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Remove some dead/redundant code
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parent
17daa0b68d
commit
7ec367c448
2 changed files with 2 additions and 47 deletions
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@ -53,13 +53,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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AggregateType type = texOp.Format.GetComponentType();
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AggregateType type = texOp.Format.GetComponentType();
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string bindlessHandle = null;
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string imageName;
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string imageName;
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if (isBindless)
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if (isBindless)
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{
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{
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bindlessHandle = Src(AggregateType.S32);
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imageName = GetBindlessImage(context, texOp.Type, type, Src(AggregateType.S32));
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imageName = GetBindlessImage(context, texOp.Type, type, bindlessHandle);
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}
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}
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else
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else
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{
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{
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@ -283,12 +281,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
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return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
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}
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}
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string bindlessHandle = null;
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if (isBindless)
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if (isBindless)
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{
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{
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bindlessHandle = Src(AggregateType.S32);
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texCall += "(" + GetBindlessSampler(context, texOp.Type, Src(AggregateType.S32));
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texCall += "(" + GetBindlessSampler(context, texOp.Type, bindlessHandle);
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}
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}
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else
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else
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{
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{
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@ -716,7 +716,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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pCoords = Src(AggregateType.S32);
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pCoords = Src(AggregateType.S32);
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}
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}
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SpvInstruction bindlessIndex;
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SpvInstruction image;
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SpvInstruction image;
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if (isBindless)
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if (isBindless)
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@ -726,14 +725,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var imageIndex = GenerateBindlessTextureHandleToIndex(context, bindlessHandle);
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var imageIndex = GenerateBindlessTextureHandleToIndex(context, bindlessHandle);
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var imagePointer = context.AccessChain(imagePointerType, imageVariable, imageIndex);
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var imagePointer = context.AccessChain(imagePointerType, imageVariable, imageIndex);
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bindlessIndex = imageIndex;
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image = context.Load(imageType, imagePointer);
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image = context.Load(imageType, imagePointer);
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}
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}
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else
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else
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{
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{
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(var imageType, var imageVariable) = context.Images[texOp.Binding];
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(var imageType, var imageVariable) = context.Images[texOp.Binding];
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bindlessIndex = null;
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image = context.Load(imageType, imageVariable);
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image = context.Load(imageType, imageVariable);
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}
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}
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@ -1263,8 +1260,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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SpvInstruction pCoords = AssemblePVector(pCount);
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SpvInstruction pCoords = AssemblePVector(pCount);
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_ = isBindless ? GenerateBindlessTextureHandleToIndex(context, bindlessHandle) : null;
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SpvInstruction AssembleDerivativesVector(int count)
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SpvInstruction AssembleDerivativesVector(int count)
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{
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{
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if (count > 1)
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if (count > 1)
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@ -1535,7 +1530,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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SpvInstruction bindlessIndex;
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SpvInstruction imageType;
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SpvInstruction imageType;
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SpvInstruction image;
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SpvInstruction image;
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@ -1548,14 +1542,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var imageIndex = GenerateBindlessTextureHandleToIndex(context, bindlessHandle);
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var imageIndex = GenerateBindlessTextureHandleToIndex(context, bindlessHandle);
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var imagePointer = context.AccessChain(imagePointerType, imageVariable, imageIndex);
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var imagePointer = context.AccessChain(imagePointerType, imageVariable, imageIndex);
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bindlessIndex = imageIndex;
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image = context.Load(imageType, imagePointer);
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image = context.Load(imageType, imagePointer);
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}
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}
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else
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else
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{
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{
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(imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
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(imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
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bindlessIndex = null;
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image = context.Load(sampledImageType, sampledImageVariable);
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image = context.Load(sampledImageType, sampledImageVariable);
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}
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}
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@ -2001,38 +1993,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return context.Load(context.GetType(varType), context.Inputs[ioDefinition]);
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return context.Load(context.GetType(varType), context.Inputs[ioDefinition]);
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}
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}
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private static OperationResult GetZeroOperationResult(
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CodeGenContext context,
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AstTextureOperation texOp,
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AggregateType scalarType,
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bool isVector)
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{
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var zero = scalarType switch
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{
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AggregateType.S32 => context.Constant(context.TypeS32(), 0),
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AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
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_ => context.Constant(context.TypeFP32(), 0f),
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};
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if (isVector)
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{
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AggregateType outputType = texOp.GetVectorType(scalarType);
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if ((outputType & AggregateType.ElementCountMask) != 0)
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{
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int componentsCount = BitOperations.PopCount((uint)texOp.Index);
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SpvInstruction[] values = new SpvInstruction[componentsCount];
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values.AsSpan().Fill(zero);
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return new OperationResult(outputType, context.ConstantComposite(context.GetType(outputType), values));
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}
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}
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return new OperationResult(scalarType, zero);
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}
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private static SpvInstruction GetSwizzledResult(CodeGenContext context, SpvInstruction vector, AggregateType swizzledResultType, int mask)
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private static SpvInstruction GetSwizzledResult(CodeGenContext context, SpvInstruction vector, AggregateType swizzledResultType, int mask)
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{
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{
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if ((swizzledResultType & AggregateType.ElementCountMask) != 0)
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if ((swizzledResultType & AggregateType.ElementCountMask) != 0)
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