mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
Implement textureSamples texture query shader instruction (#5750)
* Implement textureSamples texture query shader instruction * Shader cache version bump
This commit is contained in:
parent
8b2625b0be
commit
a2a97e1b11
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5682;
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private const uint CodeGenVersion = 5750;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@ -184,8 +184,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.TextureSample:
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case Instruction.TextureSample:
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return TextureSample(context, operation);
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return TextureSample(context, operation);
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case Instruction.TextureSize:
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case Instruction.TextureQuerySamples:
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return TextureSize(context, operation);
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return TextureQuerySamples(context, operation);
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case Instruction.TextureQuerySize:
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return TextureQuerySize(context, operation);
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case Instruction.UnpackDouble2x32:
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case Instruction.UnpackDouble2x32:
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return UnpackDouble2x32(context, operation);
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return UnpackDouble2x32(context, operation);
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@ -118,7 +118,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
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Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
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Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
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Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
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Add(Instruction.TextureSample, InstType.Special);
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Add(Instruction.TextureSample, InstType.Special);
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Add(Instruction.TextureSize, InstType.Special);
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Add(Instruction.TextureQuerySamples, InstType.Special);
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Add(Instruction.TextureQuerySize, InstType.Special);
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Add(Instruction.Truncate, InstType.CallUnary, "trunc");
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Add(Instruction.Truncate, InstType.CallUnary, "trunc");
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Add(Instruction.UnpackDouble2x32, InstType.Special);
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Add(Instruction.UnpackDouble2x32, InstType.Special);
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Add(Instruction.UnpackHalf2x16, InstType.Special);
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Add(Instruction.UnpackHalf2x16, InstType.Special);
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@ -517,7 +517,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return texCall;
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return texCall;
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}
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}
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public static string TextureSize(CodeGenContext context, AstOperation operation)
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public static string TextureQuerySamples(CodeGenContext context, AstOperation operation)
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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// TODO: Bindless texture support. For now we just return 0.
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if (isBindless)
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{
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return NumberFormatter.FormatInt(0);
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}
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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string indexExpr = null;
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if (isIndexed)
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{
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indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
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}
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string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
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return $"textureSamples({samplerName})";
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}
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public static string TextureQuerySize(CodeGenContext context, AstOperation operation)
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{
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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AstTextureOperation texOp = (AstTextureOperation)operation;
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@ -134,7 +134,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Add(Instruction.Subtract, GenerateSubtract);
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Add(Instruction.Subtract, GenerateSubtract);
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Add(Instruction.SwizzleAdd, GenerateSwizzleAdd);
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Add(Instruction.SwizzleAdd, GenerateSwizzleAdd);
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Add(Instruction.TextureSample, GenerateTextureSample);
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Add(Instruction.TextureSample, GenerateTextureSample);
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Add(Instruction.TextureSize, GenerateTextureSize);
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Add(Instruction.TextureQuerySamples, GenerateTextureQuerySamples);
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Add(Instruction.TextureQuerySize, GenerateTextureQuerySize);
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Add(Instruction.Truncate, GenerateTruncate);
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Add(Instruction.Truncate, GenerateTruncate);
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Add(Instruction.UnpackDouble2x32, GenerateUnpackDouble2x32);
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Add(Instruction.UnpackDouble2x32, GenerateUnpackDouble2x32);
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Add(Instruction.UnpackHalf2x16, GenerateUnpackHalf2x16);
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Add(Instruction.UnpackHalf2x16, GenerateUnpackHalf2x16);
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@ -1492,7 +1493,36 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return new OperationResult(swizzledResultType, result);
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return new OperationResult(swizzledResultType, result);
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}
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}
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private static OperationResult GenerateTextureSize(CodeGenContext context, AstOperation operation)
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private static OperationResult GenerateTextureQuerySamples(CodeGenContext context, AstOperation operation)
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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// TODO: Bindless texture support. For now we just return 0.
