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Fix DMA copy fast path line size when xCount < stride (#2942)
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7c7bf30ad3
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@ -222,6 +222,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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target.Info.Height,
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target.Info.Height,
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1,
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1,
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1,
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1,
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xCount * srcBpp,
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srcStride,
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srcStride,
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target.Info.FormatInfo.BytesPerPixel,
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target.Info.FormatInfo.BytesPerPixel,
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srcSpan);
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srcSpan);
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@ -760,6 +760,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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Info.FormatInfo.BlockHeight,
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Info.Stride,
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Info.Stride,
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Info.Stride,
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Info.FormatInfo.BytesPerPixel,
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Info.FormatInfo.BytesPerPixel,
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data);
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data);
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}
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}
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@ -248,6 +248,7 @@ namespace Ryujinx.Graphics.Texture
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int height,
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int height,
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int blockWidth,
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int blockWidth,
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int blockHeight,
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int blockHeight,
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int lineSize,
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int stride,
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int stride,
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int bytesPerPixel,
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int bytesPerPixel,
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ReadOnlySpan<byte> data)
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ReadOnlySpan<byte> data)
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@ -256,7 +257,7 @@ namespace Ryujinx.Graphics.Texture
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int h = BitUtils.DivRoundUp(height, blockHeight);
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int h = BitUtils.DivRoundUp(height, blockHeight);
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int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int lineSize = Math.Min(stride, outStride);
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lineSize = Math.Min(lineSize, outStride);
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Span<byte> output = new byte[h * outStride];
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Span<byte> output = new byte[h * outStride];
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