Fix shader image load/store array index register (#1637)

* Fix shader image load/store array index register

* Y should come before the array index
This commit is contained in:
gdkchan 2020-10-25 14:51:26 -03:00 committed by GitHub
parent 2f16491712
commit 973a615d40
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@ -40,8 +40,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(raIndex++, RegisterType.Gpr));
}
Operand arrayIndex = type.HasFlag(SamplerType.Array) ? Ra() : null;
List<Operand> sourcesList = new List<Operand>();
if (op.IsBindless)
@ -66,7 +64,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type.HasFlag(SamplerType.Array))
{
sourcesList.Add(arrayIndex);
sourcesList.Add(Ra());
type |= SamplerType.Array;
}
@ -193,8 +191,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(rbIndex++, RegisterType.Gpr));
}
Operand arrayIndex = type.HasFlag(SamplerType.Array) ? Ra() : null;
List<Operand> sourcesList = new List<Operand>();
if (op.IsBindless)
@ -219,7 +215,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type.HasFlag(SamplerType.Array))
{
sourcesList.Add(arrayIndex);
sourcesList.Add(Ra());
type |= SamplerType.Array;
}