Merge branch 'master' into 4304-missing-updates

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Tomas Voracek 2023-11-01 22:50:58 +01:00 committed by GitHub
commit b6b1973e8b
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 148 additions and 43 deletions

View file

@ -101,6 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool AlwaysFlushOnOverlap { get; private set; }
/// <summary>
/// Indicates that the texture was fully unmapped since the modified flag was set, and flushes should be ignored until it is modified again.
/// </summary>
public bool FlushStale { get; private set; }
/// <summary>
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
/// </summary>
@ -149,6 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool HadPoolOwner { get; private set; }
/// <summary>
/// Physical memory ranges where the texture data is located.
/// </summary>
public MultiRange Range { get; private set; }
@ -1411,6 +1417,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SignalModified()
{
FlushStale = false;
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
if (_modifiedStale || Group.HasCopyDependencies)
@ -1431,6 +1438,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (bound)
{
FlushStale = false;
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
}
@ -1695,12 +1703,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="unmapRange">The range of memory being unmapped</param>
public void Unmapped(MultiRange unmapRange)
{
if (unmapRange.Contains(Range))
{
// If this is a full unmap, prevent flushes until the texture is mapped again.
FlushStale = true;
}
ChangedMapping = true;
if (Group.Storage == this)
{
Group.Unmapped();
Group.ClearModified(unmapRange);
}
}

View file

@ -107,8 +107,6 @@ namespace Ryujinx.Graphics.Gpu.Image
// Any texture that has been unmapped at any point or is partially unmapped
// should update their pool references after the remap completes.
MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
foreach (var texture in _partiallyMappedTextures)
{
texture.UpdatePoolMappings();
@ -735,9 +733,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (overlap.IsView)
{
overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ?
TextureViewCompatibility.Incompatible :
TextureViewCompatibility.CopyOnly;
overlapCompatibility = TextureViewCompatibility.CopyOnly;
}
else
{
@ -815,7 +811,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture overlap = _textureOverlaps[index];
OverlapInfo oInfo = _overlapInfo[index];
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias)
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
{
if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
{

View file

@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
// D32F and R32F texture have the same representation internally,
// however the R32F format is used to sample from depth textures.
if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || depthAlias))
if (IsValidDepthAsColorAlias(lhs.FormatInfo.Format, rhs.FormatInfo.Format) && (forSampler || depthAlias))
{
return TextureMatchQuality.FormatAlias;
}
@ -239,14 +239,8 @@ namespace Ryujinx.Graphics.Gpu.Image
{
return TextureMatchQuality.FormatAlias;
}
if (lhs.FormatInfo.Format == Format.D16Unorm && rhs.FormatInfo.Format == Format.R16Unorm)
{
return TextureMatchQuality.FormatAlias;
}
if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
{
return TextureMatchQuality.FormatAlias;
}
@ -632,12 +626,27 @@ namespace Ryujinx.Graphics.Gpu.Image
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
{
return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch
bool forSampler = flags.HasFlag(TextureSearchFlags.ForSampler);
bool depthAlias = flags.HasFlag(TextureSearchFlags.DepthAlias);
TextureMatchQuality matchQuality = FormatMatches(lhs, rhs, forSampler, depthAlias);
if (matchQuality == TextureMatchQuality.Perfect)
{
TextureMatchQuality.Perfect => TextureViewCompatibility.Full,
TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias,
_ => TextureViewCompatibility.Incompatible,
};
return TextureViewCompatibility.Full;
}
else if (matchQuality == TextureMatchQuality.FormatAlias)
{
return TextureViewCompatibility.FormatAlias;
}
else if (IsValidColorAsDepthAlias(lhsFormat.Format, rhsFormat.Format) || IsValidDepthAsColorAlias(lhsFormat.Format, rhsFormat.Format))
{
return TextureViewCompatibility.CopyOnly;
}
else
{
return TextureViewCompatibility.Incompatible;
}
}
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
@ -666,6 +675,30 @@ namespace Ryujinx.Graphics.Gpu.Image
return TextureViewCompatibility.Incompatible;
}
/// <summary>
/// Checks if it's valid to alias a color format as a depth format.
/// </summary>
/// <param name="lhsFormat">Source format to be checked</param>
/// <param name="rhsFormat">Target format to be checked</param>
/// <returns>True if it's valid to alias the formats</returns>
private static bool IsValidColorAsDepthAlias(Format lhsFormat, Format rhsFormat)
{
return (lhsFormat == Format.R32Float && rhsFormat == Format.D32Float) ||
(lhsFormat == Format.R16Unorm && rhsFormat == Format.D16Unorm);
}
/// <summary>
/// Checks if it's valid to alias a depth format as a color format.
/// </summary>
/// <param name="lhsFormat">Source format to be checked</param>
/// <param name="rhsFormat">Target format to be checked</param>
/// <returns>True if it's valid to alias the formats</returns>
private static bool IsValidDepthAsColorAlias(Format lhsFormat, Format rhsFormat)
{
return (lhsFormat == Format.D32Float && rhsFormat == Format.R32Float) ||
(lhsFormat == Format.D16Unorm && rhsFormat == Format.R16Unorm);
}
/// <summary>
/// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
/// using copy dependencies.

View file

@ -1659,6 +1659,14 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
// If size is zero, we have nothing to flush.
// If the flush is stale, we should ignore it because the texture was unmapped since the modified
// flag was set, and flushing it is not safe anymore as the GPU might no longer own the memory.
if (size == 0 || Storage.FlushStale)
{
return;
}
// There is a small gap here where the action is removed but _actionRegistered is still 1.
// In this case it will skip registering the action, but here we are already handling it,
// so there shouldn't be any issue as it's the same handler for all actions.

View file

@ -367,7 +367,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
return to;
}
private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
public void PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
{
int dstWidth = width;
int dstHeight = height;
@ -445,8 +445,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
return to;
}
private void EnsurePbo(TextureView view)

View file

@ -140,6 +140,28 @@ namespace Ryujinx.Graphics.OpenGL.Image
int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, 0, firstLayer, 0, firstLevel, layers, levels);
}
else if (destinationView.Format.IsDepthOrStencil() != Format.IsDepthOrStencil())
{
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
for (int level = 0; level < levels; level++)
{
int srcWidth = Math.Max(1, Width >> level);
int srcHeight = Math.Max(1, Height >> level);
int dstWidth = Math.Max(1, destinationView.Width >> (firstLevel + level));
int dstHeight = Math.Max(1, destinationView.Height >> (firstLevel + level));
int minWidth = Math.Min(srcWidth, dstWidth);
int minHeight = Math.Min(srcHeight, dstHeight);
for (int layer = 0; layer < layers; layer++)
{
_renderer.TextureCopy.PboCopy(this, destinationView, 0, firstLayer + layer, 0, firstLevel + level, minWidth, minHeight);
}
}
}
else
{
_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
@ -169,6 +191,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else if (destinationView.Format.IsDepthOrStencil() != Format.IsDepthOrStencil())
{
int minWidth = Math.Min(Width, destinationView.Width);
int minHeight = Math.Min(Height, destinationView.Height);
_renderer.TextureCopy.PboCopy(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, minWidth, minHeight);
}
else
{
_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);

View file

@ -211,6 +211,13 @@ namespace Ryujinx.Graphics.Vulkan
int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
}
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
{
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
_gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
}
else
{
TextureCopy.Copy(
@ -260,6 +267,10 @@ namespace Ryujinx.Graphics.Vulkan
{
_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
{
_gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else
{
TextureCopy.Copy(

