fixing up ClampAxis

This commit is contained in:
skrekhere 2022-02-12 00:10:27 -08:00
parent 3f84828f58
commit 7d1da6a7a2

View file

@ -391,7 +391,7 @@ namespace Ryujinx.Input.HLE
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static JoystickPosition ApplyDeadzone(float x, float y, float deadzone)
{
float magnitudeClamped = Math.Clamp(MathF.Sqrt(x * x + y * y), -1f, 1f);
float magnitudeClamped = Math.Min(MathF.Sqrt(x * x + y * y), 1f);
if (magnitudeClamped <= deadzone)
{
@ -408,14 +408,12 @@ namespace Ryujinx.Input.HLE
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short ClampAxis(float value)
{
if (value <= -short.MaxValue)
if (Math.Sign(value) < 0)
{
return -short.MaxValue;
}
else
{
return (short)(value * short.MaxValue);
return (short)Math.Max(value * -short.MinValue, short.MinValue);
}
return (short)Math.Min(value * short.MaxValue, short.MaxValue);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]