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VoteAllEqual, FindLSB/MSB
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parent
b094d34575
commit
a71b5f1a3a
13 changed files with 101 additions and 23 deletions
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@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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@ -57,6 +58,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.AppendLine();
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DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values);
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DeclareBufferStructures(context, context.Properties.StorageBuffers.Values);
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if ((info.HelperFunctionsMask & HelperFunctionsMask.FindLSB) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.FindMSBS32) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.FindMSBU32) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal");
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}
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}
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static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
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@ -310,5 +326,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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}
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}
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private static void AppendHelperFunction(CodeGenContext context, string filename)
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{
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string code = EmbeddedResources.ReadAllText(filename);
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code = code.Replace("\t", CodeGenContext.Tab);
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context.AppendLine(code);
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context.AppendLine();
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}
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}
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}
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@ -0,0 +1,5 @@
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template<typename T>
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inline T findLSB(T x)
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{
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return select(ctz(x), T(-1), x == T(0));
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}
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@ -0,0 +1,5 @@
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template<typename T>
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inline T findMSBS32(T x)
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{
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return select(clz(T(0)) - (clz(x) + T(1)), T(-1), x == T(0));
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}
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@ -0,0 +1,6 @@
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template<typename T>
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inline T findMSBU32(T x)
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{
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T v = select(x, T(-1) - x, x < T(0));
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return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0));
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}
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@ -2,6 +2,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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static class HelperFunctionNames
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{
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public static string SwizzleAdd = "helperSwizzleAdd";
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public static string FindLSB = "findLSB";
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public static string FindMSBS32 = "findMSBS32";
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public static string FindMSBU32 = "findMSBU32";
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}
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}
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@ -1,4 +0,0 @@
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inline bool voteAllEqual(bool value)
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{
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return simd_all(value) || !simd_any(value);
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}
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Text;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenBallot;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenBarrier;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenCall;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenMemory;
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@ -123,19 +124,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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case Instruction.Ballot:
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return Ballot(context, operation);
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case Instruction.Barrier:
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return "threadgroup_barrier(mem_flags::mem_threadgroup)";
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return Barrier(context, operation);
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case Instruction.Call:
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return Call(context, operation);
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case Instruction.FSIBegin:
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return "|| FSI BEGIN ||";
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case Instruction.FSIEnd:
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return "|| FSI END ||";
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case Instruction.FindLSB:
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return "|| FIND LSB ||";
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case Instruction.FindMSBS32:
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return "|| FIND MSB S32 ||";
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case Instruction.FindMSBU32:
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return "|| FIND MSB U32 ||";
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case Instruction.GroupMemoryBarrier:
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return "|| FIND GROUP MEMORY BARRIER ||";
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case Instruction.ImageLoad:
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@ -152,6 +147,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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return "|| MEMORY BARRIER ||";
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case Instruction.Store:
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return Store(context, operation);
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case Instruction.SwizzleAdd:
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return "|| SWIZZLE ADD ||";
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case Instruction.TextureSample:
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return TextureSample(context, operation);
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case Instruction.TextureQuerySamples:
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@ -165,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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case Instruction.VectorExtract:
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return VectorExtract(context, operation);
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case Instruction.VoteAllEqual:
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return "|| VOTE ALL EQUAL ||";
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return VoteAllEqual(context, operation);
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}
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}
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@ -17,5 +17,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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return $"uint4(as_type<uint2>((simd_vote::vote_t)simd_ballot({arg})), 0, 0).{component}";
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}
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public static string VoteAllEqual(CodeGenContext context, AstOperation operation)
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{
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AggregateType dstType = GetSrcVarType(operation.Inst, 0);
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string arg = GetSourceExpr(context, operation.GetSource(0), dstType);
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return $"simd_all({arg}) || !simd_any({arg})";
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}
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}
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}
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@ -0,0 +1,16 @@
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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static class InstGenBarrier
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{
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public static string Barrier(CodeGenContext context, AstOperation operation)
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{
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return "threadgroup_barrier(mem_flags::mem_threadgroup)";
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}
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}
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}
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@ -71,10 +71,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
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Add(Instruction.FSIBegin, InstType.Special);
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Add(Instruction.FSIEnd, InstType.Special);
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// TODO: LSB and MSB Implementations https://github.com/KhronosGroup/SPIRV-Cross/blob/bccaa94db814af33d8ef05c153e7c34d8bd4d685/reference/shaders-msl-no-opt/asm/comp/bitscan.asm.comp#L8
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Add(Instruction.FindLSB, InstType.Special);
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Add(Instruction.FindMSBS32, InstType.Special);
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Add(Instruction.FindMSBU32, InstType.Special);
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Add(Instruction.FindLSB, InstType.CallUnary, HelperFunctionNames.FindLSB);
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Add(Instruction.FindMSBS32, InstType.CallUnary, HelperFunctionNames.FindMSBS32);
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Add(Instruction.FindMSBU32, InstType.CallUnary, HelperFunctionNames.FindMSBU32);
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Add(Instruction.Floor, InstType.CallUnary, "floor");
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Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
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Add(Instruction.GroupMemoryBarrier, InstType.Special);
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@ -117,7 +116,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
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Add(Instruction.Store, InstType.Special);
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Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
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Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
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Add(Instruction.SwizzleAdd, InstType.Special);
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Add(Instruction.TextureSample, InstType.Special);
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Add(Instruction.TextureQuerySamples, InstType.Special);
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Add(Instruction.TextureQuerySize, InstType.Special);
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@ -14,8 +14,10 @@
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\VoteAllEqual.metal" />
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</ItemGroup>
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindLSB.metal" />
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindMSBS32.metal" />
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<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindMSBU32.metal" />
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</ItemGroup>
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</Project>
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@ -7,6 +7,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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MultiplyHighS32 = 1 << 2,
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MultiplyHighU32 = 1 << 3,
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FindLSB = 1 << 5,
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FindMSBS32 = 1 << 6,
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FindMSBU32 = 1 << 7,
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SwizzleAdd = 1 << 10,
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FSI = 1 << 11,
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}
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@ -321,8 +321,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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}
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// Those instructions needs to be emulated by using helper functions,
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// because they are NVIDIA specific. Those flags helps the backend to
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// decide which helper functions are needed on the final generated code.
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// because they are NVIDIA specific or because the target language has
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// no direct equivalent. Those flags helps the backend to decide which
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// helper functions are needed on the final generated code.
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switch (operation.Inst)
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{
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case Instruction.MultiplyHighS32:
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case Instruction.MultiplyHighU32:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32;
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break;
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case Instruction.FindLSB:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindLSB;
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break;
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case Instruction.FindMSBS32:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindMSBS32;
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break;
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case Instruction.FindMSBU32:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.FindMSBU32;
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break;
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case Instruction.SwizzleAdd:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
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break;
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