Add mapping per Axis

+ An attempt to fix peoples problems with the Keyboard input acting up with Controller Input enabled.
This commit is contained in:
John Clemis 2018-07-14 14:32:04 -05:00
parent c2620241a8
commit b658334485
4 changed files with 61 additions and 26 deletions

View file

@ -107,7 +107,8 @@ namespace Ryujinx
{ {
Left = new JoyConControllerLeft Left = new JoyConControllerLeft
{ {
Stick = Parser.Value("Controls_Left_JoyConController_Stick"), Stick_AxisX = Parser.Value("Controls_Left_JoyConController_Stick_AxisX"),
Stick_AxisY = Parser.Value("Controls_Left_JoyConController_Stick_AxisY"),
StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"), StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"),
DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"), DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"),
DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"), DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"),
@ -120,7 +121,8 @@ namespace Ryujinx
Right = new JoyConControllerRight Right = new JoyConControllerRight
{ {
Stick = Parser.Value("Controls_Right_JoyConController_Stick"), Stick_AxisX = Parser.Value("Controls_Right_JoyConController_Stick_AxisX"),
Stick_AxisY = Parser.Value("Controls_Right_JoyConController_Stick_AxisY"),
StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"), StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"),
ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"), ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"),
ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"), ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"),

View file

@ -58,7 +58,7 @@ Controls_Right_JoyConKeyboard_Button_Plus = 121
Controls_Right_JoyConKeyboard_Button_R = 103 Controls_Right_JoyConKeyboard_Button_R = 103
Controls_Right_JoyConKeyboard_Button_ZR = 97 Controls_Right_JoyConKeyboard_Button_ZR = 97
#Controller Controls #Controller Controls (The default configuration is what works for a PS4 Controller using DS4 Windows)
Controls_Left_JoyConController_Stick_Button = LStick Controls_Left_JoyConController_Stick_Button = LStick
Controls_Left_JoyConController_DPad_Up = DPadUp Controls_Left_JoyConController_DPad_Up = DPadUp
@ -78,5 +78,7 @@ Controls_Right_JoyConController_Button_Plus = Start
Controls_Right_JoyConController_Button_R = RShoulder Controls_Right_JoyConController_Button_R = RShoulder
Controls_Right_JoyConController_Button_ZR = RTrigger Controls_Right_JoyConController_Button_ZR = RTrigger
Controls_Left_JoyConController_Stick = LJoystick Controls_Left_JoyConController_Stick_AxisX = JoystickAxis0
Controls_Right_JoyConController_Stick = RJoystick Controls_Left_JoyConController_Stick_AxisY = JoystickAxis1
Controls_Right_JoyConController_Stick_AxisX = -JoystickAxis3
Controls_Right_JoyConController_Stick_AxisY = -JoystickAxis2

View file

@ -174,13 +174,41 @@ namespace Ryujinx
} }
} }
private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick) private float GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
{ {
switch (Joystick.ToUpper()) switch (Joystick.ToUpper())
{ {
case "LJOYSTICK": return GamePad.ThumbSticks.Left; case "JOYSTICKAXIS0": return GamePad.ThumbSticks.Left.X;
case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X); case "JOYSTICKAXIS1": return GamePad.ThumbSticks.Left.Y;
default: throw new ArgumentException(); case "JOYSTICKAXIS2": return GamePad.ThumbSticks.Right.X;
case "JOYSTICKAXIS3": return GamePad.ThumbSticks.Right.Y;
case "-JOYSTICKAXIS0": return -GamePad.ThumbSticks.Left.X;
case "-JOYSTICKAXIS1": return -GamePad.ThumbSticks.Left.Y;
case "-JOYSTICKAXIS2": return -GamePad.ThumbSticks.Right.X;
case "-JOYSTICKAXIS3": return -GamePad.ThumbSticks.Right.Y;
default: throw new ArgumentException();
}
}
private bool IsGamePadActive(int Index)
{
return IsGamePadActive(GamePad.GetState(Index));
}
private bool IsGamePadActive(GamePadState GamePad)
{
if (GamePad.IsConnected)
{
return GamePad.Buttons.IsAnyButtonPressed
|| (GamePad.Triggers.Left >= 0.8f || GamePad.Triggers.Right >= 0.8f)
|| ((GamePad.ThumbSticks.Left.X >= 0.1f || GamePad.ThumbSticks.Left.X <= -0.1f)
|| (GamePad.ThumbSticks.Left.Y >= 0.1f || GamePad.ThumbSticks.Left.Y <= -0.1f)
|| (GamePad.ThumbSticks.Right.X >= 0.1f || GamePad.ThumbSticks.Right.X <= -0.1f)
|| (GamePad.ThumbSticks.Right.Y >= 0.1f || GamePad.ThumbSticks.Right.Y <= -0.1f));
}
else
{
return false;
} }
} }
@ -194,10 +222,9 @@ namespace Ryujinx
int LeftJoystickDY = 0; int LeftJoystickDY = 0;
int RightJoystickDX = 0; int RightJoystickDX = 0;
int RightJoystickDY = 0; int RightJoystickDY = 0;
float AnalogStickDeadzone = Config.GamePadDeadzone;
//Keyboard Input //Keyboard Input
if (Keyboard.HasValue) if (Keyboard.HasValue && !IsGamePadActive(Config.GamePadIndex))
{ {
KeyboardState Keyboard = this.Keyboard.Value; KeyboardState Keyboard = this.Keyboard.Value;
@ -237,9 +264,11 @@ namespace Ryujinx
} }
//Controller Input //Controller Input
if (Config.GamePadEnable) if (Config.GamePadEnable && !Keyboard.HasValue && IsGamePadActive(Config.GamePadIndex))
{ {
GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex); GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
float AnalogStickDeadzone = Config.GamePadDeadzone;
//LeftButtons //LeftButtons
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP; if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN; if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
@ -261,22 +290,22 @@ namespace Ryujinx
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR; if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
//LeftJoystick //LeftJoystick
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisX) >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone) || GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisX) <= -AnalogStickDeadzone)
LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue); LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisX) * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisY) >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone) || GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisY) <= -AnalogStickDeadzone)
LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue); LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisY) * short.MaxValue);
//RightJoystick //RightJoystick
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisX) >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone) || GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisX) <= -AnalogStickDeadzone)
RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue); RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisX) * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisY) >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone) || GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisY) <= -AnalogStickDeadzone)
RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue); RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisY) * short.MaxValue);
} }
LeftJoystick = new HidJoystickPosition LeftJoystick = new HidJoystickPosition

View file

@ -6,7 +6,8 @@ namespace Ryujinx.UI.Input
{ {
public struct JoyConControllerLeft public struct JoyConControllerLeft
{ {
public string Stick; public string Stick_AxisX;
public string Stick_AxisY;
public string StickButton; public string StickButton;
public string DPadUp; public string DPadUp;
public string DPadDown; public string DPadDown;
@ -19,7 +20,8 @@ namespace Ryujinx.UI.Input
public struct JoyConControllerRight public struct JoyConControllerRight
{ {
public string Stick; public string Stick_AxisX;
public string Stick_AxisY;
public string StickButton; public string StickButton;
public string ButtonA; public string ButtonA;
public string ButtonB; public string ButtonB;