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if (isBindless)
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{
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return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
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}
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
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if (isIndexed)
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{
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context.GetS32(texOp.GetSource(0));
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}
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(var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
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var image = context.Load(sampledImageType, sampledImageVariable);
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image = context.Image(imageType, image);
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SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image);
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return new OperationResult(AggregateType.S32, result);
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}
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private static OperationResult GenerateTextureQuerySize(CodeGenContext context, AstOperation operation)
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{
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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AstTextureOperation texOp = (AstTextureOperation)operation;
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@ -1093,18 +1093,29 @@ namespace Ryujinx.Graphics.Shader.Instructions
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SamplerType type;
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SamplerType type;
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if (isBindless)
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if (isBindless)
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{
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if (query == TexQuery.TexHeaderTextureType)
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{
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type = SamplerType.Texture2D | SamplerType.Multisample;
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}
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else
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{
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{
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type = (componentMask & 4) != 0 ? SamplerType.Texture3D : SamplerType.Texture2D;
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type = (componentMask & 4) != 0 ? SamplerType.Texture3D : SamplerType.Texture2D;
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}
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}
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}
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else
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else
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{
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{
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type = context.TranslatorContext.GpuAccessor.QuerySamplerType(imm);
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type = context.TranslatorContext.GpuAccessor.QuerySamplerType(imm);
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}
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}
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TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
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TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
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int binding;
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int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
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switch (query)
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Instruction.TextureSize,
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{
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case TexQuery.TexHeaderDimension:
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binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
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Instruction.TextureQuerySize,
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type,
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type,
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TextureFormat.Unknown,
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TextureFormat.Unknown,
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flags,
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flags,
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@ -1122,12 +1133,46 @@ namespace Ryujinx.Graphics.Shader.Instructions
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break;
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break;
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}
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}
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// TODO: Validate and use query parameter.
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context.Copy(d, context.TextureQuerySize(type, flags, binding, compIndex, sources));
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Operand res = context.TextureSize(type, flags, binding, compIndex, sources);
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context.Copy(d, res);
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}
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}
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}
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}
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break;
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case TexQuery.TexHeaderTextureType:
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binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
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Instruction.TextureQuerySamples,
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type,
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TextureFormat.Unknown,
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flags,
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TextureOperation.DefaultCbufSlot,
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imm);
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if ((componentMask & 4) != 0)
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{
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// Skip first 2 components if necessary.
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if ((componentMask & 1) != 0)
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{
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GetDest();
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}
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if ((componentMask & 2) != 0)
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{
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GetDest();
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}
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Operand d = GetDest();
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if (d != null)
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{
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context.Copy(d, context.TextureQuerySamples(type, flags, binding, sources));
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}
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}
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break;
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default:
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context.TranslatorContext.GpuAccessor.Log($"Invalid or unsupported query type \"{query}\".");
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break;
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}
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}
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}
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private static void EmitTextureSample(
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private static void EmitTextureSample(
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@ -1,10 +1,8 @@
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using System;
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using System;
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using System.Diagnostics.CodeAnalysis;
