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Revert position changes
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parent
1aa2b793eb
commit
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1 changed files with 10 additions and 3 deletions
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@ -143,11 +143,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.EnterScope();
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if (context.Definitions.Stage == ShaderStage.Fragment)
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{
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// TODO: check if it's needed
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context.AppendLine("float4 position [[position]];");
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}
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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{
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string type = ioDefinition.IoVariable switch
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{
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IoVariable.Position => "float4",
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// IoVariable.Position => "float4",
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IoVariable.GlobalId => "uint3",
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IoVariable.VertexId => "uint",
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IoVariable.VertexIndex => "uint",
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@ -155,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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};
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string name = ioDefinition.IoVariable switch
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{
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IoVariable.Position => "position",
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// IoVariable.Position => "position",
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IoVariable.GlobalId => "global_id",
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IoVariable.VertexId => "vertex_id",
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IoVariable.VertexIndex => "vertex_index",
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@ -163,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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};
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string suffix = ioDefinition.IoVariable switch
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{
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IoVariable.Position => "[[position]]",
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// IoVariable.Position => "[[position]]",
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IoVariable.GlobalId => "[[thread_position_in_grid]]",
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IoVariable.VertexId => "[[vertex_id]]",
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// TODO: Avoid potential redeclaration
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