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Do not align sizes for buffer texture targets. (#1671)
This should fix a random crash in Hyrule Warriors, and potentially other games that use buffer textures.
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@ -274,7 +274,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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return false;
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}
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if (alignSizes)
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bool isTextureBuffer = lhs.Target == Target.TextureBuffer || rhs.Target == Target.TextureBuffer;
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if (alignSizes && !isTextureBuffer)
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{
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Size size0 = GetAlignedSize(lhs);
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Size size1 = GetAlignedSize(rhs);
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