mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-26 18:43:04 +00:00
Merge branch 'master' into MoreDynamicStatesPartOne
This commit is contained in:
commit
8b0520d2cf
10 changed files with 79 additions and 11 deletions
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
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@ -23,7 +23,7 @@ body:
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attributes:
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attributes:
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label: Log file
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label: Log file
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description: A log file will help our developers to better diagnose and fix the issue.
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description: A log file will help our developers to better diagnose and fix the issue.
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placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
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placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
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validations:
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validations:
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required: true
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required: true
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- type: input
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- type: input
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@ -75,6 +75,8 @@ namespace Ryujinx.Graphics.GAL
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public readonly int GatherBiasPrecision;
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public readonly int GatherBiasPrecision;
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public readonly ulong MaximumGpuMemory;
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public Capabilities(
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public Capabilities(
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TargetApi api,
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TargetApi api,
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string vendorName,
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string vendorName,
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@ -139,7 +141,8 @@ namespace Ryujinx.Graphics.GAL
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int shaderSubgroupSize,
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int shaderSubgroupSize,
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int storageBufferOffsetAlignment,
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int storageBufferOffsetAlignment,
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int textureBufferOffsetAlignment,
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int textureBufferOffsetAlignment,
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int gatherBiasPrecision)
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int gatherBiasPrecision,
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ulong maximumGpuMemory)
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{
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{
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Api = api;
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Api = api;
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VendorName = vendorName;
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VendorName = vendorName;
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@ -205,6 +208,7 @@ namespace Ryujinx.Graphics.GAL
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
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TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
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GatherBiasPrecision = gatherBiasPrecision;
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GatherBiasPrecision = gatherBiasPrecision;
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MaximumGpuMemory = maximumGpuMemory;
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}
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}
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}
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}
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -46,7 +47,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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private const int MinCountForDeletion = 32;
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private const int MinCountForDeletion = 32;
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private const int MaxCapacity = 2048;
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private const int MaxCapacity = 2048;
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private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
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private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
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private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
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private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
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private const float MemoryScaleFactor = 0.50f;
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private ulong _maxCacheMemoryUsage = 0;
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private readonly LinkedList<Texture> _textures;
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private readonly LinkedList<Texture> _textures;
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private ulong _totalSize;
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private ulong _totalSize;
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@ -56,6 +61,25 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
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private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
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/// <summary>
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/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
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/// </summary>
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/// <remarks>
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/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
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/// </remarks>
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/// <param name="context">The GPU context that the cache belongs to</param>
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public void Initialize(GpuContext context)
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{
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var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
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_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
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if (context.Capabilities.MaximumGpuMemory == 0)
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{
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_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
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}
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}
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/// <summary>
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/// <summary>
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/// Creates a new instance of the automatic deletion cache.
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/// Creates a new instance of the automatic deletion cache.
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/// </summary>
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/// </summary>
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@ -85,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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texture.CacheNode = _textures.AddLast(texture);
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texture.CacheNode = _textures.AddLast(texture);
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if (_textures.Count > MaxCapacity ||
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if (_textures.Count > MaxCapacity ||
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(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
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(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion))
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{
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{
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RemoveLeastUsedTexture();
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RemoveLeastUsedTexture();
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}
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}
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@ -110,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textures.AddLast(texture.CacheNode);
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_textures.AddLast(texture.CacheNode);
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}
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}
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if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
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if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)
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{
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{
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RemoveLeastUsedTexture();
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RemoveLeastUsedTexture();
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}
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}
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@ -68,6 +68,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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_cache = new AutoDeleteCache();
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_cache = new AutoDeleteCache();
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}
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}
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/// <summary>
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/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
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/// </summary>
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public void Initialize()
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{
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_cache.Initialize(_context);
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}
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/// <summary>
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/// <summary>
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/// Handles marking of textures written to a memory region being (partially) remapped.
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/// Handles marking of textures written to a memory region being (partially) remapped.
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/// </summary>
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/// </summary>
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Memory;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Range;
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using System;
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using System;
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@ -64,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
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MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
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MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
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MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
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MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
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MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
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Physical.TextureCache.Initialize();
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}
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}
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/// <summary>
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/// <summary>
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@ -743,7 +743,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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constantBufferUsePerStageMask &= ~(1 << index);
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constantBufferUsePerStageMask &= ~(1 << index);
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}
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}
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if (checkTextures)
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if (checkTextures && _allTextures.Length > 0)
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{
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{
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TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
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TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
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@ -206,7 +206,8 @@ namespace Ryujinx.Graphics.OpenGL
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shaderSubgroupSize: Constants.MaxSubgroupSize,
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shaderSubgroupSize: Constants.MaxSubgroupSize,
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storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
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storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
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textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
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textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
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gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
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gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0, // Precision is 8 for these vendors on Vulkan.
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maximumGpuMemory: 0);
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}
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}
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public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
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public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
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@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (stage == ShaderStage.Vertex)
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if (stage == ShaderStage.Vertex)
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{
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{
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InitializePositionOutput(context);
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InitializeVertexOutputs(context);
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}
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}
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UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
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UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
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}
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}
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}
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}
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private static void InitializePositionOutput(EmitterContext context)
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private static void InitializeVertexOutputs(EmitterContext context)
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{
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{
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for (int c = 0; c < 4; c++)
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for (int c = 0; c < 4; c++)
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{
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{
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context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
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context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
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}
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}
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if (context.Program.ClipDistancesWritten != 0)
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{
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for (int i = 0; i < 8; i++)
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{
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context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
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}
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}
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}
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}
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private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
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private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
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shaderSubgroupSize: (int)Capabilities.SubgroupSize,
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shaderSubgroupSize: (int)Capabilities.SubgroupSize,
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storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
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storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
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textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
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textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
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gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
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gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0,
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maximumGpuMemory: GetTotalGPUMemory());
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}
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private ulong GetTotalGPUMemory()
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{
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ulong totalMemory = 0;
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Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
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for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)
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{
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var heap = memoryProperties.MemoryHeaps[i];
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if ((heap.Flags & MemoryHeapFlags.DeviceLocalBit) == MemoryHeapFlags.DeviceLocalBit)
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{
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totalMemory += heap.Size;
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}
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}
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return totalMemory;
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}
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}
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public HardwareInfo GetHardwareInfo()
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public HardwareInfo GetHardwareInfo()
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@ -896,6 +915,7 @@ namespace Ryujinx.Graphics.Vulkan
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private void PrintGpuInformation()
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private void PrintGpuInformation()
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{
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{
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Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
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}
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}
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public void Initialize(GraphicsDebugLevel logLevel)
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public void Initialize(GraphicsDebugLevel logLevel)
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@ -53,6 +53,7 @@ namespace Ryujinx.SDL2.Common
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return;
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return;
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}
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}
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SDL_SetHint(SDL_HINT_APP_NAME, "Ryujinx");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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