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Spill only at def if single def
Avoids redundant spills.
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commit
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1 changed files with 10 additions and 4 deletions
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@ -197,6 +197,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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Operand[] intActive = new Operand[RegistersCount];
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Operand[] vecActive = new Operand[RegistersCount];
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Operation dummyNode = Operation(Instruction.Extended, default);
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for (int index = cfg.PostOrderBlocks.Length - 1; index >= 0; index--)
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{
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BasicBlock block = cfg.PostOrderBlocks[index];
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@ -339,7 +341,11 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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// If the local is not a block local, we have to spill it; otherwise this would cause
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// issues when the local is used in a loop.
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if (!info.IsBlockLocal)
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//
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// If the local has only a single definition, we can skip spilling because the definition
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// will be spilled at the block where it was defined's exit or it will be spilled because it
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// was evicted.
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if (!info.IsBlockLocal && local.AssignmentsCount > 1)
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{
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SpillRegister(ref info, node);
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}
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@ -456,11 +462,11 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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// next block.
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if ((intActiveRegisters | vecActiveRegisters) != 0)
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{
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// If the block has 0 successors then the control flow exits. This means we can skip spilling and
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// since we're exiting anyways.
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// If the block has 0 successors then the control flow exits. This means we can skip spilling since
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// we're exiting anyways.
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bool needSpill = block.SuccessorsCount > 0;
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Operation dummyNode = block.Append(Operation(Instruction.Extended, default));
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dummyNode = block.Append(dummyNode);
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while (intActiveRegisters != 0)
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{
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