mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-03-15 07:20:17 +00:00
Merge branch 'master' into fix-bitwise-warn
This commit is contained in:
commit
9a88e3bda8
60 changed files with 940 additions and 550 deletions
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@ -48,6 +48,11 @@ namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// <summary>
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/// Effect to capture mixes (via auxiliary buffers).
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/// Effect to capture mixes (via auxiliary buffers).
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/// </summary>
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/// </summary>
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CaptureBuffer
|
CaptureBuffer,
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|
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/// <summary>
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/// Effect applying a compressor filter (DRC).
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/// </summary>
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Compressor,
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}
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}
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}
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}
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@ -14,6 +14,7 @@ namespace Ryujinx.Audio.Renderer.Common
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Reverb3d,
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Reverb3d,
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PcmFloat,
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PcmFloat,
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Limiter,
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Limiter,
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CaptureBuffer
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CaptureBuffer,
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|
Compressor
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}
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}
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}
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}
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@ -31,6 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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LimiterVersion1,
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LimiterVersion1,
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LimiterVersion2,
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LimiterVersion2,
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GroupedBiquadFilter,
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GroupedBiquadFilter,
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CaptureBuffer
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CaptureBuffer,
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Compressor
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}
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}
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}
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}
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173
Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs
Normal file
173
Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs
Normal file
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@ -0,0 +1,173 @@
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using System;
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using System.Diagnostics;
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using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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|
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class CompressorCommand : ICommand
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|
{
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private const int FixedPointPrecision = 15;
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|
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public bool Enabled { get; set; }
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|
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public int NodeId { get; }
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|
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public CommandType CommandType => CommandType.Compressor;
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public uint EstimatedProcessingTime { get; set; }
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public CompressorParameter Parameter => _parameter;
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public Memory<CompressorState> State { get; }
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public ushort[] OutputBufferIndices { get; }
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public ushort[] InputBufferIndices { get; }
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public bool IsEffectEnabled { get; }
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|
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private CompressorParameter _parameter;
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public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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_parameter = parameter;
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State = state;
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IsEffectEnabled = isEnabled;
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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|
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for (int i = 0; i < _parameter.ChannelCount; i++)
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|
{
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|
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
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|
}
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|
}
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|
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||||||
|
public void Process(CommandList context)
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|
{
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|
ref CompressorState state = ref State.Span[0];
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|
|
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|
if (IsEffectEnabled)
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|
{
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|
if (_parameter.Status == Server.Effect.UsageState.Invalid)
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|
{
|
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|
state = new CompressorState(ref _parameter);
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|
}
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|
else if (_parameter.Status == Server.Effect.UsageState.New)
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|
{
|
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|
state.UpdateParameter(ref _parameter);
|
||||||
|
}
|
||||||
|
}
|
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|
|
||||||
|
ProcessCompressor(context, ref state);
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void ProcessCompressor(CommandList context, ref CompressorState state)
|
||||||
|
{
|
||||||
|
Debug.Assert(_parameter.IsChannelCountValid());
|
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|
|
||||||
|
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
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|
{
|
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|
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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|
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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|
Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
|
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|
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
|
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|
float unknown4 = state.Unknown4;
|
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|
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
|
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|
float previousCompressionEmaAlpha = state.PreviousCompressionEmaAlpha;
|
||||||
|
|
||||||
|
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||||
|
{
|
||||||
|
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
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|
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
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||||||
|
}
|
||||||
|
|
||||||
|
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
|
||||||
|
{
|
||||||
|
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||||
|
{
|
||||||
|
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
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||||||
|
}
|
||||||
|
|
||||||
|
float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
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|
float y = FloatingPointHelper.Log10(newMean) * 10.0f;
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|
float z = 0.0f;
|
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|
|
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|
bool unknown10OutOfRange = false;
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|
|
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|
if (newMean < 1.0e-10f)
|
||||||
|
{
|
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|
z = 1.0f;
|
||||||
|
|
||||||
|
unknown10OutOfRange = state.Unknown10 < -100.0f;
|
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|
}
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|
|
||||||
|
if (y >= state.Unknown10 || unknown10OutOfRange)
|
||||||
|
{
|
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|
float tmpGain;
|
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|
|
||||||
|
if (y >= state.Unknown14)
|
||||||
|
{
|
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|
tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tmpGain = (y - state.Unknown10) * ((y - state.Unknown10) * -state.CompressorGainReduction);
|
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|
}
|
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|
|
||||||
|
z = FloatingPointHelper.DecibelToLinearExtended(tmpGain);
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|
}
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|
|
||||||
|
float unknown4New = z;
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|
float compressionEmaAlpha;
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|
|
||||||
|
if ((unknown4 - z) <= 0.08f)
|
||||||
|
{
|
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|
compressionEmaAlpha = Parameter.ReleaseCoefficient;
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||||||
|
|
||||||
|
if ((unknown4 - z) >= -0.08f)
|
||||||
|
{
|
||||||
|
if (MathF.Abs(compressionGainAverage.Read() - z) >= 0.001f)
|
||||||
|
{
|
||||||
|
unknown4New = unknown4;
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||||||
|
}
|
||||||
|
|
||||||
|
compressionEmaAlpha = previousCompressionEmaAlpha;
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||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
compressionEmaAlpha = Parameter.AttackCoefficient;
|
||||||
|
}
|
||||||
|
|
||||||
|
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
|
||||||
|
|
||||||
|
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
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||||||
|
{
|
||||||
|
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
|
||||||
|
}
|
||||||
|
|
||||||
|
unknown4 = unknown4New;
|
||||||
|
previousCompressionEmaAlpha = compressionEmaAlpha;
|
||||||
|
}
|
||||||
|
|
||||||
|
state.InputMovingAverage = inputMovingAverage;
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||||||
|
state.Unknown4 = unknown4;
|
||||||
|
state.CompressionGainAverage = compressionGainAverage;
|
||||||
|
state.PreviousCompressionEmaAlpha = previousCompressionEmaAlpha;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||||
|
{
|
||||||
|
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||||
|
{
|
||||||
|
context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -90,32 +90,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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||||||
|
|
||||||
float inputCoefficient = Parameter.ReleaseCoefficient;
|
float inputCoefficient = Parameter.ReleaseCoefficient;
|
||||||
|
|
||||||
if (sampleInputMax > state.DectectorAverage[channelIndex])
|
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
||||||
{
|
{
|
||||||
inputCoefficient = Parameter.AttackCoefficient;
|
inputCoefficient = Parameter.AttackCoefficient;
|
||||||
}
|
}
|
||||||
|
|
||||||
state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
|
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
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|
|
||||||
float attenuation = 1.0f;
|
float attenuation = 1.0f;
|
||||||
|
|
||||||
if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
|
if (detectorValue > Parameter.Threshold)
|
||||||
{
|
{
|
||||||
attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
|
attenuation = Parameter.Threshold / detectorValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float outputCoefficient = Parameter.ReleaseCoefficient;
|
float outputCoefficient = Parameter.ReleaseCoefficient;
|
||||||
|
|
||||||
if (state.CompressionGain[channelIndex] > attenuation)
|
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
||||||
{
|
{
|
||||||
outputCoefficient = Parameter.AttackCoefficient;
|
outputCoefficient = Parameter.AttackCoefficient;
|
||||||
}
|
}
|
||||||
|
|
||||||
state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
|
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
||||||
|
|
||||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||||
|
|
||||||
float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
|
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
||||||
|
|
||||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
||||||
|
|
||||||
|
|
|
@ -101,32 +101,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
|
|
||||||
float inputCoefficient = Parameter.ReleaseCoefficient;
|
float inputCoefficient = Parameter.ReleaseCoefficient;
|
||||||
|
|
||||||
if (sampleInputMax > state.DectectorAverage[channelIndex])
|
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
||||||
{
|
{
|
||||||
inputCoefficient = Parameter.AttackCoefficient;
|
inputCoefficient = Parameter.AttackCoefficient;
|
||||||
}
|
}
|
||||||
|
|
||||||
state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
|
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
||||||
|
|
||||||
float attenuation = 1.0f;
|
float attenuation = 1.0f;
|
||||||
|
|
||||||
if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
|
if (detectorValue > Parameter.Threshold)
|
||||||
{
|
{
|
||||||
attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
|
attenuation = Parameter.Threshold / detectorValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float outputCoefficient = Parameter.ReleaseCoefficient;
|
float outputCoefficient = Parameter.ReleaseCoefficient;
|
||||||
|
|
||||||
if (state.CompressionGain[channelIndex] > attenuation)
|
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
||||||
{
|
{
|
||||||
outputCoefficient = Parameter.AttackCoefficient;
|
outputCoefficient = Parameter.AttackCoefficient;
|
||||||
}
|
}
|
||||||
|
|
||||||
state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
|
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
||||||
|
|
||||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||||
|
|
||||||
float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
|
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
||||||
|
|
||||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
||||||
|
|
||||||
|
@ -144,7 +143,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
|
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||||
|
|
||||||
statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
|
statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
|
||||||
statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], state.CompressionGain[channelIndex]);
|
statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,26 @@
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||||||
|
{
|
||||||
|
public struct ExponentialMovingAverage
|
||||||
|
{
|
||||||
|
private float _mean;
|
||||||
|
|
||||||
|
public ExponentialMovingAverage(float mean)
|
||||||
|
{
|
||||||
|
_mean = mean;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Read()
|
||||||
|
{
|
||||||
|
return _mean;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Update(float value, float alpha)
|
||||||
|
{
|
||||||
|
_mean += alpha * (value - _mean);
|
||||||
|
|
||||||
|
return _mean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -16,6 +16,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||||
return (float)value / (1 << qBits);
|
return (float)value / (1 << qBits);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float ConvertFloat(float value, int qBits)
|
||||||
|
{
|
||||||
|
return value / (1 << qBits);
|
||||||
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static int ToFixed(float value, int qBits)
|
public static int ToFixed(float value, int qBits)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Reflection.Metadata;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
namespace Ryujinx.Audio.Renderer.Dsp
|
namespace Ryujinx.Audio.Renderer.Dsp
|
||||||
|
@ -46,6 +47,53 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||||
return MathF.Pow(10, x);
|
return MathF.Pow(10, x);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float Log10(float x)
|
||||||
|
{
|
||||||
|
// NOTE: Nintendo uses an approximation of log10, we don't.
