Fix error due to missing subpass dependency when Attachment Write -> Shader Read barriers are added

This commit is contained in:
gdk 2022-06-13 22:18:56 -03:00 committed by riperiperi
parent 088ea4545c
commit 8cac0e2b51

View file

@ -1059,8 +1059,8 @@ namespace Ryujinx.Graphics.Vulkan
0, 0,
PipelineStageFlags.PipelineStageAllGraphicsBit, PipelineStageFlags.PipelineStageAllGraphicsBit,
PipelineStageFlags.PipelineStageAllGraphicsBit, PipelineStageFlags.PipelineStageAllGraphicsBit,
AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit, AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit | AccessFlags.AccessColorAttachmentWriteBit,
AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit, AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit | AccessFlags.AccessShaderReadBit,
0); 0);
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs) fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)