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Fix rebase errors
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parent
b9cf223d86
commit
9bbee3041e
4 changed files with 7 additions and 12 deletions
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@ -1,4 +1,4 @@
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namespace Ryujinx.Ava.UI.ViewModels
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namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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public class MotionInputViewModel : BaseModel
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{
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@ -9,7 +9,6 @@ using Ryujinx.Ava.UI.ViewModels.Input;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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using System;
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using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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namespace Ryujinx.Ava.UI.Views.Input
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@ -1,9 +1,7 @@
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using Avalonia.Controls;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Ava.UI.ViewModels.Input;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Views.Input
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@ -19,7 +17,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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public MotionInputView(ControllerInputViewModel viewModel)
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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var config = viewModel.Config;
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_viewModel = new MotionInputViewModel
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{
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@ -51,7 +49,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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};
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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var config = viewModel.Config;
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config.Slot = content._viewModel.Slot;
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config.Sensitivity = content._viewModel.Sensitivity;
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config.GyroDeadzone = content._viewModel.GyroDeadzone;
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@ -1,9 +1,7 @@
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using Avalonia.Controls;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Ava.UI.ViewModels.Input;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Views.Input
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@ -19,7 +17,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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public RumbleInputView(ControllerInputViewModel viewModel)
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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var config = viewModel.Config;
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_viewModel = new RumbleInputViewModel
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{
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@ -47,7 +45,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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var config = viewModel.Config;
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config.StrongRumble = content._viewModel.StrongRumble;
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config.WeakRumble = content._viewModel.WeakRumble;
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};
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