|
||||||
|
// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
|
||||||
|
return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float MeanSquare(ReadOnlySpan<float> inputs)
|
||||||
|
{
|
||||||
|
float res = 0.0f;
|
||||||
|
|
||||||
|
foreach (float input in inputs)
|
||||||
|
{
|
||||||
|
res += (input * input);
|
||||||
|
}
|
||||||
|
|
||||||
|
res /= inputs.Length;
|
||||||
|
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Map decibel to linear.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="db">The decibel value to convert</param>
|
||||||
|
/// <returns>Converted linear value/returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float DecibelToLinear(float db)
|
||||||
|
{
|
||||||
|
return MathF.Pow(10.0f, db / 20.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Map decibel to linear in [0, 2] range.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="db">The decibel value to convert</param>
|
||||||
|
/// <returns>Converted linear value in [0, 2] range</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float DecibelToLinearExtended(float db)
|
||||||
|
{
|
||||||
|
float tmp = MathF.Log2(DecibelToLinear(db));
|
||||||
|
|
||||||
|
return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
|
||||||
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static float DegreesToRadians(float degrees)
|
public static float DegreesToRadians(float degrees)
|
||||||
{
|
{
|
||||||
|
|
51
Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs
Normal file
51
Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs
Normal file
|
@ -0,0 +1,51 @@
|
||||||
|
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||||
|
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||||
|
|
||||||
|
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||||
|
{
|
||||||
|
public class CompressorState
|
||||||
|
{
|
||||||
|
public ExponentialMovingAverage InputMovingAverage;
|
||||||
|
public float Unknown4;
|
||||||
|
public ExponentialMovingAverage CompressionGainAverage;
|
||||||
|
public float CompressorGainReduction;
|
||||||
|
public float Unknown10;
|
||||||
|
public float Unknown14;
|
||||||
|
public float PreviousCompressionEmaAlpha;
|
||||||
|
public float MakeupGain;
|
||||||
|
public float OutputGain;
|
||||||
|
|
||||||
|
public CompressorState(ref CompressorParameter parameter)
|
||||||
|
{
|
||||||
|
InputMovingAverage = new ExponentialMovingAverage(0.0f);
|
||||||
|
Unknown4 = 1.0f;
|
||||||
|
CompressionGainAverage = new ExponentialMovingAverage(1.0f);
|
||||||
|
|
||||||
|
UpdateParameter(ref parameter);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateParameter(ref CompressorParameter parameter)
|
||||||
|
{
|
||||||
|
float threshold = parameter.Threshold;
|
||||||
|
float ratio = 1.0f / parameter.Ratio;
|
||||||
|
float attackCoefficient = parameter.AttackCoefficient;
|
||||||
|
float makeupGain;
|
||||||
|
|
||||||
|
if (parameter.MakeupGainEnabled)
|
||||||
|
{
|
||||||
|
makeupGain = (threshold * 0.5f * (ratio - 1.0f)) - 3.0f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
makeupGain = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
PreviousCompressionEmaAlpha = attackCoefficient;
|
||||||
|
MakeupGain = makeupGain;
|
||||||
|
CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
|
||||||
|
Unknown10 = threshold - 1.5f;
|
||||||
|
Unknown14 = threshold + 1.5f;
|
||||||
|
OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,3 +1,4 @@
|
||||||
|
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
|
@ -5,20 +6,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||||
{
|
{
|
||||||
public class LimiterState
|
public class LimiterState
|
||||||
{
|
{
|
||||||
public float[] DectectorAverage;
|
public ExponentialMovingAverage[] DetectorAverage;
|
||||||
public float[] CompressionGain;
|
public ExponentialMovingAverage[] CompressionGainAverage;
|
||||||
public float[] DelayedSampleBuffer;
|
public float[] DelayedSampleBuffer;
|
||||||
public int[] DelayedSampleBufferPosition;
|
public int[] DelayedSampleBufferPosition;
|
||||||
|
|
||||||
public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
|
public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
|
||||||
{
|
{
|
||||||
DectectorAverage = new float[parameter.ChannelCount];
|
DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount];
|
||||||
CompressionGain = new float[parameter.ChannelCount];
|
CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount];
|
||||||
DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
|
DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
|
||||||
DelayedSampleBufferPosition = new int[parameter.ChannelCount];
|
DelayedSampleBufferPosition = new int[parameter.ChannelCount];
|
||||||
|
|
||||||
DectectorAverage.AsSpan().Fill(0.0f);
|
DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
|
||||||
CompressionGain.AsSpan().Fill(1.0f);
|
CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
|
||||||
DelayedSampleBufferPosition.AsSpan().Fill(0);
|
DelayedSampleBufferPosition.AsSpan().Fill(0);
|
||||||
DelayedSampleBuffer.AsSpan().Fill(0.0f);
|
DelayedSampleBuffer.AsSpan().Fill(0.0f);
|
||||||
|
|
||||||
|
|
115
Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs
Normal file
115
Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs
Normal file
|
@ -0,0 +1,115 @@
|
||||||
|
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||||
|
using Ryujinx.Common.Memory;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>.
|
||||||
|
/// </summary>
|
||||||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
|
public struct CompressorParameter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||||
|
/// </summary>
|
||||||
|
public Array6<byte> Input;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||||
|
/// </summary>
|
||||||
|
public Array6<byte> Output;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum number of channels supported.
|
||||||
|
/// </summary>
|
||||||
|
public ushort ChannelCountMax;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The total channel count used.
|
||||||
|
/// </summary>
|
||||||
|
public ushort ChannelCount;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The target sample rate.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>This is in kHz.</remarks>
|
||||||
|
public int SampleRate;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The threshold.
|
||||||
|
/// </summary>
|
||||||
|
public float Threshold;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The compressor ratio.
|
||||||
|
/// </summary>
|
||||||
|
public float Ratio;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The attack time.
|
||||||
|
/// <remarks>This is in microseconds.</remarks>
|
||||||
|
/// </summary>
|
||||||
|
public int AttackTime;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The release time.
|
||||||
|
/// <remarks>This is in microseconds.</remarks>
|
||||||
|
/// </summary>
|
||||||
|
public int ReleaseTime;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The input gain.
|
||||||
|
/// </summary>
|
||||||
|
public float InputGain;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The attack coefficient.
|
||||||
|
/// </summary>
|
||||||
|
public float AttackCoefficient;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The release coefficient.
|
||||||
|
/// </summary>
|
||||||
|
public float ReleaseCoefficient;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The output gain.
|
||||||
|
/// </summary>
|
||||||
|
public float OutputGain;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The current usage status of the effect on the client side.
|
||||||
|
/// </summary>
|
||||||
|
public UsageState Status;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicate if the makeup gain should be used.
|
||||||
|
/// </summary>
|
||||||
|
[MarshalAs(UnmanagedType.I1)]
|
||||||
|
public bool MakeupGainEnabled;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reserved/padding.
|
||||||
|
/// </summary>
|
||||||
|
private Array2<byte> _reserved;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||||
|
public bool IsChannelCountValid()
|
||||||
|
{
|
||||||
|
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||||
|
public bool IsChannelCountMaxValid()
|
||||||
|
{
|
||||||
|
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -93,6 +93,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// REV11:
|
/// REV11:
|
||||||
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
|
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
|
||||||
|
/// A new effect was added: Compressor. This effect is effectively implemented with a DRC.
|
||||||
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
|
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
|
||||||
/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
|
/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -469,6 +469,18 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
||||||
|
{
|
||||||
|
if (parameter.IsChannelCountValid())
|
||||||
|
{
|
||||||
|
CompressorCommand command = new CompressorCommand(bufferOffset, parameter, state, isEnabled, nodeId);
|
||||||
|
|
||||||
|
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||||
|
|
||||||
|
AddCommand(command);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Generate a new <see cref="VolumeCommand"/>.
|
/// Generate a new <see cref="VolumeCommand"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -606,6 +606,17 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
|
||||||
|
{
|
||||||
|
Debug.Assert(effect.Type == EffectType.Compressor);
|
||||||
|
|
||||||
|
_commandBuffer.GenerateCompressorEffect(bufferOffset,
|
||||||
|
effect.Parameter,
|
||||||
|
effect.State,
|
||||||
|
effect.IsEnabled,
|
||||||
|
nodeId);
|
||||||
|
}
|
||||||
|
|
||||||
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
|
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
|
||||||
{
|
{
|
||||||
int nodeId = mix.NodeId;
|
int nodeId = mix.NodeId;
|
||||||
|
@ -650,6 +661,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
case EffectType.CaptureBuffer:
|
case EffectType.CaptureBuffer:
|
||||||
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
||||||
break;
|
break;
|
||||||
|
case EffectType.Compressor:
|
||||||
|
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
||||||
}
|
}
|
||||||
|
|
|
@ -179,5 +179,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public uint Estimate(CompressorCommand command)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -543,5 +543,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public uint Estimate(CompressorCommand command)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -747,5 +747,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual uint Estimate(CompressorCommand command)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -232,5 +232,79 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override uint Estimate(CompressorCommand command)
|
||||||
|
{
|
||||||
|
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||||
|
|
||||||
|
if (_sampleCount == 160)
|
||||||
|
{
|
||||||
|
if (command.Enabled)
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return 34431;
|
||||||
|
case 2:
|
||||||
|
return 44253;
|
||||||
|
case 4:
|
||||||
|
return 63827;
|
||||||
|
case 6:
|
||||||
|
return 83361;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return (uint)630.12f;
|
||||||
|
case 2:
|
||||||
|
return (uint)638.27f;
|
||||||
|
case 4:
|
||||||
|
return (uint)705.86f;
|
||||||
|
case 6:
|
||||||
|
return (uint)782.02f;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (command.Enabled)
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return 51095;
|
||||||
|
case 2:
|
||||||
|
return 65693;
|
||||||
|
case 4:
|
||||||
|
return 95383;
|
||||||
|
case 6:
|
||||||
|
return 124510;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (command.Parameter.ChannelCount)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
return (uint)840.14f;
|
||||||
|
case 2:
|
||||||
|
return (uint)826.1f;
|
||||||
|
case 4:
|
||||||
|
return (uint)901.88f;
|
||||||
|
case 6:
|
||||||
|
return (uint)965.29f;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -262,6 +262,8 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||||
return PerformanceDetailType.Limiter;
|
return PerformanceDetailType.Limiter;
|
||||||
case EffectType.CaptureBuffer:
|
case EffectType.CaptureBuffer:
|
||||||
return PerformanceDetailType.CaptureBuffer;
|
return PerformanceDetailType.CaptureBuffer;
|
||||||
|
case EffectType.Compressor:
|
||||||
|
return PerformanceDetailType.Compressor;
|
||||||
default:
|
default:
|
||||||
throw new NotImplementedException($"{Type}");
|
throw new NotImplementedException($"{Type}");
|
||||||
}
|
}
|
||||||
|
|
67
Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
Normal file
67
Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
Normal file
|
@ -0,0 +1,67 @@
|
||||||
|
using Ryujinx.Audio.Renderer.Common;
|
||||||
|
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||||
|
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||||
|
using Ryujinx.Audio.Renderer.Parameter;
|
||||||
|
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Server state for a compressor effect.
