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Add missing set texture for depth stencil blit
Mostly fixes Sonic Frontiers & Link’s Awakening
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@ -474,6 +474,9 @@ namespace Ryujinx.Graphics.Metal
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private void BlitDepthStencilDraw(Texture src, bool isDepth)
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private void BlitDepthStencilDraw(Texture src, bool isDepth)
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{
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{
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// TODO: Check this https://github.com/Ryujinx/Ryujinx/pull/5003/
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
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string debugGroupName;
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string debugGroupName;
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if (isDepth)
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if (isDepth)
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