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Fixes OpenGL.
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@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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{
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result = Marshal.ReadInt64(_bufferMap);
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return WaitingForValue(result);
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return !WaitingForValue(result);
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}
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public long AwaitResult(AutoResetEvent wakeSignal = null)
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