|
||||||
|
/// </summary>
|
||||||
|
public class CompressorEffect : BaseEffect
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The compressor parameter.
|
||||||
|
/// </summary>
|
||||||
|
public CompressorParameter Parameter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The compressor state.
|
||||||
|
/// </summary>
|
||||||
|
public Memory<CompressorState> State { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a new <see cref="CompressorEffect"/>.
|
||||||
|
/// </summary>
|
||||||
|
public CompressorEffect()
|
||||||
|
{
|
||||||
|
State = new CompressorState[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
public override EffectType TargetEffectType => EffectType.Compressor;
|
||||||
|
|
||||||
|
public override ulong GetWorkBuffer(int index)
|
||||||
|
{
|
||||||
|
return GetSingleBuffer();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||||
|
{
|
||||||
|
// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
|
||||||
|
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||||
|
{
|
||||||
|
Debug.Assert(IsTypeValid(ref parameter));
|
||||||
|
|
||||||
|
UpdateParameterBase(ref parameter);
|
||||||
|
|
||||||
|
Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
|
||||||
|
IsEnabled = parameter.IsEnabled;
|
||||||
|
|
||||||
|
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateForCommandGeneration()
|
||||||
|
{
|
||||||
|
UpdateUsageStateForCommandGeneration();
|
||||||
|
|
||||||
|
Parameter.Status = UsageState.Enabled;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -35,5 +35,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
uint Estimate(LimiterCommandVersion2 command);
|
uint Estimate(LimiterCommandVersion2 command);
|
||||||
uint Estimate(GroupedBiquadFilterCommand command);
|
uint Estimate(GroupedBiquadFilterCommand command);
|
||||||
uint Estimate(CaptureBufferCommand command);
|
uint Estimate(CaptureBufferCommand command);
|
||||||
|
uint Estimate(CompressorCommand command);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -240,6 +240,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
case EffectType.CaptureBuffer:
|
case EffectType.CaptureBuffer:
|
||||||
effect = new CaptureBufferEffect();
|
effect = new CaptureBufferEffect();
|
||||||
break;
|
break;
|
||||||
|
case EffectType.Compressor:
|
||||||
|
effect = new CompressorEffect();
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
|
throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
|
||||||
}
|
}
|
||||||
|
|
|
@ -157,11 +157,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Aktiviere Fs Zugriff-Logs",
|
"SettingsTabLoggingEnableFsAccessLogs": "Aktiviere Fs Zugriff-Logs",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Globaler Zugriff-Log-Modus:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Globaler Zugriff-Log-Modus:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "Entwickleroptionen (WARNUNG: Beeinträchtigt die Leistung)",
|
"SettingsTabLoggingDeveloperOptions": "Entwickleroptionen (WARNUNG: Beeinträchtigt die Leistung)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL Logstufe:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Keine",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "Keine",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "Fehler",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "Fehler",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Verlangsamungen",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Verlangsamungen",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Alle",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "Alle",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "Aktiviere Debug-Log",
|
"SettingsTabLoggingEnableDebugLogs": "Aktiviere Debug-Log",
|
||||||
"SettingsTabInput": "Eingabe",
|
"SettingsTabInput": "Eingabe",
|
||||||
"SettingsTabInputEnableDockedMode": "Docked Modus",
|
"SettingsTabInputEnableDockedMode": "Docked Modus",
|
||||||
|
|
|
@ -157,11 +157,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Ενεργοποίηση Καταγραφής Πρόσβασης FS",
|
"SettingsTabLoggingEnableFsAccessLogs": "Ενεργοποίηση Καταγραφής Πρόσβασης FS",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Λειτουργία Καταγραφής Καθολικής Πρόσβασης FS:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Λειτουργία Καταγραφής Καθολικής Πρόσβασης FS:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "Επιλογές Προγραμματιστή (ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Η απόδοση Θα μειωθεί)",
|
"SettingsTabLoggingDeveloperOptions": "Επιλογές Προγραμματιστή (ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Η απόδοση Θα μειωθεί)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "Επίπεδο Καταγραφής OpenGL:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Κανένα",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "Κανένα",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "Σφάλμα",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "Σφάλμα",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Επιβραδύνσεις",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Επιβραδύνσεις",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Όλα",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "Όλα",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "Ενεργοποίηση Αρχείων Καταγραφής Εντοπισμού Σφαλμάτων",
|
"SettingsTabLoggingEnableDebugLogs": "Ενεργοποίηση Αρχείων Καταγραφής Εντοπισμού Σφαλμάτων",
|
||||||
"SettingsTabInput": "Χειρισμός",
|
"SettingsTabInput": "Χειρισμός",
|
||||||
"SettingsTabInputEnableDockedMode": "Ενεργοποίηση Docked Mode",
|
"SettingsTabInputEnableDockedMode": "Ενεργοποίηση Docked Mode",
|
||||||
|
|
|
@ -157,11 +157,11 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Enable Fs Access Logs",
|
"SettingsTabLoggingEnableFsAccessLogs": "Enable Fs Access Logs",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Global Access Log Mode:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Global Access Log Mode:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "Developer Options (WARNING: Will reduce performance)",
|
"SettingsTabLoggingDeveloperOptions": "Developer Options (WARNING: Will reduce performance)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL Log Level:",
|
"SettingsTabLoggingGraphicsBackendLogLevel": "Graphics Backend Log Level:",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "None",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "None",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "Error",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "Error",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Slowdowns",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Slowdowns",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "All",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "All",
|
||||||
"SettingsTabLoggingEnableDebugLogs": "Enable Debug Logs",
|
"SettingsTabLoggingEnableDebugLogs": "Enable Debug Logs",
|
||||||
"SettingsTabInput": "Input",
|
"SettingsTabInput": "Input",
|
||||||
"SettingsTabInputEnableDockedMode": "Docked Mode",
|
"SettingsTabInputEnableDockedMode": "Docked Mode",
|
||||||
|
|
|
@ -157,11 +157,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar registros de Fs Access",
|
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar registros de Fs Access",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo de registros Fs Global Access:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo de registros Fs Global Access:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "Opciones de desarrollador (ADVERTENCIA: empeorarán el rendimiento)",
|
"SettingsTabLoggingDeveloperOptions": "Opciones de desarrollador (ADVERTENCIA: empeorarán el rendimiento)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "Nivel de registro de OpenGL:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nada",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "Nada",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "Errores",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "Errores",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentizaciones",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Ralentizaciones",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Todo",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "Todo",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "Habilitar registros de debug",
|
"SettingsTabLoggingEnableDebugLogs": "Habilitar registros de debug",
|
||||||
"SettingsTabInput": "Entrada",
|
"SettingsTabInput": "Entrada",
|
||||||
"SettingsTabInputEnableDockedMode": "Modo dock/TV",
|
"SettingsTabInputEnableDockedMode": "Modo dock/TV",
|
||||||
|
|
|
@ -150,11 +150,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Activer les journaux des accès au système de fichiers",
|
"SettingsTabLoggingEnableFsAccessLogs": "Activer les journaux des accès au système de fichiers",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Niveau des journaux des accès au système de fichiers:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Niveau des journaux des accès au système de fichiers:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "Options développeur (ATTENTION: Cela peut réduire les performances)",
|
"SettingsTabLoggingDeveloperOptions": "Options développeur (ATTENTION: Cela peut réduire les performances)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "Niveau des journaux OpenGL:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Aucun",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "Aucun",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "Erreur",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "Erreur",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentissements",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Ralentissements",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Tout",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "Tout",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "Activer les journaux de debug",
|
"SettingsTabLoggingEnableDebugLogs": "Activer les journaux de debug",
|
||||||
"SettingsTabInput": "Contrôles",
|
"SettingsTabInput": "Contrôles",
|
||||||
"SettingsTabInputEnableDockedMode": "Active le mode station d'accueil",
|
"SettingsTabInputEnableDockedMode": "Active le mode station d'accueil",
|
||||||
|
|
|
@ -157,11 +157,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Attiva Fs Access Logs",
|
"SettingsTabLoggingEnableFsAccessLogs": "Attiva Fs Access Logs",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Modalità log accesso globale Fs:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Modalità log accesso globale Fs:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "Opzioni da sviluppatore (AVVISO: Ridurrà le prestazioni)",
|
"SettingsTabLoggingDeveloperOptions": "Opzioni da sviluppatore (AVVISO: Ridurrà le prestazioni)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "Livello di log OpenGL:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nessuno",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "Nessuno",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "Errore",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "Errore",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Rallentamenti",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Rallentamenti",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Tutto",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "Tutto",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "Attiva logs di debug",
|
"SettingsTabLoggingEnableDebugLogs": "Attiva logs di debug",
|
||||||
"SettingsTabInput": "Input",
|
"SettingsTabInput": "Input",
|
||||||
"SettingsTabInputEnableDockedMode": "Attiva modalità TV",
|
"SettingsTabInputEnableDockedMode": "Attiva modalità TV",
|
||||||
|
@ -558,8 +557,8 @@
|
||||||
"SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema",
|
"SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema",
|
||||||
"SettingsXamlThemeFile" : "File del tema xaml",
|
"SettingsXamlThemeFile" : "File del tema xaml",
|
||||||
"SettingsTabHotkeysResScaleUpHotkey": "Aumentare la risoluzione:",
|
"SettingsTabHotkeysResScaleUpHotkey": "Aumentare la risoluzione:",
|
||||||
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:"
|
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:",
|
||||||
"AvatarWindowTitle": "Gestisci account - Avatar"
|
"AvatarWindowTitle": "Gestisci account - Avatar",
|
||||||
"Amiibo": "Amiibo",
|
"Amiibo": "Amiibo",
|
||||||
"Unknown": "Sconosciuto",
|
"Unknown": "Sconosciuto",
|
||||||
"Usage": "Utilizzo",
|
"Usage": "Utilizzo",
|
||||||
|
|
|
@ -157,11 +157,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
|
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
|
