diff --git a/Ryujinx/Ui/GLScreen.cs b/Ryujinx/Ui/GLScreen.cs index 1c68cfc1f..0a580db56 100644 --- a/Ryujinx/Ui/GLScreen.cs +++ b/Ryujinx/Ui/GLScreen.cs @@ -99,7 +99,7 @@ namespace Ryujinx { //Mapping it relative to the positions of the buttons on the controller - GamePadState gamePad = GamePad.GetState(0); + GamePadState gamePad = GamePad.GetState(Config.GamePad_Index); //RightButtons if (gamePad.Buttons.B == ButtonState.Pressed) CurrentButton |= HidControllerButtons.KEY_A;