mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
am/gui: Implement Wake-up message (#1750)
* am/gui: Implement Wake-up message. This implement the ability to send a Wake-up (Resume) message to the guest. Sometime games needs to Sleep and Wake-up the switch to unlock some ingame features. * Address gdkchan feedback
This commit is contained in:
parent
3332b29f01
commit
808380690c
|
@ -278,8 +278,10 @@ namespace Ryujinx.HLE.HOS
|
|||
State.DockedMode = e.NewValue;
|
||||
PerformanceState.PerformanceMode = State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
|
||||
|
||||
AppletState.EnqueueMessage(MessageInfo.OperationModeChanged);
|
||||
AppletState.EnqueueMessage(MessageInfo.PerformanceModeChanged);
|
||||
AppletState.Messages.Enqueue(MessageInfo.OperationModeChanged);
|
||||
AppletState.Messages.Enqueue(MessageInfo.PerformanceModeChanged);
|
||||
AppletState.MessageEvent.ReadableEvent.Signal();
|
||||
|
||||
SignalDisplayResolutionChange();
|
||||
|
||||
// Reconfigure controllers
|
||||
|
@ -287,6 +289,12 @@ namespace Ryujinx.HLE.HOS
|
|||
}
|
||||
}
|
||||
|
||||
public void SimulateWakeUpMessage()
|
||||
{
|
||||
AppletState.Messages.Enqueue(MessageInfo.Resume);
|
||||
AppletState.MessageEvent.ReadableEvent.Signal();
|
||||
}
|
||||
|
||||
public void SignalDisplayResolutionChange()
|
||||
{
|
||||
DisplayResolutionChangeEvent.ReadableEvent.Signal();
|
||||
|
|
|
@ -46,11 +46,25 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
|||
// ReceiveMessage() -> nn::am::AppletMessage
|
||||
public ResultCode ReceiveMessage(ServiceCtx context)
|
||||
{
|
||||
if (!context.Device.System.AppletState.TryDequeueMessage(out MessageInfo message))
|
||||
if (!context.Device.System.AppletState.Messages.TryDequeue(out MessageInfo message))
|
||||
{
|
||||
return ResultCode.NoMessages;
|
||||
}
|
||||
|
||||
KEvent messageEvent = context.Device.System.AppletState.MessageEvent;
|
||||
|
||||
// NOTE: Service checks if current states are different than the stored ones.
|
||||
// Since we don't support any states for now, it's fine to check if there is still messages available.
|
||||
|
||||
if (context.Device.System.AppletState.Messages.IsEmpty)
|
||||
{
|
||||
messageEvent.ReadableEvent.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
messageEvent.ReadableEvent.Signal();
|
||||
}
|
||||
|
||||
context.ResponseData.Write((int)message);
|
||||
|
||||
return ResultCode.Success;
|
||||
|
|
|
@ -3,6 +3,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
|||
enum MessageInfo
|
||||
{
|
||||
FocusStateChanged = 0xf,
|
||||
Resume = 0x10,
|
||||
OperationModeChanged = 0x1e,
|
||||
PerformanceModeChanged = 0x1f
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace Ryujinx.HLE.HOS.SystemState
|
|||
{
|
||||
class AppletStateMgr
|
||||
{
|
||||
private ConcurrentQueue<MessageInfo> _messages;
|
||||
public ConcurrentQueue<MessageInfo> Messages { get; }
|
||||
|
||||
public FocusState FocusState { get; private set; }
|
||||
|
||||
|
@ -16,8 +16,7 @@ namespace Ryujinx.HLE.HOS.SystemState
|
|||
|
||||
public AppletStateMgr(Horizon system)
|
||||
{
|
||||
_messages = new ConcurrentQueue<MessageInfo>();
|
||||
|
||||
Messages = new ConcurrentQueue<MessageInfo>();
|
||||
MessageEvent = new KEvent(system.KernelContext);
|
||||
|
||||
AppletResourceUserIds = new IdDictionary();
|
||||
|
@ -25,28 +24,10 @@ namespace Ryujinx.HLE.HOS.SystemState
|
|||
|
||||
public void SetFocus(bool isFocused)
|
||||
{
|
||||
FocusState = isFocused
|
||||
? FocusState.InFocus
|
||||
: FocusState.OutOfFocus;
|
||||
|
||||
EnqueueMessage(MessageInfo.FocusStateChanged);
|
||||
}
|
||||
|
||||
public void EnqueueMessage(MessageInfo message)
|
||||
{
|
||||
_messages.Enqueue(message);
|
||||
FocusState = isFocused ? FocusState.InFocus : FocusState.OutOfFocus;
|
||||
|
||||
Messages.Enqueue(MessageInfo.FocusStateChanged);
|
||||
MessageEvent.ReadableEvent.Signal();
|
||||
}
|
||||
|
||||
public bool TryDequeueMessage(out MessageInfo message)
|
||||
{
|
||||
if (_messages.Count < 2)
|
||||
{
|
||||
MessageEvent.ReadableEvent.Clear();
|
||||
}
|
||||
|
||||
return _messages.TryDequeue(out message);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1205,6 +1205,11 @@ namespace Ryujinx.Ui
|
|||
settingsWin.Show();
|
||||
}
|
||||
|
||||
private void Simulate_WakeUp_Message_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
_emulationContext.System.SimulateWakeUpMessage();
|
||||
}
|
||||
|
||||
private void Update_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
if (Updater.CanUpdate(true))
|
||||
|
|
|
@ -137,6 +137,16 @@
|
|||
<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="SimulateWakeUpMessage">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Simulate a Wake-up Message</property>
|
||||
<property name="label" translatable="yes">Simulate Wake-up Message</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="Simulate_WakeUp_Message_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSeparatorMenuItem">
|
||||
<property name="visible">True</property>
|
||||
|
|
Loading…
Reference in a new issue