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL ログレベル:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "なし",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "なし",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "エラー",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "エラー",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "パフォーマンス低下",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "パフォーマンス低下",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "すべて",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "すべて",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
|
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
|
||||||
"SettingsTabInput": "入力",
|
"SettingsTabInput": "入力",
|
||||||
"SettingsTabInputEnableDockedMode": "ドッキングモード",
|
"SettingsTabInputEnableDockedMode": "ドッキングモード",
|
||||||
|
|
|
@ -156,11 +156,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Fs 액세스 로그 켜기",
|
"SettingsTabLoggingEnableFsAccessLogs": "Fs 액세스 로그 켜기",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs 전역 액세스 로그 모드 :",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs 전역 액세스 로그 모드 :",
|
||||||
"SettingsTabLoggingDeveloperOptions": "개발자 옵션 (경고 : 성능이 저하됩니다.)",
|
"SettingsTabLoggingDeveloperOptions": "개발자 옵션 (경고 : 성능이 저하됩니다.)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL 로그 수준 :",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "없음",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "없음",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "오류",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "오류",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "감속",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "감속",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "모두",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "모두",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "디버그 로그 사용",
|
"SettingsTabLoggingEnableDebugLogs": "디버그 로그 사용",
|
||||||
"SettingsTabInput": "입력",
|
"SettingsTabInput": "입력",
|
||||||
"SettingsTabInputEnableDockedMode": "도킹 모드 활성화",
|
"SettingsTabInputEnableDockedMode": "도킹 모드 활성화",
|
||||||
|
|
|
@ -157,11 +157,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Włącz Logi Dostępu do Systemu Plików",
|
"SettingsTabLoggingEnableFsAccessLogs": "Włącz Logi Dostępu do Systemu Plików",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Tryb Globalnych Logów Systemu Plików:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Tryb Globalnych Logów Systemu Plików:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "Opcje programistyczne (OSTRZEŻENIE: Zmniejszą wydajność)",
|
"SettingsTabLoggingDeveloperOptions": "Opcje programistyczne (OSTRZEŻENIE: Zmniejszą wydajność)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "Poziom Logów OpenGL:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Żadne",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "Żadne",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "Błędy",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "Błędy",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Spowolnienia",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Spowolnienia",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Wszystkie",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "Wszystkie",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "Włącz Logi Debugowania",
|
"SettingsTabLoggingEnableDebugLogs": "Włącz Logi Debugowania",
|
||||||
"SettingsTabInput": "Sterowanie",
|
"SettingsTabInput": "Sterowanie",
|
||||||
"SettingsTabInputEnableDockedMode": "Tryb Zadokowany",
|
"SettingsTabInputEnableDockedMode": "Tryb Zadokowany",
|
||||||
|
|
|
@ -157,11 +157,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar logs de acesso ao sistema de arquivos",
|
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar logs de acesso ao sistema de arquivos",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo global de logs do sistema de arquivos:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo global de logs do sistema de arquivos:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "Opções do desenvolvedor (AVISO: Vai reduzir a performance)",
|
"SettingsTabLoggingDeveloperOptions": "Opções do desenvolvedor (AVISO: Vai reduzir a performance)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "Nível de log do OpenGL:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nenhum",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "Nenhum",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "Erro",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "Erro",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Lentidão",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Lentidão",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Todos",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "Todos",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "Habilitar logs de depuração",
|
"SettingsTabLoggingEnableDebugLogs": "Habilitar logs de depuração",
|
||||||
"SettingsTabInput": "Controle",
|
"SettingsTabInput": "Controle",
|
||||||
"SettingsTabInputEnableDockedMode": "Habilitar modo TV",
|
"SettingsTabInputEnableDockedMode": "Habilitar modo TV",
|
||||||
|
|
|
@ -156,11 +156,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Включить журналы доступа Fs",
|
"SettingsTabLoggingEnableFsAccessLogs": "Включить журналы доступа Fs",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Режим журнала глобального доступа Fs:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Режим журнала глобального доступа Fs:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "Параметры разработчика (ВНИМАНИЕ: снизит производительность)",
|
"SettingsTabLoggingDeveloperOptions": "Параметры разработчика (ВНИМАНИЕ: снизит производительность)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "Уровень журнала OpenGL:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Ничего",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "Ничего",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "Ошибка",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "Ошибка",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Замедления",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Замедления",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Всё",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "Всё",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "Включить журналы отладки",
|
"SettingsTabLoggingEnableDebugLogs": "Включить журналы отладки",
|
||||||
"SettingsTabInput": "Управление",
|
"SettingsTabInput": "Управление",
|
||||||
"SettingsTabInputEnableDockedMode": "Включить режим закрепления",
|
"SettingsTabInputEnableDockedMode": "Включить режим закрепления",
|
||||||
|
|
|
@ -157,11 +157,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "Fs Erişim Loglarını Etkinleştir",
|
"SettingsTabLoggingEnableFsAccessLogs": "Fs Erişim Loglarını Etkinleştir",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Evrensel Erişim Log Modu:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Evrensel Erişim Log Modu:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "Geliştirici Seçenekleri (UYARI: Performansı düşürecektir)",
|
"SettingsTabLoggingDeveloperOptions": "Geliştirici Seçenekleri (UYARI: Performansı düşürecektir)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL Log Seviyesi:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Hiç",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "Hiç",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "Hata",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "Hata",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Yavaşlamalar",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Yavaşlamalar",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Her Şey",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "Her Şey",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "Hata Ayıklama Loglarını Etkinleştir",
|
"SettingsTabLoggingEnableDebugLogs": "Hata Ayıklama Loglarını Etkinleştir",
|
||||||
"SettingsTabInput": "Giriş Yöntemi",
|
"SettingsTabInput": "Giriş Yöntemi",
|
||||||
"SettingsTabInputEnableDockedMode": "Docked Modunu Etkinleştir",
|
"SettingsTabInputEnableDockedMode": "Docked Modunu Etkinleştir",
|
||||||
|
|
|
@ -157,11 +157,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "记录文件访问",
|
"SettingsTabLoggingEnableFsAccessLogs": "记录文件访问",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "记录全局文件访问模式:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "记录全局文件访问模式:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "开发者选项 (警告: 会降低性能)",
|
"SettingsTabLoggingDeveloperOptions": "开发者选项 (警告: 会降低性能)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL日志级别:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "无",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "无",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "错误",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "错误",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "减速",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "减速",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "全部",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "全部",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "启用调试日志",
|
"SettingsTabLoggingEnableDebugLogs": "启用调试日志",
|
||||||
"SettingsTabInput": "输入",
|
"SettingsTabInput": "输入",
|
||||||
"SettingsTabInputEnableDockedMode": "主机模式",
|
"SettingsTabInputEnableDockedMode": "主机模式",
|
||||||
|
|
|
@ -157,11 +157,10 @@
|
||||||
"SettingsTabLoggingEnableFsAccessLogs": "記錄檔案存取",
|
"SettingsTabLoggingEnableFsAccessLogs": "記錄檔案存取",
|
||||||
"SettingsTabLoggingFsGlobalAccessLogMode": "記錄全域檔案存取模式:",
|
"SettingsTabLoggingFsGlobalAccessLogMode": "記錄全域檔案存取模式:",
|
||||||
"SettingsTabLoggingDeveloperOptions": "開發者選項 (警告: 會降低效能)",
|
"SettingsTabLoggingDeveloperOptions": "開發者選項 (警告: 會降低效能)",
|
||||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL 日誌級別:",
|
"SettingsTabLoggingGraphicsBackendLogLevelNone": "無",
|
||||||
"SettingsTabLoggingOpenglLogLevelNone": "無",
|
"SettingsTabLoggingGraphicsBackendLogLevelError": "錯誤",
|
||||||
"SettingsTabLoggingOpenglLogLevelError": "錯誤",
|
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "減速",
|
||||||
"SettingsTabLoggingOpenglLogLevelPerformance": "減速",
|
"SettingsTabLoggingGraphicsBackendLogLevelAll": "全部",
|
||||||
"SettingsTabLoggingOpenglLogLevelAll": "全部",
|
|
||||||
"SettingsTabLoggingEnableDebugLogs": "啟用除錯日誌",
|
"SettingsTabLoggingEnableDebugLogs": "啟用除錯日誌",
|
||||||
"SettingsTabInput": "輸入",
|
"SettingsTabInput": "輸入",
|
||||||
"SettingsTabInputEnableDockedMode": "Docked 模式",
|
"SettingsTabInputEnableDockedMode": "Docked 模式",
|
||||||
|
|
|
@ -4,7 +4,6 @@ using Ryujinx.Input;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
|
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
|
||||||
using Key = Ryujinx.Input.Key;
|
using Key = Ryujinx.Input.Key;
|
||||||
|
|
||||||
|
@ -14,30 +13,37 @@ namespace Ryujinx.Ava.Input
|
||||||
{
|
{
|
||||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
||||||
private readonly AvaloniaKeyboardDriver _driver;
|
private readonly AvaloniaKeyboardDriver _driver;
|
||||||
|
|
||||||
private readonly object _userMappingLock = new();
|
|
||||||
|
|
||||||
private StandardKeyboardInputConfig _configuration;
|
private StandardKeyboardInputConfig _configuration;
|
||||||
|
|
||||||
private bool HasConfiguration => _configuration != null;
|
private readonly object _userMappingLock = new();
|
||||||
|
|
||||||
public string Id { get; }
|
public string Id { get; }
|
||||||
public string Name { get; }
|
public string Name { get; }
|
||||||
|
|
||||||
public bool IsConnected => true;
|
public bool IsConnected => true;
|
||||||
|
|
||||||
public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
|
public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
|
||||||
|
|
||||||
|
private class ButtonMappingEntry
|
||||||
|
{
|
||||||
|
public readonly Key From;
|
||||||
|
public readonly GamepadButtonInputId To;
|
||||||
|
|
||||||
|
public ButtonMappingEntry(GamepadButtonInputId to, Key from)
|
||||||
|
{
|
||||||
|
To = to;
|
||||||
|
From = from;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
|
public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
|
||||||
{
|
{
|
||||||
|
_buttonsUserMapping = new List<ButtonMappingEntry>();
|
||||||
|
|
||||||
_driver = driver;
|
_driver = driver;
|
||||||
Id = id;
|
Id = id;
|
||||||
Name = name;
|
Name = name;
|
||||||
_buttonsUserMapping = new List<ButtonMappingEntry>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose() { }
|
|
||||||
|
|
||||||
public KeyboardStateSnapshot GetKeyboardStateSnapshot()
|
public KeyboardStateSnapshot GetKeyboardStateSnapshot()
|
||||||
{
|
{
|
||||||
return IKeyboard.GetStateSnapshot(this);
|
return IKeyboard.GetStateSnapshot(this);
|
||||||
|
@ -50,7 +56,7 @@ namespace Ryujinx.Ava.Input
|
||||||
|
|
||||||
lock (_userMappingLock)
|
lock (_userMappingLock)
|
||||||
{
|
{
|
||||||
if (!HasConfiguration)
|
if (_configuration == null)
|
||||||
{
|
{
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -62,7 +68,7 @@ namespace Ryujinx.Ava.Input
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Do not touch state of the button already pressed
|
// NOTE: Do not touch state of the button already pressed.
