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added notes so folks can help me review
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1 changed files with 19 additions and 1 deletions
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@ -11,6 +11,24 @@ using System.Threading.Tasks;
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namespace Ryujinx.Tests.Graphics
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namespace Ryujinx.Tests.Graphics
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{
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{
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/**
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*
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* NOTES
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*
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* HOW I GENERATED INPUT DATA
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* Step 1. Create ASTC-compressed image from sample data.
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* *** NOTE This image isn't 2^x evenly sized, it's 768x512 - something that would break down into nice squares, for sure.
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* `bin/astcenc-avx2 -cl sources/kodim01.png output/kodim01.l4x4.astc 4x4 -fast`
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*
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* Step 2. Decompress the data we just created.
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* `bin/astcenc-avx2 -dl output/kodim01.l4x4.astc output/kodim01.l4x4.astc.png`
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*
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* WHAT WE DO IN THE TEST BELOW:
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* 1. Read the sample iamge, ASTC-compressed reference, and decompressed reference that we generated above.
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* 2. Run TryDecodeToRgba8P on our ASTC-compressed texture.
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* 3. Assert that the data we decompressed in our method is the same data as the decompressed reference image.
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*/
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public class AstcDecoderTests
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public class AstcDecoderTests
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{
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{
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private string _workingDir;
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private string _workingDir;
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@ -39,7 +57,7 @@ namespace Ryujinx.Tests.Graphics
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int levels = 1;
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int levels = 1;
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int layers = 1;
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int layers = 1;
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_ = AstcDecoder.TryDecodeToRgba8P(original, blockWidth, blockHeight, texWidth, texHeight, depth, levels, layers, out outputBuffer);
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_ = AstcDecoder.TryDecodeToRgba8P(encodedRef, blockWidth, blockHeight, texWidth, texHeight, depth, levels, layers, out outputBuffer);
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var outputPath = Path.Join(_testDataDir, "kodim01.l4x4.output.png");
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var outputPath = Path.Join(_testDataDir, "kodim01.l4x4.output.png");
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// Make sure we're clobbering the test output.
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// Make sure we're clobbering the test output.
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