mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 01:25:25 +00:00
Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)
This commit is contained in:
parent
ca8745fc8e
commit
91fa1debd4
|
@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
private const int NsToTicksFractionNumerator = 384;
|
||||
private const int NsToTicksFractionDenominator = 625;
|
||||
|
||||
private ulong _runningCounter;
|
||||
|
||||
/// <summary>
|
||||
/// Writes a GPU counter to guest memory.
|
||||
/// </summary>
|
||||
|
@ -81,15 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
break;
|
||||
}
|
||||
|
||||
ulong ticks;
|
||||
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
|
||||
|
||||
if (GraphicsConfig.FastGpuTime)
|
||||
{
|
||||
ticks = _runningCounter++;
|
||||
}
|
||||
else
|
||||
{
|
||||
ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
|
||||
// Divide by some amount to report time as if operations were performed faster than they really are.
|
||||
// This can prevent some games from switching to a lower resolution because rendering is too slow.
|
||||
ticks /= 256;
|
||||
}
|
||||
|
||||
counterData.Counter = counter;
|
||||
|
|
Loading…
Reference in a new issue