|
||||||
if (!result.IsPressed(entry.To))
|
if (!result.IsPressed(entry.To))
|
||||||
{
|
{
|
||||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||||
|
@ -114,7 +120,7 @@ namespace Ryujinx.Ava.Input
|
||||||
|
|
||||||
_buttonsUserMapping.Clear();
|
_buttonsUserMapping.Clear();
|
||||||
|
|
||||||
// Left joycon
|
// Left JoyCon
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
|
||||||
|
@ -126,7 +132,7 @@ namespace Ryujinx.Ava.Input
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
|
||||||
|
|
||||||
// Finally right joycon
|
// Right JoyCon
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
|
||||||
|
@ -190,16 +196,6 @@ namespace Ryujinx.Ava.Input
|
||||||
_driver?.ResetKeys();
|
_driver?.ResetKeys();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ButtonMappingEntry
|
public void Dispose() { }
|
||||||
{
|
|
||||||
public readonly Key From;
|
|
||||||
public readonly GamepadButtonInputId To;
|
|
||||||
|
|
||||||
public ButtonMappingEntry(GamepadButtonInputId to, Key from)
|
|
||||||
{
|
|
||||||
To = to;
|
|
||||||
From = from;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -4,7 +4,6 @@ using Ryujinx.Ava.Common.Locale;
|
||||||
using Ryujinx.Input;
|
using Ryujinx.Input;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
using AvaKey = Avalonia.Input.Key;
|
using AvaKey = Avalonia.Input.Key;
|
||||||
using Key = Ryujinx.Input.Key;
|
using Key = Ryujinx.Input.Key;
|
||||||
|
|
||||||
|
@ -20,8 +19,7 @@ namespace Ryujinx.Ava.Input
|
||||||
public event EventHandler<KeyEventArgs> KeyRelease;
|
public event EventHandler<KeyEventArgs> KeyRelease;
|
||||||
public event EventHandler<string> TextInput;
|
public event EventHandler<string> TextInput;
|
||||||
|
|
||||||
public string DriverName => "Avalonia";
|
public string DriverName => "AvaloniaKeyboardDriver";
|
||||||
|
|
||||||
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
|
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
|
||||||
|
|
||||||
public AvaloniaKeyboardDriver(Control control)
|
public AvaloniaKeyboardDriver(Control control)
|
||||||
|
@ -51,11 +49,6 @@ namespace Ryujinx.Ava.Input
|
||||||
remove { }
|
remove { }
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
Dispose(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public IGamepad GetGamepad(string id)
|
public IGamepad GetGamepad(string id)
|
||||||
{
|
{
|
||||||
if (!_keyboardIdentifers[0].Equals(id))
|
if (!_keyboardIdentifers[0].Equals(id))
|
||||||
|
@ -77,8 +70,6 @@ namespace Ryujinx.Ava.Input
|
||||||
|
|
||||||
protected void OnKeyPress(object sender, KeyEventArgs args)
|
protected void OnKeyPress(object sender, KeyEventArgs args)
|
||||||
{
|
{
|
||||||
AvaKey key = args.Key;
|
|
||||||
|
|
||||||
_pressedKeys.Add(args.Key);
|
_pressedKeys.Add(args.Key);
|
||||||
|
|
||||||
KeyPressed?.Invoke(this, args);
|
KeyPressed?.Invoke(this, args);
|
||||||
|
@ -98,7 +89,7 @@ namespace Ryujinx.Ava.Input
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
AvaloniaMappingHelper.TryGetAvaKey(key, out var nativeKey);
|
AvaloniaKeyboardMappingHelper.TryGetAvaKey(key, out var nativeKey);
|
||||||
|
|
||||||
return _pressedKeys.Contains(nativeKey);
|
return _pressedKeys.Contains(nativeKey);
|
||||||
}
|
}
|
||||||
|
@ -107,5 +98,10 @@ namespace Ryujinx.Ava.Input
|
||||||
{
|
{
|
||||||
_pressedKeys.Clear();
|
_pressedKeys.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Dispose(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -5,7 +5,7 @@ using AvaKey = Avalonia.Input.Key;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Input
|
namespace Ryujinx.Ava.Input
|
||||||
{
|
{
|
||||||
internal static class AvaloniaMappingHelper
|
internal static class AvaloniaKeyboardMappingHelper
|
||||||
{
|
{
|
||||||
private static readonly AvaKey[] _keyMapping = new AvaKey[(int)Key.Count]
|
private static readonly AvaKey[] _keyMapping = new AvaKey[(int)Key.Count]
|
||||||
{
|
{
|
||||||
|
@ -149,11 +149,11 @@ namespace Ryujinx.Ava.Input
|
||||||
|
|
||||||
private static readonly Dictionary<AvaKey, Key> _avaKeyMapping;
|
private static readonly Dictionary<AvaKey, Key> _avaKeyMapping;
|
||||||
|
|
||||||
static AvaloniaMappingHelper()
|
static AvaloniaKeyboardMappingHelper()
|
||||||
{
|
{
|
||||||
var inputKeys = Enum.GetValues(typeof(Key));
|
var inputKeys = Enum.GetValues(typeof(Key));
|
||||||
|
|
||||||
// Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
|
// NOTE: Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
|
||||||
_avaKeyMapping = new Dictionary<AvaKey, Key>();
|
_avaKeyMapping = new Dictionary<AvaKey, Key>();
|
||||||
|
|
||||||
foreach (var key in inputKeys)
|
foreach (var key in inputKeys)
|
||||||
|
@ -167,15 +167,13 @@ namespace Ryujinx.Ava.Input
|
||||||
|
|
||||||
public static bool TryGetAvaKey(Key key, out AvaKey avaKey)
|
public static bool TryGetAvaKey(Key key, out AvaKey avaKey)
|
||||||
{
|
{
|
||||||
var keyExist = (int)key < _keyMapping.Length;
|
avaKey = AvaKey.None;
|
||||||
|
|
||||||
|
bool keyExist = (int)key < _keyMapping.Length;
|
||||||
if (keyExist)
|
if (keyExist)
|
||||||
{
|
{
|
||||||
avaKey = _keyMapping[(int)key];
|
avaKey = _keyMapping[(int)key];
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
avaKey = AvaKey.None;
|
|
||||||
}
|
|
||||||
|
|
||||||
return keyExist;
|
return keyExist;
|
||||||
}
|
}
|
|
@ -10,14 +10,11 @@ namespace Ryujinx.Ava.Input
|
||||||
{
|
{
|
||||||
private AvaloniaMouseDriver _driver;
|
private AvaloniaMouseDriver _driver;
|
||||||
|
|
||||||
public GamepadFeaturesFlag Features => throw new NotImplementedException();
|
|
||||||
|
|
||||||
public string Id => "0";
|
public string Id => "0";
|
||||||
|
|
||||||
public string Name => "AvaloniaMouse";
|
public string Name => "AvaloniaMouse";
|
||||||
|
|
||||||
public bool IsConnected => true;
|
public bool IsConnected => true;
|
||||||
|
public GamepadFeaturesFlag Features => throw new NotImplementedException();
|
||||||
public bool[] Buttons => _driver.PressedButtons;
|
public bool[] Buttons => _driver.PressedButtons;
|
||||||
|
|
||||||
public AvaloniaMouse(AvaloniaMouseDriver driver)
|
public AvaloniaMouse(AvaloniaMouseDriver driver)
|
||||||
|
|
|
@ -17,10 +17,12 @@ namespace Ryujinx.Ava.Input
|
||||||
private readonly Window _window;
|
private readonly Window _window;
|
||||||
|
|
||||||
public bool[] PressedButtons { get; }
|
public bool[] PressedButtons { get; }
|
||||||
|
|
||||||
public Vector2 CurrentPosition { get; private set; }
|
public Vector2 CurrentPosition { get; private set; }
|
||||||
public Vector2 Scroll { get; private set; }
|
public Vector2 Scroll { get; private set; }
|
||||||
|
|
||||||
|
public string DriverName => "AvaloniaMouseDriver";
|
||||||
|
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
|
||||||
|
|
||||||
public AvaloniaMouseDriver(Window window, Control parent)
|
public AvaloniaMouseDriver(Window window, Control parent)
|
||||||
{
|
{
|
||||||
_widget = parent;
|
_widget = parent;
|
||||||
|
@ -39,7 +41,20 @@ namespace Ryujinx.Ava.Input
|
||||||
PressedButtons = new bool[(int)MouseButton.Count];
|
PressedButtons = new bool[(int)MouseButton.Count];
|
||||||
|
|
||||||
_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
|
_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
|
||||||
parent.GetObservable(Control.BoundsProperty).Subscribe(Resized);
|
|
||||||
|
parent.GetObservable(Visual.BoundsProperty).Subscribe(Resized);
|
||||||
|
}
|
||||||
|
|
||||||
|
public event Action<string> OnGamepadConnected
|
||||||
|
{
|
||||||
|
add { }
|
||||||
|
remove { }
|
||||||
|
}
|
||||||
|
|
||||||
|
public event Action<string> OnGamepadDisconnected
|
||||||
|
{
|
||||||
|
add { }
|
||||||
|
remove { }
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Resized(Rect rect)
|
private void Resized(Rect rect)
|
||||||
|
@ -59,14 +74,12 @@ namespace Ryujinx.Ava.Input
|
||||||
|
|
||||||
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
|
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
|
||||||
{
|
{
|
||||||
var pointerProperties = args.GetCurrentPoint(_widget).Properties;
|
PressedButtons[(int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind] = true;
|
||||||
|
|
||||||
PressedButtons[(int)pointerProperties.PointerUpdateKind] = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
|
private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
|
||||||
{
|
{
|
||||||
var position = args.GetPosition(_widget);
|
