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NvHostChannelIoctl: Implement setter for SetSubmitTimeout, SetPriority and SetTimeslice (#747)
- Implement accurate setter for SetPriority. - Implement accurate setter for SetTimeslice (close #666). - Implement basic setter for SetSubmitTimeout (close #678). (plus some comments and a missing `PrintStub` call)
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@ -3,5 +3,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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class NvChannel
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{
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public int Timeout;
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public int SubmitTimeout;
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public int Timeslice;
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}
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}
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@ -0,0 +1,9 @@
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namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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{
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enum NvChannelPriority
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{
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Low = 50,
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Medium = 100,
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High = 150
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}
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}
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@ -25,6 +25,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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case 0x0001: return Submit (context);
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case 0x0002: return GetSyncpoint (context);
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case 0x0003: return GetWaitBase (context);
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case 0x0007: return SetSubmitTimeout (context);
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case 0x0009: return MapBuffer (context);
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case 0x000a: return UnmapBuffer (context);
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case 0x4714: return SetUserData (context);
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@ -37,6 +38,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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case 0x480d: return SetPriority (context);
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case 0x481a: return AllocGpfifoEx2 (context);
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case 0x481b: return KickoffPbWithAttr(context);
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case 0x481d: return SetTimeslice (context);
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}
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throw new NotImplementedException(cmd.ToString("x8"));
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@ -103,6 +105,19 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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return NvResult.Success;
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}
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private static int SetSubmitTimeout(ServiceCtx context)
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{
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long inputPosition = context.Request.GetBufferType0x21().Position;
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GetChannel(context).SubmitTimeout = context.Memory.ReadInt32(inputPosition);
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// TODO: Handle the timeout in the submit method.
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Logger.PrintStub(LogClass.ServiceNv);
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return NvResult.Success;
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}
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private static int MapBuffer(ServiceCtx context)
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{
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long inputPosition = context.Request.GetBufferType0x21().Position;
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@ -200,6 +215,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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GetChannel(context).Timeout = context.Memory.ReadInt32(inputPosition);
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Logger.PrintStub(LogClass.ServiceNv);
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return NvResult.Success;
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}
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@ -259,11 +276,27 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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private static int SetPriority(ServiceCtx context)
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{
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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long inputPosition = context.Request.GetBufferType0x21().Position;
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switch ((NvChannelPriority)context.Memory.ReadInt32(inputPosition))
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{
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case NvChannelPriority.Low:
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GetChannel(context).Timeslice = 1300; // Timeslice low priority in micro-seconds
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break;
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case NvChannelPriority.Medium:
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GetChannel(context).Timeslice = 2600; // Timeslice medium priority in micro-seconds
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break;
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case NvChannelPriority.High:
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GetChannel(context).Timeslice = 5200; // Timeslice high priority in micro-seconds
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break;
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default:
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return NvResult.InvalidInput;
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}
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Logger.PrintStub(LogClass.ServiceNv);
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// TODO: disable and preempt channel when GPU scheduler will be implemented.
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return NvResult.Success;
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}
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@ -301,6 +334,25 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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return NvResult.Success;
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}
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private static int SetTimeslice(ServiceCtx context)
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{
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long inputPosition = context.Request.GetBufferType0x21().Position;
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int timeslice = context.Memory.ReadInt32(inputPosition);
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if (timeslice < 1000 || timeslice > 50000)
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{
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return NvResult.InvalidInput;
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}
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GetChannel(context).Timeslice = timeslice; // in micro-seconds
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Logger.PrintStub(LogClass.ServiceNv);
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// TODO: disable and preempt channel when GPU scheduler will be implemented.
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return NvResult.Success;
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}
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private static void PushGpfifo(ServiceCtx context, NvGpuVmm vmm, long gpfifo)
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{
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context.Device.Gpu.Pusher.Push(vmm, gpfifo);
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