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Avoid potential race
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@ -324,9 +324,27 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="rangeAction">The action to call for each modified range</param>
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/// <param name="rangeAction">The action to call for each modified range</param>
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public void ReregisterRanges(Action<ulong, ulong> rangeAction)
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public void ReregisterRanges(Action<ulong, ulong> rangeAction)
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{
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{
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ulong currentSync = _context.SyncNumber;
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ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
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// Range list must be consistent for this operation.
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lock (_lock)
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{
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if (ranges.Length < Count)
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{
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Array.Resize(ref ranges, Count);
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}
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int i = 0;
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foreach (BufferModifiedRange range in this)
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foreach (BufferModifiedRange range in this)
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{
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{
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ranges[i++] = range;
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}
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}
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ulong currentSync = _context.SyncNumber;
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for (int i = 0; i < Count; i++)
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{
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BufferModifiedRange range = ranges[i];
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if (range.SyncNumber != currentSync)
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if (range.SyncNumber != currentSync)
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{
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{
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rangeAction(range.Address, range.Size);
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rangeAction(range.Address, range.Size);
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