Point position = args.GetPosition(_widget);
|
||||||
|
|
||||||
CurrentPosition = new Vector2((float)position.X, (float)position.Y);
|
CurrentPosition = new Vector2((float)position.X, (float)position.Y);
|
||||||
}
|
}
|
||||||
|
@ -96,22 +109,6 @@ namespace Ryujinx.Ava.Input
|
||||||
return _size;
|
return _size;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string DriverName => "Avalonia";
|
|
||||||
|
|
||||||
public event Action<string> OnGamepadConnected
|
|
||||||
{
|
|
||||||
add { }
|
|
||||||
remove { }
|
|
||||||
}
|
|
||||||
|
|
||||||
public event Action<string> OnGamepadDisconnected
|
|
||||||
{
|
|
||||||
add { }
|
|
||||||
remove { }
|
|
||||||
}
|
|
||||||
|
|
||||||
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
|
|
||||||
|
|
||||||
public IGamepad GetGamepad(string id)
|
public IGamepad GetGamepad(string id)
|
||||||
{
|
{
|
||||||
return new AvaloniaMouse(this);
|
return new AvaloniaMouse(this);
|
||||||
|
|
|
@ -28,7 +28,7 @@
|
||||||
<PackageReference Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
|
<PackageReference Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
|
||||||
<PackageReference Include="DynamicData" Version="7.12.8" />
|
<PackageReference Include="DynamicData" Version="7.12.8" />
|
||||||
<PackageReference Include="FluentAvaloniaUI" Version="1.4.5" />
|
<PackageReference Include="FluentAvaloniaUI" Version="1.4.5" />
|
||||||
<PackageReference Include="XamlNameReferenceGenerator" Version="1.4.2" />
|
<PackageReference Include="XamlNameReferenceGenerator" Version="1.5.1" />
|
||||||
|
|
||||||
<PackageReference Include="OpenTK.Core" Version="4.7.5" />
|
<PackageReference Include="OpenTK.Core" Version="4.7.5" />
|
||||||
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
|
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
|
||||||
|
|
|
@ -68,7 +68,7 @@ namespace Ryujinx.Ava.Ui.Applet
|
||||||
|
|
||||||
private void AvaloniaDynamicTextInputHandler_KeyRelease(object sender, Avalonia.Input.KeyEventArgs e)
|
private void AvaloniaDynamicTextInputHandler_KeyRelease(object sender, Avalonia.Input.KeyEventArgs e)
|
||||||
{
|
{
|
||||||
var key = (HidKey)AvaloniaMappingHelper.ToInputKey(e.Key);
|
var key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.Key);
|
||||||
|
|
||||||
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
|
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
|
||||||
{
|
{
|
||||||
|
@ -88,7 +88,7 @@ namespace Ryujinx.Ava.Ui.Applet
|
||||||
|
|
||||||
private void AvaloniaDynamicTextInputHandler_KeyPressed(object sender, KeyEventArgs e)
|
private void AvaloniaDynamicTextInputHandler_KeyPressed(object sender, KeyEventArgs e)
|
||||||
{
|
{
|
||||||
var key = (HidKey)AvaloniaMappingHelper.ToInputKey(e.Key);
|
var key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.Key);
|
||||||
|
|
||||||
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
|
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,45 +0,0 @@
|
||||||
using Ryujinx.Ui.App.Common;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Ui.Models
|
|
||||||
{
|
|
||||||
internal class FileSizeSortComparer : IComparer
|
|
||||||
{
|
|
||||||
public int Compare(object x, object y)
|
|
||||||
{
|
|
||||||
string aValue = (x as ApplicationData).TimePlayed;
|
|
||||||
string bValue = (y as ApplicationData).TimePlayed;
|
|
||||||
|
|
||||||
if (aValue[^3..] == "GiB")
|
|
||||||
{
|
|
||||||
aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
aValue = aValue[0..^3];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bValue[^3..] == "GiB")
|
|
||||||
{
|
|
||||||
bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bValue = bValue[0..^3];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (float.Parse(aValue) > float.Parse(bValue))
|
|
||||||
{
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
else if (float.Parse(bValue) > float.Parse(aValue))
|
|
||||||
{
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,50 +0,0 @@
|
||||||
using Ryujinx.Ui.App.Common;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Ui.Models.Generic
|
|
||||||
{
|
|
||||||
internal class FileSizeSortComparer : IComparer<ApplicationData>
|
|
||||||
{
|
|
||||||
public FileSizeSortComparer() { }
|
|
||||||
public FileSizeSortComparer(bool isAscending) { _order = isAscending ? 1 : -1; }
|
|
||||||
|
|
||||||
private int _order;
|
|
||||||
|
|
||||||
public int Compare(ApplicationData x, ApplicationData y)
|
|
||||||
{
|
|
||||||
string aValue = x.FileSize;
|
|
||||||
string bValue = y.FileSize;
|
|
||||||
|
|
||||||
if (aValue[^3..] == "GiB")
|
|
||||||
{
|
|
||||||
aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
aValue = aValue[0..^3];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bValue[^3..] == "GiB")
|
|
||||||
{
|
|
||||||
bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bValue = bValue[0..^3];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (float.Parse(aValue) > float.Parse(bValue))
|
|
||||||
{
|
|
||||||
return -1 * _order;
|
|
||||||
}
|
|
||||||
else if (float.Parse(bValue) > float.Parse(aValue))
|
|
||||||
{
|
|
||||||
return 1 * _order;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,66 +0,0 @@
|
||||||
using Ryujinx.Ui.App.Common;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Ui.Models.Generic
|
|
||||||
{
|
|
||||||
internal class TimePlayedSortComparer : IComparer<ApplicationData>
|
|
||||||
{
|
|
||||||
public TimePlayedSortComparer() { }
|
|
||||||
public TimePlayedSortComparer(bool isAscending) { _order = isAscending ? 1 : -1; }
|
|
||||||
|
|
||||||
private int _order;
|
|
||||||
|
|
||||||
public int Compare(ApplicationData x, ApplicationData y)
|
|
||||||
{
|
|
||||||
string aValue = x.TimePlayed;
|
|
||||||
string bValue = y.TimePlayed;
|
|
||||||
|
|
||||||
if (aValue.Length > 4 && aValue[^4..] == "mins")
|
|
||||||
{
|
|
||||||
aValue = (float.Parse(aValue[0..^5]) * 60).ToString();
|
|
||||||
}
|
|
||||||
else if (aValue.Length > 3 && aValue[^3..] == "hrs")
|
|
||||||
{
|
|
||||||
aValue = (float.Parse(aValue[0..^4]) * 3600).ToString();
|
|
||||||
}
|
|
||||||
else if (aValue.Length > 4 && aValue[^4..] == "days")
|
|
||||||
{
|
|
||||||
aValue = (float.Parse(aValue[0..^5]) * 86400).ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
aValue = aValue[0..^1];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bValue.Length > 4 && bValue[^4..] == "mins")
|
|
||||||
{
|
|
||||||
bValue = (float.Parse(bValue[0..^5]) * 60).ToString();
|
|
||||||
}
|
|
||||||
else if (bValue.Length > 3 && bValue[^3..] == "hrs")
|
|
||||||
{
|
|
||||||
bValue = (float.Parse(bValue[0..^4]) * 3600).ToString();
|
|
||||||
}
|
|
||||||
else if (bValue.Length > 4 && bValue[^4..] == "days")
|
|
||||||
{
|
|
||||||
bValue = (float.Parse(bValue[0..^5]) * 86400).ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bValue = bValue[0..^1];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (float.Parse(aValue) > float.Parse(bValue))
|
|
||||||
{
|
|
||||||
return -1 * _order;
|
|
||||||
}
|
|
||||||
else if (float.Parse(bValue) > float.Parse(aValue))
|
|
||||||
{
|
|
||||||
return 1 * _order;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,27 +0,0 @@
|
||||||
using Ryujinx.Ui.App.Common;
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Ui.Models
|
|
||||||
{
|
|
||||||
internal class LastPlayedSortComparer : IComparer
|
|
||||||
{
|
|
||||||
public int Compare(object x, object y)
|
|
||||||
{
|
|
||||||
string aValue = (x as ApplicationData).LastPlayed;
|
|
||||||
string bValue = (y as ApplicationData).LastPlayed;
|
|
||||||
|
|
||||||
if (aValue == "Never")
|
|
||||||
{
|
|
||||||
aValue = DateTime.UnixEpoch.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bValue == "Never")
|
|
||||||
{
|
|
||||||
bValue = DateTime.UnixEpoch.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
return DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,61 +0,0 @@
|
||||||
using Ryujinx.Ui.App.Common;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Ui.Models
|
|
||||||
{
|
|
||||||
internal class TimePlayedSortComparer : IComparer
|
|
||||||
{
|
|
||||||
public int Compare(object x, object y)
|
|
||||||
{
|
|
||||||
string aValue = (x as ApplicationData).TimePlayed;
|
|
||||||
string bValue = (y as ApplicationData).TimePlayed;
|
|
||||||
|
|
||||||
if (aValue.Length > 4 && aValue[^4..] == "mins")
|
|
||||||
{
|
|
||||||
aValue = (float.Parse(aValue[0..^5]) * 60).ToString();
|
|
||||||
