mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
Fix sampled multisample image size (#2984)
This commit is contained in:
parent
cda659955c
commit
952c6e4d45
|
@ -196,6 +196,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
int width = target == Target.TextureBuffer ? descriptor.UnpackBufferTextureWidth() : descriptor.UnpackWidth();
|
||||
int height = descriptor.UnpackHeight();
|
||||
|
||||
if (target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray)
|
||||
{
|
||||
// This is divided back before the backend texture is created.
|
||||
width *= samplesInX;
|
||||
height *= samplesInY;
|
||||
}
|
||||
|
||||
// We use 2D targets for 1D textures as that makes texture cache
|
||||
// management easier. We don't know the target for render target
|
||||
// and copies, so those would normally use 2D targets, which are
|
||||
|
|
Loading…
Reference in a new issue