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Add another Depth32F texture format (#2304)
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@ -50,6 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ 0x49201, new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4) },
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{ 0x49201, new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4) },
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{ 0x36d81, new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4) },
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{ 0x36d81, new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4) },
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{ 0x2493a, new FormatInfo(Format.D16Unorm, 1, 1, 2, 1) },
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{ 0x2493a, new FormatInfo(Format.D16Unorm, 1, 1, 2, 1) },
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{ 0x493af, new FormatInfo(Format.D32Float, 1, 1, 4, 1) },
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{ 0x7ffaf, new FormatInfo(Format.D32Float, 1, 1, 4, 1) },
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{ 0x7ffaf, new FormatInfo(Format.D32Float, 1, 1, 4, 1) },
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{ 0x24a0e, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x24a0e, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x24a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x24a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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