}
|
|
||||||
else if (aValue.Length > 3 && aValue[^3..] == "hrs")
|
|
||||||
{
|
|
||||||
aValue = (float.Parse(aValue[0..^4]) * 3600).ToString();
|
|
||||||
}
|
|
||||||
else if (aValue.Length > 4 && aValue[^4..] == "days")
|
|
||||||
{
|
|
||||||
aValue = (float.Parse(aValue[0..^5]) * 86400).ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
aValue = aValue[0..^1];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bValue.Length > 4 && bValue[^4..] == "mins")
|
|
||||||
{
|
|
||||||
bValue = (float.Parse(bValue[0..^5]) * 60).ToString();
|
|
||||||
}
|
|
||||||
else if (bValue.Length > 3 && bValue[^3..] == "hrs")
|
|
||||||
{
|
|
||||||
bValue = (float.Parse(bValue[0..^4]) * 3600).ToString();
|
|
||||||
}
|
|
||||||
else if (bValue.Length > 4 && bValue[^4..] == "days")
|
|
||||||
{
|
|
||||||
bValue = (float.Parse(bValue[0..^5]) * 86400).ToString();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bValue = bValue[0..^1];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (float.Parse(aValue) > float.Parse(bValue))
|
|
||||||
{
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
else if (float.Parse(bValue) > float.Parse(aValue))
|
|
||||||
{
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -502,8 +502,10 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
||||||
return SortMode switch
|
return SortMode switch
|
||||||
{
|
{
|
||||||
ApplicationSort.LastPlayed => new Models.Generic.LastPlayedSortComparer(IsAscending),
|
ApplicationSort.LastPlayed => new Models.Generic.LastPlayedSortComparer(IsAscending),
|
||||||
ApplicationSort.FileSize => new Models.Generic.FileSizeSortComparer(IsAscending),
|
ApplicationSort.FileSize => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.FileSizeBytes)
|
||||||
ApplicationSort.TotalTimePlayed => new Models.Generic.TimePlayedSortComparer(IsAscending),
|
: SortExpressionComparer<ApplicationData>.Descending(app => app.FileSizeBytes),
|
||||||
|
ApplicationSort.TotalTimePlayed => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TimePlayedNum)
|
||||||
|
: SortExpressionComparer<ApplicationData>.Descending(app => app.TimePlayedNum),
|
||||||
ApplicationSort.Title => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TitleName)
|
ApplicationSort.Title => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TitleName)
|
||||||
: SortExpressionComparer<ApplicationData>.Descending(app => app.TitleName),
|
: SortExpressionComparer<ApplicationData>.Descending(app => app.TitleName),
|
||||||
ApplicationSort.Favorite => !IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Favorite)
|
ApplicationSort.Favorite => !IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Favorite)
|
||||||
|
@ -881,17 +883,17 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
||||||
|
|
||||||
public void LoadConfigurableHotKeys()
|
public void LoadConfigurableHotKeys()
|
||||||
{
|
{
|
||||||
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi, out var showUiKey))
|
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi, out var showUiKey))
|
||||||
{
|
{
|
||||||
ShowUiKey = new KeyGesture(showUiKey, KeyModifiers.None);
|
ShowUiKey = new KeyGesture(showUiKey, KeyModifiers.None);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot, out var screenshotKey))
|
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot, out var screenshotKey))
|
||||||
{
|
{
|
||||||
ScreenshotKey = new KeyGesture(screenshotKey, KeyModifiers.None);
|
ScreenshotKey = new KeyGesture(screenshotKey, KeyModifiers.None);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause, out var pauseKey))
|
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause, out var pauseKey))
|
||||||
{
|
{
|
||||||
PauseKey = new KeyGesture(pauseKey, KeyModifiers.None);
|
PauseKey = new KeyGesture(pauseKey, KeyModifiers.None);
|
||||||
}
|
}
|
||||||
|
|
|
@ -876,7 +876,7 @@
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<StackPanel Margin="0,10,0,0" Orientation="Horizontal">
|
<StackPanel Margin="0,10,0,0" Orientation="Horizontal">
|
||||||
<TextBlock VerticalAlignment="Center"
|
<TextBlock VerticalAlignment="Center"
|
||||||
Text="{locale:Locale SettingsTabLoggingOpenglLogLevel}"
|
Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevel}"
|
||||||
ToolTip.Tip="{locale:Locale OpenGlLogLevel}"
|
ToolTip.Tip="{locale:Locale OpenGlLogLevel}"
|
||||||
Width="285" />
|
Width="285" />
|
||||||
<ComboBox SelectedIndex="{Binding OpenglDebugLevel}"
|
<ComboBox SelectedIndex="{Binding OpenglDebugLevel}"
|
||||||
|
@ -884,17 +884,17 @@
|
||||||
HorizontalContentAlignment="Left"
|
HorizontalContentAlignment="Left"
|
||||||
ToolTip.Tip="{locale:Locale OpenGlLogLevel}">
|
ToolTip.Tip="{locale:Locale OpenGlLogLevel}">
|
||||||
<ComboBoxItem>
|
<ComboBoxItem>
|
||||||
<TextBlock Text="{locale:Locale SettingsTabLoggingOpenglLogLevelNone}" />
|
<TextBlock Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelNone}" />
|
||||||
</ComboBoxItem>
|
</ComboBoxItem>
|
||||||
<ComboBoxItem>
|
<ComboBoxItem>
|
||||||
<TextBlock Text="{locale:Locale SettingsTabLoggingOpenglLogLevelError}" />
|
<TextBlock Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelError}" />
|
||||||
</ComboBoxItem>
|
</ComboBoxItem>
|
||||||
<ComboBoxItem>
|
<ComboBoxItem>
|
||||||
<TextBlock
|
<TextBlock
|
||||||
Text="{locale:Locale SettingsTabLoggingOpenglLogLevelPerformance}" />
|
Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelPerformance}" />
|
||||||
</ComboBoxItem>
|
</ComboBoxItem>
|
||||||
<ComboBoxItem>
|
<ComboBoxItem>
|
||||||
<TextBlock Text="{locale:Locale SettingsTabLoggingOpenglLogLevelAll}" />
|
<TextBlock Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelAll}" />
|
||||||
</ComboBoxItem>
|
</ComboBoxItem>
|
||||||
</ComboBox>
|
</ComboBox>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 4011;
|
private const uint CodeGenVersion = 4037;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
|
|
|
@ -21,10 +21,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
BasicBlock block = blocks[blkIndex];
|
BasicBlock block = blocks[blkIndex];
|
||||||
|
|
||||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
for (LinkedListNode<INode> node = block.Operations.First; node != null;)
|
||||||
{
|
{
|
||||||
if (node.Value is not Operation operation)
|
if (node.Value is not Operation operation)
|
||||||
{
|
{
|
||||||
|
node = node.Next;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -43,10 +44,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (UsesGlobalMemory(operation.Inst))
|
LinkedListNode<INode> nextNode = node.Next;
|
||||||
{
|
|
||||||
node = RewriteGlobalAccess(node, config);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (operation is TextureOperation texOp)
|
if (operation is TextureOperation texOp)
|
||||||
{
|
{
|
||||||
|
@ -59,7 +57,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
node = InsertSnormNormalization(node, config);
|
node = InsertSnormNormalization(node, config);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
nextNode = node.Next;
|
||||||
}
|
}
|
||||||
|
else if (UsesGlobalMemory(operation.Inst))
|
||||||
|
{
|
||||||
|
nextNode = RewriteGlobalAccess(node, config)?.Next ?? nextNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
node = nextNode;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -72,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
|
bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
|
||||||
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
|
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
|
||||||
|
|
||||||
Operation storageOp;
|
Operation storageOp = null;
|
||||||
|
|
||||||
Operand PrependOperation(Instruction inst, params Operand[] sources)
|
Operand PrependOperation(Instruction inst, params Operand[] sources)
|
||||||
{
|
{
|
||||||
|
@ -120,6 +126,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
|
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (config.AccessibleStorageBuffersMask != 0)
|
||||||
|
{
|
||||||
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
||||||
|
|
||||||
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
|
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
|
||||||
|
@ -164,6 +172,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
storageOp = new Operation(storeInst, null, sources);
|
storageOp = new Operation(storeInst, null, sources);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else if (operation.Dest != null)
|
||||||
