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Fix some whitespace formatting issues and remove some stragglers
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parent
7472630c63
commit
7c8245679c
3 changed files with 4 additions and 6 deletions
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@ -203,7 +203,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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OnPropertyChanged(nameof(IsOpenGLSelected));
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OnPropertyChanged(nameof(IsOpenGLSelected));
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}
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}
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}
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}
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public int ShadingLangugeIndex
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public int ShadingLangugeIndex
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{
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{
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get => _shadinglanguageBackendIndex;
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get => _shadinglanguageBackendIndex;
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@ -250,7 +250,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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internal AvaloniaList<TimeZone> TimeZones { get; set; }
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internal AvaloniaList<TimeZone> TimeZones { get; set; }
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public AvaloniaList<string> GameDirectories { get; set; }
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public AvaloniaList<string> GameDirectories { get; set; }
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public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
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public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
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//public ObservableCollection<ComboBoxItem> ShadingLanguage { get; set; }
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public AvaloniaList<string> NetworkInterfaceList
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public AvaloniaList<string> NetworkInterfaceList
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{
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{
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@ -308,7 +307,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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GameDirectories = new AvaloniaList<string>();
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GameDirectories = new AvaloniaList<string>();
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TimeZones = new AvaloniaList<TimeZone>();
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TimeZones = new AvaloniaList<TimeZone>();
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AvailableGpus = new ObservableCollection<ComboBoxItem>();
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AvailableGpus = new ObservableCollection<ComboBoxItem>();
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//ShadingLanguage = new ObservableCollection<ComboBoxItem>();
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_validTzRegions = new List<string>();
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_validTzRegions = new List<string>();
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_networkInterfaces = new Dictionary<string, string>();
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_networkInterfaces = new Dictionary<string, string>();
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@ -1,4 +1,4 @@
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration
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namespace Ryujinx.Common.Configuration
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@ -501,7 +501,7 @@ namespace Ryujinx.Ui.Common.Configuration
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/// Graphics backend
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/// Graphics backend
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/// </summary>
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/// </summary>
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public ReactiveObject<GraphicsBackend> GraphicsBackend { get; private set; }
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public ReactiveObject<GraphicsBackend> GraphicsBackend { get; private set; }
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/// <summary>
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/// <summary>
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/// Graphics backend
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/// Graphics backend
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/// </summary>
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/// </summary>
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@ -1572,7 +1572,7 @@ namespace Ryujinx.Ui.Common.Configuration
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return GraphicsBackend.OpenGl;
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return GraphicsBackend.OpenGl;
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}
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}
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private static ShadingLanguage DefaultShadingLanguge()
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private static ShadingLanguage DefaultShadingLanguge()
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{
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{
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// Any system running macOS or returning any amount of valid Vulkan devices should default to Vulkan.
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// Any system running macOS or returning any amount of valid Vulkan devices should default to Vulkan.
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