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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{
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[Flags]
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[Flags]
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[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
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enum Instruction
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enum Instruction
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{
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{
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Absolute = 1,
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Absolute = 1,
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Subtract,
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Subtract,
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SwizzleAdd,
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SwizzleAdd,
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TextureSample,
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TextureSample,
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TextureSize,
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TextureQuerySamples,
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TextureQuerySize,
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Truncate,
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Truncate,
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UnpackDouble2x32,
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UnpackDouble2x32,
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UnpackHalf2x16,
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UnpackHalf2x16,
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@ -160,7 +159,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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public static bool IsTextureQuery(this Instruction inst)
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public static bool IsTextureQuery(this Instruction inst)
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{
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{
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inst &= Instruction.Mask;
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inst &= Instruction.Mask;
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return inst == Instruction.Lod || inst == Instruction.TextureSize;
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return inst == Instruction.Lod || inst == Instruction.TextureQuerySamples || inst == Instruction.TextureQuerySize;
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}
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}
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}
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}
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}
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}
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@ -124,7 +124,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.Subtract, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
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Add(Instruction.Subtract, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
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Add(Instruction.SwizzleAdd, AggregateType.FP32, AggregateType.FP32, AggregateType.FP32, AggregateType.S32);
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Add(Instruction.SwizzleAdd, AggregateType.FP32, AggregateType.FP32, AggregateType.FP32, AggregateType.S32);
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Add(Instruction.TextureSample, AggregateType.FP32);
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Add(Instruction.TextureSample, AggregateType.FP32);
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Add(Instruction.TextureSize, AggregateType.S32, AggregateType.S32, AggregateType.S32);
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Add(Instruction.TextureQuerySamples, AggregateType.S32, AggregateType.S32);
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Add(Instruction.TextureQuerySize, AggregateType.S32, AggregateType.S32, AggregateType.S32);
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Add(Instruction.Truncate, AggregateType.Scalar, AggregateType.Scalar);
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Add(Instruction.Truncate, AggregateType.Scalar, AggregateType.Scalar);
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Add(Instruction.UnpackDouble2x32, AggregateType.U32, AggregateType.FP64);
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Add(Instruction.UnpackDouble2x32, AggregateType.U32, AggregateType.FP64);
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Add(Instruction.UnpackHalf2x16, AggregateType.FP32, AggregateType.U32);
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Add(Instruction.UnpackHalf2x16, AggregateType.FP32, AggregateType.U32);
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@ -897,7 +897,21 @@ namespace Ryujinx.Graphics.Shader.Translation
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context.Add(new TextureOperation(Instruction.TextureSample, type, TextureFormat.Unknown, flags, binding, compMask, dests, sources));
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context.Add(new TextureOperation(Instruction.TextureSample, type, TextureFormat.Unknown, flags, binding, compMask, dests, sources));
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}
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}
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public static Operand TextureSize(
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public static Operand TextureQuerySamples(
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this EmitterContext context,
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SamplerType type,
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TextureFlags flags,
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int binding,
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Operand[] sources)
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{
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Operand dest = Local();
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context.Add(new TextureOperation(Instruction.TextureQuerySamples, type, TextureFormat.Unknown, flags, binding, 0, new[] { dest }, sources));
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return dest;
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}
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public static Operand TextureQuerySize(
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this EmitterContext context,
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this EmitterContext context,
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SamplerType type,
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SamplerType type,
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TextureFlags flags,
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TextureFlags flags,
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@ -907,7 +921,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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{
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Operand dest = Local();
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Operand dest = Local();
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context.Add(new TextureOperation(Instruction.TextureSize, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources));
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context.Add(new TextureOperation(Instruction.TextureQuerySize, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources));
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return dest;
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return dest;
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}
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}
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@ -27,9 +27,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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continue;
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continue;
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}
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}
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if (texOp.Inst == Instruction.Lod ||
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if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