|
{
|
||||||
|
storageOp = new Operation(Instruction.Copy, operation.Dest, Const(0));
|
||||||
|
}
|
||||||
|
|
||||||
for (int index = 0; index < operation.SourcesCount; index++)
|
for (int index = 0; index < operation.SourcesCount; index++)
|
||||||
{
|
{
|
||||||
|
@ -171,10 +184,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
}
|
}
|
||||||
|
|
||||||
LinkedListNode<INode> oldNode = node;
|
LinkedListNode<INode> oldNode = node;
|
||||||
|
LinkedList<INode> oldNodeList = oldNode.List;
|
||||||
|
|
||||||
|
if (storageOp != null)
|
||||||
|
{
|
||||||
node = node.List.AddBefore(node, storageOp);
|
node = node.List.AddBefore(node, storageOp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
node = null;
|
||||||
|
}
|
||||||
|
|
||||||
node.List.Remove(oldNode);
|
oldNodeList.Remove(oldNode);
|
||||||
|
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,7 +26,7 @@
|
||||||
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
|
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
|
||||||
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
|
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
|
||||||
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
||||||
<PackageReference Include="System.IdentityModel.Tokens.Jwt" Version="6.25.0" />
|
<PackageReference Include="System.IdentityModel.Tokens.Jwt" Version="6.25.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<!-- Due to Concentus. -->
|
<!-- Due to Concentus. -->
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
<PrivateAssets>all</PrivateAssets>
|
<PrivateAssets>all</PrivateAssets>
|
||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.2.0" />
|
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
using NUnit.Framework;
|
||||||
|
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
namespace Ryujinx.Tests.Audio.Renderer.Parameter.Effect
|
||||||
|
{
|
||||||
|
class CompressorParameterTests
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void EnsureTypeSize()
|
||||||
|
{
|
||||||
|
Assert.AreEqual(0x38, Unsafe.SizeOf<CompressorParameter>());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -12,9 +12,11 @@ namespace Ryujinx.Ui.App.Common
|
||||||
public string Developer { get; set; }
|
public string Developer { get; set; }
|
||||||
public string Version { get; set; }
|
public string Version { get; set; }
|
||||||
public string TimePlayed { get; set; }
|
public string TimePlayed { get; set; }
|
||||||
|
public double TimePlayedNum { get; set; }
|
||||||
public string LastPlayed { get; set; }
|
public string LastPlayed { get; set; }
|
||||||
public string FileExtension { get; set; }
|
public string FileExtension { get; set; }
|
||||||
public string FileSize { get; set; }
|
public string FileSize { get; set; }
|
||||||
|
public double FileSizeBytes { get; set; }
|
||||||
public string Path { get; set; }
|
public string Path { get; set; }
|
||||||
public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
|
public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
|
||||||
}
|
}
|
||||||
|
|
|
@ -465,9 +465,11 @@ namespace Ryujinx.Ui.App.Common
|
||||||
Developer = developer,
|
Developer = developer,
|
||||||
Version = version,
|
Version = version,
|
||||||
TimePlayed = ConvertSecondsToReadableString(appMetadata.TimePlayed),
|
TimePlayed = ConvertSecondsToReadableString(appMetadata.TimePlayed),
|
||||||
|
TimePlayedNum = appMetadata.TimePlayed,
|
||||||
LastPlayed = appMetadata.LastPlayed,
|
LastPlayed = appMetadata.LastPlayed,
|
||||||
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
|
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
|
||||||
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + " MiB" : fileSize.ToString("0.##") + " GiB",
|
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + " MiB" : fileSize.ToString("0.##") + " GiB",
|
||||||
|
FileSizeBytes = fileSize,
|
||||||
Path = applicationPath,
|
Path = applicationPath,
|
||||||
ControlHolder = controlHolder
|
ControlHolder = controlHolder
|
||||||
};
|
};
|
||||||
|
|
|
@ -680,7 +680,7 @@ namespace Ryujinx.Ui.Common.Configuration
|
||||||
Hid.EnableMouse.Value = false;
|
Hid.EnableMouse.Value = false;
|
||||||
Hid.Hotkeys.Value = new KeyboardHotkeys
|
Hid.Hotkeys.Value = new KeyboardHotkeys
|
||||||
{
|
{
|
||||||
ToggleVsync = Key.Tab,
|
ToggleVsync = Key.F1,
|
||||||
ToggleMute = Key.F2,
|
ToggleMute = Key.F2,
|
||||||
Screenshot = Key.F8,
|
Screenshot = Key.F8,
|
||||||
ShowUi = Key.F4,
|
ShowUi = Key.F4,
|
||||||
|
@ -818,7 +818,7 @@ namespace Ryujinx.Ui.Common.Configuration
|
||||||
|
|
||||||
configurationFileFormat.Hotkeys = new KeyboardHotkeys
|
configurationFileFormat.Hotkeys = new KeyboardHotkeys
|
||||||
{
|
{
|
||||||
ToggleVsync = Key.Tab
|
ToggleVsync = Key.F1
|
||||||
};
|
};
|
||||||
|
|
||||||
configurationFileUpdated = true;
|
configurationFileUpdated = true;
|
||||||
|
@ -999,7 +999,7 @@ namespace Ryujinx.Ui.Common.Configuration
|
||||||
|
|
||||||
configurationFileFormat.Hotkeys = new KeyboardHotkeys
|
configurationFileFormat.Hotkeys = new KeyboardHotkeys
|
||||||
{
|
{
|
||||||
ToggleVsync = Key.Tab,
|
ToggleVsync = Key.F1,
|
||||||
Screenshot = Key.F8
|
Screenshot = Key.F8
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1012,7 +1012,7 @@ namespace Ryujinx.Ui.Common.Configuration
|
||||||
|
|
||||||
configurationFileFormat.Hotkeys = new KeyboardHotkeys
|
configurationFileFormat.Hotkeys = new KeyboardHotkeys
|
||||||
{
|
{
|
||||||
ToggleVsync = Key.Tab,
|
ToggleVsync = Key.F1,
|
||||||
Screenshot = Key.F8,
|
Screenshot = Key.F8,
|
||||||
ShowUi = Key.F4
|
ShowUi = Key.F4
|
||||||
};
|
};
|
||||||
|
|
|
@ -9,46 +9,56 @@ namespace Ryujinx.Ui.Helper
|
||||||
{
|
{
|
||||||
string aValue = model.GetValue(a, 5).ToString();
|
string aValue = model.GetValue(a, 5).ToString();
|
||||||
string bValue = model.GetValue(b, 5).ToString();
|
string bValue = model.GetValue(b, 5).ToString();
|
||||||
|
float aFloat;
|
||||||
|
float bFloat;
|
||||||
|
|
||||||
if (aValue.Length > 4 && aValue[^4..] == "mins")
|
if (aValue.Length > 7 && aValue[^7..] == "minutes")
|
||||||
{
|
{
|
||||||
aValue = (float.Parse(aValue[0..^5]) * 60).ToString();
|
aValue = aValue.Replace("minutes", "");
|
||||||
|
aFloat = (float.Parse(aValue) * 60);
|
||||||
}
|
}
|
||||||
else if (aValue.Length > 3 && aValue[^3..] == "hrs")
|
else if (aValue.Length > 5 && aValue[^5..] == "hours")
|
||||||
{
|
{
|
||||||
aValue = (float.Parse(aValue[0..^4]) * 3600).ToString();
|
aValue = aValue.Replace("hours", "");
|
||||||
|
aFloat = (float.Parse(aValue) * 3600);
|
||||||
}
|
}
|
||||||
else if (aValue.Length > 4 && aValue[^4..] == "days")
|
else if (aValue.Length > 4 && aValue[^4..] == "days")
|
||||||
{
|
{
|
||||||
aValue = (float.Parse(aValue[0..^5]) * 86400).ToString();
|
aValue = aValue.Replace("days", "");
|
||||||
|
aFloat = (float.Parse(aValue) * 86400);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
aValue = aValue[0..^1];
|
aValue = aValue.Replace("seconds", "");
|
||||||
|
aFloat = float.Parse(aValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bValue.Length > 4 && bValue[^4..] == "mins")
|
if (bValue.Length > 7 && bValue[^7..] == "minutes")
|
||||||
{
|
{
|
||||||
bValue = (float.Parse(bValue[0..^5]) * 60).ToString();
|
bValue = bValue.Replace("minutes", "");
|
||||||
|
bFloat = (float.Parse(bValue) * 60);
|
||||||
}
|
}
|
||||||
else if (bValue.Length > 3 && bValue[^3..] == "hrs")
|
else if (bValue.Length > 5 && bValue[^5..] == "hours")
|
||||||
{
|
{
|
||||||
bValue = (float.Parse(bValue[0..^4]) * 3600).ToString();
|
bValue = bValue.Replace("hours", "");
|
||||||
|
bFloat = (float.Parse(bValue) * 3600);
|
||||||
}
|
}
|
||||||
else if (bValue.Length > 4 && bValue[^4..] == "days")
|
else if (bValue.Length > 4 && bValue[^4..] == "days")
|
||||||
{
|
{
|
||||||
bValue = (float.Parse(bValue[0..^5]) * 86400).ToString();
|
bValue = bValue.Replace("days", "");
|
||||||
|
bFloat = (float.Parse(bValue) * 86400);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
bValue = bValue[0..^1];
|
bValue = bValue[0..^8];
|
||||||
|
bFloat = float.Parse(bValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (float.Parse(aValue) > float.Parse(bValue))
|
if (aFloat > bFloat)
|
||||||
{
|
{
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
else if (float.Parse(bValue) > float.Parse(aValue))
|
else if (bFloat > aFloat)
|
||||||
{
|
{
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue