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Use Stack instead of List
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0e095c778a
commit
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1 changed files with 4 additions and 5 deletions
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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Metal
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private readonly DepthStencilCache _depthStencilCache;
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private readonly DepthStencilCache _depthStencilCache;
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private EncoderState _currentState = new();
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private EncoderState _currentState = new();
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private List<EncoderState> _backStates = new();
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private readonly Stack<EncoderState> _backStates = [];
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public readonly MTLBuffer IndexBuffer => _currentState.IndexBuffer;
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public readonly MTLBuffer IndexBuffer => _currentState.IndexBuffer;
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public readonly MTLIndexType IndexType => _currentState.IndexType;
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public readonly MTLIndexType IndexType => _currentState.IndexType;
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@ -44,17 +44,16 @@ namespace Ryujinx.Graphics.Metal
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_depthStencilCache.Dispose();
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_depthStencilCache.Dispose();
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}
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}
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public void SaveState()
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public readonly void SaveState()
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{
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{
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_backStates.Add(_currentState);
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_backStates.Push(_currentState);
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}
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}
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public void RestoreState()
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public void RestoreState()
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{
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{
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if (_backStates.Count > 0)
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if (_backStates.Count > 0)
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{
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{
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_currentState = _backStates[_backStates.Count - 1];
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_currentState = _backStates.Pop();
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_backStates.RemoveAt(_backStates.Count - 1);
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// Set all the inline state, since it might have changed
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// Set all the inline state, since it might have changed
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var renderCommandEncoder = _pipeline.GetOrCreateRenderEncoder();
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var renderCommandEncoder = _pipeline.GetOrCreateRenderEncoder();
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