Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)

* Implement B5G6R5Unorm & BGR5A1Unorm

* Implement RGBA32Uint

* Implement R16Unorm & Z16 texture format

* Fix BC6H_UF16 from Unorm to Sfloat
This commit is contained in:
HorrorTroll 2018-09-17 07:24:56 +07:00 committed by Thomas Guillemard
parent 46a11460d4
commit 8a78a703f2
3 changed files with 38 additions and 32 deletions

View file

@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Gal
Z24S8 = 0x29,
ZF32 = 0x2f,
ZF32_X24S8 = 0x30,
Z16 = 0x3a,
Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41,
Astc2D6x6 = 0x42,

View file

@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
switch (Format)
{
case GalImageFormat.BC6H_UF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcUnsignedFloat;
case GalImageFormat.BC6H_UF16 | GalImageFormat.Sfloat: return InternalFormat.CompressedRgbBptcUnsignedFloat;
case GalImageFormat.BC6H_SF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcSignedFloat;
case GalImageFormat.BC7 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm;
case GalImageFormat.BC1_RGBA | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext;

View file

@ -56,10 +56,11 @@ namespace Ryujinx.Graphics.Texture
{ GalTextureFormat.Z24S8, GalImageFormat.D24_S8 | Unorm },
{ GalTextureFormat.ZF32, GalImageFormat.D32 | Sfloat },
{ GalTextureFormat.ZF32_X24S8, GalImageFormat.D32_S8 | Unorm },
{ GalTextureFormat.Z16, GalImageFormat.D16 | Unorm },
//Compressed formats
{ GalTextureFormat.BC6H_SF16, GalImageFormat.BC6H_SF16 | Unorm },
{ GalTextureFormat.BC6H_UF16, GalImageFormat.BC6H_UF16 | Unorm },
{ GalTextureFormat.BC6H_UF16, GalImageFormat.BC6H_UF16 | Sfloat },
{ GalTextureFormat.BC7U, GalImageFormat.BC7 | Unorm },
{ GalTextureFormat.BC1, GalImageFormat.BC1_RGBA | Unorm },
{ GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm },
@ -167,6 +168,7 @@ namespace Ryujinx.Graphics.Texture
switch (Format)
{
case GalSurfaceFormat.RGBA32Float: return GalImageFormat.R32G32B32A32 | Sfloat;
case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.R32G32B32A32 | Uint;
case GalSurfaceFormat.RGBA16Float: return GalImageFormat.R16G16B16A16 | Sfloat;
case GalSurfaceFormat.RG32Float: return GalImageFormat.R32G32 | Sfloat;
case GalSurfaceFormat.RG32Sint: return GalImageFormat.R32G32 | Sint;
@ -184,7 +186,10 @@ namespace Ryujinx.Graphics.Texture
case GalSurfaceFormat.RG8Unorm: return GalImageFormat.R8G8 | Unorm;
case GalSurfaceFormat.RG8Snorm: return GalImageFormat.R8 | Snorm;
case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Sfloat;
case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.B5G6R5 | Unorm;
case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.A1R5G5B5 | Unorm;
}
throw new NotImplementedException(Format.ToString());