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texOp.Inst == Instruction.TextureSample ||
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texOp.Inst == Instruction.TextureSize)
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{
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{
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Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
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Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
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@ -40,7 +38,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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// as long bindless elimination is successful and we know where the texture descriptor is located.
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// as long bindless elimination is successful and we know where the texture descriptor is located.
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bool rewriteSamplerType =
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bool rewriteSamplerType =
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texOp.Type == SamplerType.TextureBuffer ||
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texOp.Type == SamplerType.TextureBuffer ||
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texOp.Inst == Instruction.TextureSize;
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texOp.Inst == Instruction.TextureQuerySamples ||
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texOp.Inst == Instruction.TextureQuerySize;
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if (bindlessHandle.Type == OperandType.ConstantBuffer)
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if (bindlessHandle.Type == OperandType.ConstantBuffer)
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{
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{
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@ -232,8 +232,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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inst &= Instruction.Mask;
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inst &= Instruction.Mask;
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bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
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bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
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bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
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bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
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bool accurateType = inst != Instruction.Lod && inst != Instruction.TextureSize;
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bool accurateType = !inst.IsTextureQuery();
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bool intCoords = isImage || flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureSize;
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bool intCoords = isImage || flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureQuerySize;
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bool coherent = flags.HasFlag(TextureFlags.Coherent);
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bool coherent = flags.HasFlag(TextureFlags.Coherent);
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if (!isImage)
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if (!isImage)
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@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
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{
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{
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node = InsertCoordNormalization(context.Hfm, node, context.ResourceManager, context.GpuAccessor, context.Stage);
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node = InsertCoordNormalization(context.Hfm, node, context.ResourceManager, context.GpuAccessor, context.Stage);
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node = InsertCoordGatherBias(node, context.ResourceManager, context.GpuAccessor);
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node = InsertCoordGatherBias(node, context.ResourceManager, context.GpuAccessor);
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node = InsertConstOffsets(node, context.ResourceManager, context.GpuAccessor);
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node = InsertConstOffsets(node, context.GpuAccessor, context.Stage);
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if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
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if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
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{
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{
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@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||||
|
|
||||||
if (texOp.Inst == Instruction.TextureSize &&
|
if (texOp.Inst == Instruction.TextureQuerySize &&
|
||||||
texOp.Index < 2 &&
|
texOp.Index < 2 &&
|
||||||
!isBindless &&
|
!isBindless &&
|
||||||
!isIndexed &&
|
!isIndexed &&
|
||||||
|
@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||||
}
|
}
|
||||||
|
|
||||||
LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
|
LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
|
||||||
Instruction.TextureSize,
|
Instruction.TextureQuerySize,
|
||||||
texOp.Type,
|
texOp.Type,
|
||||||
texOp.Format,
|
texOp.Format,
|
||||||
texOp.Flags,
|
texOp.Flags,
|
||||||
|
@ -259,7 +259,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||||
}
|
}
|
||||||
|
|
||||||
node.List.AddBefore(node, new TextureOperation(
|
node.List.AddBefore(node, new TextureOperation(
|
||||||
Instruction.TextureSize,
|
Instruction.TextureQuerySize,
|
||||||
texOp.Type,
|
texOp.Type,
|
||||||
texOp.Format,
|
texOp.Format,
|
||||||
texOp.Flags,
|
texOp.Flags,
|
||||||
|
@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
|
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, IGpuAccessor gpuAccessor, ShaderStage stage)
|
||||||
{
|
{
|
||||||
// Non-constant texture offsets are not allowed (according to the spec),
|
// Non-constant texture offsets are not allowed (according to the spec),
|
||||||
// however some GPUs does support that.
|
// however some GPUs does support that.
|
||||||
|
@ -440,7 +440,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||||
|
|
||||||
sources.CopyTo(newSources, 0);
|
sources.CopyTo(newSources, 0);
|
||||||
|
|
||||||
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
|
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage);
|
||||||
|
|
||||||
int destIndex = 0;
|
int destIndex = 0;
|
||||||
|
|
||||||
|
@ -502,7 +502,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
|
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage);
|
||||||
|
|
||||||
for (int index = 0; index < coordsCount; index++)
|
for (int index = 0; index < coordsCount; index++)
|
||||||
{
|
{
|
||||||
|
@ -554,11 +554,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||||
TextureOperation texOp,
|
TextureOperation texOp,
|
||||||
Operand[] lodSources,
|
Operand[] lodSources,
|
||||||
Operand bindlessHandle,
|
Operand bindlessHandle,
|
||||||
int coordsCount)
|
int coordsCount,
|
||||||
|
ShaderStage stage)
|
||||||
{
|
{
|
||||||
Operand[] texSizes = new Operand[coordsCount];
|
Operand[] texSizes = new Operand[coordsCount];
|
||||||
|
|
||||||
Operand lod = Local();
|
Operand lod;
|
||||||
|
|
||||||
|
if (stage == ShaderStage.Fragment)
|
||||||
|
{
|
||||||
|
lod = Local();
|
||||||
|
|
||||||
node.List.AddBefore(node, new TextureOperation(
|
node.List.AddBefore(node, new TextureOperation(
|
||||||
Instruction.Lod,
|
Instruction.Lod,
|
||||||
|
@ -569,6 +574,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||||
0,
|
0,
|
||||||
new[] { lod },
|
new[] { lod },
|
||||||
lodSources));
|
lodSources));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lod = Const(0);
|
||||||
|
}
|
||||||
|
|
||||||
for (int index = 0; index < coordsCount; index++)
|
for (int index = 0; index < coordsCount; index++)
|
||||||
{
|
{
|
||||||
|
@ -586,7 +596,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||||
}
|
}
|
||||||
|
|
||||||
node.List.AddBefore(node, new TextureOperation(
|
node.List.AddBefore(node, new TextureOperation(
|
||||||
Instruction.TextureSize,
|
Instruction.TextureQuerySize,
|
||||||
texOp.Type,
|
texOp.Type,
|
||||||
texOp.Format,
|
texOp.Format,
|
||||||
texOp.Flags,
|
texOp.Flags,
|
||||||
|
|
Loading…
Reference in a new issue