel + srcLevel + level),
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|
(ulong)(srcViewLayer + srcLayer + layer),
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|
new MTLOrigin { z = (ulong)srcZ },
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|
new MTLSize { width = (ulong)copyWidth, height = (ulong)copyHeight, depth = (ulong)srcDepth },
|
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|
dstImage,
|
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|
(ulong)(dstViewLevel + dstLevel + level),
|
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|
(ulong)(dstViewLayer + dstLayer + layer),
|
||||||
|
new MTLOrigin { z = (ulong)dstZ });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
width = Math.Max(1, width >> 1);
|
||||||
|
height = Math.Max(1, height >> 1);
|
||||||
|
|
||||||
|
if (srcInfo.Target == Target.Texture3D)
|
||||||
|
{
|
||||||
|
srcDepth = Math.Max(1, srcDepth >> 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue