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Basic XInput support.
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2 changed files with 68 additions and 0 deletions
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@ -7,6 +7,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.NETCore" Version="1.1.2749.6433" />
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<PackageReference Include="SharpDX.XInput" Version="4.1.0" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.4.0" />
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</ItemGroup>
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<ItemGroup>
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@ -1,6 +1,7 @@
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using SharpDX.XInput;
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using Ryujinx.Core;
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using Ryujinx.Core.Input;
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using Ryujinx.Graphics.Gal;
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@ -20,6 +21,19 @@ namespace Ryujinx
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private IGalRenderer Renderer;
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// Initialize XInput
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private Controller[] InputControllers = new[]
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{
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new Controller(UserIndex.One),
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new Controller(UserIndex.Two),
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new Controller(UserIndex.Three),
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new Controller(UserIndex.Four)
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};
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private Controller InputController = null;
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private bool XInputEnabled = false;
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public GLScreen(Switch Ns, IGalRenderer Renderer)
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: base(1280, 720,
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new GraphicsMode(), "Ryujinx", 0,
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@ -29,6 +43,26 @@ namespace Ryujinx
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this.Ns = Ns;
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this.Renderer = Renderer;
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// Get 1st controller detected/available
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foreach (Controller SelectController in InputControllers)
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{
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if (SelectController.IsConnected)
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{
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InputController = SelectController;
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break;
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}
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}
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if (InputController != null)
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{
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XInputEnabled = true;
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Console.WriteLine("XInput controller detected!");
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}
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else
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{
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Console.WriteLine("XInput controller not detected!");
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}
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Location = new Point(
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(DisplayDevice.Default.Width / 2) - (Width / 2),
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(DisplayDevice.Default.Height / 2) - (Height / 2));
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@ -54,6 +88,39 @@ namespace Ryujinx
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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//XInput
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if (XInputEnabled)
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{
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State CurrentState = InputController.GetState();
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switch (CurrentState.Gamepad.Buttons)
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{
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case GamepadButtonFlags.A:
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CurrentButton |= HidControllerButtons.KEY_A;
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break;
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case GamepadButtonFlags.B:
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CurrentButton |= HidControllerButtons.KEY_B;
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break;
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case GamepadButtonFlags.X:
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CurrentButton |= HidControllerButtons.KEY_X;
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break;
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case GamepadButtonFlags.Y:
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CurrentButton |= HidControllerButtons.KEY_Y;
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break;
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case GamepadButtonFlags.DPadUp:
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CurrentButton |= HidControllerButtons.KEY_DUP;
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break;
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case GamepadButtonFlags.DPadDown:
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CurrentButton |= HidControllerButtons.KEY_DDOWN;
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break;
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case GamepadButtonFlags.DPadLeft:
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CurrentButton |= HidControllerButtons.KEY_DLEFT;
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break;
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case GamepadButtonFlags.DPadRight:
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CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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break;
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}
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}
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//RightJoystick
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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