View file

@ -39,6 +39,8 @@ namespace Ryujinx.HLE.HOS.Services
private readonly KernelContext _context;
private KProcess _selfProcess;
private KThread _selfThread;
private KEvent _wakeEvent;
private int _wakeHandle = 0;
private readonly ReaderWriterLockSlim _handleLock = new();
private readonly Dictionary<int, IpcService> _sessions = new();
@ -125,6 +127,8 @@ namespace Ryujinx.HLE.HOS.Services
_handleLock.ExitWriteLock();
}
}
_wakeEvent.WritableEvent.Signal();
}
private IpcService GetSessionObj(int serverSessionHandle)
@ -187,6 +191,9 @@ namespace Ryujinx.HLE.HOS.Services
AddPort(serverPortHandle, SmObjectFactory);
}
_wakeEvent = new KEvent(_context);
Result result = _selfProcess.HandleTable.GenerateHandle(_wakeEvent.ReadableEvent, out _wakeHandle);
InitDone.Set();
ulong messagePtr = _selfThread.TlsAddress;
@ -195,7 +202,6 @@ namespace Ryujinx.HLE.HOS.Services
_selfProcess.CpuMemory.Write(messagePtr + 0x0, 0);
_selfProcess.CpuMemory.Write(messagePtr + 0x4, 2 << 10);
_selfProcess.CpuMemory.Write(messagePtr + 0x8, heapAddr | ((ulong)PointerBufferSize << 48));
int replyTargetHandle = 0;
while (true)
@ -211,13 +217,15 @@ namespace Ryujinx.HLE.HOS.Services
portHandleCount = _ports.Count;
handleCount = portHandleCount + _sessions.Count;
handleCount = portHandleCount + _sessions.Count + 1;
handles = ArrayPool<int>.Shared.Rent(handleCount);
_ports.Keys.CopyTo(handles, 0);
handles[0] = _wakeHandle;
_sessions.Keys.CopyTo(handles, portHandleCount);
_ports.Keys.CopyTo(handles, 1);
_sessions.Keys.CopyTo(handles, portHandleCount + 1);
}
finally
{
@ -227,8 +235,7 @@ namespace Ryujinx.HLE.HOS.Services
}
}
// We still need a timeout here to allow the service to pick up and listen new sessions...
var rc = _context.Syscall.ReplyAndReceive(out int signaledIndex, handles.AsSpan(0, handleCount), replyTargetHandle, 1000000L);
var rc = _context.Syscall.ReplyAndReceive(out int signaledIndex, handles.AsSpan(0, handleCount), replyTargetHandle, -1);
_selfThread.HandlePostSyscall();
@ -239,7 +246,7 @@ namespace Ryujinx.HLE.HOS.Services
replyTargetHandle = 0;
if (rc == Result.Success && signaledIndex >= portHandleCount)
if (rc == Result.Success && signaledIndex >= portHandleCount + 1)
{
// We got a IPC request, process it, pass to the appropriate service if needed.
int signaledHandle = handles[signaledIndex];
@ -253,24 +260,32 @@ namespace Ryujinx.HLE.HOS.Services
{
if (rc == Result.Success)
{
// We got a new connection, accept the session to allow servicing future requests.
if (_context.Syscall.AcceptSession(out int serverSessionHandle, handles[signaledIndex]) == Result.Success)
if (signaledIndex > 0)
{
bool handleWriteLockTaken = false;
try
// We got a new connection, accept the session to allow servicing future requests.
if (_context.Syscall.AcceptSession(out int serverSessionHandle, handles[signaledIndex]) == Result.Success)
{
handleWriteLockTaken = _handleLock.TryEnterWriteLock(Timeout.Infinite);
IpcService obj = _ports[handles[signaledIndex]].Invoke();
_sessions.Add(serverSessionHandle, obj);
}
finally
{
if (handleWriteLockTaken)
bool handleWriteLockTaken = false;
try
{
_handleLock.ExitWriteLock();
handleWriteLockTaken = _handleLock.TryEnterWriteLock(Timeout.Infinite);
IpcService obj = _ports[handles[signaledIndex]].Invoke();
_sessions.Add(serverSessionHandle, obj);
}
finally
{
if (handleWriteLockTaken)
{
_handleLock.ExitWriteLock();
}
}
}
}
else
{
// The _wakeEvent signalled, which means we have a new session.
_wakeEvent.WritableEvent.Clear();
}
}
_selfProcess.CpuMemory.Write(messagePtr + 0x0, 0);
@ -499,6 +514,8 @@ namespace Ryujinx.HLE.HOS.Services
if (Interlocked.Exchange(ref _isDisposed, 1) == 0)
{
_selfProcess.HandleTable.CloseHandle(_wakeHandle);
foreach (IpcService service in _sessions.Values)
{
(service as IDisposable)?.Dispose();